Battlefield Hardline – Community’s Most Wanted List


It’s been about a week since the Battlefield Hardline beta has come to a close, and as Steve said last week we want to thank everyone who took part. Even though the beta was just a small taste of the complete package we plan to deliver with Hardline, the amount of feedback we got from players around the world has been incredible and will help ensure we make Hardline a better game when it launches this October.

BFHL_Blog-640x360

That’s why we’re happy to introduce you to the CMW – the Community’s Most Wanted. This is where we will outline some of the fixes and improvements we are making to Battlefield Hardline based on feedback we received during the beta and what we’re hearing from you. Yes, we are listening!

Below are just a few things from the beta that we’ve learned and the changes we’ve already put into the game we play every day here.

1. MOVEMENT:
There was a lot of feedback about slow movement speed and feeling “sluggish”.  We’ve increased player speed by 10%, and players will get a +10% bonus for running with your pistol out.  It feels much faster now!

2. SUPPRESSION:
There were a lot of negative comments about the camera “bounce” when suppressed.  We’ve changed the way suppression works – your aimpoint is no longer affected, but your situational awareness is.

3. SURVIVALIST:
We’ve heard both sides of the argument on the Survivalist gadget, it is pretty polarizing.  Some of you hate it, some of you love it – either way, we agree it was overpowered.  We’ve changed it to revive you at 1 health and auto-inject after 5 seconds.

4. HIGH TENSION – CRANE CAMERA SHAKE:
A number of people called out the camera shake from this event as being too over the top.  We’re tuning this down.

5. HIGH TENSION – STAIRS IN HIGH TENSION BUG:
Stairs in High Tension should no longer pull players into the wall.

6. ELEVATED OBJECTIVES:
We’ve added some feedback to help you find the objective when it’s above or below you.

7. SPECIAL VEHICLES:
We’re working on adding more special drivable vehicles like the Fuel Truck into all maps.  We’re also working on a handbrake for cars.

8. STUCK VEHICLES:
We’re working on the ability to “nudge” vehicles with a melee attack to help get them unstuck or to be able to move past them.  No promises, but the early prototype looks promising!

9. HEAVY VEHICLE DAMAGE:
We’ve added “weak spots” in the rear of the heavily armored vehicles, making it much easier to bring them down!

10. VEHICLE OCCUPANT LIST:
We’re working on adding the Bag Carrier icon to the list of teammates inside your vehicle, so that you can tell when the bag carrier gets in your vehicle.

This dialogue doesn’t end with the beta. We plan on continuing this from now until launch – and beyond. So come back to the site to check in and see the latest CMW lists and to voice your opinion. We will be revealing a ton of new multiplayer details including new maps, new modes, gadgets and our single player campaign – we want to hear your feedback!

Thanks,
Thad Sasser
Lead Multiplayer Designer, Battlefield Hardline


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Watch Oxeye make Cobalt in REAL-TIME

CobaltBanner

Hello!

You might have heard about Cobalt – a game about rolling around and shooting fools in slow-mo. It’s being developed by Oxeye Game Studio and published by Mojang. You can buy into the PC/Mac Alpha here or wait for the console release later this year.

But something even more exciting than that is happening right now. Developers Daniel and Pontus are streaming their development so kind internet people like you can watch them craft their masterpiece. You might learn something about Cobalt, games, or something else entirely (doubtful).

Watch Daniel’s stream - he’s accessing the mainframe and making a snowy level

Watch Pontus’ stream - he’s “arting up” a massive flower temple thing

If you’d prefer to hear them talk about their game, watch the first episode of Radio Cobalt.  The presenter guy is super cool.

Thanks for reading!

Owen – @bopogamel, Daniel – @vraket, and Pontus – @kinten.


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Minecraft snapshot 14w27a

I never trusted Hoppers. Always moving items around, silently, biding their time. And now look at what they’ve gone and done, we have hoppers all over the place! Hop. Hop. Hop.

