Only in Battlefield Hardline Montage Video Competition


The crazy moments that only happen in the all-out street war of Battlefield Hardline are many and varied. Now, we want you to share these moments with us, for a chance to win a great prize in the Only in Battlefield Hardline Montage Video Competition.

Battlefield Hardline 6 WM_1

Here’s how it’s done:

Post an unlisted YouTube video montage of your best Battlefield Hardline moments in the comments section below. (If you are on PS4, your video must be edited using SHAREfactory. For more information on how to use SHAREfactory and share videos from your PS4 watch this video.)

Visceral and EA will choose 2 winners: one for PC and one for PS4. The winning videos will be presented on the Battlefield Blog on June 23rd.

Note: This competition is open to PC and PS4 beta players worldwide.

Prizes: 

- One PS4 Winner will receive a PlayStation Vita

- One PC Winner will receive a Sapphire AMD Radeon R9 270X Graphics Card

Good luck!


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Battlefield Hardline Beta Extended One Week


The team at Visceral Games would like to thank those that have participated in the Battlefield Hardline closed beta. We’ve seen some incredible feats demonstrated on the virtual streets of LA – everything from massive breach charge explosions and intense heists to criminals riding shotgun and cops banding together to protect vaults. All of your time spent in game and feedback shared with us will help shape Battlefield Hardline over the coming months.

It is with excitement that we announce the Battlefield Hardline beta will continue for an additional week, ending on Thursday, June 26th at 12:00PM PST.

Registration for PlayStation 4 players and Instant Access for PC is still open at battlefield.com/beta until Sunday, June 22nd at 12:00PM PST. Be sure to sign up in order to claim your beta rewards.

In addition to the current beta, there will be an open beta in the fall for all announced platforms prior to the game’s release.

Roll the 6 Minute Multiplayer Gameplay Trailer below and stay tuned for more information at battlefield.com/hardline


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Battlefield Hardline Available in the Battlelog App


Want your Battlefield Hardline stats, news, and profile on the go? Then we are glad to announce that the Battlelog App has been updated to include the Battlefield Hardline beta!

Available at Google Play and the App Store, this handy app lets you browse through the main features of Battlelog, letting you access info like the Battlefeed, the Forums, the Leaderboards, and your game activity in the beta.

2-select-game

Simply head to Google Play or the App Store to download the free app. If Battlefield Hardline doesn’t appear in the “Select Game” screen in the app, please follow these steps:


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Minecraft snapshot 14w25b & 1.7.10 pre-release

In a double feature blog post, we’re happy to bring both a new 1.8 snapshot (14w25b) and another pre-release for 1.7.10!

1.7.10 pre-release 4

This pre-release allows you to finally upload your own worlds to Realms and adds an option to allow you to enable command-blocks on your own Realm. It also fixes some possible future-compatibility issues we discovered.

Please report any and all bugs you find in Minecraft to bugs.mojang.com. If nobody reports a bug, we can’t fix it!

To get the pre-release, open your launcher and press the “New Profile” button. Call it “pre-releases”, check the box saying “Enable experimental development snapshots”, select “1.7.10-pre4″ and save. To switch to the normal version, you can select it in the dropdown at the bottom left corner of the launcher.

Report bugs here:

Snapshot 14w25b

Update: Snapshot 14w25b has been released to fix the following bugs:

