Ready for All-out War: Meet BF4 Shoutcaster Corey Dunn


A decade of virtual battle commentary behind him, Corey Dunn is one of the most popular shoutcasters in existence. We grabbed hold of this Texas-born commentator at gamescom after one of his daily BF4 live stream events to discuss Battlefield 4 multiplayer, the art of shoutcasting, and how to keep track of 64 players immersed in all-out war.

Welcome to Cologne, Corey! Last time we saw you was at the massive BF4 E3 live stream. What’s new in the live stream here at gamescom?
- Good to be here. At gamescom, we’re going to look at the new game mode Obliteration, we’re going back to Conquest and from there we’ll dive down deep in all the changes that have happened, like Spectator Mode. The thing I’m personally looking forward to is to see the jets in action. I want to see some great dog fights!

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Corey interviews DICE Creative Director Lars Gustavsson in the gamescom 2013 live stream.

Can you explain shoutcasting for those who don’t know what it is?
- It’s interesting where the term “shoutcaster” comes from. People keep wondering “why don’t they just call them broadcasters?” The term actually came from a Winamp plugin called Shoutcast in the early 2000′s. In the beginning, shoutcasters just used to do internet radio, and that’s how things kind of formulated.

When did you realise you could earn a living being a shoutcaster?
- I went to a competitive gaming event called CBO 2003; one of the first big events I experienced. When I got there I started hearing these announcers doing play-by-play and I thought “what the hell was that?” I searched and searched for the source of the voices, and finally found this small, 10 by 10 booth, where some older guys were doing live commentary for internet radio. I found out the name of the station and really thought the whole thing was awesome. Later I saw saw a commercial where someone was looking for shoutcasters, so I sent in an audio demo. Their answer was “well, you’ve got a voice to work with.” And yes, I really just had a voice at that time, but I’ve grown since then.

So how did you improve from having “a voice to work with” to being a great shoutcaster?
- When I started out, there was no video to go with the audio. Therefore, I had to paint a picture of what happened in the game for the listener and that allowed me to build my skill set. If you go back to some of my earlier demos, I was nowhere near where I am today. I had a squeakier voice, I didn’t know my cadence, my speed, or my pacing. Usually, in the beginning, some shoutcasters are really fast and don’t know when to stop. I’ve learned to pace myself, to tell a story and have a climax in it.

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Welcome to Paracel Storm, the water-based map that’s playable in both Conquest and Obliteration mode at gamescom.

What separates your line of work from that of a regular sports commentator?
- Speed is one of the interesting things here. I’ve done college sports for basketball and soccer, but video games are faster. It’s all about pacing. Games allow you to be intense, to be this voice-over or movie announcer, to build up the hype for the audience. It’s about over-analyzing the situation so the viewers at home really can understand the intricacies of what’s going on.

How does a huge live venue like gamescom affect the overall experience?
- The great thing about something like this is the actual vibe around you. People often ask me “does a shoutcaster really have to be at an event?” I truly believe so. It’s about being there with the players and with the audience; you feed off of all that around you. You’ll talk about what’s happening in the game, but also what’s happening outside of it.

You’ve spent over a decade on the Battlefield, both shoutcasting and playing. In terms of competitive gaming, what element in Battlefield 4 excites you the most?
- It has to be the spectator mode, and all the different features in it. Daniel Matros [producer] has worked really hard to provide what competitive gamers really need: an overview to see all parts of the map, and knowing exactly where the battles are happening. That’s the hardest part of spectating a game like Battlefield: there are simply so many different kinds of players out there. Both me and the fans want to see those cinematic highlights in different angles – the helicopters, the naval battles, and so on. There are moments when I get completely lost in what happens on the screen.

That’s how you know you’ve had a Battlefield Moment.
- (Laughs) Right, exactly!

What game modes in Battlefield 4 work best for commentating?
- One of the things with shoutcasting – and even in sports – is that you need players with personality. That means you have to narrow down the number of players that are there. So close quarters combat and a mode like Defuse in BF4 is good for that. I’m also interested in what’s possible with Obliteration; the idea to have a bomb and take it to different places, that kind of tug of war between two teams, it’s kind of a meta game that goes into that. It will be cool to see how it will evolve over time.

 

“It’s important to keep the passion …
Forget about the fame, forget about the money”

 

64 players running and gunning, driving vehicles and triggering epic Levolution moments… How do you cover all that chaos in a live stream?
- Those things certainly make shoutcasting a lot more dynamic. The main thing that happens in 32 vs 32 is that it becomes more about the squad as a whole, not individual soldiers. Overall, you’re going to capture the battle as opposed to the individual gunfights. That’s one of the reasons Battlefield has been one of the best games for team play for ten years. I remember playing it when I was 15 years old, and how well I communicated with my team mates.

