New Update Addressing “Netcode” Rolling Out


We’re happy to announce that we’ve released an update for PC, PS3, and X360 consoles today containing the new improved “Netcode” for Battlefield 4. The update will be released later this week on PS4 and Xbox One.

This update has been developed using the CTE (Community Test Environment) on PC (you can sign up if you haven’t done so already at http://cte.battlelog.com), and is the first update being deployed using your gameplay feedback.

The number of changes possible in this update would be difficult to pull off without the continued support from our community, both through direct constructive feedback and telemetry data gathered on the CTE.

High Frequency Network Update

For the PC, PS4, and Xbox One platforms, we are adding something we nicknamed the “High Frequency Bubble”.

Within a certain radius of the player, we add the possibility to update the clients at a higher rate from the server. What this essentially means is that the server will update the client on what is happening more often than before. This normally results in a smoother, more “correct” player experience.

netcode blog

The High Frequency Update is by default turned OFF in this release. You will have to enable this setting to take advantage of the improved networking. To support players with a limited bandwidth connection, we support three different levels: LOW, MEDIUM and HIGH. Most players with a connection faster than 1Mbit should be fine using the HIGH setting. If you experience any issues, lower or turn off the setting completely.

Playstation 4 & Xbox One Server Performance

The High Frequency Update will be rolled out to all 48 player servers and on a small set of 64 player servers immediately. We will then keep a close eye on the larger servers to make sure server performance stays good in the live environment. If all goes well, all servers will be supporting the high frequency update after 24 hours or rollout and testing.

PC Server Performance

On PC the RSPs are responsible for enabling the feature at their discretion, we expect most to do so as soon as possible.

Video Comparison

When testing our “High Frequency Bubble” changes to the network layer in Battlefield 4, we made sure to employ a measurable end-user experience metric. To do this, we have been using a 60fps video camera to capture two clients connected over the internet, and counting frames to get before and after results:

Future Plans

This is the first release to contain CTE-tested “Netcode” fixes and improvements. We are still hard at work with additional improvements and tweaks to better our network experience that did not make this release.

We hope to utilize the Community Test Environment for future release to ensure quality and stability across all platforms. If you wish to take part in this testing, the CTE still has slots open. The current requirement is to own a PC copy of Battlefield 4 with a Premium memebership to sign up at http://cte.battlelog.com

Update Details

PC
• Improved/reduced explosion induced camera shake
• Character collision improvements
• Fix to reduce object damage mismatch between client/server.
• Fix explosion packs not being able to be shot sometimes
• Improvements for client side packet loss
• Client crash fixes
• AMD Mantle multi-GPU improvements
• Carrier Assault game mode reports bug fix
• High Frequency Network update
- Added High frequency “bubble” updating player movement, stance, rotation, damage and projectiles at a separate rate on foot and in vehicles
- Added option to control client side update rate setting

PlayStation 3
• Improved/reduced explosion induced camera shake
• Rental server bug fixes
• Character collision improvements
• Reduced object damage mismatch between client/server.
• Fix for explosion pack not being able to be shot sometimes
• Improvements for client side packet loss
• Added controller option to swap functionality of the bumper and trigger buttons
• Carrier – Invisible walls stopping bullets fix

Xbox 360
• Improved/reduced explosion induced camera shake
• Rent A Server bug fixes
• Character collision improvements
• Reduced object damage mismatch between client/server.
• Fix for explosion pack not being able to be shot sometimes
• Improvements for client side packet loss
• Added controller option to swap functionality of the bumper and trigger buttons
• Physics optimization for Naval Strike Wave Breaker rocks
• Carrier – Invisible walls stopping bullets fix
• Fix for issue where clients with low bandwidth would not be able to enter squad menu.