Notable Changes:

  • Bunnies!
  • Bunnies bunnies bunnies.
  • It’s a secret to everybody!
  • More rewrites, optimizations & bug fixes.
  • Improved debug world type.
  • Recalibrated the quantum flux regulator.

Fixed Bugs:

  • [Bug MC-15202] – Player can be pushed around by mobs while on horseback
  • [Bug MC-16387] – Nether Fortresses are ignoring “Generate Structure” setting at world creation
  • [Bug MC-26987] – Horse tries to breed with another horse that is not yet in Love mode
  • [Bug MC-29558] – Double plants cannot be broken by placing a different block on the block it occupies
  • [Bug MC-29803] – Statistics doesn’t resize / Buttons missing after resize
  • [Bug MC-30002] – Falling / Landing particles / particles applied to the player centered on the block rather than the player
  • [Bug MC-36489] – Mooshrooms lose their name (from name tag) when sheared
  • [Bug MC-37416] – when the disk is put in jukebox the name does not appear
  • And many more that weren’t reported on the bug tracker!

Please report any and all bugs you find in Minecraft to bugs.mojang.com. If nobody reports a bug, we can’t fix it!

To get snapshots, open your launcher and press the “New Profile” button. Call it “snapshots” and check the box saying “Enable experimental development snapshots” and save. To switch to the normal version, you can select it in the dropdown at the bottom left corner of the launcher. Back up your world first or run the game on in a different folder (See the “new profile” dialog).

Snapshots can corrupt your world, please backup and/or run them in a different folder from your main worlds.

Cross-platform server jar: https://s3.amazonaws.com/Minecraft.Download/versions/14w27a/minecraft_server.14w27a.jar

Report bugs here:


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This content does not belong to Gamers Life Line under any condition and is automatically syndicated for your viewing ease and pleasure.

Battlefield 4 Community Test Environment Update


We released the Battlefield 4 Community Test Environment (CTE) in early May, and have since then made good progress on improving the game together with our fans. In this blog post, we wanted to share some of the things that we’ve been able to achieve thanks to you.

We’ve tested tons of things in the CTE, ranging from general gameplay tweaks to bug fixes. Many hours have been spent by the team watching live streamed gameplay, analyzing telemetry data, and of course, interacting with the players on the forums. It’s been a tremendous help to the team and we thank all those participating.

The CTE is open to all Battlefield 4 Premium members. If you still haven’t had a chance to test it out yet, then please visit the following link to sign up: http://cte.battlelog.com/bf4/

Improving Netcode

Making improvements to the “Netcode” in Battlefield 4 has been a top priority for us. Some of the items we’ve been specifically looking at is how to decrease the feeling of getting killed when behind cover and getting killed without initially seeing a damage indicator. The improvements we did were released in June, and we’re looking at testing out additional fixes during the coming months.

Locker 640

Core Gameplay

The core gameplay initiative has started, and in the first phase, we’re looking at making improvements and fixes related to the new Dragon’s Teeth expansion pack. One of the main items that we wanted to test was the all-new Ballistics Shield, and based on the feedback that we received we made the following changes that’ll make it for the release of Dragon’s Teeth:

 Shield bash damage has been tweaked, it is no longer possible to one-hit kill enemies. The Ballistics shield now better matches with the initial design intent
 Single tank AP-rounds now kill those carrying the Ballistics Shield, something that previously wasn’t possible.

Battlefield 4 Dragons Teeth Ballistic Shield_WM 640

Rush Tweaks

If you’re a fan of Rush, you’ll want to jump into the CTE and try out the new changes we’re currently testing on the Siege of Shanghai, Zavod 311 and Operation Locker to start. The main focus of these changes has been to increase the balance and flow of the Rush round. Often, this means making it easier for the attackers to tackle certain MCOMs. Some general tweaks have also been made, such as:

• Commander has been removed by default in Rush
• Radar sweep has been reduced around attackers base
 Many per map specific changes, MCOM placement and cover passes.

