Pocket Edition 0.9.5 submitted to every store

Hey everyone!

We just released MCPE 0.9.5, another bugfix version for 0.9. This time, it may or may not be the last, but we hope so!

We found and squashed many nasty bugs still hiding in the very fabric on the game, so 0.9 should be now quite stable. Here are the bugs we fixed:

- (Android) fixed a really nasty bunch of problems caused by locking the device like freezing, crashing, corrupting the world and more
- (Android) fixed a bad graphics corruption issue (missing chunks, corrupted chunks and animals) that happened when switching away from the game
- fixed chunks not loading in multiplayer when the client device is slower than the server
- fixed a crash when loading flat worlds after updating from 0.9.0/2
- fixed a possible server crash when a player disconnects from a multiplayer world
- fixed a possible crash or corruption when playing in multiplayer as a client
- Fixed Bryce Mesa biome, now they actually spawn!
- fixed fountains’ water in strongholds
- (Fire TV) fixed missing textures

And we made a few tweaks, too:

- Players that have been placed at extreme heights by the respawn bugs are now placed back at y=130
- (Android) the game doesn’t waste battery power and really stops rendering now when in the background
- not getting stuck anymore in the “Looking for Server” screen if the server is full
- animals are never despawned, again

We’ve just uploaded this version to every store, so it should be out on Google Play soon and on Apple, Amazon and Samsung stores soon-ish!

Jens – @jeb_, Johan – @jbernhardsson, and Tommaso – @_tomcc
 


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Minecraft snapshot 14w30b

Update: We’ve released snapshot 14w30b to fix some crashes and world holes.

It’s apparently my birthday today, so you get a present! That’s how birthdays work inside Minecraft.
Todays snapshot is heavily focused on more optimizing, with a pinch of bug fixing and a sprinkle of feature creeping. I think you’ll like it!

Notable changes:

  • Added Banners! But I’m not going to tell you how they work :)
  • Made Creeper, Skeleton and Zombie Heads available in survival. How? Don’t ask me!
  • Major optimizations to client rendering. It’s magical!
  • Lots of fun bugs fixed. Lighting should behave a little nicer now!
  • Crafting cuddles now requires one extra hug in the recipe.
  • [Bug MC-7508] – lighting error due to Chunk.heightMap ignoring block at the top level of an ExtendedBlockStorage instance (off by 1 error)
  • [Bug MC-32514] – The well in a desert village is made out of the wrong material/cobblestone
  • [Bug MC-58790] – Sign with give / replaceitem doesn’t update player inventory
  • [Bug MC-60301] – Broken resource packs: Game Crashes when i try to load 14w27a/b
  • [Bug MC-60552] – Flower pots with metadata placed in 1.7 will not render in 1.8 snapshots / metadata not removed
  • [Bug MC-62127] – Turning off VSync crashes the game
  • [Bug MC-62138] – “#PLAYER” Appears on Sidebar
  • [Bug MC-62170] – Carpet has incorrect height?
  • [Bug MC-62180] – /testfor @p doesn’t consider x,y,z anymore
  • [Bug MC-62223] – Crash in Video Settings menue
  • [Bug MC-62240] – command selector parameters dx dy dz don’t work
  • [Bug MC-62267] – Game crashes when trying to enable VSync
  • [Bug MC-62342] – Slabs can not be placed in adventure mode with tag CanPlaceOn.
  • [Bug MC-62349] – Hopper: java.lang.NullPointerException: Saving entity NBT
  • [Bug MC-62379] – Spawners (Dungeons, Strongholds, etc…) can spawn mobs outside of worldborder
  • [Bug MC-62419] – Hopper: java.lang.IllegalArgumentException: Cannot get property bcy{name=half, clazz=class ats, values=[upper, lower]} as it does not exist in bch{block=minec
  • [Bug MC-62493] – “/worldborder get” can display invalid size using “/worldborder add”
  • [Bug MC-62499] – /replaceitem block has incorrect syntax
  • [Bug MC-62504] – /kill adds 214748364 / 0xCCCCCCC to “Damage Taken” statistics
  • [Bug MC-62507] – Overlapping Dungeons Don’t Spawn Correctly
  • [Bug MC-62655] – Cubic player selector always finds player if there are more than 31 Entities around
  • [Bug MC-62736] – ReplaceItem command not updated when the command was executed with a sign
  • [Bug MC-62789] – Chunks containing paintings may be wiped and regenerated upon load

Please report any and all bugs you find in Minecraft to bugs.mojang.com. If nobody reports a bug, we can’t fix it!