PlayStation 4
• Improved/reduced explosion induced camera shake
• Rental server bug fixes
• Character collision improvements
• Fix to reduce object damage mismatch between client/server.
• Fix explosion packs not being able to be shot sometimes
• Improvements for client side packet loss
• Added controller option to swap functionality of the bumper and trigger buttons
• Physics optimization for Naval Strike Wave Breaker rocks
• Carrier – Invisible walls stopping bullets fix
• High Frequency Network update
- Added High frequency “bubble” updating player movement, stance, rotation, damage and projectiles at a separate rate on foot and in vehicles
- Added option to control client side update rate setting

Xbox One
• Improved/reduced explosion induced camera shake
• Rental server bug fixes
• Character collision improvements
• Fix to reduce object damage mismatch between client/server.
• Fix explosion packs not being able to be shot sometimes
• Improvements for client side packet loss
• Added controller option to swap functionality of the bumper and trigger buttons
• Physics optimization for Naval Strike Wave Breaker rocks
• Carrier – Invisible walls stopping bullets fix
• Fixed issue when using standby in Campaign
• Fixed issue when using standby and reconnecting to game servers
• Fixed issue with snapped application and matchmaking
• Playgroup Matchmaking fix for Xbox One
• Fixed incorrect error message for lost Xbox Live connection
• Fixed issue for user name mismatch in rental server, ingame scoreboard and Squad Join menus
• High Frequency Network update
- Added High frequency “bubble” updating player movement, stance, rotation, damage and projectiles at a separate rate on foot and in vehicles
- Added option to control client side update rate setting


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Minecraft 1.7.10 pre-release

Realms

We just published a pre-release version of Minecraft 1.7.10 that contains updates for Realms. All Realms related modules were moved into a separate library.

How does this release affect you? If you are not playing on Realms, it does not change anything at all. The main advantage is that we don’t have to release new updates for Minecraft 1.7.x in the future, if we want to add new features to Realms.

Some of the new features in Realms are:
- player activity monitor
- access to more server settings
- improvements in Realms UI
- some bugfixes
- and many more…

To get snapshots, open your launcher and press the “New Profile” button. Call it “snapshots” and check the box saying “Enable experimental development snapshots” and save. To switch to the normal version, you can select it in the dropdown at the bottom left corner of the launcher. Back up your world first or run the game on in a different folder (See the “new profile” dialog). Snapshots can corrupt your world, please backup and/or run them in a different folder from your main worlds.

Cross-platform server jar: https://s3.amazonaws.com/Minecraft.Download/versions/1.7.10-pre1/minecraft_server.1.7.10-pre1.jar

Report bugs here:

// The Minecraft and Minecraft Realms teams


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To All Battlefield Fans


By now, many of you have probably heard about the next title in the Battlefield series, Battlefield Hardline. The Visceral Studio team has done an amazing job of bringing in a completely new concept while staying true to the Battlefield core gameplay pillars. I’ve been working with Visceral GM Steve Papoutsis and his team for several years on the cops vs. criminals concept and we think you guys are going to love it! We’ve always dared to try new settings and experiences with Battlefield and seeing this new one take shape is a long lasting dream come true.

That said, I want to be sure you all understand that introducing Hardline in no way means we’re done working on Battlefield 4. Nothing could be further from the truth. The Visceral team is leading the development of Hardline, while the DICE team continues to drive BF4. We are committed to giving you the best BF4 experience possible.

Let me tell you about a few ways we’re going to continue to improve the BF4 experience.

Continued Support: There are dedicated BF4 teams in Stockholm, Uppsala and LA that will continue to address any issues that might occur. But more importantly will also look to make significant additions to the game.

Netcode Patch: We are also working on a major update to the Battlefield 4 netcode.

Community Test Environment: We launched and are planning to expand our Community Test Environment. You can see the CTE as our labs environment in which we’ll continue testing out new additions, improvements etc. before we go live with them. We’re expanding the CTE program to give more and more players the chance to test new additions.

More Features: Other features rolled out recently such as Squad Join, Rent-A-Server and Loadout Presets, many which have been directly requested by you in the community. This trend will continue.

