Minecraft 1.7.5 and Realms to Nordic Countries

Hey hey!

Suddenly, a new Minecraft update! Tomorrow morning (Wednesday February 26) we are going to update Minecraft to version 1.7.5. This is a relatively small update from 1.7.4, and brings the following…

  • Minecraft Realms adds mini game support (as described in this YouTube clip)
  • Several server-side performance improvements and bug fixes
  • Preparations to bring Minecraft Realms to more countries!

Specifically, we aim to open Minecraft Realms to all Nordic countries (Norway, Finland, Iceland and Denmark) starting some time next week.

We are still working on snapshots for 1.8, but before 1.8 is out we already know there will be a 1.7.6 version too. Minecraft 1.7.6 will add support for the new skin system (which currently is in the 1.8 snapshots) and name changing (only the support for changing names, actually being able to change names may need to wait a little more). Minecraft 1.7.6 will be out some time after GDC in March.

// Minecraft and Minecraft Realms teams

 


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Ask DICE: Bence Pajor on Sound Design


Our “Ask DICE” series continues as we let audio director Bence Pajor answer your questions on sound design. Read on for behind-the-scenes intel on the process of making Battlefield 4 sound epic.

 Bence Pajor

Q: Thank you for a fun game and an awesome “sound image”. Is the sound team split up in smaller groups, one team focusing on vehicles and another on guns/ambient etc.?
A: You’re welcome! The sound team is usually split up in small groups that handle specific parts of the soundscape, but we all touch pretty much everything during the full course of a project.

Q: What is the most challenging thing to do from a sound perspective?
A: The most challenging thing is to make all the parts fit together as one coherent experience.

Q: How does DICE create weapon, vehicle and environment sound effects in the game? Do you use actual weapons and vehicles or create the FX via software?
A: We make our own recordings of the real stuff. If you want to learn more about the work process behind the Battlefield 4 sound, check out this “The Road to Battlefield 4” post.

Battlefield 4 - Operation Locker TDM

Making sure the “hierarchy of sounds” is correct in the heat of battle is a crucial task for the DICE audio team.

Q: Why do the DMR’s have such a drastic increase in their sound as compared to Battlefield 3? And would it be possible to turn down their sound? As is, they sound pretty annoying. By all means, do not make them sound like an assault rifle, but intermediate between the bolt action sniper rifles and an assault rifle.
A: This has already been addressed, the bullet fly-by sound is now somewhere in between an assault rifle and a sniper rifle. This will be out in a patch soon.

Q: What kind of equipment do you use for recording all the different sounds and what software is used for the finalizing?
A: We use a wide array of recording devices, everything from handheld integrated recorders to professional recording gear and microphones.

Q: Is there a chance that Battlefield will ever incorporate a HRTF-enhanced sound system? I have always enjoyed the sound in the Battlefield series, but a more powerful sense of spatial orientation through sound would be incredible, “wrapping up the package”, so to speak.
A: We currently have a really rough version of HRTF in the headphones setting. There are currently no plans for a proper HRTF setting, but we are investigating better spatial awareness.

Q: First, I LOVE the audio in Battlefield 4. The question I have is this: since Bad Company 2 there have been many complaints about your soldier saying something to interact with the game, and the players themselves not hearing it. An example is throwing a grenade and they yell “grenade”, or when someone is killed and someone across the map yells “friendly down”. Has it ever been considered to remove that option in the game, or allow the player to hear it so that they are aware of actually making noise?
A: Glad that you love our work. We are looking into refining the design you mention for future games.

BF4 Second Assault - Caspian Border_WM - 640

The Battlefield 4 audio is not just there for your listening pleasure, it also gives information of the surroundings in-game. Listen carefully to up your game!

Q: Have you ever talked about an idea of going deaf (or a “weeeeee” noise in your ears) for a few seconds when standing next to a tank that just fired a round? I understand this could be annoying for some people but it’s can also be a trade off from using a tank as a cover.
A: Yes, we’ve discussed that and it actually works like that in Battlefield 3. In Battlefield 4 we just have different way of portraying going temporarily deaf.