  • [Bug MC-47513] – Black line at the horizon when using shaders
  • [Bug MC-56852] – Placeholder texture showing for burning player instead of fire
  • [Bug MC-56853] – F3 hovering over grass and log model: IDUNNOMYNAME:*C
  • [Bug MC-56858] – Water and Lava textures messed up after changing resource pack
  • [Bug MC-56865] – Stairs place the wrong way
  • [Bug MC-56868] – Missing map texture
  • [Bug MC-56880] – Thrown splash potions have missing texture
  • [Bug MC-56887] – Jungle leaves have oak leaves texture
  • [Bug MC-56893] – Crash When Placing Log
  • [Bug MC-56898] – Missing texture for Enderman-handled block
  • [Bug MC-56899] – Chickens constantly flap their wings
  • [Bug MC-56905] – When placing a pumpkin, its face does not face the player.
  • [Bug MC-56914] – Fast Graphics leaves texture
  • [Bug MC-56921] – Repeater not rendering delay length correctly
  • [Bug MC-56922] – Bed Doesn’t Drop When Broken
  • [Bug MC-56947] – Dragon egg item rendering incorrectly
  • [Bug MC-56951] – Repeaters and comparators are placed in the wrong orientation
  • [Bug MC-56952] – Trapdoor duplication
  • [Bug MC-56957] – Dispenser and dropper direction issue
  • [Bug MC-56981] – Acacia / Dark Oak Wood Log being dropped as Oak Wood with missing texture
  • [Bug MC-56982] – Rendering bug with pistons
  • [Bug MC-56984] – Floating Items Dropped on floor
  • [Bug MC-56990] – Chiselled quartz block turns into regular quartz
  • [Bug MC-57020] – Burning furnaces change orientation
  • [Bug MC-57023] – wrong animation while breaking blocks in survival
  • [Bug MC-57041] – Missing Barrier Texture
  • [Bug MC-57045] – Comparators appear as powered when put into subtraction mode.
  • [Bug MC-57075] – customitemnames dont get displayed in itemframes
  • [Bug MC-57079] – Elder Guardian able to apply mining fatigue to someone in spectator mode
  • [Bug MC-57102] – Grass all neatly lined up
  • [Bug MC-57112] – Use damage splash potion to kill guardian crash the game
  • [Bug MC-57121] – Superflat world customization visually replaces water ID with Air ID
  • [Bug MC-57134] – Items in item frames facing wrong way
  • [Bug MC-57178] – Vines are placed on opposite side
  • [Bug MC-57234] – placing ladders causes a crash.
  • [Bug MC-57312] – Minecraft default world generator crashes.
  • [Bug MC-57374] – Stacked “Enchanted” Items Render Incorrectly
  • [Bug MC-57385] – End portal frames must be placed in reverse to work correctly.
  • [Bug MC-57415] – Scoreboard setdisplay won’t show up in tab menu
  • [Bug MC-57429] – Magma cubes rendering wrong
  • [Bug MC-57555] – Blocks are held wrong
  • [Bug MC-57574] – Mipmapping does not work in Inventory
  • [Bug MC-57603] – Powered rail icon is powered

Hey, look, a snapshot! It has lots of cool new stuff. I’m not going to tell you what they are. Not even about the new sponge texture or the new hostile mob. Nope. Nuhuh. Won’t get any new information about the new underwater stuff from me! I will, however, tell you that this snapshot contains a few months worth of rewrites to some very important parts of the engine. It is very likely that this snapshot may be more unstable than usual, slower than usual, slightly more sentient than usual or just generally unusual. Please help us to fix all these issues by reporting anything you find to the bug tracker!

Notable Changes:

  • Added a new hostile mob.
  • Introduced Sponges to survival, with new behaviour and looks.
  • Added ■■■■■■■■■■■■■■■, ■■■■■■■■, ■■■■■■■■■■■■ and ■■■■■■.
  • ???
  • Bullet point.
  • Rewrote how items are rendered.
  • Rewrote how blocks are rendered.
  • Rewrote how block data is handled.
  • Rewrote history. Toby isn’t real.

Please report any and all bugs you find in Minecraft to bugs.mojang.com. If nobody reports a bug, we can’t fix it!

To get snapshots, open your launcher and press the “New Profile” button. Call it “snapshots” and check the box saying “Enable experimental development snapshots” and save. To switch to the normal version, you can select it in the dropdown at the bottom left corner of the launcher. Back up your world first or run the game on in a different folder (See the “new profile” dialog).

Snapshots can corrupt your world, please backup and/or run them in a different folder from your main worlds.

Cross-platform server jar: https://s3.amazonaws.com/Minecraft.Download/versions/14w25b/minecraft_server.14w25b.jar

Report bugs here:


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Minecraft snapshot 14w25a & 1.7.10 pre-release

In a double feature blog post, we’re happy to bring both a new 1.8 snapshot (14w25a) and another pre-release for 1.7.10!

1.7.10 pre-release 4

This pre-release allows you to finally upload your own worlds to Realms and adds an option to allow you to enable command-blocks on your own Realm. It also fixes some possible future-compatibility issues we discovered.

Please report any and all bugs you find in Minecraft to bugs.mojang.com. If nobody reports a bug, we can’t fix it!

To get the pre-release, open your launcher and press the “New Profile” button. Call it “pre-releases”, check the box saying “Enable experimental development snapshots”, select “1.7.10-pre4″ and save. To switch to the normal version, you can select it in the dropdown at the bottom left corner of the launcher.

Report bugs here:

Snapshot 14w25a

Hey, look, a snapshot! It has lots of cool new stuff. I’m not going to tell you what they are. Not even about the new sponge texture or the new hostile mob. Nope. Nuhuh. Won’t get any new information about the new underwater stuff from me! I will, however, tell you that this snapshot contains a few months worth of rewrites to some very important parts of the engine. It is very likely that this snapshot may be more unstable than usual, slower than usual, slightly more sentient than usual or just generally unusual. Please help us to fix all these issues by reporting anything you find to the bug tracker!

