Minecraft snapshot 14w10c

14w10a
Update: A ‘b’ and ‘c’ snapshot has been released to address various bugs and crashes. Changelog for ‘c’:

  • [Bug MC-3151] – New Mob AI doesn’t take world limit/Void into account for pathing
  • [Bug MC-45346] – Cake’s Hitbox is Off
  • [Bug MC-46432] – Fences connects to Barrier block
  • [Bug MC-47650] – Block drops appear in wrong location or behind walls
  • [Bug MC-48831] – “Cross” and “Flower” Models Display Incorrectly
  • [Bug MC-50219] – “Slightly Damaged Anvil” Faces the wrong way in Inventory
  • [Bug MC-50221] – Exception on server start “Name and ID cannot both be blank” when started with online-mode=false
  • [Bug MC-50276] – Planted Nether Wart appears as purple and black checkerbox .
  • [Bug MC-50280] – Missing cauldron inner side
  • [Bug MC-50288] – Player data cleared after switching to 14w10b
  • [Bug MC-50296] – Cobblestone wall not stacking correctly / Missing Post / Floating Torch
  • [Bug MC-50309] – Pressure Plates use the “pressed down” graphic for their inventory icon
  • [Bug MC-50322] – Z-fighting in iron bars
  • [Bug MC-50335] – Fences partialy lose texture when connected to stonebrick
  • [Bug MC-50349] – Iron Bars are rendered wrong when connected
  • [Bug MC-50351] – Double Sandstone Slab texture broken
  • [Bug MC-50367] – Bad HitBoxes and Eyes positions.
  • [Bug MC-50370] – Model Warning Console Spam When Switching Resource Packs
  • [Bug MC-50373] – Cactus Rendered Too Bright
  • [Bug MC-50396] – Can’t model top and bottom half of doors separately
  • [Bug MC-50432] – Tile Entities in a CLONE … REPLACE FORCE region are replaced by barrier blocks on the second clone operation

And previous changelog for ‘b’:

  • [Bug MC-50219] – “Slightly Damaged Anvil” Faces the wrong way in Inventory
  • [Bug MC-50220] – “Nether Brick Fence” is not rendered correctly in inventory
  • [Bug MC-50221] – Crash report on a server
  • [Bug MC-50222] – Dirt texture on Grass Blocks is green
  • [Bug MC-50223] – 14w10a dedicated server crash at startup
  • [Bug MC-50226] – Jukebox is missing the textures when disc is inside
  • [Bug MC-50229] – Scoreboard team option deathMessageVisibility error message lists wrong options when ran without option parameter
  • [Bug MC-50231] – Failed to load user/ip banlist
  • [Bug MC-50232] – Wheat appears as purple and black checkerbox
  • [Bug MC-50233] – Double Stone Slabs have the “missing texture” texture
  • [Bug MC-50235] – End Portal Frame Texture Bug
  • [Bug MC-50239] – Middle-clicking hydrated farmland gives me a weird 2D dirt block
  • [Bug MC-50241] – Cannot add or set scores of offline or “fake” players
  • [Bug MC-50242] – Powered Repeater
  • [Bug MC-50246] – Bed Bug
  • [Bug MC-50250] – texture of nether wart is broken
  • [Bug MC-50254] – full snowlayer block has a missing model/texture
  • [Bug MC-50256] – Powered repeater doesn’t show edges of torch
  • [Bug MC-50259] – Upward facing dispenser texture bug
  • [Bug MC-50265] – The Nether Brick Fence fail texture in inventory
  • [Bug MC-50267] – Hopper: java.lang.ClassCastException: atf cannot be cast to aoc
  • [Bug MC-50270] – Hopper: java.lang.ClassCastException: atf cannot be cast to arj
  • [Bug MC-50271] – When jukebox plays music disk, the texture disappears
  • [Bug MC-50273] – Hopper: java.lang.ArrayIndexOutOfBoundsException: -1

Once again the majority of our time between this and the last snapshot has been spent on Plugin API related tasks (most notably inventory rewrite, block model format and block state concepting), and as such this is mostly a bugfix & mapmaker snapshot. Don’t worry, we have some cool survival plans soon!

This snapshot also has the (hopefully-)final step towards supporting name changes in Minecraft. All server files that are intended to refer to players will be automatically changed to go by UUIDs, and you do not need to do anything. However, this does mean that any third party tool will not work on these files, and will need to be updated to work with them.

Though names changes are technically supported in this snapshot, they will not be available until after 1.8 releases when we will be confident that the majority of active servers have updated to support UUIDs. We will be releasing a Minecraft 1.7.6 version soon to backport these UUID changes for normal servers.