Q: Great work with the sound in-game, really atmospheric! But I have to ask, why were multi-character voice-overs dropped from the Battlefield series? Bad Company 2 had them as every class character had its own unique voice, and it worked wonderfully and sounded diverse. Also, why don’t you offer original localized voice-over in the options menu anymore? Battlefield 2 and Bad Company 2 allowed us to switch between English and original (Chinese/Arab/Russian) voice-overs.
A: The player’s own voice is always the same (and has been for all Battlefield titles) but other characters voices are recorded with up to 15 different actors. They are not class/kit or rank specific as in Battlefield 2, Bad Company 1 and 2 as you point out. We made this decision because we wanted a wide variety of different voices.

As for original languages, we chose to use English with an accent for game important messages as opposed to Battlefield 1942, Battlefield 2, and Battlefield: Bad Company that only had original languages. This way both sides are equal as far as understandability goes.

Q: Can we have an increase in the sound of enemy players footsteps? Why should they be quieter than my team mates’ footsteps?
A: All other players except yourself, friend or foe, have the same volume attenuation for their footsteps. We must maintain a hierarchy of loudness for different sounds, and since we depict such a vast range of loudness it’s quite natural that footsteps are a lot quieter than vehicles, guns and explosions.

Q: I have to say, I’m a huge fan of how the LMGs sound in the game, they’re fantastic with the War Tapes audio setting enabled and a set of good monitor headphones. Is there a real difference in the approach to sound design for the War Tapes option, or is it just a different sort of equalisation between the different sounds?
A: War Tapes is just a different master setting of the game, very compressed and distorted. From the start, it was made out of pure curiosity. The game sounded like something recorded with a handy-cam. We just thought it was cool. It’s a very extreme setting.

Screenshot_logo(China_Rising) 640

Tons of various field recordings have been done to secure the sounds of the many vehicles and weapons in Battlefield 4.

Q: Will you change it so that when someone pulls their knife out you can hear it come out of the holster, to give you a warning that someone is behind you?
A: There’s always a sound when someone pulls a knife out. There’s just little time for you to react to it.

Q: How does the game know that when you’re in a tunnel, the audio should echo, and that when you’re outside it should travel through the city?
A: We manually tag every area of a map to tell the game what sounds to play there. So the sounds are not processed, we just use other sounds.

Q: Are there any sounds in Battlefield 4 that the Battlefield community has yet to hear, i.e. easter egg audio?
A: Well, maybe there is… We advice you to keep your ears open.

Thank you for submitting your questions to us, and we hope you have enjoyed this post. Make sure to read all previous “Ask DICE” posts if you haven’t done so already, and stay tuned for more Q&A’s like this.


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Radio Cobalt Episode 3 – Single-player

They say the third episode is the hardest, but we made it! This time the topic is about the single-player experience of Cobalt!

Radio Cobalt is a series of videos featuring Pontus and Daniel of Oxeye Game Studio. Watch, listen and learn about Cobalt – a game made by Oxeye and published by Mojang. It’s coming to PC, Mac, Xbox 360 and PS3 this year.  Buy into the PC/Mac Alpha too, if you fancy.

Cheers!


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DICE Community Mission: Capture 100 Million Objectives


It is time for a new DICE Community Mission where we once again challenge the Battlefield 4 players to collectively achieve great deeds on the Battlefield. This time, we are putting your team play skills in Conquest and Domination to the test. We want you to participate in the capture of 100 million objectives in 5 days.

This community mission is active between February 21, 7AM PST/4PM CET and February 26, 7AM PST/4PM CET.

CQ_Screen (8)_640x360

If the Community Mission is completed in time, all participating players across all formats will be rewarded with a Gold Battlepack (entitled to players’ Origin accounts on February 27). Note that the Capture the Flag game mode isn’t part of this mission.

You will be able to track the progress of this mission on Battlelog under the “Missions” tab. The results will be presented here on the Battlefield Blog on February 26. Now, go get those control points!