Notable Changes:

  • Added a new hostile mob.
  • Introduced Sponges to survival, with new behaviour and looks.
  • Added ■■■■■■■■■■■■■■■, ■■■■■■■■, ■■■■■■■■■■■■ and ■■■■■■.
  • ???
  • Bullet point.
  • Rewrote how items are rendered.
  • Rewrote how blocks are rendered.
  • Rewrote how block data is handled.
  • Rewrote history. Toby isn’t real.

Please report any and all bugs you find in Minecraft to bugs.mojang.com. If nobody reports a bug, we can’t fix it!

To get snapshots, open your launcher and press the “New Profile” button. Call it “snapshots” and check the box saying “Enable experimental development snapshots” and save. To switch to the normal version, you can select it in the dropdown at the bottom left corner of the launcher. Back up your world first or run the game on in a different folder (See the “new profile” dialog).

Snapshots can corrupt your world, please backup and/or run them in a different folder from your main worlds.

Cross-platform server jar: https://s3.amazonaws.com/Minecraft.Download/versions/14w25a/minecraft_server.14w25a.jar

Report bugs here:


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Get Instant Access to the Battlefield Hardline Beta on PC


Rack your 9mm and take to the streets – PC players now have instant access to the Battlefield Hardline Beta.

Cruise over to battlefield.com/beta, sign up to gain instant access and nab your beta perks.

Battlefield Hardline 1 WM

 

Battlefield Hardline Beta Rewards

Just for signing up you’ll receive:

- Instant Access into the Battlefield Hardline beta for PC (when selecting PC as your platform)
- Weapon camo/skin in Battlefield Hardline
- Weapon sight in Battlefield Hardline
- Additional Battlefield Hardline content
- Unique dog tag in Battlefield 4

Note: The Battlefield Hardline gear will be available when the game releases on October 21, 2014. The Battlefield 4 unique dog tag will be available in the game next month.

Those freebies not enough for you? We got you covered.

Battlefield Hardline Beta Challenges

- Reach Rank 10, Get a Special Battlepack at Launch: Score a special Battlepack in the retail launch of Battlefield Hardline by reaching rank 10 during the beta. (This reward is open to both PC and PS4 players.)

- Enable Facebook Sharing, Get $1K In-Game Cash: Enable Facebook Sharing when firing up Battlefield Hardline or through the in-game Options and land yourself $1K in-game cash to spend on additional weapons and gadgets. (This reward is open to both PC and PS4 players.)

Gear up and prepare for war on the streets of Los Angeles like you’ve never seen.


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Community Mission: 1 Million Grappling Hook Shots


Participants of the Battlefield Hardline closed beta are surely familiar with the Grappling Hook. This gadget lets players fire a climbable grappling rope that attaches on certain flat surfaces, creating new shortcuts on the maps. In honor of this useful tool, we are now challenging you with a new Community Mission.

We want you to collectively perform 1,000,000 shots with the Grappling Hook before June 22, 9AM PDT/6PM CET.

grappling 618

You’ll be able to track the progress of the Community Mission under the “Missions” tab on Battlelog. If you succeed with this, you will be rewarded with a unique in-game Patch for the Battlefield Hardline retail launch. So jump into Battlefield Hardline, equip the Grappling Hook in your loadout, and fight your way to that million!


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Geo Leaderboard Competition Winners


Last week, we announced a Geo Leaderboard Competition for the Battlefield Hardline closed Beta, where we asked you to do as many in-game interrogations as possible. The battle has been hard on the Leaderboards, but now we can announce the top interrogators on PC and PS4.

Battlefield Hardline 2 WM

The 2 players with the most interrogations on the global leaderboards, as of June 16, 9AM PDT/6PM CET, are none other than…

PC: Th4ny (633 interrogations)
PS4: JelloEmperor (498 interrogations)

Congratulations guys – you have the right to remain smug. Your incredible interrogation skills on the Battlefield will be awarded with a kick-ass Battlefield Hardline t-shirt, that we hope you’ll wear with pride. Thanks to all who participated, and be on the lookout for more Geo Leaderboard challenges during the Beta period.


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Let’s talk server monetisation – the follow-up Q+A

EULA STUFF

Hello!

Thanks for all the questions you’ve sent over regarding last week’s EULA post. It’s a lively topic.