Please report any and all bugs you find in Minecraft to bugs.mojang.com. If nobody reports a bug, we can’t fix it!

Mapmaker changes:

  • Fixed stat.useItem for many items
  • Fixed bounding boxes of item frames and paintings, they can’t overlap anymore
  • Fixed debug rendering of bounding boxes for many entities
  • Added stat.crouchedOneCm and stat.sprintedOneCm
  • Testing for scores now also works in @e entity selectors
  • Fixed potential “infinite” recursion issue with the blockdata command in commandblocks
  • New stat.timeSinceDeath
  • Added scoreboard team property to disable death messages
  • Command /scoreboard players can now filter by NBT data
  • Players in creative mode can now damage entities even if they are flagged invulnerable
  • Improved position handling of item frames and paintings
  • Minor tweaks to the /clone command to make it more reliable

Bugs fixed in this snapshot:

  • [Bug MC-2053] – Inconsistent door texture
  • [Bug MC-3450] – While lying in bed nearby mobs will look above the player
  • [Bug MC-11681] – Players’ nameplates are too low while sleeping in beds
  • [Bug MC-31047] – Use Item Stat Corresponds to Left-click, Not Right-click
  • [Bug MC-44851] – Wither cant be killed with /kill while invulnerable
  • [Bug MC-45375] – Improper Cake Texture
  • [Bug MC-46207] – Phantom floating mobs are generated by any spawner (including natural dungeon spawners)
  • [Bug MC-46223] – @a, @p, @e or @r doesn’t include dead player
  • [Bug MC-46428] – Armor Doesn’t Hide for the player himself In Spectator
  • [Bug MC-46430] – Spectator mode can throw item in every place, but can’t take them
  • [Bug MC-46596] – In spectator mode, mobs can still follow the player
  • [Bug MC-47028] – @e selector does not accept scoreboard parameters in non-player entities.
  • [Bug MC-47431] – Hand shifts to the side when crouching/sneaking
  • [Bug MC-47571] – Fishing line casts below the Player
  • [Bug MC-47646] – Player 2 blocks higher when sleeping in bed and noclip
  • [Bug MC-47656] – Other Player’s arms aren’t moving when watching them mining/placing blocks
  • [Bug MC-47696] – Block sounds are distorted if walking with left and right keys
  • [Bug MC-47744] – Cannot disable experience from villager trades
  • [Bug MC-48160] – Cannot hide potion effect tooltips using HideFlags
  • [Bug MC-48372] – Crash when using /clone on complex structure(command block and pulser)
  • [Bug MC-48476] – Falling sand doesn’t display when summoned
  • [Bug MC-48503] – Placing a Sign with NBT Tags doesn’t apply the tags to sign
  • [Bug MC-48512] – Vines no longer have a back face texture
  • [Bug MC-48544] – Baby cow eye height is misplaced and causes them to suffocate in 1-high areas
  • [Bug MC-49057] – command block T flip flop (command crash game)
  • [Bug MC-49142] – /fill wrong comparator output
  • [Bug MC-49305] – Server Scoreboard “36>16″ Bug
  • [Bug MC-49375] – Brewing Stand CTRL+Middle Click Copy Derp
  • And many more that weren’t on the bug tracker so we couldn’t mark them as fixed! Did I mention please report bugs? Thanks.

To get snapshots, open your launcher and press the “New Profile” button. Call it “snapshots” and check the box saying “Enable experimental development snapshots” and save. To switch to the normal version, you can select it in the dropdown at the bottom left corner of the launcher. Back up your world first or run the game on in a different folder (See the “new profile” dialog).

Snapshots can corrupt your world, please backup and/or run them in a different folder from your main worlds.

Cross-platform server jar: https://s3.amazonaws.com/Minecraft.Download/versions/14w10c/minecraft_server.14w10c.jar

Report bugs here:

// The Minecraft and Minecraft Realms teams


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This content does not belong to Gamers Life Line under any condition and is automatically syndicated for your viewing ease and pleasure.

Minecraft snapshot 14w10a

14w10a

Once again the majority of our time between this and the last snapshot has been spent on Plugin API related tasks (most notably inventory rewrite, block model format and block state concepting), and as such this is mostly a bugfix & mapmaker snapshot. Don’t worry, we have some cool survival plans soon!

This snapshot also has the (hopefully-)final step towards supporting name changes in Minecraft. All server files that are intended to refer to players will be automatically changed to go by UUIDs, and you do not need to do anything. However, this does mean that any third party tool will not work on these files, and will need to be updated to work with them.