Do you have any tips for aspiring shoutcasters out there?
- It’s important to keep the passion. That’s why people get into it: because they love it and want to share something with others. Forget about the fame, forget about the money – when you start focusing about things like that you’re becoming a mundane shoutcaster.

One final question before we leave you to shoutcast Paracel Storm in Conquest and Obliteration mode here at gamescom: are you Prepared 4 Battle?
- I’m not only prepared for battle, I’m ready for all-out war!

Corey Dunn and fellow shoutcaster Alex Mendez will be live streaming Battlefield 4 every day of gamescom. Catch their commentary, in-depth analyses, and developer interviews starting daily at 5:15AM PDT / 2:15PM CEST. 

Pre-order Battlefield 4 Digital Deluxe Edition from Origin to get into the exclusive Battlefield 4 Beta starting early October.


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The Week of Decay is almost upon us…

weekofdecay

Hey!

Just in-case you didn’t know, Scroll’s fourth faction – Decay – is shambling into game next week! It’s going to be horrific. Click the huge image for more info.

You can buy Scrolls at this handy link.

Have a nice day!

Owen – @bopogamel


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Battlefield 4 “Paracel Storm” screenshots from gamescom


Grab your wallpaper-sized screenshots from the Battlefield 4 gamescom map “paracel Storm” here on the Battlefield Blog. Click for full HD size — perfect for your desktop.

Battlefield 4 "Paracel Storm" Heli Duel

Battlefield 4 Paracel Storm 4


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Battlefield 4: Official Premium Video


Battlefield 4 Premium was announced at the EA press conference at gamescom 2013. Learn more in the offical video below, or head to http://www.battlefield.com/battlefield-4/premium.


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Follow the Battlefield 4 live stream at gamescom


Every day of gamescom, follow the live stream from the show floor where you will see the unedited gameplay from the new map Siege of Shanghai — hosted by shoutcasters Alex Mendez and Corey Dunn.

The first day of live streaming starts August 21 around 2:30PM CEST / 5:30AM PDT. Stay tuned to the Battleifeld Blog for all things gamescom.

Watch live video from EA Games on sv.twitch.tv


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All-New MP Footage, Open Beta Details, BF4 Premium Announced


Wow. Tons of exciting Battlefield 4 news have been flooding in from the EA press conference at gamescom and we’re still catching our breath. Read on for all the Battlefield 4 updates from Cologne.

First off, we’re proud to show you the Battlefield 4 Paracel Storm multiplayer trailer, which demonstrates the intense naval battles Battlefield 4 has to offer. Experience how Levolution works at sea and witness how Frostbite 3 creates dynamic waves that offers new challenges and tactical opportunites in multiplayer.

Pre-order Battlefield 4 to make sure you are prepared to enter the Battlefield on day one.

Battlefield 4 Open Beta in October
DICE GM Karl-Magnus Troedsson also revealed the Battlefield 4 open beta. Available for all gamers on PC, X360, and PS4, the beta will feature the Siege of Shanghai map in the classic Battlefield Conquest mode. Battlefield 3 Premium members and those who pre-order the Battlefield 4 Digital Deluxe Edition will have access to the exclusive beta early October for three days. Following that, the open beta will kick off. This will be the perfect opportunity for everyone to Prepare 4 Battle before the October 29 launch.

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Pre-order Battlefield 4 Digital Deluxe Edition to get access to the exclusive beta.

During the conference we also announced Battlefield 4 Premium. Designed with our fans in mind, this membership will give players two weeks early access to five future Battlefield 4 expansion packs. Premium users are also prioritized in server queues and will enjoy unique camos, emblems, dogtags and more. Watch the Battlefield 4 Premium trailer below for the very first details of the upcoming expansion packs.

Learn more about Battlefield 4 Premium.

So there you have it: the EA press conference brought three major announcments for Battlefield 4 fans, and we’ve only just begun. Gamescom is soon in full swing, so stay tuned on the Battlefield Blog for daily updates from the show floor all week.

Remember to make your voice heard in our poll. What announcement from this day of gamescom excited you the most?

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Battlefield 4: Official “Paracel Storm” Multiplayer Trailer



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Cobalt is coming to Xbox 360 and Xbox One!

Ann2

Hello!

We’re extremely proud to announce that Cobalt – the first third-party game published by Mojang – has just been confirmed for Xbox 360 and Xbox One. You might have heard the news at Microsoft’s event at Gamescom in Cologne this morning. The game is being ported to console by FatShark AB.

Cobalt is a game about cyborgs, weapons and super slow-mo evasive manoeuvres, including combat rolls, rail slides, rocket punches and wall jumps. If you want to get one step ahead of the curve, you can download the Cobalt alpha for PC and Mac from playcobalt.com.

