Battlefield Hardline Interrogation Room – Q&A with Steve Papoutsis


Hi everyone,

First off, thanks for all of the questions. We’re heads down working on Battlefield Hardline here, but it was great to read through the feedback and to see the passion you all have for Battlefield. There were a ton of questions and I got to as many as I could this time. If we couldn’t get to you this round, don’t worry. I’ll be doing this a lot more between now and launch.

For those of you who are curious, we chose some of the more common questions from the community and have listed them below:

Again, thanks everyone for the feedback. As I’ve said before, the Visceral team wants to continue to keep the dialogue going with you – our fans. Keep your feedback coming. We’re listening and responding.

Steve Papoutsis
@leveluptime
VP and GM, Visceral Games
Executive Producer, Battlefield Hardline

For more information on Battlefield Hardline, visit http://battlefield.com/hardline


This article was automatically syndicated from the following publicly available RSS feed The Battlefield Blog.

All titles, content, publisher names, trademarks, artwork, and associated imagery are trademakes and/or copyright material of their respective owners.

This content does not belong to Gamers Life Line under any condition and is automatically syndicated for your viewing ease and pleasure.

Battlefield Hardline Interrogation Room – Q&A with Steve Papoutsis


Hi everyone,

First off, thanks for all of the questions. We’re heads down working on Battlefield Hardline here, but it was great to read through the feedback and to see the passion you all have for Battlefield. There were a ton of questions and I got to as many as I could this time. If we couldn’t get to you this round, don’t worry. I’ll be doing this a lot more between now and launch.

For those of you who are curious, we chose some of the more common questions from the community and have listed them below:

Again, thanks everyone for the feedback. As I’ve said before, the Visceral team wants to continue to keep the dialogue going with you – our fans. Keep your feedback coming. We’re listening and responding.

Steve Papoutsis
@leveluptime
VP and GM, Visceral Games
Executive Producer, Battlefield Hardline

For more information on Battlefield Hardline, visit http://battlefield.com/hardline


This article was automatically syndicated from the following publicly available RSS feed The Battlefield Blog.

All titles, content, publisher names, trademarks, artwork, and associated imagery are trademakes and/or copyright material of their respective owners.

This content does not belong to Gamers Life Line under any condition and is automatically syndicated for your viewing ease and pleasure.

Battlefield Hardline Interrogation Room – Q&A with Steve Papoutsis


Hi everyone,

First off, thanks for all of the questions. We’re heads down working on Battlefield Hardline here, but it was great to read through the feedback and to see the passion you all have for Battlefield. There were a ton of questions and I got to as many as I could this time. If we couldn’t get to you this round, don’t worry. I’ll be doing this a lot more between now and launch.

For those of you who are curious, we chose some of the more common questions from the community and have listed them below:

Again, thanks everyone for the feedback. As I’ve said before, the Visceral team wants to continue to keep the dialogue going with you – our fans. Keep your feedback coming. We’re listening and responding.

Steve Papoutsis
@leveluptime
VP and GM, Visceral Games
Executive Producer, Battlefield Hardline

For more information on Battlefield Hardline, visit http://battlefield.com/hardline


This article was automatically syndicated from the following publicly available RSS feed The Battlefield Blog.

All titles, content, publisher names, trademarks, artwork, and associated imagery are trademakes and/or copyright material of their respective owners.

This content does not belong to Gamers Life Line under any condition and is automatically syndicated for your viewing ease and pleasure.

Battlefield Hardline Interrogation Room – Q&A with Steve Papoutsis


Hi everyone,

First off, thanks for all of the questions. We’re heads down working on Battlefield Hardline here, but it was great to read through the feedback and to see the passion you all have for Battlefield. There were a ton of questions and I got to as many as I could this time. If we couldn’t get to you this round, don’t worry. I’ll be doing this a lot more between now and launch.

For those of you who are curious, we chose some of the more common questions from the community and have listed them below:

Again, thanks everyone for the feedback. As I’ve said before, the Visceral team wants to continue to keep the dialogue going with you – our fans. Keep your feedback coming. We’re listening and responding.

Steve Papoutsis
@leveluptime
VP and GM, Visceral Games
Executive Producer, Battlefield Hardline

For more information on Battlefield Hardline, visit http://battlefield.com/hardline


This article was automatically syndicated from the following publicly available RSS feed The Battlefield Blog.

All titles, content, publisher names, trademarks, artwork, and associated imagery are trademakes and/or copyright material of their respective owners.