To get snapshots, open your launcher and press the “New Profile” button. Call it “snapshots” and check the box saying “Enable experimental development snapshots” and save. To switch to the normal version, you can select it in the dropdown at the bottom left corner of the launcher. Back up your world first or run the game on in a different folder (See the “new profile” dialog).

Snapshots can corrupt your world, please backup and/or run them in a different folder from your main worlds.

Cross-platform server jar: https://s3.amazonaws.com/Minecraft.Download/versions/14w30b/minecraft_server.14w30b.jar

Report bugs here:

`


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Minecraft snapshot 14w30a

It’s apparently my birthday today, so you get a present! That’s how birthdays work inside Minecraft.
Todays snapshot is heavily focused on more optimizing, with a pinch of bug fixing and a sprinkle of feature creeping. I think you’ll like it!

Notable changes:

  • Added Banners! But I’m not going to tell you how they work :)
  • Made Creeper, Skeleton and Zombie Heads available in survival. How? Don’t ask me!
  • Major optimizations to client rendering. It’s magical!
  • Lots of fun bugs fixed. Lighting should behave a little nicer now!
  • Crafting cuddles now requires one extra hug in the recipe.
  • [Bug MC-7508] – lighting error due to Chunk.heightMap ignoring block at the top level of an ExtendedBlockStorage instance (off by 1 error)
  • [Bug MC-32514] – The well in a desert village is made out of the wrong material/cobblestone
  • [Bug MC-58790] – Sign with give / replaceitem doesn’t update player inventory
  • [Bug MC-60301] – Broken resource packs: Game Crashes when i try to load 14w27a/b
  • [Bug MC-60552] – Flower pots with metadata placed in 1.7 will not render in 1.8 snapshots / metadata not removed
  • [Bug MC-62127] – Turning off VSync crashes the game
  • [Bug MC-62138] – “#PLAYER” Appears on Sidebar
  • [Bug MC-62170] – Carpet has incorrect height?
  • [Bug MC-62180] – /testfor @p doesn’t consider x,y,z anymore
  • [Bug MC-62223] – Crash in Video Settings menue
  • [Bug MC-62240] – command selector parameters dx dy dz don’t work
  • [Bug MC-62267] – Game crashes when trying to enable VSync
  • [Bug MC-62342] – Slabs can not be placed in adventure mode with tag CanPlaceOn.
  • [Bug MC-62349] – Hopper: java.lang.NullPointerException: Saving entity NBT
  • [Bug MC-62379] – Spawners (Dungeons, Strongholds, etc…) can spawn mobs outside of worldborder
  • [Bug MC-62419] – Hopper: java.lang.IllegalArgumentException: Cannot get property bcy{name=half, clazz=class ats, values=[upper, lower]} as it does not exist in bch{block=minec
  • [Bug MC-62493] – “/worldborder get” can display invalid size using “/worldborder add”
  • [Bug MC-62499] – /replaceitem block has incorrect syntax
  • [Bug MC-62504] – /kill adds 214748364 / 0xCCCCCCC to “Damage Taken” statistics
  • [Bug MC-62507] – Overlapping Dungeons Don’t Spawn Correctly
  • [Bug MC-62655] – Cubic player selector always finds player if there are more than 31 Entities around
  • [Bug MC-62736] – ReplaceItem command not updated when the command was executed with a sign
  • [Bug MC-62789] – Chunks containing paintings may be wiped and regenerated upon load

Please report any and all bugs you find in Minecraft to bugs.mojang.com. If nobody reports a bug, we can’t fix it!