Apart from these bigger initiatives, here are some of the areas of improvements that we will be looking at in the future:

• General Weapon tweaks/balance
 Weapon Suppression tuning
 3P Head-flinch dampening
 Visual recoil ADS tuning
 Vehicle tuning/balance
 Game modes: Rush, Continued tweaks to Obliteration Competitive and Conquest small
 HUD improvements and bug fixes

So, for those of you that have joined the CTE, thanks for the continued support in making Battlefield 4 even more fun!  We look forward to seeing you soon on the battlefield.

David Sirland
Battlefield 4 Associate Producer


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Thank You for Playing the Beta


As the Battlefield Hardline closed beta comes to an end, we hand over to Steve Papoutsis, VP and GM of Visceral Games, thanking all beta players for their participation.

BFHL_Blog-640x360

The Battlefield Hardline beta is now closed, we want to thank everyone who took part! Running a beta during E3 was definitely something that was hard to pull off, but we did it for two reasons. First, we want your feedback early. We’re listening to it, we’re acting on it and it’s going to help make Hardline a better game when we launch in October. Second, we’re gamers like you. It’s great to hear about games and see games, but we want to play games. And even though it is still early and we have a lot of work left to do, it was important to us that you could see and feel for yourself what we’re doing with Hardline.

But this beta is only the beginning. . .

In the months ahead we’ll be revealing more details about what we’re doing in multiplayer as well as what the team at Visceral is bringing to the singleplayer campaign. As many of you know from previous Visceral games, we have a unique way of telling our stories and engrossing players in our worlds, and Hardline will be no different. We are doing some cool new things in how we present the campaign, similar to what you see when watching episodes of your favorite TV shows. It’s something different and we’re fired up about it. Keep your eyes out for more on this next month.

And, of course, there’s multiplayer, the staple of any Battlefield game. The Battlefield Hardline beta was just a small portion of what is in store. We have plenty of new modes in the game that really play off the cop and criminal theme, as well as the return of fan-favorites. The variety in maps is also something that Battlefield fans have never experienced before, from subterranean grow labs to the streets of Miami, complete with all the vibe and flavor that city has to offer.

If you didn’t get a chance to play the Battlefield Hardline beta this time around don’t worry, we have your back as we’ll be launching another beta this fall on all announced platforms that will showcase more. Stay tuned to hear more later this year.

We have a lot of cool things up our sleeve, but we also have a lot of hard work ahead of us. It’s an electric time all of us here at Visceral, and we’re pumped to tell you more about the game over the months ahead.

Keep the feedback coming, we’re listening and we’ll be responding to it as much as we can.

Steve Papoutsis
@leveluptime
VP and GM, Visceral Games
Executive Producer, Battlefield Hardline


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This content does not belong to Gamers Life Line under any condition and is automatically syndicated for your viewing ease and pleasure.

Minecraft snapshot 14w26c

Update: Snapshot 14w26c has been released to fix broken block IDs, world generation in the nether and the end and some more bugs.
Update: Snapshot 14w26b has been released to fix some chunk loading issues.

You have to use a backup of your world that was never opened with 14w26a or 14w26b, otherwise opening the world save in 14w26c will destroy most of the chunks in your saved world.
Never use snapshots without making a backup of your saved worlds first.

Wednesday is the new Thursday! We’ve decided that Thursday wasn’t very optimal for us to release snapshots on so we’ve moved the weekly snapshots to Wednesday instead. Adjust your schedules and order a new calendar!

Last weeks snapshot was quite volatile, we’ve been working hard this week on fixing bugs and adding new ones in their place. There may not be many cool features, but this weeks snapshot comes with some optimizations, bug fixes and even more rewrites bringing us closer to the plugin API!