Though names changes are technically supported in this snapshot, they will not be available until after 1.8 releases when we will be confident that the majority of active servers have updated to support UUIDs. We will be releasing a Minecraft 1.7.6 version soon to backport these UUID changes for normal servers.

Please report any and all bugs you find in Minecraft to bugs.mojang.com. If nobody reports a bug, we can’t fix it!

Mapmaker changes:

  • Fixed stat.useItem for many items
  • Fixed bounding boxes of item frames and paintings, they can’t overlap anymore
  • Fixed debug rendering of bounding boxes for many entities
  • Added stat.crouchedOneCm and stat.sprintedOneCm
  • Testing for scores now also works in @e entity selectors
  • Fixed potential “infinite” recursion issue with the blockdata command in commandblocks
  • New stat.timeSinceDeath
  • Added scoreboard team property to disable death messages
  • Command /scoreboard players can now filter by NBT data
  • Players in creative mode can now damage entities even if they are flagged invulnerable
  • Improved position handling of item frames and paintings
  • Minor tweaks to the /clone command to make it more reliable

Bugs fixed in this snapshot:

  • [Bug MC-2053] – Inconsistent door texture
  • [Bug MC-3450] – While lying in bed nearby mobs will look above the player
  • [Bug MC-11681] – Players’ nameplates are too low while sleeping in beds
  • [Bug MC-31047] – Use Item Stat Corresponds to Left-click, Not Right-click
  • [Bug MC-44851] – Wither cant be killed with /kill while invulnerable
  • [Bug MC-45375] – Improper Cake Texture
  • [Bug MC-46207] – Phantom floating mobs are generated by any spawner (including natural dungeon spawners)
  • [Bug MC-46223] – @a, @p, @e or @r doesn’t include dead player
  • [Bug MC-46428] – Armor Doesn’t Hide for the player himself In Spectator
  • [Bug MC-46430] – Spectator mode can throw item in every place, but can’t take them
  • [Bug MC-46596] – In spectator mode, mobs can still follow the player
  • [Bug MC-47028] – @e selector does not accept scoreboard parameters in non-player entities.
  • [Bug MC-47431] – Hand shifts to the side when crouching/sneaking
  • [Bug MC-47571] – Fishing line casts below the Player
  • [Bug MC-47646] – Player 2 blocks higher when sleeping in bed and noclip
  • [Bug MC-47656] – Other Player’s arms aren’t moving when watching them mining/placing blocks
  • [Bug MC-47696] – Block sounds are distorted if walking with left and right keys
  • [Bug MC-47744] – Cannot disable experience from villager trades
  • [Bug MC-48160] – Cannot hide potion effect tooltips using HideFlags
  • [Bug MC-48372] – Crash when using /clone on complex structure(command block and pulser)
  • [Bug MC-48476] – Falling sand doesn’t display when summoned
  • [Bug MC-48503] – Placing a Sign with NBT Tags doesn’t apply the tags to sign
  • [Bug MC-48512] – Vines no longer have a back face texture
  • [Bug MC-48544] – Baby cow eye height is misplaced and causes them to suffocate in 1-high areas
  • [Bug MC-49057] – command block T flip flop (command crash game)
  • [Bug MC-49142] – /fill wrong comparator output
  • [Bug MC-49305] – Server Scoreboard “36>16″ Bug
  • [Bug MC-49375] – Brewing Stand CTRL+Middle Click Copy Derp
  • And many more that weren’t on the bug tracker so we couldn’t mark them as fixed! Did I mention please report bugs? Thanks.

To get snapshots, open your launcher and press the “New Profile” button. Call it “snapshots” and check the box saying “Enable experimental development snapshots” and save. To switch to the normal version, you can select it in the dropdown at the bottom left corner of the launcher. Back up your world first or run the game on in a different folder (See the “new profile” dialog).

Snapshots can corrupt your world, please backup and/or run them in a different folder from your main worlds.

Cross-platform server jar: https://s3.amazonaws.com/Minecraft.Download/versions/14w10a/minecraft_server.14w10a.jar

Report bugs here:

// The Minecraft and Minecraft Realms teams


This article was automatically syndicated from the following publicly available RSS feed Mojang.

All titles, content, publisher names, trademarks, artwork, and associated imagery are trademakes and/or copyright material of their respective owners.

This content does not belong to Gamers Life Line under any condition and is automatically syndicated for your viewing ease and pleasure.

Radio Cobalt Episode 4 – Combat Tactics and Online Multiplayer

In epsidode four of Radio Cobalt, Daniel and Pontus explains the nuances of Cobalt tactics, and explains the difficulties of adding online multiplayer to a reaction-based game.

