Battlefield 4 Second Assault arrives February 18


Revisit Fan-Favorite Battlefield 3 Maps or Infiltrate Naval Bases in the South China Sea with Upcoming Battlefield 4 Expansion Packs.

In a week, you’ll take a step back in time with Battlefield 4 Second Assault, featuring four fan-favorite maps from Battlefield 3 – Operation Metro, Caspian Border, Gulf of Oman, and Operation Firestorm. Reimagined with Frostbite 3 graphics and Battlefield 4 gameplay, Battlefield 4 Second Assault will be released on February 18 for Battlefield 4 Premium members on PlayStation 4, PlayStation 3, Xbox 360 and PC, and for all Battlefield 4 players two weeks later on March 4.

Following Battlefield 4 Second Assault will be the third expansion pack, Battlefield 4 Naval Strike, launching in late March for Battlefield 4 Premium members. Stay tuned for the exact date and find all expansion pack information on Battlefield.com. In this expansion, you’ll experience intense water-based combat as the Chinese armada takes the fight to the sea. You’ll have access to new weapons, gadgets, and amphibious vehicles, and four all-new maps – Lost Island, Nansha Strike, Wave Breaker, and Operation Mortar.

Learn more about Battlefield 4 Second Assault

And don’t forget, every day you log into the game in February, you’ll get a free Battlepack as part of Battlefield 4 Player Appreciation Month.


This article was automatically syndicated from the following publicly available RSS feed The Battlefield Blog.

All titles, content, publisher names, trademarks, artwork, and associated imagery are trademakes and/or copyright material of their respective owners.

This content does not belong to Gamers Life Line under any condition and is automatically syndicated for your viewing ease and pleasure.

DICE Community Mission: Destroy 50 Million Vehicles


The first DICE Community Mission where you managed to grab over 10 million dog tags was a success. Now we have a new challenge for the Battlefield 4 community, where you’d better bring out the big guns. We want you to collectively destroy 50 million vehicles in six days.

This community mission is active between February 13, 7AM PST/4PM CET and February 19, 7AM PST/4PM CET.

If the objective is completed in time, all participating players across all formats will be rewarded with a Gold Battlepack (handed out on February 27).

So, jump in a game and get busy. You will be able to track the progress of this mission on Battlelog under the “Missions” tab. The results will be presented here on the Battlefield Blog on February 19. Good luck!

BlogParacel

THIS OFFER IS BEING ISSUED TO YOU FOR PROMOTIONAL PURPOSES ONLY AND DOES NOT CONSTITUTE A CREDIT, CHARGE, DEBIT OR GIFT CARD. BATTLEFIELD 4 PLAYER APPRECIATION MONTH IS FROM FEBRUARY 1, 2014 THROUGH MARCH 06, 2014 (“PROMOTION PERIOD”). REQUIRES BATTLEFIELD 4 (“PRODUCT”) ON APPLICABLE PLATFORM AND INTERNET CONNECTION TO ACCESS IN-GAME CONTENT. PC VERSION OF PRODUCT ALSO REQUIRES ORIGIN ACCOUNT, ACCEPTANCE OF THE ORIGIN END USER AGREEMENT AND INSTALLATION OF THE ORIGIN CLIENT SOFTWARE (WWW.ORIGIN.COM/ABOUT). YOU MUST BE 13+ TO REGISTER. BRONZE OR SILVER BATTLEPACKS ARE OFFERED DAILY DURING THE PROMOTION PERIOD FROM 12PM GMT/4AM PST TO 11:59AM GMT/3:59 AM PST THE NEXT DAY AND ARE AUTOMATICALLY ENTITLED WHEN YOU LOG INTO PRODUCT DURING THE DAILY TIME PERIOD. SHORTCUT BUNDLES ARE OFFERED FOR A WEEK-LONG PERIOD AND REQUIRE DOWNLOAD FROM EITHER WWW.ORIGIN.COM (FOR PC) OR HTTP://MARKETPLACE.XBOX.COM/ AND HTTPS://STORE.SONYENTERTAINMENTNETWORK.COM (FOR APPLICABLE CONSOLE VERSIONS) DURING THAT WEEKLY PERIOD. EA ONLINE PRIVACY POLICY AND TERMS OF SERVICE ARE AVAILABLE AT WWW.EA.COM. SEE APPLICABLE END USER LICENSE AGREEMENT AND DISCLOSURES ON WWW.EA.COM/1/PRODUCT-EULAS. VALID WHEREVER BATTLEFIELD 4 IS OFFERED. MUST BE 13+. CODE MAY NOT BE SUBSTITUTED, EXCHANGED, SOLD OR REDEEMED FOR CASH OR OTHER GOODS OR SERVICES. MAY NOT BE COMBINED WITH ANY OTHER OFFER, GIFT CARD, REBATE OR DISCOUNT COUPON. VOID WHERE PROHIBITED, TAXED OR RESTRICTED BY LAW.