The games we develop are services. We focus on taking care of the games post launch, delivering new content to those of you who want it and always working hard to increase quality of play. We also continue to work hard to keep investing in areas where you tell us you see opportunities for improvements and new features.  Yes, we’re very excited to partner with Visceral on the development of Battlefield Hardline, but ongoing work to refine and enhance BF4 remains a top priority.

Best regards,
Karl Magnus Troedsson, DICE VP & Group GM

bf4_update_full


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Battlefield Hardline Coming This Fall


On behalf of everyone at EA and Visceral Games, I’m fired up to confirm our next project – Battlefield Hardline. This is a brand new series in the Battlefield franchise, set against the backdrop of a genre we all love – the war on crime and the battle between cops and criminals.

Several years ago, I was at an internal EA meeting in Barcelona with creative leaders from across the company. It was here I met Karl Magnus Troedsson, the GM of DICE, for the first time, and we immediately began talking about games. I’ve always loved Battlefield and KM was a huge fan of Dead Space, so we started talking about different ways we could work together, different ways we could take Battlefield and action games in a new direction. And from that point, the project that would become Battlefield Hardline was born.

I wish I could tell you more now – more about the ways we are adding new twists and turns to the foundation of Battlefield multiplayer, more about how we’re bringing our strengths at Visceral to single player. But the wait won’t be too long – we’re looking forward to sharing more with you on June 9.

Stay tuned for more information about Battlefield Hardline at E3 and sign up for updates at our web site www.battlefield.com/hardline.

Thanks,
Steve Papoutsis
General Manager, Visceral Games
Executive Producer, Battlefield Hardline
@leveluptime

bfhardline_keyart


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A New Way to Acquire Battlepacks


Starting today, we are introducing a new way to acquire Battlepacks, the bundles of content that provide a mix of in-game items including accessories, emblem shapes, profile pictures, dog tags, XP boosts, knives, and paints. Battlepacks can still be earned through normal gameplay progressions, but we are now giving players the option to purchase Battlepacks as a shortcut to catch up with their friends on the Battlefield.

battlepacks all

Learn more about Battlepacks

Bronze, Silver and Gold Battlepacks will be available for purchase at Origin.com, Battlelog.com, through the in-game store, at Xbox Live Marketplace and at the PlayStation Store. Pricing will be $1 for Bronze Battlepacks, $2 for Silver Battlepacks, and $3 for Gold Battlepacks.

If you have any questions or comments about Battlepacks, don’t hesitate to reach out to us.


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Minecraft on Xbox One, PS4, and PS Vita soon!

NEWMINECRAFT

Hello!

We’re finally able to share news about Minecraft on Xbox One, Playstation 4, and Playstation Vita.

Apologies for the delay, but putting Minecraft on new consoles is a serious business. People have been using phrases like “logistically-speaking,” “infinite terrain,” and “platform parity”  for months now.

We’ve decided that letting current players upgrade for a small fee is the best way to show our appreciation. If you’re a new crafter who’s looking to pick up Minecraft in the next few months – welcome!

We hope this post makes you happy!

Owen – @bopogamel

xbone

  • Minecraft: Xbox One Edition will be released on Xbox Live Marketplace in August. It brings significantly bigger worlds and a greater draw distance than Xbox 360 Edition.
  • It will include all the features from the most recent Xbox 360 title update.
  • Minecraft: Xbox One Edition will cost $19.99.
  • If you’ve bought Minecraft: Xbox 360 Edition from Xbox Live Marketplace, or played online with the disc version, you will be able to upgrade to Xbox One Edition for $4.99.
  • You will be able to upgrade for a minimum of a year after the release date.
  • Players with Minecraft: Xbox 360 Edition saves will be able to import their worlds to Xbox One. Unfortunately, you won’t be able to transfer saves from Xbox One to Xbox 360. We can make worlds bigger without too much stress, but shrinking them causes all kinds of problems.
  • Cross platform play will not be possible between Xbox 360 and Xbox One.
  • Many, but not all, of the DLC skins and texture packs you’ve purchased for Xbox 360 Edition will be available for use in Xbox One Edition. We’d like to say all your DLC would transfer, but some of the items are trapped in licensing deals that are too boring to get into here. We’ll have more on this soon.