To get snapshots, open your launcher and press the “New Profile” button. Call it “snapshots” and check the box saying “Enable experimental development snapshots” and save. To switch to the normal version, you can select it in the dropdown at the bottom left corner of the launcher. Back up your world first or run the game on in a different folder (See the “new profile” dialog).

Snapshots can corrupt your world, please backup and/or run them in a different folder from your main worlds.

Cross-platform server jar: https://s3.amazonaws.com/Minecraft.Download/versions/14w30a/minecraft_server.14w30a.jar

Report bugs here:

`


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Why Battlefield Hardline will launch in 2015


Today we are announcing that Battlefield Hardline will launch in early 2015. Obviously, this is big news, so I’d like to address why we’re making this change.

Back at E3, we launched a beta for Hardline — we wanted to not only show you the game, but to let you play it for yourselves. Millions of you jumped in and had a great time.  As a result, the Visceral Games team learned a lot from players about what they wanted in the game. We’ve been pouring over the data and feedback, and have already been putting a lot of it right into the game and sharing it directly with you.

This feedback also spurred us to start thinking about other possibilities and ways we could push Hardline innovation further and make the game even better. The more we thought about these ideas, the more we knew we had to get them into the game you will all be playing. However, there was only one problem. We would need more time. Time that we didn’t have if we decided to move forward with launching in just a couple of months.

We decided that the right thing to do was to take more time to ensure Hardline is the best, most innovative Battlefield experience we can give to you, our fans.

Here are a few of the things the new timing will allow us to accomplish:

1. Multiplayer Innovation: Coming out of our E3 beta, internal focus tests, and work with our community, we have received a lot of great Multiplayer thinking. We’re going to be adding some new feature ideas direct from the community that will evolve the cops and criminals fantasy into a truly unique Battlefield Multiplayer experience.

2. Single Player Story Depth: In order to ensure our Single Player experience delivers on player expectations, we’re spending more time polishing our core features, as well as adding a few new ones that will support a deeper “crime revenge” story experience.

3. Stability: This has been a focus for our team since day one and we’re going to be using the extra time to continue to optimize the game for a stable launch. We have learned a lot from Battlefield 4, are continuing to learn from our Community Test Environment and will learn more from another Hardline beta. More time allows us to surface issues that the team can attempt to fix prior to launch.

We are doing all of this for one reason. Because we want Battlefield Hardline to be the best game it can be, and so that we can create the best environment for a smooth launch for our players. We will give you updates on our progress and we’ll regularly share updates along the way via Battlefield.com/Hardline as well as the Battlefield social channels.

In addition to the ongoing development of Hardline, it’s important to note that the DICE teams continue to drive Battlefield 4. We continue to explore new opportunities for improvements and we are still releasing new content, including “Dragon’s Teeth,” the fourth expansion pack that launches worldwide on July 29, and “Final Stand” coming later this year.  We remain committed to giving you the best BF4 experience possible.

Karl Magnus Troedsson
DICE VP & Group GM

 

BFHL_Blog-640x360


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Battlefest Community Mission 2: Destroy 2 Million Vehicles with a Tank


We commend you for successfully completing the last Battlefest community mission where we asked you to revive 15,000,000 fallen comrades. Now is the time for the next challenge.

Main Battle Tanks are the juggernauts of the Battlefield, and we want you to remind everyone of that. Starting on Tuesday, July 22nd at 9AM PDT, and ending Monday, July 28th at 2AM PDT, we challenge you to collectively destroy 2,000,000 vehicles with a tank – across all platforms. If you manage to reach the goal, we’ll award everyone with a Gold Battlepack.

Are you ready to make things explode?

Battlefest is a month filled with weekly rewards, contests and in-game content, and is designed to celebrate you, the Battlefield community. You can learn more about the Battlefield 4 Battlefest here.

Track the community’s progress as you revive your comrades by logging into Battlelog and going to Multiplayer, then to Missions. You can also check it out here.