This article was automatically syndicated from the following publicly available RSS feed The Battlefield Blog.

All titles, content, publisher names, trademarks, artwork, and associated imagery are trademakes and/or copyright material of their respective owners.

This content does not belong to Gamers Life Line under any condition and is automatically syndicated for your viewing ease and pleasure.

DICE Community Mission accomplished


The first DICE Community Mission is now over and we can happily declare it a success! We challenged you to collectively grab 10,000,000 dog tags over the course of six days, and on the fifth day you reached the magic number. All in all, you managed to grab 11,462,858 dog tags using melee attacks. We are all officially impressed.

Your reward for this will be a Gold Battlepack, which will be handed out on February 20.

As Player Appreciation Month continues, stay tuned for more DICE community missions coming soon.

Battlefield 4 Dog tag grab_WM


This article was automatically syndicated from the following publicly available RSS feed The Battlefield Blog.

All titles, content, publisher names, trademarks, artwork, and associated imagery are trademakes and/or copyright material of their respective owners.

This content does not belong to Gamers Life Line under any condition and is automatically syndicated for your viewing ease and pleasure.

Radio Cobalt Episode 2 – Mostly About Multiplayer

It’s the most wonderful time of the week! Another episode of Radio Cobalt has been unleashed on the internet!

Episode 2 is mostly about multiplayer. Learn how Ridley Scott influenced Cobalt’s development, Daniel’s favourite way to kill Pontus, and see fresh footage of the tactical Team-Strike mode.

Radio Cobalt is a series of videos featuring Pontus and Daniel of Oxeye Game Studio. Watch, listen and learn about Cobalt – a game made by Oxeye and published by Mojang. It’s coming to PC, Mac, Xbox 360 and PS3 this year.  Buy into the PC/Mac Alpha too, if you fancy.

Have a lovely day!

Owen – @bopogamel, Pontus – @Kinten, and Daniel – @vraket


This article was automatically syndicated from the following publicly available RSS feed Mojang.

All titles, content, publisher names, trademarks, artwork, and associated imagery are trademakes and/or copyright material of their respective owners.

This content does not belong to Gamers Life Line under any condition and is automatically syndicated for your viewing ease and pleasure.

Watch PC Gamer play Cobalt!

Cobalt

Hello!

Something cool happened yesterday. The nice chaps at PC Gamer hosted a Battle Royale of competitive one-screen fighting games, and they opened proceedings by playing Cobalt – a game developed by Oxeye Game Studios and published by Mojang.

You can watch the showdown on their twitch channel (skip to around 12 minutes in to for the action). If it wets your appetite for Cobalt videos, check the first episode of  Radio Cobalt – a series of videos featuring developers Daniel and Pontus. Episode 2 will be out soon!

Have a great weekend everyone!

Owen – @bopogamel


This article was automatically syndicated from the following publicly available RSS feed Mojang.

All titles, content, publisher names, trademarks, artwork, and associated imagery are trademakes and/or copyright material of their respective owners.

This content does not belong to Gamers Life Line under any condition and is automatically syndicated for your viewing ease and pleasure.