THIS OFFER IS BEING ISSUED TO YOU FOR PROMOTIONAL PURPOSES ONLY AND DOES NOT CONSTITUTE A CREDIT, CHARGE, DEBIT OR GIFT CARD. BATTLEFIELD 4 PLAYER APPRECIATION MONTH IS FROM FEBRUARY 1, 2014 THROUGH MARCH 06, 2014 (“PROMOTION PERIOD”). REQUIRES BATTLEFIELD 4 (“PRODUCT”) ON APPLICABLE PLATFORM AND INTERNET CONNECTION TO ACCESS IN-GAME CONTENT. PC VERSION OF PRODUCT ALSO REQUIRES ORIGIN ACCOUNT, ACCEPTANCE OF THE ORIGIN END USER AGREEMENT AND INSTALLATION OF THE ORIGIN CLIENT SOFTWARE (WWW.ORIGIN.COM/ABOUT). YOU MUST BE 13+ TO REGISTER. BRONZE OR SILVER BATTLEPACKS ARE OFFERED DAILY DURING THE PROMOTION PERIOD FROM 12PM GMT/4AM PST TO 11:59AM GMT/3:59 AM PST THE NEXT DAY AND ARE AUTOMATICALLY ENTITLED WHEN YOU LOG INTO PRODUCT DURING THE DAILY TIME PERIOD. SHORTCUT BUNDLES ARE OFFERED FOR A WEEK-LONG PERIOD AND REQUIRE DOWNLOAD FROM EITHER WWW.ORIGIN.COM (FOR PC) OR HTTP://MARKETPLACE.XBOX.COM/ AND HTTPS://STORE.SONYENTERTAINMENTNETWORK.COM (FOR APPLICABLE CONSOLE VERSIONS) DURING THAT WEEKLY PERIOD. EA ONLINE PRIVACY POLICY AND TERMS OF SERVICE ARE AVAILABLE AT WWW.EA.COM. SEE APPLICABLE END USER LICENSE AGREEMENT AND DISCLOSURES ON WWW.EA.COM/1/PRODUCT-EULAS. VALID WHEREVER BATTLEFIELD 4 IS OFFERED. MUST BE 13+. CODE MAY NOT BE SUBSTITUTED, EXCHANGED, SOLD OR REDEEMED FOR CASH OR OTHER GOODS OR SERVICES. MAY NOT BE COMBINED WITH ANY OTHER OFFER, GIFT CARD, REBATE OR DISCOUNT COUPON. VOID WHERE PROHIBITED, TAXED OR RESTRICTED BY LAW.


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T-Shirt Design Contest and DICE Store Sale


Celebrating the Battlefield 4 Player Appreciation Month, DICE and J!NX announce a Battlefield 4 T-shirt Design Contest together with a sale on DICE-store.com. This is a chance to get your very own design featured on an official Battlefield 4 T-shirt and to win great prizes by being creative – as well as getting great deals on Battlefield 4 apparel.

BF_PA_Blurb_v3

T-Shirt Design Contest

Time to get creative! If you want to see your design on an official Battlefield 4 T-shirt at DICE-Store.com, enter the T-shirt design contest centered around the theme “Most Memorable Battlefield Moment”. If your design is selected, you will win one of three prize packs including $500 and some great prizes from J!NX, EA DICE, and Razer. Your shirt design will also be available for sale on DICE-Store.com. All the rules, conditions, and restrictions can be found by hitting the link below.

T-Shirt Design Contest

DICE Store Sale

Until February 28, you can find some great deals on DICE-Store.com where all Battlefield 4 apparel will be 20% off. Orders over $30 will get free domestic economy shipping (US only). Find all great deals and full details through the link below.

DICE Store Sale


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DICE Community Missions update


The DICE Community Missions during the Player Appreciation Month have been great examples of cooperation in the Battlefield 4 community. The first Mission, where we challenged you to grab 10,000,000 dog tags in just six days, was a success. As a reward, all participating players across all formats will receive a Gold Battlepack entitled to their Origin account on February 20. We salute you.