A group of Mojangstas met this morning to discuss the most common questions we received over the weekend. The following post is the result of that discussion.

Though we’re happy to clarify, most of these points were mentioned in last week’s explanation of the EULA. Please give it a read before diving into this more detailed Q+A.

 

Are any servers exempt to the EULA?
No. It affects all servers and players equally.

Do server hosts have a grace period to implement changes to their servers?
Yes. All servers must comply with the EULA by August 1st, 2014.

Can I charge for access to my server?
Yes. How players join a server is up to you. Single entrance fees or subscriptions are both allowed.

How often am I allowed to charge players to access my server?
You can charge players as regularly as you like. You can even charge for timed access if you think it’s the best way to monetise your server.

What counts as a server? Are proxies one big server, or lots of smaller ones?
A server is something a user connects to with their client. The user is on a different server when they leave the one they are connected to and manually join another (in the multiplayer screen). Virtual servers and proxies make no difference here, to the client it’s the same server.

Can I charge access to a specific part of my server, such as a minigame or world?
No, you cannot charge for any part of a server other than the initial access. Once on a server, all players must have the same gameplay privileges. You may make a different server for the user to connect to which features “premium” areas, and charge for access to that server instead, but the benefits cannot carry over to your other servers.

So can I charge for my minigames or mods?
Yes, so long as all players on your server have access to the features.

Can I offer a limited trial period for all users?
Yes. So long as both trial and paying users have access to the same gameplay features during the trial, we’re cool with it.

Can I give paying users priority access to my server?
Yes, but you cannot restrict gameplay elements to specific users.

Does the EULA still apply for access to user-created mods?
Yes. It doesn’t make a difference who made the mods, or how they were implemented onto your server. All mods require Minecraft to run. You are not allowed to charge for Minecraft features which affect gameplay.

What do you mean by “hard currency” compared to “soft currency”?
Hard currency is real money or anything that can be converted into real money, including Bitcoins. Soft currency is available in-game only, and has no real-world value. The restriction in the EULA only apply to hard currency; you may unlock anything with soft currency.

Can I sell “kits” for hard currency if I provide a balanced alternative for non-paying users?
If the “kits” contain gameplay-affecting features they are not allowed. Gameplay balance is not relevant to the EULA. If the items included in the kit are purely cosmetic, you can charge real money/hard currency.

My server features a currency that you can earn through gameplay, but which can also be bought for hard currency. Is that OK?
Soft currencies that are solely earned in-game are fine, but you cannot sell in-game currency for hard currency. Hybrid/dual currency systems are not allowed.

Can I sell boosters, which provide faster gold gain, XP, or other in-game resources for hard currency?
No – boosters, item generators, and all other features that affect gameplay are not allowed.

So how do I make money from cosmetic items?
You can sell cosmetic items for hard currency directly or allow players to fund an “account” specific to your server. It’s up to the host of the server to decide how this works. Remember that capes are the exception to this rule – you are not allowed to give them away or sell them.

Can I sell ranks on my server?
Yes. Ranks are allowed so long as any perks gained are cosmetic. Coloured names, prefixes, special hats etc. are fine.

Can users purchase something that affects the entire server, such as a temporary XP boost?
Yes, but everyone who can access the server must be able to use the feature, regardless of whether they purchased it or not.

Can I award all players with a gameplay feature if I reach a donation goal within a time period
Yes, so long as all players receive the benefit regardless of who donated then it’s OK.

Can I charge for access to server commands?
Yes, as long as their effects are purely cosmetic. Commands that affect gameplay, such as a command to fly, cannot be sold for hard currency.

If all players get access to a feature such as a plot of land, can I sell access to multiple plots for hard currency?
No – that would be a gameplay affecting change, so it’s not allowed. All player who access your server must have the same gameplay features offered to them. The same rule applies to items, such as potions.

How should servers deal with users who have already spent hard currency on features that affect gameplay?
Users may keep the perks they’ve paid for on the condition that the same perks are available to other players on the server. It’s up to the server host to decide how to compensate users for previous transactions.

 

Phew. That was a long one. Thanks for reading, everybody!

Owen – @bopogamel and the Mojangstas


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Battlefield Hardline Thanks You For The Support


It’s been an intense and exciting week for Battlefield Hardline on the E3 showfloor. With the Closed Beta underway, after a live stream from the rooftops, and a new intense multiplayer trailer, the response from all you community members out there has been astounding.

We would like to take this opportunity to thank our great community for your support, and also the publications that honored us with the below nominations and awards. Thank you! We will make sure that Battlefield Hardline will be the awesome experience you deserve.

image


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