This content does not belong to Gamers Life Line under any condition and is automatically syndicated for your viewing ease and pleasure.

Battlefield Hardline Interrogation Room – Q&A with Steve Papoutsis


Hi everyone,

First off, thanks for all of the questions. We’re heads down working on Battlefield Hardline here, but it was great to read through the feedback and to see the passion you all have for Battlefield. There were a ton of questions and I got to as many as I could this time. If we couldn’t get to you this round, don’t worry. I’ll be doing this a lot more between now and launch.

For those of you who are curious, we chose some of the more common questions from the community and have listed them below:

Again, thanks everyone for the feedback. As I’ve said before, the Visceral team wants to continue to keep the dialogue going with you – our fans. Keep your feedback coming. We’re listening and responding.

Steve Papoutsis
@leveluptime
VP and GM, Visceral Games
Executive Producer, Battlefield Hardline

For more information on Battlefield Hardline, visit http://battlefield.com/hardline


This article was automatically syndicated from the following publicly available RSS feed The Battlefield Blog.

All titles, content, publisher names, trademarks, artwork, and associated imagery are trademakes and/or copyright material of their respective owners.

This content does not belong to Gamers Life Line under any condition and is automatically syndicated for your viewing ease and pleasure.

Battlefield Hardline Interrogation – Q&A with Steve Papoutsis


Hi everyone,

First off, thanks for all of the questions. We’re heads down working on Battlefield Hardline here, but it was great to read through the feedback and to see the passion you all have for Battlefield. There were a ton of questions and I got to as many as I could this time. If we couldn’t get to you this round, don’t worry. I’ll be doing this a lot more between now and launch.

For those of you who are curious, we chose some of the more common questions from the community and have listed them below:

Again, thanks everyone for the feedback. As I’ve said before, the Visceral team wants to continue to keep the dialogue going with you – our fans. Keep your feedback coming. We’re listening and responding.

Steve Papoutsis
@leveluptime
VP and GM, Visceral Games
Executive Producer, Battlefield Hardline

For more information on Battlefield Hardline, visit http://battlefield.com/hardline


This article was automatically syndicated from the following publicly available RSS feed The Battlefield Blog.

All titles, content, publisher names, trademarks, artwork, and associated imagery are trademakes and/or copyright material of their respective owners.

This content does not belong to Gamers Life Line under any condition and is automatically syndicated for your viewing ease and pleasure.

Introducing Battlefield 4 Battlefest


As we head into the thick of summer, we wanted to do something for our fans and are kicking off a special event called Battlefest.  This is a festival built for gamers, specifically Battlefield 4, filled with weekly rewards, contests and in-game content.  It’s a fun way to give back to our community and say thanks, while doing some cool things in the game.  Not to mention, there will be tons of prizes, including graphics cards and three gaming PCs, provided by AMD.

bf4-battlefest-bfblog

Battlefest is just a small token of our appreciation and commitment to Battlefield 4.  In addition to this, we have DICE teams in Stockholm and LA continually working on improving the gameplay experience, adding new initiatives like the CTE environment, and also developing the next two expansions packs, with Battlefield 4 Dragon’s Teeth releasing next week for Battlefield 4 Premium members.

To get Battlefest started, we’re giving everyone a weekend of double XP from July 12-13, so if you need to level up your game, now is a good time to start or get back into the game.  The 12th also marks the first day of our daily contest (called Battleshots), where we’re asking you to send us a screenshot in Battlefield 4 based on a different theme requirement.  Each daily winning entry will receive an AMD graphics card, $50 gift card to the DICE Store, and a Battlefield 4 Premium membership on their platform of choice.  We’re excited to see what you send in and will be altering the screenshot theme request daily until August 13 for more chances to win.  Official announcement to come; official rules can be found here.

Beyond the daily Battleshots contest, check out these other initiatives we’ll be doing during Battlefest.

- Free Camo Unlocks
Each week we will be releasing a free camo in-game for all players.  This will give you more ways to standout on the battlefield.

- Double XP
As noted above, we’re kicking Battlefest off with a double XP weekend and we’re definitely going to end with one too for all players to reap the benefits.

- Community Missions
Each week we will be hosting a global community challenge to reach a specific goal in-game.  If you reach the goal, everyone who logs in will receive a free gold Battlepack the following week.  The first mission starts on July 15, 2014, where you will have to collectively reach 15 million revives across all platforms, with the mission ending on the eve of July 20, 2014.