THIS OFFER IS BEING ISSUED TO YOU FOR PROMOTIONAL PURPOSES ONLY AND DOES NOT CONSTITUTE A CREDIT, CHARGE, DEBIT OR GIFT CARD. BATTLEFEST IS FROM JULY 12, 2014, THROUGH AUGUST 13 , 2014 (“PROMOTION PERIOD”). REQUIRES BATTLEFIELD 4 (“PRODUCT”) ON APPLICABLE PLATFORM AND INTERNET CONNECTION TO ACCESS IN-GAME CONTENT. PC VERSION OF PRODUCT ALSO REQUIRES ORIGIN ACCOUNT, ACCEPTANCE OF THE ORIGIN END USER AGREEMENT AND INSTALLATION OF THE ORIGIN CLIENT SOFTWARE (WWW.ORIGIN.COM/ABOUT). YOU MUST BE 13+ TO REGISTER. BATTLEPACK CODES EXPIRE SEPTEMBER 13, 2014. A GOLD BATTLEPACK WILL BE AWARDED EVERY TUESDAY FOLLOWING THE END OF EACH COMMUNITY MISSION FROM 4AM PDT TO 3:59AM PDT THE NEXT DAY AND IS AUTOMATICALLY ENTITLED WHEN YOU LOG INTO PRODUCT DURING THAT DAILY TIME PERIOD. DOUBLE XP IS AUTOMATICALLY ENTITLED FROM JULY 12, 2014 AT 2AM PDT THROUGH JULY 14, 2014 AT 2AM PDT AMD FRP, AUGUST 9, 2014 AT 2AM PDT THROUGH AUGUST 11, 2014 AT 2AM PDT. THE CAMO IS AUTOMATICALLY ENTITLED EACH FRIDAY OF THE PROMOTION PERIOD STARTING JULY 18, 2014 AT 5AM PDT. EA ONLINE PRIVACY AND COOKIE POLICY AND TERMS OF SERVICE ARE AVAILABLE AT WWW.EA.COM. SEE APPLICABLE END USER LICENSE AGREEMENT AND DISCLOSURES ON WWW.EA.COM/1/PRODUCT-EULAS. VALID WHEREVER BATTLEFIELD 4 IS OFFERED. CODE MAY NOT BE SUBSTITUTED, EXCHANGED, SOLD OR REDEEMED FOR CASH OR OTHER GOODS OR SERVICES. MAY NOT BE COMBINED WITH ANY OTHER OFFER, GIFT CARD, REBATE OR DISCOUNT COUPON. VOID WHERE PROHIBITED, TAXED OR RESTRICTED BY LAW.


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Battlefest Battleshots – Week 2


Thanks to everyone who participated in the first week of the BF4 Battlefest Battleshots contest. We saw a lot of great entries, and will be sharing them soon.

 AMD_Gaming_E_RGB

SAPPHIRE_logo_white+grey

Here are the themes for week 2.  Remember, leave your entries each day in the comments section below.

Saturday, July 19 – TANK
Sunday, July 20 – HEAT OF THE BATTLE
Monday, July 21 – ENGINEER
Tuesday, July 22 – RECON
Wednesday, July 23 – OBLITERATION
Thursday, July 24 – SKYSCRAPER
Friday, July 25 – JETS

As a reminder, every day during Battlefest (July 12 – Aug 12), fans will be able to submit their own screenshots from Battlefield 4 for a chance to win a Battleshot prize package including an AMD graphics card, a $50 gift code to the DICE online store and a code to redeem membership to Battlefield Premium on your platform of choice.

To enter, just reply below in the comments below with a link to your screenshot image. Remember, your image must follow the theme of the day. Entries are only valid if they are submitted during eligible hours (8:00 AM PT to 11:59 PM PT each day – for local time zones, check here). Please read through all official contest rules here to make sure your Battleshot is eligible.

Keep the screenshots coming! We are looking forward to seeing your best Battleshots and will see you on the Battlefield.