Fixes in 14w26c:

  • [Bug MC-4855] – Mob spawners miss a row on X and Z axis for the spawn range
  • [Bug MC-5270] – Suffocation screen is buggy while standing in lava
  • [Bug MC-7157] – Minecart with Furnace texture shows active furnace without powering it
  • [Bug MC-8255] – TNT Does Not Make Fuse Sound When Dispensed Out Of Dispenser
  • [Bug MC-15370] – Hay Bale: Horses Heal + Speed Growth Mismatch if crafted with 9 Wheat
  • [Bug MC-29559] – 2 block tall grass/fern does not produce seeds when broken
  • [Bug MC-34772] – Efficiency does not work on Packed Ice
  • [Bug MC-46460] – Spectators show burning effect in lava
  • [Bug MC-58920] – Redstone Torch breaks when receiving update
  • [Bug MC-59043] – Using “Pick Block” on Lapis Lazuli Ore creates an untextured block
  • And some bugs that were not reported in Jira

Notable Changes:

  • Lots more internal rewrites.
  • Many bug fixes and some performance optimizations.
  • Added ‘/worldborder add’ command
  • Added new world generator for debugging, useful for resourcepack makers (hold shift and cycle through “World Type” to select it. Spectator mode recommended, it may crash otherwise.)
  • Blocks no longer talk about you behind your back.

Fixed Bugs:

  • [Bug MC-5164] – Strenght and Weakness Potions do not work on agressive wolves
  • [Bug MC-8987] – Flame-enchanted bows don’t activate TNT minecarts!
  • [Bug MC-22586] – spreadplayers command doesn’t accept relative coords for x and z parameters
  • [Bug MC-35431] – Tellraw commandblockoutput
  • [Bug MC-46244] – Command block bug – New particle feature
  • [Bug MC-46634] – Thunder Volume not affected by weather volume settings
  • [Bug MC-46851] – Potion effect particles stay in spectator mode
  • [Bug MC-51788] – Playsound doesn’t work with relative coords
  • [Bug MC-55589] – /particle doesn’t work with some entities
  • [Bug MC-55625] – /playsound relative to entity does not work
  • [Bug MC-56294] – “Are you sure you want to open the following website?” buttons are offset
  • [Bug MC-56862] – Guardian doesn’t die on land and can swim in lava.
  • [Bug MC-56877] – Snow Golem has a broken head
  • [Bug MC-56884] – Negative Color Crosshair
  • [Bug MC-56941] – Floating torch
  • [Bug MC-57033] – Game crashes when new chunks are loaded
  • [Bug MC-57057] – Guardian mob sound bug
  • [Bug MC-57117] – Item frame backgrounds are black on server
  • [Bug MC-57159] – Darker Grass, Mushrooms, Flowers, and Vines
  • [Bug MC-57188] – Wearing Pumpkins on your head. Pumpkins are huge and upside down.
  • [Bug MC-57256] – Placed anvil is rotated by 90°
  • [Bug MC-57524] – Nether portals don’t generate or generate unlit
  • [Bug MC-57670] – The player no longer sinks into the first layer of stacked snow.
  • [Bug MC-57685] – Water dungeons cannot be turned off using world customization
  • [Bug MC-57822] – Cocoa Beans have wrong orientation
  • [Bug MC-57829] – Lever on Slab is upside down
  • [Bug MC-57841] – /give’ing written book with json data will show “Invalid Item” when hovered on in chat
  • [Bug MC-57843] – Written book with json data not formatting right
  • [Bug MC-57854] – Stained Glass Panes particles uncolored
  • [Bug MC-57866] – Written books with JSON don’t get created correctly (no color and styles)
  • [Bug MC-57868] – stained glass pane are dropping white glass pane
  • [Bug MC-57870] – /testforblocks broken
  • [Bug MC-57882] – Empty line in creative inventory
  • [Bug MC-57883] – The barrier blocks particles for being broken are purple and black checkered.
  • [Bug MC-57916] – Iron Golems don’t require air blocks to be besides their head when placing the head block
  • [Bug MC-57917] – Drying a wet sponge in furnace with a STACK of buckets below will cause them to disappear and leave A SINGULAR water bucket
  • [Bug MC-57966] – Block icons in statistics and flatland GUI rendering wrong
  • [Bug MC-57986] – Stacked buckets bug
  • [Bug MC-58025] – Losing my bukkets from sponge
  • [Bug MC-58048] – Acacia and Dark Oak Logs mined with silk touch show the MissingTexture
  • [Bug MC-58060] – Summoning FallingSand with TileID as Chest, Trapped Chest, Ender Chest, Lava and Water crashes game
  • [Bug MC-58066] – Right-click with bow when no arrows in inventory
  • [Bug MC-58136] – Pumpkin/Melon stems rendering incorrectly
  • [Bug MC-58140] – Repeater will show Comparator texture when unpowered, delay:4 and locked
  • [Bug MC-58191] – Can walk through snow layer (Block meta 7)
  • [Bug MC-58196] – Fishing rod and carrot on a stick rendering incorrectly in 3rd person
  • [Bug MC-58229] – Scores in written books don’t work properly when on a server
  • [Bug MC-58493] – BUD Creates Double Redstone Drops When Activated
  • [Bug MC-58537] – Supplemental selectors in /scoreboard teams join & leave don’t work with the @e selector
  • [Bug MC-58637] – FallingSand – Only top side of block has a texture
  • And many more that weren’t reported on the bug tracker!