Ask DICE: Alan Kertz on Gameplay Balancing


Earlier this week, we let you submit questions about gameplay balancing to our lead core gameplay designer, Alan Kertz. The response was amazing. We received a huge amount of questions and have now let Alan answer some of the most interesting ones. Read on for details on weapon balancing, smoke trails, and the rock-paper-scissors philosophy behind Battlefield 4.

kertz

Q: Balancing Battlefield 4 must be challenging, what is your ideal vision for the game’s multiplayer?
A: The ideal balance for Battlefield 4 is a battlefield where each item has a valuable role, and no one item, weapon, or vehicle is the clear winner in all situations. Each item has a counter tactic, a fundamental weakness and a fundamental strength. Essentially, it comes down to one really big game of rock-paper-scissor: tank, infantry, airplane, boat, helicopter, sniper, and so on.

Q: What’s the main process behind rebalancing a weapon or vehicle? Do you just change the appropriate values based on opinions voiced on the forums/Reddit/Twitter etc., or is it a much more complicated process?
A: When balancing a vehicle or weapon we always start with the original intention for the item, and compare it to how the community sees the role. Sometimes we have a different idea of how a weapon is intended to work than the community does. Then there’s a period of analysis about how that differs and if changing the design of the weapon would change the game for better or worse. Generally a high level principal is that no weapon, vehicle, gadget, etc., should be the best at any given combat situation. We try to avoid all powerful weapons and instead rely on a rock-paper-scissors setup.

A good example of where the designer and community opinions differ are shotgun slugs. Vocal members of the community see them as ineffective in close range. Given that the intent of the slugs from a design perspective is to be effective at long range, we looked at the feedback and decided that making them effective in close range as well would essentially remove the role of the other shotgun ammo. So we decline to make a tweak. The opposite is true of the mobile Anti-Aircraft, where the community and the designers both agree that it’s role is to shoot down aircraft, it’s just too good at it. The final step in that situation is to find the cause of the power imbalance (in this case, gun range seems to be the biggest issue) and make an adjustment.

Q: Why do sniper rifles and hand grenades leave smoke trails?
A: One of our high level design goals is that a player should be able to understand what killed him and from where.  In the best of worlds, a player accepts his death as being earned by the other player. Battlefield moves very quickly and death can come quickly. Highlighting big quick kill threats like grenades and sniper rifles help players understand and react to incoming fire. It makes the player feel in control and when you watch a well thrown (or even lucky) grenade arc in the air and blow you up, you appreciate it more than if you never noticed it.

Q: Why wasn’t the ghillie suit an option for the Recon class in Battlefield 4?
A: Much of Battlefield 4 takes place in urban areas. A bush wookie outfit simply didn’t fit into those areas, and not every recon soldier is a sniper. We worked with our character concept artists to design a kit image that portrays the recon’s role as a sneaky intelligence gatherer with a spec ops focus, an image we think the recon soldiers today fit quite well. Sneaky, Urban, Annoying.

Q: Why was the MAA (Mobile Anti-Aircraft) added to the game as there seems to be enough threats to aircraft?
A: The inclusion of MAA in BF3 and BF4, gives us a “rock” to the “scissors” of aircrafts and the “paper” of tanks. Basically, it gives something tanks can hunt, which isn’t really a threat to the tank, and it gives aircraft something to fear. Given the number of pilot complaints about mobile AA, it’s plenty scary. However, given the ability to stay far back from the front where the tanks can’t get at it, it’s clear it has too much range. We will address the range difference in an upcoming update, and force the MAA back into the battlefield in order to be effective.

Q: Why were smart weapons added to Battlefield 4?
A: Battlefield 4 is a game set in the modern warscape, and in order to properly convey that we included smart weapons. Obviously in real life smart weapons are amazingly powerful, and no one in the business of combat is looking to make it balanced; Battlefield is intended to be balanced, and thus we try to counter the ease of use of the smart weapons with their damage output, and other effectiveness values.  The level of our success in that delicate balance is lower than we’d like, and we’ve taken steps towards balancing these smart weapons for a future update.

Q: How did you determine the unlock order of the main weapons and side arms?
A: Actually, we generally try to pick the easiest weapons to pick up and use at the start of an unlock tree (hence the NLAW being a default unlock) and then the more difficult to master items deeper into the tree. We also have to balance that with the player having interesting options early on, so we may offer a new flavor quickly.

Thank you all for participating in the first part of the “Ask DICE” series! We hope you have found these answers informative. Next week, we will let you submit new questions to another DICE developer.