Radio Cobalt is a series of videos featuring Pontus and Daniel of Oxeye Game Studio. Watch, listen and learn about Cobalt – a game made by Oxeye and published by Mojang. It’s coming to PC, Mac, Xbox 360 and PS3 this year. Buy into the PC/Mac Alpha too, if you fancy.

Cheers!


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This content does not belong to Gamers Life Line under any condition and is automatically syndicated for your viewing ease and pleasure.

SXSW Minecraft Fun!

SXSW Gaming Expo

I’m heading out to Austin, Texas for the SXSW Gaming Expo. It is one of the only free events at SXSW and I will be doing a Minecraft talk on the Geek Stage in the convention area.

Details: Saturday, March 8th from 2:30-3:15pm at the Palmer Events Center

More information about the talk.

More information about the Gaming Expo.

Come dressed in Minecraft cosplay and you may just win an awesome prize!

After the talk I’ll be hanging around to say hello to anyone who comes by.

SXSW 2013

See you this Saturday!

- Lydia
@lydiawinters


This article was automatically syndicated from the following publicly available RSS feed Mojang.

All titles, content, publisher names, trademarks, artwork, and associated imagery are trademakes and/or copyright material of their respective owners.

This content does not belong to Gamers Life Line under any condition and is automatically syndicated for your viewing ease and pleasure.

Addressing “Netcode” in Battlefield 4


We at DICE are committed to improving the overall Battlefield 4 multiplayer experience for our players. Some issues, commonly referenced in conjunction to “netcode” are preventing Battlefield 4 from performing optimally for everyone, and with this post we would like to explain what we are doing to address these problems.

Fixing the commonly nicknamed “netcode issues” – problems ranging between faulty networking latency compensation and glitches in the gameplay simulation itself – is one of the top priorities for DICE. We’d like to take a moment to discuss how we are addressing these issues, as this is a very hot topic for many of our fans.

We are working on fixing glitches in your immediate interactions with the game world: the way you move and shoot, the feedback when you’re hit, and the way other players’ actions are shown on your screen.

The game receives updates from the game server and displays these to the player using a system called latency compensation – this system makes sure players move around naturally on your screen when network updates arrive. We have found and fixed several issues with latency compensation, and thereby decreased the impressions of “one hit kills” in the game.

We have also fixed several issues that could lead to rubber banding, and we are working on fixing several more. Below you’ll find a detailed list of the issues we are focusing on, or have already adjusted in-game. We hope this gives you more insight into the “netcode” issues and we will continue to keep you updated on top issues.

BF4 Weapon Balancing

What we are Fixing or Investigating

Rubber banding
We have made several server optimizations that have decreased rubber banding for some players. To further address the issue, there are upcoming fixes for packet loss and a customize screen bug, both connected to the rubber banding issue. Furthermore, we will continue to collect data to pinpoint exactly when and why rubber banding is occurring.

Kill camera delay / Player death sync
On some occasions, the kill camera would trigger before the game client displayed the last portion of damage being dealt, giving players the impression that they died too early. There were also issues with blood effects, damage indicators, and the health bar in the HUD being out of sync. A fix for this will be included in the next game update.

Tickrate

Players have been asking whether the tickrate – how often the server will update the game world – in Battlefield 4 will be higher in the future. Though we haven’t got any immediate plans to increase the tickrate at this moment, we are exploring the possibilities of raising the tickrate on specific servers.

No registered damage

We are aware of the bug where players have been firing at their opponent and not doing damage. In the February 13 game update for PC, we added a piece of code that enables us to specifically track instances where this would occur. We are currently looking at when this issue is triggered, and what causes it. The data that we receive will help us to further improve the firefights in the future.

Instant death while sprinting

At certain occasions while walking or sprinting, a player could get catapulted at high speed which would cause death if any object was standing in the way. This was caused by a mathematical error in the character physics code, and we have a fix prepared for an upcoming patch.

Various Items

In addition to these items, there are also fixes coming for issues with Levolution being out of sync, shots appearing to be fired in the wrong direction, and vehicles outside the infantry area not taking damage when fired at. Also, we have introduced new in-game icons that will help you, and us, to troubleshoot network related problems that could cause an inconsistent multiplayer experience.

Network Troubleshooting Icons

With the January 30-31 game updates, we’ve introduced two new icons to the Battlefield 4 HUD (head-up display). These were added to the game as a way for us, and the players, to more easily troubleshoot common network-related issues that may have negative effects on the multiplayer experience.