Please report any and all bugs you find in Minecraft to bugs.mojang.com. If nobody reports a bug, we can’t fix it!

To get snapshots, open your launcher and press the “New Profile” button. Call it “snapshots” and check the box saying “Enable experimental development snapshots” and save. To switch to the normal version, you can select it in the dropdown at the bottom left corner of the launcher. Back up your world first or run the game on in a different folder (See the “new profile” dialog).

Snapshots can corrupt your world, please backup and/or run them in a different folder from your main worlds.

Cross-platform server jar: https://s3.amazonaws.com/Minecraft.Download/versions/14w26c/minecraft_server.14w26c.jar

Report bugs here:


This article was automatically syndicated from the following publicly available RSS feed Mojang.

All titles, content, publisher names, trademarks, artwork, and associated imagery are trademakes and/or copyright material of their respective owners.

This content does not belong to Gamers Life Line under any condition and is automatically syndicated for your viewing ease and pleasure.

Minecraft snapshot 14w26b

Update: Snapshot 14w26b has been released to fix some chunk loading issues.

Wednesday is the new Thursday! We’ve decided that Thursday wasn’t very optimal for us to release snapshots on so we’ve moved the weekly snapshots to Wednesday instead. Adjust your schedules and order a new calendar!

Last weeks snapshot was quite volatile, we’ve been working hard this week on fixing bugs and adding new ones in their place. There may not be many cool features, but this weeks snapshot comes with some optimizations, bug fixes and even more rewrites bringing us closer to the plugin API!

Notable Changes:

  • Lots more internal rewrites.
  • Many bug fixes and some performance optimizations.
  • Added ‘/worldborder add’ command
  • Added new world generator for debugging, useful for resourcepack makers (hold shift and cycle through “World Type” to select it. Spectator mode recommended, it may crash otherwise.)
  • Blocks no longer talk about you behind your back.

Fixed Bugs:

  • [Bug MC-5164] – Strenght and Weakness Potions do not work on agressive wolves
  • [Bug MC-8987] – Flame-enchanted bows don’t activate TNT minecarts!
  • [Bug MC-22586] – spreadplayers command doesn’t accept relative coords for x and z parameters
  • [Bug MC-35431] – Tellraw commandblockoutput
  • [Bug MC-46244] – Command block bug – New particle feature
  • [Bug MC-46634] – Thunder Volume not affected by weather volume settings
  • [Bug MC-46851] – Potion effect particles stay in spectator mode
  • [Bug MC-51788] – Playsound doesn’t work with relative coords
  • [Bug MC-55589] – /particle doesn’t work with some entities
  • [Bug MC-55625] – /playsound relative to entity does not work
  • [Bug MC-56294] – “Are you sure you want to open the following website?” buttons are offset
  • [Bug MC-56862] – Guardian doesn’t die on land and can swim in lava.
  • [Bug MC-56877] – Snow Golem has a broken head
  • [Bug MC-56884] – Negative Color Crosshair
  • [Bug MC-56941] – Floating torch
  • [Bug MC-57033] – Game crashes when new chunks are loaded
  • [Bug MC-57057] – Guardian mob sound bug
  • [Bug MC-57117] – Item frame backgrounds are black on server
  • [Bug MC-57159] – Darker Grass, Mushrooms, Flowers, and Vines
  • [Bug MC-57188] – Wearing Pumpkins on your head. Pumpkins are huge and upside down.
  • [Bug MC-57256] – Placed anvil is rotated by 90°
  • [Bug MC-57524] – Nether portals don’t generate or generate unlit
  • [Bug MC-57670] – The player no longer sinks into the first layer of stacked snow.
  • [Bug MC-57685] – Water dungeons cannot be turned off using world customization
  • [Bug MC-57822] – Cocoa Beans have wrong orientation
  • [Bug MC-57829] – Lever on Slab is upside down
  • [Bug MC-57841] – /give’ing written book with json data will show “Invalid Item” when hovered on in chat
  • [Bug MC-57843] – Written book with json data not formatting right
  • [Bug MC-57854] – Stained Glass Panes particles uncolored
  • [Bug MC-57866] – Written books with JSON don’t get created correctly (no color and styles)
  • [Bug MC-57868] – stained glass pane are dropping white glass pane
  • [Bug MC-57870] – /testforblocks broken
  • [Bug MC-57882] – Empty line in creative inventory
  • [Bug MC-57883] – The barrier blocks particles for being broken are purple and black checkered.
  • [Bug MC-57916] – Iron Golems don’t require air blocks to be besides their head when placing the head block
  • [Bug MC-57917] – Drying a wet sponge in furnace with a STACK of buckets below will cause them to disappear and leave A SINGULAR water bucket
  • [Bug MC-57966] – Block icons in statistics and flatland GUI rendering wrong
  • [Bug MC-57986] – Stacked buckets bug
  • [Bug MC-58025] – Losing my bukkets from sponge
  • [Bug MC-58048] – Acacia and Dark Oak Logs mined with silk touch show the MissingTexture
  • [Bug MC-58060] – Summoning FallingSand with TileID as Chest, Trapped Chest, Ender Chest, Lava and Water crashes game
  • [Bug MC-58066] – Right-click with bow when no arrows in inventory
  • [Bug MC-58136] – Pumpkin/Melon stems rendering incorrectly
  • [Bug MC-58140] – Repeater will show Comparator texture when unpowered, delay:4 and locked
  • [Bug MC-58191] – Can walk through snow layer (Block meta 7)
  • [Bug MC-58196] – Fishing rod and carrot on a stick rendering incorrectly in 3rd person
  • [Bug MC-58229] – Scores in written books don’t work properly when on a server
  • [Bug MC-58493] – BUD Creates Double Redstone Drops When Activated
  • [Bug MC-58537] – Supplemental selectors in /scoreboard teams join & leave don’t work with the @e selector
  • [Bug MC-58637] – FallingSand – Only top side of block has a texture
  • And many more that weren’t reported on the bug tracker!

Please report any and all bugs you find in Minecraft to bugs.mojang.com. If nobody reports a bug, we can’t fix it!

To get snapshots, open your launcher and press the “New Profile” button. Call it “snapshots” and check the box saying “Enable experimental development snapshots” and save. To switch to the normal version, you can select it in the dropdown at the bottom left corner of the launcher. Back up your world first or run the game on in a different folder (See the “new profile” dialog).

Snapshots can corrupt your world, please backup and/or run them in a different folder from your main worlds.

Cross-platform server jar: https://s3.amazonaws.com/Minecraft.Download/versions/14w26b/minecraft_server.14w26b.jar

Report bugs here:


This article was automatically syndicated from the following publicly available RSS feed Mojang.

All titles, content, publisher names, trademarks, artwork, and associated imagery are trademakes and/or copyright material of their respective owners.

This content does not belong to Gamers Life Line under any condition and is automatically syndicated for your viewing ease and pleasure.