Battlefield 4 Dog tag grab 640

We would also like to applaud your efforts in the DICE Community Mission where we challenged you to destroy 50 million vehicles in six days. With an end result of 46 190 615 million land, air, and sea units blown to bits, you came extremely close to succeeding. It seems like the Battlefield is also full of drivers skilled at using counter-measures!

community icon with TM

Going forward, the third DICE Community Mission will start this Friday, February 21. We’re holding off with the details for that one just a little bit longer, but stay tuned to the Battlefield Blog for all the intel. This time we urge you all: Go for Gold!

Learn more about the DICE Community Missions

THIS OFFER IS BEING ISSUED TO YOU FOR PROMOTIONAL PURPOSES ONLY AND DOES NOT CONSTITUTE A CREDIT, CHARGE, DEBIT OR GIFT CARD. BATTLEFIELD 4 PLAYER APPRECIATION MONTH IS FROM FEBRUARY 1, 2014 THROUGH MARCH 06, 2014 (“PROMOTION PERIOD”). REQUIRES BATTLEFIELD 4 (“PRODUCT”) ON APPLICABLE PLATFORM AND INTERNET CONNECTION TO ACCESS IN-GAME CONTENT. PC VERSION OF PRODUCT ALSO REQUIRES ORIGIN ACCOUNT, ACCEPTANCE OF THE ORIGIN END USER AGREEMENT AND INSTALLATION OF THE ORIGIN CLIENT SOFTWARE (WWW.ORIGIN.COM/ABOUT). YOU MUST BE 13+ TO REGISTER. BRONZE OR SILVER BATTLEPACKS ARE OFFERED DAILY DURING THE PROMOTION PERIOD FROM 12PM GMT/4AM PST TO 11:59AM GMT/3:59 AM PST THE NEXT DAY AND ARE AUTOMATICALLY ENTITLED WHEN YOU LOG INTO PRODUCT DURING THE DAILY TIME PERIOD. SHORTCUT BUNDLES ARE OFFERED FOR A WEEK-LONG PERIOD AND REQUIRE DOWNLOAD FROM EITHER WWW.ORIGIN.COM (FOR PC) OR HTTP://MARKETPLACE.XBOX.COM/ AND HTTPS://STORE.SONYENTERTAINMENTNETWORK.COM (FOR APPLICABLE CONSOLE VERSIONS) DURING THAT WEEKLY PERIOD. EA ONLINE PRIVACY POLICY AND TERMS OF SERVICE ARE AVAILABLE AT WWW.EA.COM. SEE APPLICABLE END USER LICENSE AGREEMENT AND DISCLOSURES ON WWW.EA.COM/1/PRODUCT-EULAS. VALID WHEREVER BATTLEFIELD 4 IS OFFERED. MUST BE 13+. CODE MAY NOT BE SUBSTITUTED, EXCHANGED, SOLD OR REDEEMED FOR CASH OR OTHER GOODS OR SERVICES. MAY NOT BE COMBINED WITH ANY OTHER OFFER, GIFT CARD, REBATE OR DISCOUNT COUPON. VOID WHERE PROHIBITED, TAXED OR RESTRICTED BY LAW.


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Minecraft snapshot 14w08a

enderboy_grumspawner

We’ve been working on major rewrites (inventories/menus/block models) for the upcoming API still, but here’s a bugfixy snapshot in the mean time!

Please report any and all bugs you find in Minecraft to bugs.mojang.com. If nobody reports a bug, we can’t fix it!

Bugs fixed in this snapshot:

  • [Bug MC-45114] – Superflat Customization still uses Block IDs
  • [Bug MC-48386] – Iron Trapdoor has the name “tile.ironTrapdoor.name”
  • [Bug MC-48395] – When swimming in water, you do not drown.
  • [Bug MC-48399] – /execute not obeying the gamerule commandBlockOutput false rule
  • [Bug MC-48408] – Hopper: java.lang.NullPointerException: Handling packet
  • [Bug MC-48411] – java.lang.NullPointerException: Exception in server tick loop
  • [Bug MC-48414] – Nametag shown in inventory screen
  • [Bug MC-48449] – Commands in the form /execute testforblock do not update comparators correctly
  • [Bug MC-48464] – “/scoreboard players test playername” will not tab-complete the objective argument
  • [Bug MC-48507] – testforblock command not working with execute command.
  • [Bug MC-48509] – No way to hide Commands executed by Entities for OPs
  • And many more that weren’t on the bug tracker so we couldn’t mark them as fixed! Did I mention please report bugs? Thanks.