 

PS4VITA

  • Minecraft: Playstation 3 + Vita Edition will be available on the PSN in August.
  • It will include all the features from the most recent Playstation 3 version, including online play on Vita.
  • If you’ve bought Minecraft: Playstation 3 Edition from PSN you’ll be able to upgrade for free.
  • We are working closely with Sony Computer Entertainment to look into ways to enable upgrade from the Blu-ray disc version of Minecraft: Playstation 3 Edition to Minecraft: Playstation 3 and Vita. We’ll have more info on this closer to release.
  • This means everyone who has bought Minecraft: Playstation 3 Edition from PSN will get it on Vita for free. Those fluent in Sony-speak might refer to the deal as “Cross-buy.”
  • Minecraft: Playstation 3 + Vita Edition will cost $19.99.
  • It doesn’t matter if you buy for PS3 or Vita first, you own the game for both platforms.
  • Saves are transferrable between the Playstation 3 and Vita versions of Minecraft. You will be able to craft at home on your Playstation 3, then continue on the bus/toilet with your Playstation Vita.
  • All of the DLC you’ve purchased for Minecraft: Playstation 3 Edition will work on Playstation 3 + Vita Edition.

 

ps4

  • Minecraft: Playstation 4 Edition will be released on the PSN in August. It brings significantly bigger worlds and a greater draw distance than Playstation 3 + Vita Edition.
  • It will include all the features from the most recent Playstation 3 version.
  • Minecraft: Playstation 4 Edition will cost $19.99.
  • If you’ve bought Playstation 3 Edition from the Playstation Network you will be able to upgrade for $4.99.
  • You will be able to upgrade for a minimum of a year after the release date.
  • We are working closely with Sony Computer Entertainment to look into ways to enable upgrade from the Blu-ray disc version of Minecraft: Playstation 3 Edition to Minecraft: Playstation 4 Edition. We’ll have more info on this closer to release.
  • Players with Playstation 3 Edition or Playstation 3 + Vita Edition saves will be able to import their worlds to Playstation 4. Unfortunately, you won’t be able to transfer your saves from Playstation 4 to Playstation 3/Vita. There are technical reasons for this; we can make worlds bigger without too much stress, but shrinking them causes all kinds of problems.
  • Cross-platform play will not be possible between Playstation 3 + Vita Edition and Playstation 4 Edition.
  • Many, but not all, of the DLC skins and texture packs you’ve purchased for Playstation 3 Edition will be available for use in Playstation 4 Edition. We’d like to say all your DLC would transfer but some of the items are trapped in licensing deals that are too boring to get into here. We’ll have more on this soon.

Thanks for reading everybody!


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Minecraft snapshot 14w21b

Update: Snapshot 14w21b has been released to fix an item frame crash.

Small snapshot this week for some optimizations and bugfixes!

Notable changes:

  • Bugfixing.
  • Optimizations.
  • Notability intensified.

Bugs fixed:

  • [Bug MC-99] – Skins Sometimes Disappear After Death
  • [Bug MC-30192] – stat.useItem.<Item#> glitching with scoreboard
  • [Bug MC-30877] – Crops (Wheat/Carrots/Potatoes) not popping off in light level 0
  • [Bug MC-48376] – Baby chicken hitbox taller than 1/2 block
  • [Bug MC-48735] – Villager and farmer inventory gets corrupted causing farmers to no longer plant crops
  • [Bug MC-48739] – Killing zombie villager aggravates zombie pigmen
  • [Bug MC-50046] – Mobs not responsive after player death
  • [Bug MC-50821] – Cats and dogs teleporting into transparent-solid blocks (redstone_bloc, glowstone, TNT), causing them to suffocate
  • [Bug MC-51238] – Tamed Ocelots (cats) Run away from Player
  • And many more that weren’t on the bug tracker! Did we mention you should report bugs to the bug tracker?