Learn more about Battlefield 4 gameplay balancing

THIS OFFER IS BEING ISSUED TO YOU FOR PROMOTIONAL PURPOSES ONLY AND DOES NOT CONSTITUTE A CREDIT, CHARGE, DEBIT OR GIFT CARD. BATTLEFIELD 4 PLAYER APPRECIATION MONTH IS FROM FEBRUARY 1, 2014 THROUGH MARCH 06, 2014 (“PROMOTION PERIOD”). REQUIRES BATTLEFIELD 4 (“PRODUCT”) ON APPLICABLE PLATFORM AND INTERNET CONNECTION TO ACCESS IN-GAME CONTENT. PC VERSION OF PRODUCT ALSO REQUIRES ORIGIN ACCOUNT, ACCEPTANCE OF THE ORIGIN END USER AGREEMENT AND INSTALLATION OF THE ORIGIN CLIENT SOFTWARE (WWW.ORIGIN.COM/ABOUT). YOU MUST BE 13+ TO REGISTER. BRONZE OR SILVER BATTLEPACKS ARE OFFERED DAILY DURING THE PROMOTION PERIOD FROM 12PM GMT/4AM PST TO 11:59AM GMT/3:59 AM PST THE NEXT DAY AND ARE AUTOMATICALLY ENTITLED WHEN YOU LOG INTO PRODUCT DURING THE DAILY TIME PERIOD. SHORTCUT BUNDLES ARE OFFERED FOR A WEEK-LONG PERIOD AND REQUIRE DOWNLOAD FROM EITHER WWW.ORIGIN.COM (FOR PC) OR HTTP://MARKETPLACE.XBOX.COM/ AND HTTPS://STORE.SONYENTERTAINMENTNETWORK.COM (FOR APPLICABLE CONSOLE VERSIONS) DURING THAT WEEKLY PERIOD. EA ONLINE PRIVACY POLICY AND TERMS OF SERVICE ARE AVAILABLE AT WWW.EA.COM. SEE APPLICABLE END USER LICENSE AGREEMENT AND DISCLOSURES ON WWW.EA.COM/1/PRODUCT-EULAS. VALID WHEREVER BATTLEFIELD 4 IS OFFERED. MUST BE 13+. CODE MAY NOT BE SUBSTITUTED, EXCHANGED, SOLD OR REDEEMED FOR CASH OR OTHER GOODS OR SERVICES. MAY NOT BE COMBINED WITH ANY OTHER OFFER, GIFT CARD, REBATE OR DISCOUNT COUPON. VOID WHERE PROHIBITED, TAXED OR RESTRICTED BY LAW.


This article was automatically syndicated from the following publicly available RSS feed The Battlefield Blog.

All titles, content, publisher names, trademarks, artwork, and associated imagery are trademakes and/or copyright material of their respective owners.

This content does not belong to Gamers Life Line under any condition and is automatically syndicated for your viewing ease and pleasure.

Download Battlefield 4 Ringtones


Tired of your phone not sounding like a defibrillator? Don’t worry. As part of the Battlefield 4 Player Appreciation Month, we would like to share some Battlefield 4 ringtones with you. Eight tracks with Battlefield 4 music and sound effects have been added to the Battlefield 4 Soundcloud page. The sounds are available for download on Android and iPhone devices, for the duration of the Player Appreciation Month. You will find a selection of the new sounds below.