To get snapshots, open your launcher and press the “New Profile” button. Call it “snapshots” and check the box saying “Enable experimental development snapshots” and save. To switch to the normal version, you can select it in the dropdown at the bottom left corner of the launcher. Back up your world first or run the game on in a different folder (See the “new profile” dialog).

Snapshots can corrupt your world, please backup and/or run them in a different folder from your main worlds.

Cross-platform server jar: https://s3.amazonaws.com/Minecraft.Download/versions/14w08a/minecraft_server.14w08a.jar

Report bugs here:

// The Minecraft and Minecraft Realms teams


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Battlefield 4 Shortcut Kits Now Available


One of the many giveaways during the Battlefield 4 Player Appreciation Month are the Shortcut Kits, voluntary bundles that will unlock various weapons for Battlefield 4 (the base game), allowing you to make up for lost time, or just catch up if you’re new to the game. The Shortcut Kits are now available for download at no cost for a limited time.

Battlefield 4 Premium members will get access to two special Shortcut Kits, on top of two other Shortcut Kits accessible to all Battlefield 4 owners. See below for the handout schedule.

Premium Shortkit_560x316_weaponBundle_PAM_ONLY

February 18 to February 24
Shortcut Kit: Hand Guns
Battlefield 4 Premium Shortcut Kit: DMR’s

February 25 to March 4
Shortcut Kit: Grenades
Battlefield 4 Premium Shortcut Kit: Shotguns

How to claim your Shortcut Kits

Console Owner
Go to the in-game Store.
Either click on the Shortcut Kit banner or proceed to view “All Items”
Find the Shortcut Kit priced at $0
Premium users will also see a second Shortcut Kit priced at $0
Download each item to be granted your Shortcut Kit(s).

PC Owner
Login to Battlelog
Go to the “Store” section.
Find the Shortcut Kit priced at $0.
Click “Download”.
Proceed through the Origin checkout flow to be granted your Shortcut Kit.

PC Owner (Battlefield 4 Premium Member)
Login to Battlelog.
Look in the “News” section for info on the Shortcut Giveaway.
Click on the “PREMIUM GIVEAWAY” button within the news story.
A success message will display in green at the top of Battlelog if successful.
You have now been granted the Shortcut Kit.

Click here for full conditions and restrictions.

THIS OFFER IS BEING ISSUED TO YOU FOR PROMOTIONAL PURPOSES ONLY AND DOES NOT CONSTITUTE A CREDIT, CHARGE, DEBIT OR GIFT CARD. BATTLEFIELD 4 PLAYER APPRECIATION MONTH IS FROM FEBRUARY 1, 2014 THROUGH MARCH 06, 2014 (“PROMOTION PERIOD”). REQUIRES BATTLEFIELD 4 (“PRODUCT”) ON APPLICABLE PLATFORM AND INTERNET CONNECTION TO ACCESS IN-GAME CONTENT. PC VERSION OF PRODUCT ALSO REQUIRES ORIGIN ACCOUNT, ACCEPTANCE OF THE ORIGIN END USER AGREEMENT AND INSTALLATION OF THE ORIGIN CLIENT SOFTWARE (WWW.ORIGIN.COM/ABOUT). YOU MUST BE 13+ TO REGISTER. BRONZE OR SILVER BATTLEPACKS ARE OFFERED DAILY DURING THE PROMOTION PERIOD FROM 12PM GMT/4AM PST TO 11:59AM GMT/3:59 AM PST THE NEXT DAY AND ARE AUTOMATICALLY ENTITLED WHEN YOU LOG INTO PRODUCT DURING THE DAILY TIME PERIOD. SHORTCUT BUNDLES ARE OFFERED FOR A WEEK-LONG PERIOD AND REQUIRE DOWNLOAD FROM EITHER WWW.ORIGIN.COM (FOR PC) OR HTTP://MARKETPLACE.XBOX.COM/ AND HTTPS://STORE.SONYENTERTAINMENTNETWORK.COM (FOR APPLICABLE CONSOLE VERSIONS) DURING THAT WEEKLY PERIOD. EA ONLINE PRIVACY POLICY AND TERMS OF SERVICE ARE AVAILABLE AT WWW.EA.COM. SEE APPLICABLE END USER LICENSE AGREEMENT AND DISCLOSURES ON WWW.EA.COM/1/PRODUCT-EULAS. VALID WHEREVER BATTLEFIELD 4 IS OFFERED. MUST BE 13+. CODE MAY NOT BE SUBSTITUTED, EXCHANGED, SOLD OR REDEEMED FOR CASH OR OTHER GOODS OR SERVICES. MAY NOT BE COMBINED WITH ANY OTHER OFFER, GIFT CARD, REBATE OR DISCOUNT COUPON. VOID WHERE PROHIBITED, TAXED OR RESTRICTED BY LAW.