Connection_HighLatency_64x64

The first icon, seen at the top in the shape of a clock, indicates that your connection to the server is lagging. There can be several reasons for this. For example, it could mean that someone else is using your connection while you are playing, but it could also mean that there is a network problem that occurred somewhere between you and the server. The effect of such lag is that it will take a bit longer for you to see what is happening in the game world. If this icon is frequently blinking, you might want to try a different server or see if you can decrease the load on your Internet connection.

Connection_PacketLoss_64x64

The second icon, at the bottom, shows four squares that indicate packet loss. When you see this icon, your connection to the server is experiencing lost packets, which means that information is failing to reach its destination, either when your game client sends it to the server or when the server sends the information to you. Please keep in mind that packets always get lost on the Internet and that you should not be alarmed if you’re seeing this icon blinking once or twice. If you have a large amount of packet loss and see the icon often, you will probably experience game “hiccups” sometimes – action will stop for a moment, then speed ahead to catch up.

BF4 Second Assault - Firestorm Heli

What we have Fixed

Kill card shows 0 health
Kill card sometimes incorrectly displays 0 health, despite the enemy being alive. This could happen when a portion of damage dealt was rejected by the server, since the bullets that caused it were fired after the point of death for the firing player – the kill card would show the health as predicted by your game client, rather than the health confirmed by the server. An improvement that decreased the rate at which this happens went live for PC on Feb 13, and will be included in the next game update for all the platforms.

Broken collision
We have fixed instances of broken collision that made it impossible for players to shoot past broken objects, such as the collapsed chimney on Zavod 311.

Crosshair disappearing, resulting in hit markers disappearing

In firefights, players on PC could experience their crosshair disappearing, resulting in hit markers also disappearing. This would happen when certain gadgets were deployed by other players. A fix for this is now live.

Hit impact sounds

Impact sounds did not match the number of bullet impacts, causing players to feel that they died too quickly.  An improvement to this went live for PC on February 13, and will be included in the next update for all the other platforms. The cooldown time for letting bullet hits trigger the sound has been decreased considerably, so players will now hear every bullet that hits them.

Headshot icon
We have re-introduced the headshot icon to help players understand when they get killed by a headshot, something that usually results in an instant death. The headshot icon went live in the January 30-31 game update for all platforms.

We want to assure you that we are constantly investigating, or already in the process of updating, all these items and several more that you’ve had concerns with – and that we will continue to do so with your help. Please continue to send us your feedback, and thank you for your continued support.

Remember to visit the Battlefield 4 Control Room regularly for all intel on game updates.


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A First Glimpse of Battlefield 4 Naval Strike


Battlefield 4 Naval Strike takes the dramatic water-based combat introduced in Battlefield 4 to four all-new maps set in the South China Sea. Take control over new weapons and gadgets, pilot the new hovercraft vehicle, and experience the Carrier Assault game mode in this intense expansion pack. Read on for details and the first official screenshots.

Battlefield 4 Naval Strike - Hovercraft_WM

Take the Fight to the Sea

Water-based combat has always been a vital part of the all-out war of Battlefield 4, and with Battlefield 4 Naval Strike the fights at sea are more intense than ever. With the introduction of the amphibious hovercraft vehicle, your possibilities to dominate the sea will be even greater.

Battlefield 4 Naval Strike - Heli_WM

Four All-New Multiplayer Maps

Blow open a crashed passenger plane and capture fishing villages across the tropical Lost Islands. Drop a submarine on your foes as you infiltrate a naval base or rush between shipping docks and rocky islands on the massive Wave Breaker map. Wage war across stormy seas in the largest ocean stretch in a Battlefield map yet with Nansha Strike. Storm an abandoned cliff-side resort, or get lost in the breathtaking vistas in Operation Mortar.

Battlefield 4 Naval Strike - Carrier Assault_WM

A Classic Game Mode Re-Imagined

Battlefield 4 Naval Strike lets you re-live the classic Titan Mode of Battlefield 2142, with the introduction of the Carrier Assault game mode. Stay tuned to the Battlefield Blog for more details on this re-imagining of a classic.

Battlefield 4 Naval Strike - Attackboat_WM

Battlefield 4 Naval Strike will be released late March for Battlefield 4 Premium members. To get a two-week head start with Battlefield 4 Naval Strike and other upcoming Battlefield 4 expansion packs, secure a Battlefield 4 Premium membership.


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Inside Battlefield 4: Platoons are now Live


Soon, fans of Battlefield 4 will be able to come together as one persistent unit and show the world where they belong. Rolling out starting February 27 as part of the Player Appreciation Month, the first iteration of Platoons is coming to Battlefield 4.

UPDATE:
Platoons are now available for all Batttlelog users. You will find it in the Soldier dropdown menu on Battlelog, aswell as on a new tile on Home. You can leave feedback for the new feature in the Battlelog forums.