Find all Battlefield 4 ringtones here

THIS OFFER IS BEING ISSUED TO YOU FOR PROMOTIONAL PURPOSES ONLY AND DOES NOT CONSTITUTE A CREDIT, CHARGE, DEBIT OR GIFT CARD. BATTLEFIELD 4 PLAYER APPRECIATION MONTH IS FROM FEBRUARY 1, 2014 THROUGH MARCH 06, 2014 (“PROMOTION PERIOD”). REQUIRES BATTLEFIELD 4 (“PRODUCT”) ON APPLICABLE PLATFORM AND INTERNET CONNECTION TO ACCESS IN-GAME CONTENT. PC VERSION OF PRODUCT ALSO REQUIRES ORIGIN ACCOUNT, ACCEPTANCE OF THE ORIGIN END USER AGREEMENT AND INSTALLATION OF THE ORIGIN CLIENT SOFTWARE (WWW.ORIGIN.COM/ABOUT). YOU MUST BE 13+ TO REGISTER. BRONZE OR SILVER BATTLEPACKS ARE OFFERED DAILY DURING THE PROMOTION PERIOD FROM 12PM GMT/4AM PST TO 11:59AM GMT/3:59 AM PST THE NEXT DAY AND ARE AUTOMATICALLY ENTITLED WHEN YOU LOG INTO PRODUCT DURING THE DAILY TIME PERIOD. SHORTCUT BUNDLES ARE OFFERED FOR A WEEK-LONG PERIOD AND REQUIRE DOWNLOAD FROM EITHER WWW.ORIGIN.COM (FOR PC) OR HTTP://MARKETPLACE.XBOX.COM/ AND HTTPS://STORE.SONYENTERTAINMENTNETWORK.COM (FOR APPLICABLE CONSOLE VERSIONS) DURING THAT WEEKLY PERIOD. EA ONLINE PRIVACY POLICY AND TERMS OF SERVICE ARE AVAILABLE AT WWW.EA.COM. SEE APPLICABLE END USER LICENSE AGREEMENT AND DISCLOSURES ON WWW.EA.COM/1/PRODUCT-EULAS. VALID WHEREVER BATTLEFIELD 4 IS OFFERED. MUST BE 13+. CODE MAY NOT BE SUBSTITUTED, EXCHANGED, SOLD OR REDEEMED FOR CASH OR OTHER GOODS OR SERVICES. MAY NOT BE COMBINED WITH ANY OTHER OFFER, GIFT CARD, REBATE OR DISCOUNT COUPON. VOID WHERE PROHIBITED, TAXED OR RESTRICTED BY LAW.


This article was automatically syndicated from the following publicly available RSS feed The Battlefield Blog.

All titles, content, publisher names, trademarks, artwork, and associated imagery are trademakes and/or copyright material of their respective owners.

This content does not belong to Gamers Life Line under any condition and is automatically syndicated for your viewing ease and pleasure.

Minecraft snapshot 14w06b

14w06a

Update: A ‘b’ snapshot has been released to fix some nasties. Changelog:

  • [Bug MC-19886] – Plants don’t cause an update when the block beneath is broken/light level changed
  • [Bug MC-46579] – Tools and swords are to high up on the arm in 3rd person mode
  • [Bug MC-47427] – Game crashes when breaking some blocks
  • [Bug MC-47428] – Weird slimeblock texture
  • [Bug MC-47429] – I don’t get what happened, i was in my test world flying around and it crashed, for two times
  • [Bug MC-47430] – When i click on a previous 1.8 snapshot world it crashes
  • [Bug MC-47434] – Wrong dirt texture
  • [Bug MC-47438] – Game crash while killing slimes
  • [Bug MC-47440] – Hopper: java.lang.IllegalArgumentException: n must be positive
  • [Bug MC-47442] – Shadow in Inventory
  • [Bug MC-47448] – Standing in minecarts
  • [Bug MC-47457] – Mining blocks causes crash
  • [Bug MC-47459] – Pistons not placing correctly
  • [Bug MC-47464] – Block side shading not being applied in Fast with no smooth lighting
  • [Bug MC-47466] – Crash “Tesselating block in world” with following world seed
  • [Bug MC-47468] – Constant Crash back to MC Launcher Screen
  • [Bug MC-47469] – Cactus in pot shows incorrect texture
  • [Bug MC-47470] – Two tall flowers variants are not generating.
  • [Bug MC-47471] – Weird visual flash bug when mining Glowstone / Block mine crash
  • [Bug MC-47477] – Smooth Lighting OFF
  • [Bug MC-47482] – Signs display Redstone Block particle when broken
  • [Bug MC-47489] – Fishing rod does not cast
  • [Bug MC-47492] – The Brightness.. or shading.. broken..
  • [Bug MC-47505] – Slimes shadow
  • [Bug MC-47542] – Capes doesn’t display correctly when crouched

We’ve been rewriting a lot of internal stuff this week, so this snapshot may not be super fantastic featureful but trust me it’ll be worth it in the end.