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Battlefield 4 Second Assault is Rolling Out


With Battlefield 4 Second Assault arriving on all platforms, you’ll be taking the battle to four classic Battlefield 3 maps, redesigned with the power of Frostbite 3. Operation Firestorm, Caspian Border, Gulf of Oman, and Operation Metro await you, more stunning and entertaining than ever.

Battlefield 4 Second Assault is rolling out today for Battlefield 4 Premium Members (arriving March 4 for everyone else) and the expansion features four fan-favorite maps from Battlefield 3, updated with breath-taking Frostbite 3 graphics and thrilling Battlefield 4 gameplay.

Whether you are triggering the epic collapse of Caspian Border’s radio tower or adapting to battle when a sand storm hits Gulf of Oman, Battlefield 4 Second Assault will give both veterans and newcomers a new taste of timeless all-out war. You can also expect new weapons, and the return of a classic Battlefield vehicle.

BF4 Second Assault - Caspian Border_WM - 640

Thanks to the power of Frostbite 3 and a seasonal change, Caspian Border features a new look in several ways.

Battlefield 4 Second Assault features:
- 4 fan-favorite BF3 maps reimagined through Frostbite 3
- Redesigned levels with player-triggered Levolution moments
- 5 weapons re-mastered for Battlefield 4
- Dune Buggy (DPV) vehicle makes its return to the Battlefield
- Capture the Flag game mode
- 10 new assignments with their own unlocks
- Available to Battlefield 4 Premium members 2 weeks early

BF4 Second Assault Screen

Battlefield 3 fans may recognize the DPV (Desert Patrol Vehicle), making its return in Battlefield 4 Second Assault.

With all these features and the updated visuals, Battlefield 4 Second Assault pushes the fan-favorites to their limits, and it is our hope you truly will enjoy the expansion. See you on the Battlefield, and make sure to share your experiences from Battlefield 4 Second Assault in the comments below.

Become a Battlefield 4 Premium member to get a head start with Battlefield 4 Second Assault. 


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A quick update from the Pocket Edition team

Good afternoon!

We thought it would be good to give you a quick update on the status of Pocket Edition.

We’re working on restructuring a lot of code to allow significantly  bigger worlds in future updates. We’re also updating the AI, inventory, and a bunch of other things. Unfortunately we don’t have a release date yet but, so far, everything is going to plan.

mcpe_wolf

Here’s a picture of some upcoming  animal. Enjoy!

Another note for those of you who are involved in the beta testing phase of Pocket Realms: we’re pausing access to the service on DD of MMMM. The Realms team is currently focussed on the upcoming release of PC Realms. Once that’s done, we’ll be in a better place to work on Pocket Realms and make it as good as it possibly can be, which will be later this year. We’re not sure how long the service will be down for, but we’ll update you as soon as normal service resumes.

Thanks to everyone who’s helped test out the service so far. Your current worlds will be saved, and you’ll be able to continue from where you left off once Pocket Realms is back online. :)

xoxo

/ Pocket Team - @_tommo, @jbernhardsson@jeb_@kappische, and from Realms - @mamirm


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