Show the World Where You Belong

Platoons in Battlefield 4 is a way for you and your friends to get together, organize yourselves, communicate, and fight together to improve your Platoon. Whether you want to share experiences in a more private space, or show the world who has the most skilled, most awesome Battlefield 4 team around, Platoons is the way to go.

dice-platoon 640

Platoons in a Nutshell

So what can you expect when Platoons launches during this and next week? Let’s look at the main features you will have access to in the first iteration of Platoons:

• The ability to create and join a Platoon for up to 100 members.
• Basic Platoon management such as inviting, applying, and promoting/demoting members.
• A private and public Platoon feed, where you can communicate and coordinate.
• A Platoon emblem and tag that all members can easily apply.
• The ability to earn stats for your Platoon and rank it up, and see all the matches you played together.

Our goal is to make it both fun and easy for you to get organized and be part of the best Battlefield 4 Platoon ever created. Whether you want to discuss your past games and plan the next, or get competitive and see who your Platoon is up against, the feature will be as powerful and intuitive as possible.

Make Your Platoon Stand Out

There will be several different customization options for your Platoon. Apart from setting a Platoon name and 4-character tag, you will of course also be able to design your very own Platoon emblem, which all members can easily use as their own. If the emblem gets updated, for example, you don’t need to worry; the changes will automatically be applied and your Platoon tag and emblem will without extra effort follow you in-game. Besides that, you can write a presentation text for your Platoon and set the address for your website, if your Platoon has one.

Earn Stats for your Platoon and Rank Up

Platoons for Battlefield 4 also feature a brand new progression and stats system. In order to earn stats, four players from the same active Platoon must play together in the same round of Battlefield 4, and then your core stats will be either averaged or accumulated and applied to the Platoon. Best of all, you will earn score for your Platoon, so you can rank it up (initially, ranks 1-10 will be available, with more ranks to come). Other stats such as Kill/Death Ratio, Score per Minute, and Skill will also be shown for your Platoon.

dice-platoon-reports 640

Discuss your Matches and Have Fun in the Feed

The core way to communicate within your Platoon is through the feed, which has both a public and a private section. In the public section, you can allow anyone to leave a message, whereas the private area is for members only. All messages can be commented on, leaders will be able to sticky messages to the top of the feed, and perhaps best of all, you can subscribe to messages, so that every time someone comments on it, you will receive a notification, so you can return to follow up.

Rolling out on February 27

We will begin to open up for Platoons on Battlelog on February 27, with some players getting access slightly before others in order to ensure proper feature stability. When it is launched during this week and next, everyone will be able to join a Platoon, but Battlefield 4 Premium and a soldier with at least rank 10 will be required to create your own Platoon. The system is also completely platform agnostic, so anyone can join a Platoon no matter where they play Battlefield 4.

It is important for us to clarify that this is the first iteration of Platoons. We will continue to work on the feature to refine and expand it, but now we will finally have the opportunity to see it in action and get some real-world feedback. Now is the time for all our players to tell us what they like, what they want improved, and what they want to see next.

Don’t hesitate to tell us what you expect from the upcoming feature, and what can be improved once it’s live. We appreciate your questions and feedback!

THIS OFFER IS BEING ISSUED TO YOU FOR PROMOTIONAL PURPOSES ONLY AND DOES NOT CONSTITUTE A CREDIT, CHARGE, DEBIT OR GIFT CARD. BATTLEFIELD 4 PLAYER APPRECIATION MONTH IS FROM FEBRUARY 1, 2014 THROUGH MARCH 06, 2014 (“PROMOTION PERIOD”). REQUIRES BATTLEFIELD 4 (“PRODUCT”) ON APPLICABLE PLATFORM AND INTERNET CONNECTION TO ACCESS IN-GAME CONTENT. PC VERSION OF PRODUCT ALSO REQUIRES ORIGIN ACCOUNT, ACCEPTANCE OF THE ORIGIN END USER AGREEMENT AND INSTALLATION OF THE ORIGIN CLIENT SOFTWARE (WWW.ORIGIN.COM/ABOUT). YOU MUST BE 13+ TO REGISTER. BRONZE OR SILVER BATTLEPACKS ARE OFFERED DAILY DURING THE PROMOTION PERIOD FROM 12PM GMT/4AM PST TO 11:59AM GMT/3:59 AM PST THE NEXT DAY AND ARE AUTOMATICALLY ENTITLED WHEN YOU LOG INTO PRODUCT DURING THE DAILY TIME PERIOD. SHORTCUT BUNDLES ARE OFFERED FOR A WEEK-LONG PERIOD AND REQUIRE DOWNLOAD FROM EITHER WWW.ORIGIN.COM (FOR PC) OR HTTP://MARKETPLACE.XBOX.COM/ AND HTTPS://STORE.SONYENTERTAINMENTNETWORK.COM (FOR APPLICABLE CONSOLE VERSIONS) DURING THAT WEEKLY PERIOD. EA ONLINE PRIVACY POLICY AND TERMS OF SERVICE ARE AVAILABLE AT WWW.EA.COM. SEE APPLICABLE END USER LICENSE AGREEMENT AND DISCLOSURES ON WWW.EA.COM/1/PRODUCT-EULAS. VALID WHEREVER BATTLEFIELD 4 IS OFFERED. MUST BE 13+. CODE MAY NOT BE SUBSTITUTED, EXCHANGED, SOLD OR REDEEMED FOR CASH OR OTHER GOODS OR SERVICES. MAY NOT BE COMBINED WITH ANY OTHER OFFER, GIFT CARD, REBATE OR DISCOUNT COUPON. VOID WHERE PROHIBITED, TAXED OR RESTRICTED BY LAW.