Ann1


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Battlefield 4 goes to gamescom: Follow our live stream for all-new map and mode


BF4 will turn up at gamescom

Battlefield 4 is going to gamescom, providing our fans the chance to go hands-on with the game on an all-new multiplayer map. If you can’t make it to the show, the Battlefield Blog is the second best place to be, as we’ll bring the show experience directly to you. You can learn about some of the highlights in the upcoming days below.

Battlefield 4 at the EA press conference

Starting August 20, EA and DICE will make one its biggest gamescom appearances in history. First, on August 20, tune into EA’s 2013 gamescom press conference at 4PM CEST for the scoop on an all-new Battlefield 4 multiplayer mode and map. We’ll also give you the first look at our upcoming Battlefield 4 Premium content.

Battlefield 4 will be playable on the show floor with an all-new explosive game mode on a map that we have kept under wraps for the show. Starting August 21, you will be able to follow our live stream from the show floor for unedited gameplay footage, hosted by Corey Dunn that you might recognize from our hugely successful E3 live stream earlier this year.

Follow our live stream with an all-new map and mode

Corey Dunn and Alex Mendez from the BF4 live stream at E3 2013
Corey Dunn and Alex Mendez from the BF4 live stream at E3 2013 are back — and they’ll have a new map and explosive new game mode to take you through.

You’ll be able to follow the Battlefield 4 live stream from gamescom 2013 at battlefield.com/livestream — and when you log in you’ll be awarded the “I WAS THERE” dog tag for use in Battlefield 3 and Battlefield 4. RSVP to the live stream event to show your support for Battlefield 4.

Celebrate gamescom week with 2XP in BF3

To celebrate the show, we’re turning gamescom week into double XP week for all Battlefield 3 players! Join our gamescom updates here on the blog, then hop onto the Battlefield for a total of 120 hours’ worth of double XP. The double XP event starts August 21 at 2AM PST / 11 AM CEST (click link for a handy time zone table) and ends on August 26, 120 hours later.

Battlefield 4 gamescom 2013 highlights

August 20 @4PM CEST / EA press conference, featuring the latest on Battlefield 4
August 21-25 / Live stream from the show floor featuring all-new map and game mode
Daily / Updates on the blog with new game details, photos from the show floor, videos, and more

BF4 goes to gamescom 2013

Gamescom 2013 runs August 20-25 and is one of the biggest consumer game shows in the world. Stay tuned here on the Battlefield Blog for all things Battlefield 4 during the entire week. We’ll bring you the latest videos, gameplay details, and live footage directly from the show floor.


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The Road to Battlefield 4: Field Upgrades Revisited


We are very happy to see the amount of engagement our blog post ”The Road to Battlefield 4: Tweaked to the Core” created.

As you may already have seen, there’s much chatter around the Internet, and we’ve seen fans wanting to hear more about how especially some of the Field Upgrades work. So, we asked Alan Kertz, our Core Gameplay Designer, to explain the Armor, Reduced Fall, Stealth and Quick Unspot Field Upgrades in more detail. You can find his answers below.

Armor
Unlike previous versions of Body Armor in Bad Company, this Field Upgrade in Battlefield 4 is more similar to the more limited setups in BF2 and BF2142. It does not increase your overall health, instead it makes the small upper chest hit box more resilient to damage, equal to the rest of the body. In practice, this means that snipers can’t 1HK your upper chest at point blank ranges. It also provides some small protection from shotgun burst damage, though your head, legs, arms, and stomach remain unprotected. At medium and longer ranges, the armor has no effect on how many bullets it takes to kill a player. Essentially, Body Armor is for countering CQB sniper rifles, and not much else.

Reduced Fall
Small falls will not cause damage, however, the lethal fall distance remains the same. For example, without Reduced Fall jumping from the 2nd story of a building would cause 25 damage, and jumping from the 3rd story might cause 50 damage. With Reduced Fall the damage from the 2nd floor jump is eliminated, but jumping from the 3rd story will still cause 50 damage.

Stealth and Quick Unspot
These are both minor adjustments to the spotting system. Players are spotted for about 7 seconds by default, the Quick Unspot reduces this to 5 seconds. It’s important to note it doesn’t otherwise change any spotting behavior, for example if you track a spotted player he will stay spotted even with Quick Unspot equipped. Stealth simply adjusts the speed threshold for detection in Motion Sensors. A basic player can avoid being spotted by a Motion Sensor if they crouch or prone while moving. Stealth allows you to move at normal speed, however all players will be spotted by Motion Sensors at Sprint speed. Stealth is only available to the Recon kit, and must be earned through squad play. Both of these are good tools to play in a stealthier manner, but they hardly make a player invisible.

Stay tuned for more in-depth gameplay details as we walk The Road to Battlefield 4.


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