 

THIS OFFER IS BEING ISSUED TO YOU FOR PROMOTIONAL PURPOSES ONLY AND DOES NOT CONSTITUTE A CREDIT, CHARGE, DEBIT OR GIFT CARD. BATTLEFEST IS FROM  JULY 12, 2014, THROUGH  AUGUST 13 , 2014 (“PROMOTION PERIOD”). REQUIRES BATTLEFIELD 4 (“PRODUCT”) ON APPLICABLE PLATFORM AND INTERNET CONNECTION TO ACCESS IN-GAME CONTENT. PC VERSION OF PRODUCT ALSO REQUIRES ORIGIN ACCOUNT, ACCEPTANCE OF THE ORIGIN END USER AGREEMENT AND INSTALLATION OF THE ORIGIN CLIENT SOFTWARE (WWW.ORIGIN.COM/ABOUT). YOU MUST BE 13+ TO REGISTER.  BATTLEPACK CODES EXPIRE SEPTEMBER 13, 2014.  A GOLD BATTLEPACK WILL BE AWARDED EVERY TUESDAY FOLLOWING THE END OF EACH COMMUNITY MISSION FROM 4AM PDT TO 3:59AM PDT THE NEXT DAY AND IS AUTOMATICALLY ENTITLED WHEN YOU LOG INTO PRODUCT DURING THAT DAILY TIME PERIOD.  DOUBLE XP IS AUTOMATICALLY ENTITLED FROM JULY 12, 2014 AT 2AM PDT THROUGH JULY 14, 2014 AT 2AM PDT AMD FRP, AUGUST 9, 2014 AT 2AM PDT THROUGH AUGUST 11, 2014 AT 2AM PDT.  THE CAMO IS AUTOMATICALLY ENTITLED EACH FRIDAY OF THE PROMOTION PERIOD STARTING JULY 18, 2014 AT 5AM PDT.  EA ONLINE PRIVACY AND COOKIE POLICY AND TERMS OF SERVICE ARE AVAILABLE AT WWW.EA.COM. SEE APPLICABLE END USER LICENSE AGREEMENT AND DISCLOSURES ON WWW.EA.COM/1/PRODUCT-EULAS. VALID WHEREVER BATTLEFIELD 4 IS OFFERED. CODE MAY NOT BE SUBSTITUTED, EXCHANGED, SOLD OR REDEEMED FOR CASH OR OTHER GOODS OR SERVICES. MAY NOT BE COMBINED WITH ANY OTHER OFFER, GIFT CARD, REBATE OR DISCOUNT COUPON. VOID WHERE PROHIBITED, TAXED OR RESTRICTED BY LAW.


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Battlefield 4 Battlefest Week 2


Battlefest_Calendar_July_18

Free camo drops, the chance to win an AMD Sapphire graphics card by submitting your Battleshots, and another Community Mission launches. Follow along with the events we have planned during the second week of the Battlefield 4 Battlefest.

For more details on Battlefest, visit the original announcement here.

See you on the Battlefield!

 

THIS OFFER IS BEING ISSUED TO YOU FOR PROMOTIONAL PURPOSES ONLY AND DOES NOT CONSTITUTE A CREDIT, CHARGE, DEBIT OR GIFT CARD. BATTLEFEST IS FROM  JULY 12, 2014, THROUGH  AUGUST 13 , 2014 (“PROMOTION PERIOD”). REQUIRES BATTLEFIELD 4 (“PRODUCT”) ON APPLICABLE PLATFORM AND INTERNET CONNECTION TO ACCESS IN-GAME CONTENT. PC VERSION OF PRODUCT ALSO REQUIRES ORIGIN ACCOUNT, ACCEPTANCE OF THE ORIGIN END USER AGREEMENT AND INSTALLATION OF THE ORIGIN CLIENT SOFTWARE (WWW.ORIGIN.COM/ABOUT). YOU MUST BE 13+ TO REGISTER.  BATTLEPACK CODES EXPIRE SEPTEMBER 13, 2014.  A GOLD BATTLEPACK WILL BE AWARDED EVERY TUESDAY FOLLOWING THE END OF EACH COMMUNITY MISSION FROM 4AM PDT TO 3:59AM PDT THE NEXT DAY AND IS AUTOMATICALLY ENTITLED WHEN YOU LOG INTO PRODUCT DURING THAT DAILY TIME PERIOD.  DOUBLE XP IS AUTOMATICALLY ENTITLED FROM JULY 12, 2014 AT 2AM PDT THROUGH JULY 14, 2014 AT 2AM PDT AMD FRP, AUGUST 9, 2014 AT 2AM PDT THROUGH AUGUST 11, 2014 AT 2AM PDT.  THE CAMO IS AUTOMATICALLY ENTITLED EACH FRIDAY OF THE PROMOTION PERIOD STARTING JULY 18, 2014 AT 5AM PDT.  EA ONLINE PRIVACY AND COOKIE POLICY AND TERMS OF SERVICE ARE AVAILABLE AT WWW.EA.COM. SEE APPLICABLE END USER LICENSE AGREEMENT AND DISCLOSURES ON WWW.EA.COM/1/PRODUCT-EULAS. VALID WHEREVER BATTLEFIELD 4 IS OFFERED. CODE MAY NOT BE SUBSTITUTED, EXCHANGED, SOLD OR REDEEMED FOR CASH OR OTHER GOODS OR SERVICES. MAY NOT BE COMBINED WITH ANY OTHER OFFER, GIFT CARD, REBATE OR DISCOUNT COUPON. VOID WHERE PROHIBITED, TAXED OR RESTRICTED BY LAW.