Notable changes for survival:

  • A lot of mob AI has changed. This should mean nothing, but may actually mean something. Don’t sit on slimes.

Notable changes for mapmakers:

  • Added an optional hotkey to show outlines on players whilst spectating
  • It’s now possible to spawn in ItemEntities that can’t be picked up (PickupDelay=32767)
  • It’s now possible to spawn in ItemEntities that won’t expire (Age=-32768)
  • Added an extra argument to /effect that will hide particles
  • Statistics for items/blocks can now be referenced per name, instead of ID
  • Added new objective criteria ‘trigger’, and a command /trigger to use with them (intended for tellraw links)
  • Added the ability to reset a single score on a player through /scoreboard
  • Added new objective criteria for team-specific kills (teamkill.red, killedByTeam.blue)
  • Added the ability to iterate over every scoreboard player with * in /scoreboard commands
  • Added data tag to items to allow placing of certain blocks against other blocks in adventure mode (/give @p stone 16 0 {CanPlaceOn:["minecraft:diamond_block"]})
  • Added data tag to items to hide certain parts of the tooltip (HideFlags, bit field of 1/enchantments, 2/modifiers, 4/unbreakable, 8/candestroy, 16/canplace)

Please report any and all bugs you find in Minecraft to bugs.mojang.com. If nobody reports a bug, we can’t fix it!

Bugs fixed in this snapshot:

  • [Bug MC-19886] – Plants don’t cause an update when the block beneath is broken/light level changed
  • [Bug MC-39139] – walkOneCm stat doesn’t accurately measure distance
  • [Bug MC-44688] – /clear fails on strings containing spaces
  • [Bug MC-46223] – @a, @p, @e or @r doesn’t include dead player
  • [Bug MC-46404] – Hearts, food, armor and crosshair are the wrong color (overlay) when holding certain items.
  • [Bug MC-46424] – Chunks not loading for mob camera view
  • [Bug MC-46427] – Breaking barriers create lava and water particles
  • [Bug MC-46435] – Reticle (Now Hitbox) Appears on Tile Entities In Spectator Mode
  • [Bug MC-46473] – Cannot open minecart with chest in spectator mode
  • [Bug MC-46492] – Texture Issues With Invisible Slime
  • [Bug MC-46535] – Can control minecarts in Spectator Mode
  • [Bug MC-46550] – The head of the sheep is bugged
  • [Bug MC-46560] – When certain mobs take damage, the red damage indicator is not displayed properly.
  • [Bug MC-46579] – Tools and swords are to high up on the arm in 3rd person mode
  • [Bug MC-46599] – Trapped chests display triple chests in spectator mode.
  • [Bug MC-46694] – Item Frames, Knots and Paintings displaying void particle
  • [Bug MC-46695] – “flyingSpeed” flood in the dev console when flying in gamemode 1 and 3
  • [Bug MC-46711] – Spectating baby zombies has wrong eye level
  • [Bug MC-46715] – Item Repair Duplicating Item
  • [Bug MC-46751] – Cardinal direction in debug screen change with mouse while spectating a mob
  • [Bug MC-46761] – Zombies and Zombie Pigmen do not show holding items
  • [Bug MC-46838] – testfor NBT parsing error
  • [Bug MC-46950] – Can see the item name when pressing hotbar shortcut key in spectator mode
  • [Bug MC-47268] – Attempting to use a post-processing effect crashes on old Mac hardware
  • And many more that weren’t on the bug tracker so we couldn’t mark them as fixed! Did I mention please report bugs? Thanks.

To get snapshots, open your launcher and press the “New Profile” button. Call it “snapshots” and check the box saying “Enable experimental development snapshots” and save. To switch to the normal version, you can select it in the dropdown at the bottom left corner of the launcher. Back up your world first or run the game on in a different folder (See the “new profile” dialog).

Snapshots can corrupt your world, please backup and/or run them in a different folder from your main worlds.

Cross-platform server jar: https://s3.amazonaws.com/Minecraft.Download/versions/14w06b/minecraft_server.14w06b.jar

Report bugs here:

// The Minecraft and Minecraft Realms teams


This article was automatically syndicated from the following publicly available RSS feed Mojang.

All titles, content, publisher names, trademarks, artwork, and associated imagery are trademakes and/or copyright material of their respective owners.