- Stunt Video Competition
This a month long contest where we are asking you to send us your best stunt video that can only be done in Battlefield 4. Once we receive the submissions, the DICE team will pick the top 12 and then you, the fans, will vote on the top three winners to win a massive prize.  Official announcement to come; official rules can be found here.

And there it is, a month filled with fun activities and prizes to be given that we hope you’ll enjoy.  But that’s not all, we have more surprises in store that we’re excited to share in the next couple weeks.  Be sure to keep your eyes peeled.  Happy Summer Gaming!

* THIS OFFER IS BEING ISSUED TO YOU FOR PROMOTIONAL PURPOSES ONLY AND DOES NOT CONSTITUTE A CREDIT, CHARGE, DEBIT OR GIFT CARD. BATTLEFEST IS FROM JULY 12, 2014, THROUGH  AUGUST 13 , 2014 (“PROMOTION PERIOD”). REQUIRES BATTLEFIELD 4 (“PRODUCT”) ON APPLICABLE PLATFORM AND INTERNET CONNECTION TO ACCESS IN-GAME CONTENT. PC VERSION OF PRODUCT ALSO REQUIRES ORIGIN ACCOUNT, ACCEPTANCE OF THE ORIGIN END USER AGREEMENT AND INSTALLATION OF THE ORIGIN CLIENT SOFTWARE (WWW.ORIGIN.COM/ABOUT). YOU MUST BE 13+ TO REGISTER.  BATTLEPACK CODES EXPIRE SEPTEMBER 13, 2014.  A GOLD BATTLEPACK WILL BE AWARDED EVERY TUESDAY FOLLOWING THE END OF EACH COMMUNITY MISSION FROM 4AM PDT TO 3:59AM PDT THE NEXT DAY AND IS AUTOMATICALLY ENTITLED WHEN YOU LOG INTO PRODUCT DURING THAT DAILY TIME PERIOD.  DOUBLE XP IS AUTOMATICALLY ENTITLED FROM JULY 12, 2014 AT 2AM PDT THROUGH JULY 14, 2014 AT 2AM PDT AND FROM, AUGUST 9, 2014 AT 2AM PDT THROUGH AUGUST 11, 2014 AT 2AM PDT.  THE CAMO IS AUTOMATICALLY ENTITLED EACH FRIDAY OF THE PROMOTION PERIOD STARTING JULY 18, 2014 AT 5AM PDT.  EA ONLINE PRIVACY AND COOKIE POLICY AND TERMS OF SERVICE ARE AVAILABLE AT WWW.EA.COM. SEE APPLICABLE END USER LICENSE AGREEMENT AND DISCLOSURES ON WWW.EA.COM/1/PRODUCT-EULAS. VALID WHEREVER BATTLEFIELD 4 IS OFFERED. CODE MAY NOT BE SUBSTITUTED, EXCHANGED, SOLD OR REDEEMED FOR CASH OR OTHER GOODS OR SERVICES. MAY NOT BE COMBINED WITH ANY OTHER OFFER, GIFT CARD, REBATE OR DISCOUNT COUPON. VOID WHERE PROHIBITED, TAXED OR RESTRICTED BY LAW.


This article was automatically syndicated from the following publicly available RSS feed The Battlefield Blog.

All titles, content, publisher names, trademarks, artwork, and associated imagery are trademakes and/or copyright material of their respective owners.

This content does not belong to Gamers Life Line under any condition and is automatically syndicated for your viewing ease and pleasure.

Battlefield Hardline Beta Stats


We thought we’d share some awesome stats with you guys coming out of the Battlefield Hardline beta. Yes, that is trillion with a ‘t’! Thanks for playing, and be sure to stay tuned as we reveal more Battlefield Hardline multiplayer and singleplayer details in the weeks ahead.

BFHL_Beta_Stats_800px

For more information on Battlefield Hardline, visit: http://www.battlefield.com/hardline


This article was automatically syndicated from the following publicly available RSS feed The Battlefield Blog.

All titles, content, publisher names, trademarks, artwork, and associated imagery are trademakes and/or copyright material of their respective owners.

This content does not belong to Gamers Life Line under any condition and is automatically syndicated for your viewing ease and pleasure.