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This Season on Hardline


In the past weeks, gamers have had a chance to learn quite a bit about Battlefield Hardline’s Multiplayer.  We’ve had a great beta and that has brought in a ton of data and feedback which is making the game more awesome every day.  Thad Sasser, our Lead MP Designer, has been keeping you up to date on what we’ve learned and more importantly how we’re making MP better. More great MP info is to come, because there’s a LOT more to share.

Battlefield Hardline 6

Today, though, I wanted to talk about our Single Player.

Taking Battlefield into the world of cops and criminals gives us an opportunity to do something completely different than what’s been done in the past, not only in the series but in the genre.   When we look around the landscape of gaming these days, there are a lot of gravel voiced super soldiers saving the world from domination.  But that’s not the world of cops and criminals, and that’s not something we’re interested in doing with Hardline.  Our world is more personal and relatable.  There won’t be any five-minute cut scenes where the evil general explains his super weapon in our game.  Instead, we want to create the look, tone, and pace of our favorite TV crime dramas.

Don’t get me wrong. Like all gamers, we’ve enjoyed some great, linear, roller coaster style games in our day.  We may have even made one or two.  But these days we think gamers are looking for more tactical choice and depth in their games, not just whack-a-mole shooting galleries.  So for the Battlefield Hardline single player campaign, we are trying to fill our world with those choices.    Here are some choices you might be faced with in the campaign:

-Do I grapple and zipline past these guys, or try to get through on the ground?

-Do I intimidate this guy into giving up or go for the Taser?

-That guy has a warrant on him, and I could use the cash.  Do I take him down here or get his flunkies first?

-How many bullets do I have left in this gun?  Do I feel lucky? Well, do I?

We are bringing more depth and choice to our campaign, and by using a TV crime drama aesthetic, delivering a different type of storytelling and a new tone that feels different from the from most of the first person shooters we’ve all played a lot of lately.

In order to really get the feeling right, we’ve teamed up with some great talent from the genre.  Our director Bill Johnson and Narrative Consultant Wendy Calhoun are both veterans of Justified, and our cast includes actors from True Detective, CSI Miami, The Shield, Law and Order, and other milestone cop shows.  This is a story that takes place in the grey area between cops and criminals, with police who aren’t all good and thieves with a cause to fight for.  As players, you’ll get to see things from both sides.

All in all we think we’ve got some cool ideas and are going to try something a little different with the single player of the game. You’ll be able to see some stuff soon, and myself, our Executive Producer Steve, our Director and Cast will be at Comic Con to show some footage, answer questions, and share our excitement for the game.   Hope to see you there!

Thanks,
Ian Milham
Creative Director, Battlefield Hardline
Twitter: @Monkey_Pants

For more information on Battlefield Hardline, visit http://www.battlefield.com/hardline


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Pocket Edition 0.9.3 submitted to Google Play

Hello!