This content does not belong to Gamers Life Line under any condition and is automatically syndicated for your viewing ease and pleasure.

Minecraft snapshot 14w06a

14w06a

We’ve been rewriting a lot of internal stuff this week, so this snapshot may not be super fantastic featureful but trust me it’ll be worth it in the end.

Notable changes for survival:

  • A lot of mob AI has changed. This should mean nothing, but may actually mean something. Don’t sit on slimes.

Notable changes for mapmakers:

  • Added an optional hotkey to show outlines on players whilst spectating
  • It’s now possible to spawn in ItemEntities that can’t be picked up (PickupDelay=32767)
  • It’s now possible to spawn in ItemEntities that won’t expire (Age=-32768)
  • Added an extra argument to /effect that will hide particles
  • Statistics for items/blocks can now be referenced per name, instead of ID
  • Added new objective criteria ‘trigger’, and a command /trigger to use with them (intended for tellraw links)
  • Added the ability to reset a single score on a player through /scoreboard
  • Added new objective criteria for team-specific kills (teamkill.red, killedByTeam.blue)
  • Added the ability to iterate over every scoreboard player with * in /scoreboard commands
  • Added data tag to items to allow placing of certain blocks against other blocks in adventure mode (/give @p stone 16 0 {CanPlaceOn:["minecraft:diamond_block"]})
  • Added data tag to items to hide certain parts of the tooltip (HideFlags, bit field of 1/enchantments, 2/modifiers, 4/unbreakable, 8/candestroy, 16/canplace)

Please report any and all bugs you find in Minecraft to bugs.mojang.com. If nobody reports a bug, we can’t fix it!

Bugs fixed in this snapshot:

  • [Bug MC-19886] – Plants don’t cause an update when the block beneath is broken/light level changed
  • [Bug MC-39139] – walkOneCm stat doesn’t accurately measure distance
  • [Bug MC-44688] – /clear fails on strings containing spaces
  • [Bug MC-46223] – @a, @p, @e or @r doesn’t include dead player
  • [Bug MC-46404] – Hearts, food, armor and crosshair are the wrong color (overlay) when holding certain items.
  • [Bug MC-46424] – Chunks not loading for mob camera view
  • [Bug MC-46427] – Breaking barriers create lava and water particles
  • [Bug MC-46435] – Reticle (Now Hitbox) Appears on Tile Entities In Spectator Mode
  • [Bug MC-46473] – Cannot open minecart with chest in spectator mode
  • [Bug MC-46492] – Texture Issues With Invisible Slime
  • [Bug MC-46535] – Can control minecarts in Spectator Mode
  • [Bug MC-46550] – The head of the sheep is bugged
  • [Bug MC-46560] – When certain mobs take damage, the red damage indicator is not displayed properly.
  • [Bug MC-46579] – Tools and swords are to high up on the arm in 3rd person mode
  • [Bug MC-46599] – Trapped chests display triple chests in spectator mode.
  • [Bug MC-46694] – Item Frames, Knots and Paintings displaying void particle
  • [Bug MC-46695] – “flyingSpeed” flood in the dev console when flying in gamemode 1 and 3
  • [Bug MC-46711] – Spectating baby zombies has wrong eye level
  • [Bug MC-46715] – Item Repair Duplicating Item
  • [Bug MC-46751] – Cardinal direction in debug screen change with mouse while spectating a mob
  • [Bug MC-46761] – Zombies and Zombie Pigmen do not show holding items
  • [Bug MC-46838] – testfor NBT parsing error
  • [Bug MC-46950] – Can see the item name when pressing hotbar shortcut key in spectator mode
  • [Bug MC-47268] – Attempting to use a post-processing effect crashes on old Mac hardware
  • And many more that weren’t on the bug tracker so we couldn’t mark them as fixed! Did I mention please report bugs? Thanks.

To get snapshots, open your launcher and press the “New Profile” button. Call it “snapshots” and check the box saying “Enable experimental development snapshots” and save. To switch to the normal version, you can select it in the dropdown at the bottom left corner of the launcher. Back up your world first or run the game on in a different folder (See the “new profile” dialog).

Snapshots can corrupt your world, please backup and/or run them in a different folder from your main worlds.