Minecraft snapshot 14w28b

Update: Snapshot 14w28b has been released to fix lots of bugs and adds a few more optimizations. Fixed:

  • [Bug MC-9473] – Unnecessary delay of “Done” button in the resource pack selection menu
  • [Bug MC-31365] – /summon and /setblock cannot specify chests, furnaces, dispensers, rails and droppers orientation
  • [Bug MC-56599] – On the /help menu it shows /clear <player>. But just “/clear” works so it should be /clear [player]
  • [Bug MC-57831] – Monsters Spawning Inside Blocks / Spawner ignoring light levels
  • [Bug MC-57973] – Dark Oak / Acacia Leaves missing texture
  • [Bug MC-58102] – Brewing stands look empty on relogging until you open them
  • [Bug MC-58444] – Item Frames Use Oak Wood Texture
  • [Bug MC-59258] – Breaking grass or tall grass can drop seeds with a missing texture
  • [Bug MC-59327] – Breaking bottom block / replacing top block of double-tall plants yields double-tall plant item
  • [Bug MC-59602] – Hoppers/Dropper can’t put empty bucket in furnace / can’t take water bucket out of furnace
  • [Bug MC-59852] – Certain slabs have incorrect names
  • [Bug MC-59872] – dark oak leaves have no name
  • [Bug MC-59946] – Trapdoors appear on the opposite side of where they are placed when open.
  • [Bug MC-60009] – Red mushroom block variants reversed/misnamed
  • [Bug MC-60151] – Redstone repeaters are inverted
  • [Bug MC-60814] – Giant mushroom has right texture in inventory & drop, but not when placed
  • [Bug MC-61029] – Snow layers have incorrect hitboxes
  • [Bug MC-61031] – GUI and blocks turn white when changing mipmap levels
  • [Bug MC-61043] – Ladders take up full block, cannot climb
  • [Bug MC-61058] – Tripwire stays activated, even after entities have moved away from activation zone.
  • [Bug MC-61059] – Growing crops give error about unknown property on Farmland
  • [Bug MC-61066] – Ladders accidentally get Facing from a block that is not a ladder.
  • [Bug MC-61080] – Hostile mobs despawn when changed to spectator mode
  • [Bug MC-61082] – Placing wooden slabs crash the game
  • [Bug MC-61083] – Client crashes when entering the Nether
  • [Bug MC-61091] – Minecraft starts flickering after some time
  • [Bug MC-61093] – Game Crash When Right Clicking With Empty Bucket
  • [Bug MC-61107] – crash with f3 on tripwire
  • [Bug MC-61112] – When a sign clickEvent is used to give items, the items don’t show up until the world is reloaded
  • [Bug MC-61116] – Hopper: java.lang.IllegalArgumentException: Cannot get property bcl{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 1
  • [Bug MC-61122] – fire_nsewu has a mis-placed face
  • [Bug MC-61125] – Tripwire not attaches to hooks visually, F3 crash
  • [Bug MC-61128] – Connection lost when connecting to server
  • [Bug MC-61140] – Slabs can’t be placed next to slabs
  • [Bug MC-61148] – Invalid age set on Cocoa during generation
  • [Bug MC-61155] – Water texture bug
  • [Bug MC-61156] – Chunk distance sorter violating contact
  • [Bug MC-61163] – Clone move does not update redstone
  • [Bug MC-61167] – All the symbols on an Enchanting Table are blocks
  • [Bug MC-61216] – /setblock gives an unknown error when a block does not have 0 as a damage value
  • [Bug MC-61247] – Dropped Items Going Into the Ground
  • [Bug MC-61315] – soundEvent with no name – [Client thread/WARN]: Unable to play unknown soundEvent: minecraft:
  • [Bug MC-61340] – Vines slow you in spectator mode
  • [Bug MC-61344] – Mipmap Bugs with dragging the slider
  • [Bug MC-61354] – Hopper: java.lang.IllegalArgumentException: Cannot get property bci{name=extended, clazz=class java.lang.Boolean, values=[true, false]} as it does not exist!
  • [Bug MC-61355] – Hopper: java.lang.IllegalArgumentException: Cannot get property bci{name=north, clazz=class java.lang.Boolean, values=[true, false]} as it does not exist!
  • [Bug MC-61357] – Hopper: java.lang.IllegalArgumentException: Cannot get property bci{name=open, clazz=class java.lang.Boolean, values=[true, false]} as it does not exist!
  • [Bug MC-61358] – Hopper: java.lang.IllegalArgumentException: Cannot get property bci{name=occupied, clazz=class java.lang.Boolean, values=[true, false]} as it does not exist!
  • [Bug MC-61359] – Hopper: java.lang.IllegalArgumentException: Cannot get property bcj{name=half, clazz=class auu, values=[top, bottom]} as it does not exist!
  • [Bug MC-61360] – Hopper: java.lang.IllegalArgumentException: Cannot get property bcj{name=variant, clazz=class ati, values=[dirt, coarse_dirt, podzol]} as it does not exist!
  • [Bug MC-61361] – Heads and skulls do not stay with the players face when shifting
  • [Bug MC-61371] – Hopper: java.lang.IllegalArgumentException: Cannot set property bck{name=facing, clazz=class ei, values=[down, up, north, south, west, east]} to null on block
  • [Bug MC-61372] – Crash by moving half slabs with pistons
  • [Bug MC-61409] – When an activated Tripwire Hook is deactivated, it keeps sending redstone pulse.