We just released a new Pocket Edition version to Google Play, 0.9.3!
This version fixes some last nasty bugs that we introduced in 0.92:

- fixed several crashes that prevented from playing in multiplayer
- fixed a nasty bug that on death might hang the game and/or spawn you really up in the sky
- on Android, you can get more than 3 levels of view distance again
- the game now handles when a world is corrupted and not repairable showing an error screen
- Creepers don’t spam weird sounds anymore
- mobs won’t spawn anymore in peaceful, and existing ones will be removed
- correctly despawning entities on clients
- fixed soft shading on wool tiles
- possibly fixed other lock-ups and crashes

We are going to wait and see how it works before submitting it to App store and Amazon store but we hope to do that tomorrow. Most of the issues should now be fixed but please report things if they break!

Jens – @jeb_, Johan – @jbernhardsson, and Tommasso – @_tomcc


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Minecraft snapshot 14w29a

This snapshot contains a lot of optimizations specifically targeting render performance. If your system supports it, you can select VBO in the video setting. This enables Vertex Buffer Objects and should increase your fps by 5% to 10% on average. We are especially interested on feedback on performance related issues with this snapshot.

Last week we compressed time and space, that did not work too well for the snapshot. So this week we will try something else and bend space around time. Apart from these highly experimental changes, we also did this:

  • [Bug MC-71] – Mobs don’t spawn next to water streams if the x and z coordinates are negative
  • [Bug MC-267] – Potion effect status doesn’t show If the inventory was open when it was cast upon the player.
  • [Bug MC-393] – Starvation prevents sleeping in bed on peaceful.
  • [Bug MC-404] – Viewing a map while invisible still shows both hands holding it
  • [Bug MC-455] – Standing on exact X.0 Z.0 coordinates prevents breaking/placing block in North West
  • [Bug MC-486] – Zombies and Skeletons don’t burn on slabs
  • [Bug MC-506] – You can make smooth sandstone into smooth sandstone
  • [Bug MC-665] – Minecarts and TNT are not moved by water currents
  • [Bug MC-676] – Signs and chests do not display cracking animation
  • [Bug MC-49041] – Teleporting with rotation might twist your head
  • [Bug MC-53033] – Unable to disable nameTagVisilibity for someone in spectator mode
  • [Bug MC-57516] – CanPickUpLoot and CustomNameVisible not Working
  • [Bug MC-59052] – Cannot add fake players or named entities to scoreboard teams
  • [Bug MC-59602] – Hoppers/Dropper can’t take water bucket out of furnace
  • [Bug MC-59634] – You get the message “Your game mode has beed updated” even when sendCommandFeedback = false
  • [Bug MC-59946] – Iron trapdoors appear on the opposite side of where they are placed when open (east/west orientation)
  • [Bug MC-60279] – Detector rails render as unpowered, even when powered
  • [Bug MC-61033] – Particle command don’t work
  • [Bug MC-61451] – Frame-rate drop in 14w28b
  • [Bug MC-61453] – /title command writing errors on the server log
  • [Bug MC-61505] – Mob Spawners count min/max spawn delay with a rate of 10 instead of 1
  • [Bug MC-61519] – Chests that should be oriented east/west are oriented north in desert temples
  • [Bug MC-61577] – CommandStats are not used when a command sign is right-clicked by non-OPs
  • [Bug MC-61586] – Client freezes for ~1 second in multiplayer when opacity of a block changes next to unloaded chunk
  • [Bug MC-61666] – cannot setblock or fill ender chests
  • [Bug MC-61711] – Sidebar Scoreboard shows the lowest scores and not the best when hitting the limit of the sidebar

Please report any and all bugs you find in Minecraft to bugs.mojang.com. If nobody reports a bug, we can’t fix it!

To get snapshots, open your launcher and press the “New Profile” button. Call it “snapshots” and check the box saying “Enable experimental development snapshots” and save. To switch to the normal version, you can select it in the dropdown at the bottom left corner of the launcher. Back up your world first or run the game on in a different folder (See the “new profile” dialog).

Snapshots can corrupt your world, please backup and/or run them in a different folder from your main worlds.

Cross-platform server jar: https://s3.amazonaws.com/Minecraft.Download/versions/14w29a/minecraft_server.14w29a.jar

Report bugs here:


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