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Inside Battlefield 4: Introducing Platoons


Soon, fans of Battlefield 4 will be able to come together as one persistent unit and show the world where they belong. Rolling out starting February 27 as part of the Player Appreciation Month, the first iteration of Platoons is coming to Battlefield 4.

Show the World Where You Belong

Platoons in Battlefield 4 is a way for you and your friends to get together, organize yourselves, communicate, and fight together to improve your Platoon. Whether you want to share experiences in a more private space, or show the world who has the most skilled, most awesome Battlefield 4 team around, Platoons is the way to go.

dice-platoon 640

Platoons in a Nutshell

So what can you expect when Platoons launches during this and next week? Let’s look at the main features you will have access to in the first iteration of Platoons:

• The ability to create and join a Platoon for up to 100 members.
• Basic Platoon management such as inviting, applying, and promoting/demoting members.
• A private and public Platoon feed, where you can communicate and coordinate.
• A Platoon emblem and tag that all members can easily apply.
• The ability to earn stats for your Platoon and rank it up, and see all the matches you played together.

Our goal is to make it both fun and easy for you to get organized and be part of the best Battlefield 4 Platoon ever created. Whether you want to discuss your past games and plan the next, or get competitive and see who your Platoon is up against, the feature will be as powerful and intuitive as possible.

Make Your Platoon Stand Out

There will be several different customization options for your Platoon. Apart from setting a Platoon name and 4-character tag, you will of course also be able to design your very own Platoon emblem, which all members can easily use as their own. If the emblem gets updated, for example, you don’t need to worry; the changes will automatically be applied and your Platoon tag and emblem will without extra effort follow you in-game. Besides that, you can write a presentation text for your Platoon and set the address for your website, if your Platoon has one.

Earn Stats for your Platoon and Rank Up

Platoons for Battlefield 4 also feature a brand new progression and stats system. In order to earn stats, four players from the same active Platoon must play together in the same round of Battlefield 4, and then your core stats will be either averaged or accumulated and applied to the Platoon. Best of all, you will earn score for your Platoon, so you can rank it up (initially, ranks 1-10 will be available, with more ranks to come). Other stats such as Kill/Death Ratio, Score per Minute, and Skill will also be shown for your Platoon.

dice-platoon-reports 640

Discuss your Matches and Have Fun in the Feed

The core way to communicate within your Platoon is through the feed, which has both a public and a private section. In the public section, you can allow anyone to leave a message, whereas the private area is for members only. All messages can be commented on, leaders will be able to sticky messages to the top of the feed, and perhaps best of all, you can subscribe to messages, so that every time someone comments on it, you will receive a notification, so you can return to follow up.

Rolling out on February 27

We will begin to open up for Platoons on Battlelog on February 27, with some players getting access slightly before others in order to ensure proper feature stability. When it is launched during this week and next, everyone will be able to join a Platoon, but Battlefield 4 Premium and a soldier with at least rank 10 will be required to create your own Platoon. The system is also completely platform agnostic, so anyone can join a Platoon no matter where they play Battlefield 4.

It is important for us to clarify that this is the first iteration of Platoons. We will continue to work on the feature to refine and expand it, but now we will finally have the opportunity to see it in action and get some real-world feedback. Now is the time for all our players to tell us what they like, what they want improved, and what they want to see next.

Don’t hesitate to tell us what you expect from the upcoming feature, and what can be improved once it’s live. We appreciate your questions and feedback!