Minecraft snapshot 14w26a

Wednesday is the new Thursday! We’ve decided that Thursday wasn’t very optimal for us to release snapshots on so we’ve moved the weekly snapshots to Wednesday instead. Adjust your schedules and order a new calendar!

Last weeks snapshot was quite volatile, we’ve been working hard this week on fixing bugs and adding new ones in their place. There may not be many cool features, but this weeks snapshot comes with some optimizations, bug fixes and even more rewrites bringing us closer to the plugin API!

Notable Changes:

  • Lots more internal rewrites.
  • Many bug fixes and some performance optimizations.
  • Added ‘/worldborder add’ command
  • Added new world generator for debugging, useful for resourcepack makers (hold shift and cycle through “World Type” to select it. Spectator mode recommended, it may crash otherwise.)
  • Blocks no longer talk about you behind your back.

Fixed Bugs:

  • [Bug MC-5164] – Strenght and Weakness Potions do not work on agressive wolves
  • [Bug MC-8987] – Flame-enchanted bows don’t activate TNT minecarts!
  • [Bug MC-22586] – spreadplayers command doesn’t accept relative coords for x and z parameters
  • [Bug MC-35431] – Tellraw commandblockoutput
  • [Bug MC-46244] – Command block bug – New particle feature
  • [Bug MC-46634] – Thunder Volume not affected by weather volume settings
  • [Bug MC-46851] – Potion effect particles stay in spectator mode
  • [Bug MC-51788] – Playsound doesn’t work with relative coords
  • [Bug MC-55589] – /particle doesn’t work with some entities
  • [Bug MC-55625] – /playsound relative to entity does not work
  • [Bug MC-56294] – “Are you sure you want to open the following website?” buttons are offset
  • [Bug MC-56862] – Guardian doesn’t die on land and can swim in lava.
  • [Bug MC-56877] – Snow Golem has a broken head
  • [Bug MC-56884] – Negative Color Crosshair
  • [Bug MC-56941] – Floating torch
  • [Bug MC-57033] – Game crashes when new chunks are loaded
  • [Bug MC-57057] – Guardian mob sound bug
  • [Bug MC-57117] – Item frame backgrounds are black on server
  • [Bug MC-57159] – Darker Grass, Mushrooms, Flowers, and Vines
  • [Bug MC-57188] – Wearing Pumpkins on your head. Pumpkins are huge and upside down.
  • [Bug MC-57256] – Placed anvil is rotated by 90°
  • [Bug MC-57524] – Nether portals don’t generate or generate unlit
  • [Bug MC-57670] – The player no longer sinks into the first layer of stacked snow.
  • [Bug MC-57685] – Water dungeons cannot be turned off using world customization
  • [Bug MC-57822] – Cocoa Beans have wrong orientation
  • [Bug MC-57829] – Lever on Slab is upside down
  • [Bug MC-57841] – /give’ing written book with json data will show “Invalid Item” when hovered on in chat
  • [Bug MC-57843] – Written book with json data not formatting right
  • [Bug MC-57854] – Stained Glass Panes particles uncolored
  • [Bug MC-57866] – Written books with JSON don’t get created correctly (no color and styles)
  • [Bug MC-57868] – stained glass pane are dropping white glass pane
  • [Bug MC-57870] – /testforblocks broken
  • [Bug MC-57882] – Empty line in creative inventory
  • [Bug MC-57883] – The barrier blocks particles for being broken are purple and black checkered.
  • [Bug MC-57916] – Iron Golems don’t require air blocks to be besides their head when placing the head block
  • [Bug MC-57917] – Drying a wet sponge in furnace with a STACK of buckets below will cause them to disappear and leave A SINGULAR water bucket
  • [Bug MC-57966] – Block icons in statistics and flatland GUI rendering wrong
  • [Bug MC-57986] – Stacked buckets bug
  • [Bug MC-58025] – Losing my bukkets from sponge
  • [Bug MC-58048] – Acacia and Dark Oak Logs mined with silk touch show the MissingTexture
  • [Bug MC-58060] – Summoning FallingSand with TileID as Chest, Trapped Chest, Ender Chest, Lava and Water crashes game
  • [Bug MC-58066] – Right-click with bow when no arrows in inventory
  • [Bug MC-58136] – Pumpkin/Melon stems rendering incorrectly
  • [Bug MC-58140] – Repeater will show Comparator texture when unpowered, delay:4 and locked
  • [Bug MC-58191] – Can walk through snow layer (Block meta 7)
  • [Bug MC-58196] – Fishing rod and carrot on a stick rendering incorrectly in 3rd person
  • [Bug MC-58229] – Scores in written books don’t work properly when on a server
  • [Bug MC-58493] – BUD Creates Double Redstone Drops When Activated
  • [Bug MC-58537] – Supplemental selectors in /scoreboard teams join & leave don’t work with the @e selector
  • [Bug MC-58637] – FallingSand – Only top side of block has a texture
  • And many more that weren’t reported on the bug tracker!