We’re starting to enter the last phase of our development cycle for 1.8, and so we’ll be focusing on finalizing features, fixing bugs and optimizing the game over the next few weeks as we draw a little closer to something we’d like to eventually consider releasable. Todays snapshot is one such example, bringing (hopefully) some big optimizations to the server and client, a few less bugs to worry about, and a handful of hugs in their place.

Notable Changes:

  • Servers can now customise network compression in server.properties
  • The new block model format for resource packs can be considered stable and ready to use.
  • Enchantments and effects now accept names instead of arbitrary IDs.
  • Alternative (random) block models specified by resource packs can now be disabled in Video Settings.
  • Many optimizations to both the server (including singleplayer) and the client.
  • Less bugs!
  • Compressed space and time.

Fixed Bugs:

  • [Bug MC-1532] – TNT Flashing Graphic when lit looks cut up and faded. / Z-fighting
  • [Bug MC-2990] – Heads, beds, and doors can’t be placed where there is thin snow
  • [Bug MC-8858] – Rain goes through upside-down stairs
  • [Bug MC-13633] – Horse’s jump bar appears even when the horse isn’t saddled yet
  • [Bug MC-16608] – Text Color in Hopper and Brewing Stand GUI changes
  • [Bug MC-18477] – Iron golems can see and attack invisible hostile mobs
  • [Bug MC-23940] – If you sleep in a bed near a transparent block, you can get in the block
  • [Bug MC-36718] – New fragmented sentences in translation
  • [Bug MC-43984] – Normal players can use player selectors
  • [Bug MC-46674] – Tools cant break Packed Ice faster
  • [Bug MC-53022] – Mobs not being targeted by team selector
  • [Bug MC-53166] – Horses do not convert their owner to UUID
  • [Bug MC-55490] – Spawning Cows on Mooshrooms
  • [Bug MC-55515] – sign.edit with §(color) changes the sign color
  • [Bug MC-56251] – “/weather rain” executed when weather is clear sets the weather to thunder
  • [Bug MC-56884] – Negative Color Crosshair when using resource pack
  • [Bug MC-58067] – Smooth & Chiseled Sandstone & Chiseled Quartz has Incorrect Bottom Texture
  • [Bug MC-60035] – Double slabs become seamless
  • [Bug MC-60039] – Server logging broken
  • [Bug MC-60093] – Blacksmith roof slabs oriented wrong
  • [Bug MC-60126] – Pistons retract on placement as if they were powered
  • [Bug MC-60150] – Fence Gates Placed Open
  • [Bug MC-60151] – Redstone repeaters are inverted
  • [Bug MC-60152] – Powered rail, detector rail, and activator rail are flipped when on an east/west slope
  • [Bug MC-60153] – iron door and wood door
  • [Bug MC-60156] – command blocks don’t trigger when dispensed onto a redstone block
  • [Bug MC-60208] – Pumpkin / Melon Seeds fully grown when planted
  • [Bug MC-60297] – Command blocks not redstone updating when placed
  • [Bug MC-60349] – TNT spawns ignited on Desert Temples
  • [Bug MC-60483] – When placing fire on side of tnt it only renders on the side
  • [Bug MC-61022] – Pumpkin stem with wrong texture

Please report any and all bugs you find in Minecraft to bugs.mojang.com. If nobody reports a bug, we can’t fix it!

To get snapshots, open your launcher and press the “New Profile” button. Call it “snapshots” and check the box saying “Enable experimental development snapshots” and save. To switch to the normal version, you can select it in the dropdown at the bottom left corner of the launcher. Back up your world first or run the game on in a different folder (See the “new profile” dialog).

Snapshots can corrupt your world, please backup and/or run them in a different folder from your main worlds.

Cross-platform server jar: https://s3.amazonaws.com/Minecraft.Download/versions/14w28b/minecraft_server.14w28b.jar

Report bugs here:


This article was automatically syndicated from the following publicly available RSS feed Mojang.