THIS OFFER IS BEING ISSUED TO YOU FOR PROMOTIONAL PURPOSES ONLY AND DOES NOT CONSTITUTE A CREDIT, CHARGE, DEBIT OR GIFT CARD. BATTLEFIELD 4 PLAYER APPRECIATION MONTH IS FROM FEBRUARY 1, 2014 THROUGH MARCH 06, 2014 (“PROMOTION PERIOD”). REQUIRES BATTLEFIELD 4 (“PRODUCT”) ON APPLICABLE PLATFORM AND INTERNET CONNECTION TO ACCESS IN-GAME CONTENT. PC VERSION OF PRODUCT ALSO REQUIRES ORIGIN ACCOUNT, ACCEPTANCE OF THE ORIGIN END USER AGREEMENT AND INSTALLATION OF THE ORIGIN CLIENT SOFTWARE (WWW.ORIGIN.COM/ABOUT). YOU MUST BE 13+ TO REGISTER. BRONZE OR SILVER BATTLEPACKS ARE OFFERED DAILY DURING THE PROMOTION PERIOD FROM 12PM GMT/4AM PST TO 11:59AM GMT/3:59 AM PST THE NEXT DAY AND ARE AUTOMATICALLY ENTITLED WHEN YOU LOG INTO PRODUCT DURING THE DAILY TIME PERIOD. SHORTCUT BUNDLES ARE OFFERED FOR A WEEK-LONG PERIOD AND REQUIRE DOWNLOAD FROM EITHER WWW.ORIGIN.COM (FOR PC) OR HTTP://MARKETPLACE.XBOX.COM/ AND HTTPS://STORE.SONYENTERTAINMENTNETWORK.COM (FOR APPLICABLE CONSOLE VERSIONS) DURING THAT WEEKLY PERIOD. EA ONLINE PRIVACY POLICY AND TERMS OF SERVICE ARE AVAILABLE AT WWW.EA.COM. SEE APPLICABLE END USER LICENSE AGREEMENT AND DISCLOSURES ON WWW.EA.COM/1/PRODUCT-EULAS. VALID WHEREVER BATTLEFIELD 4 IS OFFERED. MUST BE 13+. CODE MAY NOT BE SUBSTITUTED, EXCHANGED, SOLD OR REDEEMED FOR CASH OR OTHER GOODS OR SERVICES. MAY NOT BE COMBINED WITH ANY OTHER OFFER, GIFT CARD, REBATE OR DISCOUNT COUPON. VOID WHERE PROHIBITED, TAXED OR RESTRICTED BY LAW.


This article was automatically syndicated from the following publicly available RSS feed The Battlefield Blog.

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This content does not belong to Gamers Life Line under any condition and is automatically syndicated for your viewing ease and pleasure.

Rebellion is here!

BANNER-REBELLION

Scrolls has just received its fourth major update. It’s called Rebellion and brings with it new gameplay mechanics, scrolls, trials and more! Check Scrolls.com for a more thorough list of changes.

If you’re new to Scrolls, now is a great time to get involved. You can buy into the Alpha at Scrolls.com/buy.

Have a good day everyone!
Owen – @bopogamel


This article was automatically syndicated from the following publicly available RSS feed Mojang.

All titles, content, publisher names, trademarks, artwork, and associated imagery are trademakes and/or copyright material of their respective owners.

This content does not belong to Gamers Life Line under any condition and is automatically syndicated for your viewing ease and pleasure.

Minecraft 1.7.5 and Realms to Nordic Countries

Hey hey!

Suddenly, a new Minecraft update! Tomorrow morning (Wednesday February 26) we are going to update Minecraft to version 1.7.5. This is a relatively small update from 1.7.4, and brings the following…

  • Minecraft Realms adds mini game support (as described in this YouTube clip)
  • Several server-side performance improvements and bug fixes
  • Preparations to bring Minecraft Realms to more countries!

Specifically, we aim to open Minecraft Realms to all Nordic countries (Norway, Finland, Iceland and Denmark) starting some time next week.

We are still working on snapshots for 1.8, but before 1.8 is out we already know there will be a 1.7.6 version too. Minecraft 1.7.6 will add support for the new skin system (which currently is in the 1.8 snapshots) and name changing (only the support for changing names, actually being able to change names may need to wait a little more). Minecraft 1.7.6 will be out some time after GDC in March.

// Minecraft and Minecraft Realms teams

 


This article was automatically syndicated from the following publicly available RSS feed Mojang.

All titles, content, publisher names, trademarks, artwork, and associated imagery are trademakes and/or copyright material of their respective owners.

This content does not belong to Gamers Life Line under any condition and is automatically syndicated for your viewing ease and pleasure.

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