Please report any and all bugs you find in Minecraft to bugs.mojang.com. If nobody reports a bug, we can’t fix it!

To get snapshots, open your launcher and press the “New Profile” button. Call it “snapshots” and check the box saying “Enable experimental development snapshots” and save. To switch to the normal version, you can select it in the dropdown at the bottom left corner of the launcher. Back up your world first or run the game on in a different folder (See the “new profile” dialog).

Snapshots can corrupt your world, please backup and/or run them in a different folder from your main worlds.

Cross-platform server jar: https://s3.amazonaws.com/Minecraft.Download/versions/14w21b/minecraft_server.14w21b.jar

Report bugs here:

// The Minecraft and Minecraft Realms teams


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Minecraft snapshot 14w21a

Small snapshot this week for some optimizations and bugfixes!

Notable changes:

  • Bugfixing.
  • Optimizations.
  • Notability intensified.

Bugs fixed:

  • [Bug MC-99] – Skins Sometimes Disappear After Death
  • [Bug MC-30192] – stat.useItem.<Item#> glitching with scoreboard
  • [Bug MC-30877] – Crops (Wheat/Carrots/Potatoes) not popping off in light level 0
  • [Bug MC-48376] – Baby chicken hitbox taller than 1/2 block
  • [Bug MC-48735] – Villager and farmer inventory gets corrupted causing farmers to no longer plant crops
  • [Bug MC-48739] – Killing zombie villager aggravates zombie pigmen
  • [Bug MC-50046] – Mobs not responsive after player death
  • [Bug MC-50821] – Cats and dogs teleporting into transparent-solid blocks (redstone_bloc, glowstone, TNT), causing them to suffocate
  • [Bug MC-51238] – Tamed Ocelots (cats) Run away from Player
  • And many more that weren’t on the bug tracker! Did we mention you should report bugs to the bug tracker?

Please report any and all bugs you find in Minecraft to bugs.mojang.com. If nobody reports a bug, we can’t fix it!

To get snapshots, open your launcher and press the “New Profile” button. Call it “snapshots” and check the box saying “Enable experimental development snapshots” and save. To switch to the normal version, you can select it in the dropdown at the bottom left corner of the launcher. Back up your world first or run the game on in a different folder (See the “new profile” dialog).

Snapshots can corrupt your world, please backup and/or run them in a different folder from your main worlds.

Cross-platform server jar: https://s3.amazonaws.com/Minecraft.Download/versions/14w21a/minecraft_server.14w21a.jar

Report bugs here:

// The Minecraft and Minecraft Realms teams


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Minecraft Realms is now available worldwide!

realms

Hello!

We’re proud to announce that Minecraft Realms for PC and Mac is now available worldwide!

Realms is the easiest way for you to host a Minecraft world online. You and your friends can work on an awesome creation, adventure into the depths, or play one of our featured mini-games with just a few clicks.

The servers are always available, and can be restored to an earlier point if something goes wrong.  Realms is run by Mojang and simple to set up.

Realms is currently only available for the PC/Mac version of Minecraft, though we’re planning on releasing it on other formats in the future. For more information, check minecraft.net/realms

// The Minecraft Realms team @danfrisk@mamirm@xlson, and @dmarby


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Premium Trailer: First Dragon’s Teeth Footage


The upcoming Battlefield 4 expansion Dragon’s Teeth will bring the all-out war of Battlefield 4 into new exciting vistas, together with new game modes, weapons, and gadgets. Now, you can get a taste of the first gameplay footage from Dragon’s Teeth in our new Battlefield 4 Premium trailer. Look closely for another glimpse into the future…


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