Please report any and all bugs you find in Minecraft to bugs.mojang.com. If nobody reports a bug, we can’t fix it!

To get snapshots, open your launcher and press the “New Profile” button. Call it “snapshots” and check the box saying “Enable experimental development snapshots” and save. To switch to the normal version, you can select it in the dropdown at the bottom left corner of the launcher. Back up your world first or run the game on in a different folder (See the “new profile” dialog).

Snapshots can corrupt your world, please backup and/or run them in a different folder from your main worlds.

Cross-platform server jar: https://s3.amazonaws.com/Minecraft.Download/versions/14w26a/minecraft_server.14w26a.jar

Report bugs here:


This article was automatically syndicated from the following publicly available RSS feed Mojang.

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This content does not belong to Gamers Life Line under any condition and is automatically syndicated for your viewing ease and pleasure.

Battlefield Hardline Video Montage Competition Winners


In the Only in Battlefield Hardline Video Montage Competition announced last week, we asked you to hit the streets in the Battlefield Hardline beta, record your cops and criminals adventures, and compile them into an epic montage. Having looked through all the amazing submissions, we have now settled for one winner for PC, and one for PlayStation 4. Congratulations to Zeh Greek and Vicente ProD for your winning videos! See the montage videos below:

Video by Zeh Greek – PC

Video by Vicente ProD – PS4

For their efforts on the Battlefield – and in the editing room – we are proud to award Vicente ProD with a PlayStation Vita and Zeh Greek with a Sapphire AMD Radeon R9 270X Graphics Card. Thanks to all participants, and we hope you all will enjoy the remainder of the Battlefield Hardline closed beta!


This article was automatically syndicated from the following publicly available RSS feed The Battlefield Blog.

All titles, content, publisher names, trademarks, artwork, and associated imagery are trademakes and/or copyright material of their respective owners.

This content does not belong to Gamers Life Line under any condition and is automatically syndicated for your viewing ease and pleasure.

Battlefield Hardline Video Montage Competition Winner


In the Only in Battlefield Hardline Video Montage Competition announced last week, we asked you to hit the streets in the Battlefield Hardline beta, record your cops and criminals adventures, and compile them into an epic montage. Having looked through all the amazing submissions, we have now settled for one winner for PC, and one for PlayStation 4. Congratulations to Zeh Greek and Vicente ProD for your winning videos! See the montage videos below:

Video by Zeh Greek – PC

Video by Vicente ProD – PS4

For their efforts on the Battlefield – and in the editing room – we are proud to award Vicente ProD with a PlayStation Vita and Zeh Greek with a Sapphire AMD Radeon R9 270X Graphics Card. Thanks to all participants, and we hope you all will enjoy the remainder of the Battlefield Hardline closed beta!


This article was automatically syndicated from the following publicly available RSS feed The Battlefield Blog.

All titles, content, publisher names, trademarks, artwork, and associated imagery are trademakes and/or copyright material of their respective owners.

This content does not belong to Gamers Life Line under any condition and is automatically syndicated for your viewing ease and pleasure.

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