Cross-platform server jar: https://s3.amazonaws.com/Minecraft.Download/versions/14w06a/minecraft_server.14w06a.jar

Report bugs here:

// The Minecraft and Minecraft Realms teams


This article was automatically syndicated from the following publicly available RSS feed Mojang.

All titles, content, publisher names, trademarks, artwork, and associated imagery are trademakes and/or copyright material of their respective owners.

This content does not belong to Gamers Life Line under any condition and is automatically syndicated for your viewing ease and pleasure.

DICE Community Mission: 10 Million Dog Tags


Six days. 10 million dog tags. Can you make it happen?

In the first DICE Community Mission we challenge all Battlefield 4 players to collectively grab 10,000,000 dog tags using melee attacks. This mission will run across all platforms. If the objective is completed in time, all participating players will be rewarded with a gold battlepack (handed out on February 20).

The community mission is active between February 5, 8AM PST/5PM CET and February 11, 8AM PST/5PM CET.

You will be able to track the progress of this mission on Battlelog under the “Missions” tab. The results will be presented on the Battlefield Blog on February 11. Good luck! dr_FanCelebration_1L 640THIS OFFER IS BEING ISSUED TO YOU FOR PROMOTIONAL PURPOSES ONLY AND DOES NOT CONSTITUTE A CREDIT, CHARGE, DEBIT OR GIFT CARD. BATTLEFIELD 4 PLAYER APPRECIATION MONTH IS FROM FEBRUARY 1, 2014 THROUGH MARCH 06, 2014 (“PROMOTION PERIOD”). REQUIRES BATTLEFIELD 4 (“PRODUCT”) ON APPLICABLE PLATFORM AND INTERNET CONNECTION TO ACCESS IN-GAME CONTENT. PC VERSION OF PRODUCT ALSO REQUIRES ORIGIN ACCOUNT, ACCEPTANCE OF THE ORIGIN END USER AGREEMENT AND INSTALLATION OF THE ORIGIN CLIENT SOFTWARE (WWW.ORIGIN.COM/ABOUT). YOU MUST BE 13+ TO REGISTER. BRONZE OR SILVER BATTLEPACKS ARE OFFERED DAILY DURING THE PROMOTION PERIOD FROM 12PM GMT/4AM PST TO 11:59AM GMT/3:59 AM PST THE NEXT DAY AND ARE AUTOMATICALLY ENTITLED WHEN YOU LOG INTO PRODUCT DURING THE DAILY TIME PERIOD. SHORTCUT BUNDLES ARE OFFERED FOR A WEEK-LONG PERIOD AND REQUIRE DOWNLOAD FROM EITHER WWW.ORIGIN.COM (FOR PC) OR HTTP://MARKETPLACE.XBOX.COM/ AND HTTPS://STORE.SONYENTERTAINMENTNETWORK.COM (FOR APPLICABLE CONSOLE VERSIONS) DURING THAT WEEKLY PERIOD. EA ONLINE PRIVACY POLICY AND TERMS OF SERVICE ARE AVAILABLE AT WWW.EA.COM. SEE APPLICABLE END USER LICENSE AGREEMENT AND DISCLOSURES ON WWW.EA.COM/1/PRODUCT-EULAS. VALID WHEREVER BATTLEFIELD 4 IS OFFERED. MUST BE 13+. CODE MAY NOT BE SUBSTITUTED, EXCHANGED, SOLD OR REDEEMED FOR CASH OR OTHER GOODS OR SERVICES. MAY NOT BE COMBINED WITH ANY OTHER OFFER, GIFT CARD, REBATE OR DISCOUNT COUPON. VOID WHERE PROHIBITED, TAXED OR RESTRICTED BY LAW.


This article was automatically syndicated from the following publicly available RSS feed The Battlefield Blog.

All titles, content, publisher names, trademarks, artwork, and associated imagery are trademakes and/or copyright material of their respective owners.

This content does not belong to Gamers Life Line under any condition and is automatically syndicated for your viewing ease and pleasure.

Powered by WordPress | Designed by: wordpress themes 2012 | Thanks to Best Free WordPress Themes, Find Free WordPress Themes and Free WordPress Themes