All titles, content, publisher names, trademarks, artwork, and associated imagery are trademakes and/or copyright material of their respective owners.

This content does not belong to Gamers Life Line under any condition and is automatically syndicated for your viewing ease and pleasure.

Minecraft snapshot 14w28a

We’re starting to enter the last phase of our development cycle for 1.8, and so we’ll be focusing on finalizing features, fixing bugs and optimizing the game over the next few weeks as we draw a little closer to something we’d like to eventually consider releasable. Todays snapshot is one such example, bringing (hopefully) some big optimizations to the server and client, a few less bugs to worry about, and a handful of hugs in their place.

Notable Changes:

  • Servers can now customise network compression in server.properties
  • The new block model format for resource packs can be considered stable and ready to use.
  • Enchantments and effects now accept names instead of arbitrary IDs.
  • Alternative (random) block models specified by resource packs can now be disabled in Video Settings.
  • Many optimizations to both the server (including singleplayer) and the client.
  • Less bugs!
  • Compressed space and time.

Fixed Bugs:

  • [Bug MC-1532] – TNT Flashing Graphic when lit looks cut up and faded. / Z-fighting
  • [Bug MC-2990] – Heads, beds, and doors can’t be placed where there is thin snow
  • [Bug MC-8858] – Rain goes through upside-down stairs
  • [Bug MC-13633] – Horse’s jump bar appears even when the horse isn’t saddled yet
  • [Bug MC-16608] – Text Color in Hopper and Brewing Stand GUI changes
  • [Bug MC-18477] – Iron golems can see and attack invisible hostile mobs
  • [Bug MC-23940] – If you sleep in a bed near a transparent block, you can get in the block
  • [Bug MC-36718] – New fragmented sentences in translation
  • [Bug MC-43984] – Normal players can use player selectors
  • [Bug MC-46674] – Tools cant break Packed Ice faster
  • [Bug MC-53022] – Mobs not being targeted by team selector
  • [Bug MC-53166] – Horses do not convert their owner to UUID
  • [Bug MC-55490] – Spawning Cows on Mooshrooms
  • [Bug MC-55515] – sign.edit with §(color) changes the sign color
  • [Bug MC-56251] – “/weather rain” executed when weather is clear sets the weather to thunder
  • [Bug MC-56884] – Negative Color Crosshair when using resource pack
  • [Bug MC-58067] – Smooth & Chiseled Sandstone & Chiseled Quartz has Incorrect Bottom Texture
  • [Bug MC-60035] – Double slabs become seamless
  • [Bug MC-60039] – Server logging broken
  • [Bug MC-60093] – Blacksmith roof slabs oriented wrong
  • [Bug MC-60126] – Pistons retract on placement as if they were powered
  • [Bug MC-60150] – Fence Gates Placed Open
  • [Bug MC-60151] – Redstone repeaters are inverted
  • [Bug MC-60152] – Powered rail, detector rail, and activator rail are flipped when on an east/west slope
  • [Bug MC-60153] – iron door and wood door
  • [Bug MC-60156] – command blocks don’t trigger when dispensed onto a redstone block
  • [Bug MC-60208] – Pumpkin / Melon Seeds fully grown when planted
  • [Bug MC-60297] – Command blocks not redstone updating when placed
  • [Bug MC-60349] – TNT spawns ignited on Desert Temples
  • [Bug MC-60483] – When placing fire on side of tnt it only renders on the side
  • [Bug MC-61022] – Pumpkin stem with wrong texture

Please report any and all bugs you find in Minecraft to bugs.mojang.com. If nobody reports a bug, we can’t fix it!

To get snapshots, open your launcher and press the “New Profile” button. Call it “snapshots” and check the box saying “Enable experimental development snapshots” and save. To switch to the normal version, you can select it in the dropdown at the bottom left corner of the launcher. Back up your world first or run the game on in a different folder (See the “new profile” dialog).

Snapshots can corrupt your world, please backup and/or run them in a different folder from your main worlds.

Cross-platform server jar: https://s3.amazonaws.com/Minecraft.Download/versions/14w28a/minecraft_server.14w28a.jar

Report bugs here:


This article was automatically syndicated from the following publicly available RSS feed Mojang.

All titles, content, publisher names, trademarks, artwork, and associated imagery are trademakes and/or copyright material of their respective owners.

This content does not belong to Gamers Life Line under any condition and is automatically syndicated for your viewing ease and pleasure.

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