Minecraft Snapshot 13w49a

Change of plan with the pre-release! We fixed some big bugs, namely large render distances now actually work (best seen on Singleplayer). Today we’re giving out a new snapshot to test this and other things, and if all goes well we’ll pre-release tomorrow (Friday!)

To get snapshots, open your launcher and press the “New Profile” button. Call it “snapshots” and check the box saying “Enable experimental development snapshots” and save. To switch to the normal version, you can select it in the dropdown at the bottom left corner of the launcher.

Server cross-platform jar: https://s3.amazonaws.com/Minecraft.Download/versions/13w49a/minecraft_server.13w49a.jar

Report bugs here:

// The Minecraft and Minecraft Realms teams


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Inside Battlefield 4: This is China Rising


The battle continues on the Chinese mainland with the release of Battlefield 4 China Rising. In this new installment of “Inside Battlefield 4”, the DICE team details the all-new maps, vehicles, gadgets, and new game mode coming in this thrilling expansion.

China Rising is based on the premise that China is returning as a superpower in Battlefield 4; a concept found in all Battlefield 4 multiplayer expansions in one way or another. To give you all the details of China Rising, we hand over to Designer Gustav Halling and Lead Designer Niklas Fegraeus.

Jungles, Rivers and Snowy Mountain Tops

In China Rising, you’ll be fighting on the Chinese mainland with the help of both new military hardware and your team mates. Looking at the environments, we’ve created four all-new maps, each with its own unique design and gameplay possibilities. As with all Battlefield 4 maps, the level design in China Rising is based on extensive research on the regions we’re portraying. The regions are filled with unique sights, such as special kinds of rock formations inspired by natural phenomena that only exist in these particular regions.

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Dragon Pass is one of the four all-new maps in Battlefield 4 China Rising, naturally with support for all BF4 game modes.

Starting with Silk Road, named of course after the ancient trade route between China and Europe, you will find yourself at a military outpost surrounded by desert. This means you’ll be fighting both among man-made structures and on the sand dunes, using mesas for cover. Guilin Peaks focuses on infantry-based combat; the heaviest vehicles here are transport helicopters. This is a lush level, where you’ll be surrounded by both jungle foliage, mountains, and cave walls.

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The hilly landscapes of Altai Range give you a lot of natural cover, but you still can get sniped by Recons on higher ground.

Dragon Pass is a more vehicle-based map where iconically steep mountains make for a spectacular view. Fans of naval warfare will be able to dominate the shorelines thanks to the tight rivers on this one. Finally we have the sniper-friendly Altai Range with its vast, open spaces and snowy peaks of the Altai Mountains. At the center of this map you’ll find a satellite dish serving as a control point. If any team captures this point, you can access the new bombers (more on this below).

Air Superiority and the New Bombers

China Rising also adds a new game mode to Battlefield 4 called Air Superiority. Here, you fight for control points on the map, using air units only. This mode is ideal for players who really love and want to focus on their dog fights, without the need to worry about units on the ground. An extra twist of Air Superiority can be found on Guilin Peaks, where you can share a helicopter with a team mate, capturing one control point instead of three.

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Make sure your helicopter skills are up to snuff (if not, practice at Battlefield 4′s Test Range!) when trying to capture the blimp acting as control point on Guilin Peaks.

Speaking of dominating the skies, China Rising features the aforementioned bomber, capable of delivering immense damage to ground units. Capturing a specific control point makes the bomber spawn in a nearby building, ready for you to enter (you can access the Bomber even though your team isn’t holding the control point). The bomber is equipped with powerful bombs that can be dropped on a map location of your choice, and you can use four of these before having to reload. It can also be equipped with cruise missiles, that can be unlocked through a new Assignment. These missiles work like a TOW missile and can be guided by moving your pointer.

Two New Toys

There are two new gadgets in China Rising, the SUAV and UCAV. The SUAV (Small Unmanned Aerial Vehicle) is a Recon exclusive and is basically a remote-controlled plane that you can pilot around the map, in order to spot enemies and laser-designate enemy vehicles. It can also be used to kill enemies.

Battlefield 4 China Rising - Altai Range UAV_WM - 640

Try deploying the Small Unmanned Aerial Vehicle for a better view of your surroundings, or to get an extra kill.

The UCAV (Unmanned Combat Aerial Vehicle) is a new toy for the Support class and can be described as a pocket TOW missile. After deployment, this can be guided like a missile and is very effective against vehicles. If you complete one of the new Assignments in China Rising, there is an unlock for the UCAV that makes it explode in mid-air, making it more effective against infantry.

A Fan-Favorite Returns

To round off, we also need to mention the triumphant return of the dirt bike. Fans loved this speedy vehicle in Battlefield 3 End Game, so that’s why we chose to bring it back for China Rising. We’ve seen players really having fun with the dirt bikes doing crazy jumps and C4-related stunts, and with this perfected BF4 version of the vehicle we hope to see many cool YouTube videos created by the fans.

Screenshot_logo(China_Rising) 640

Recognise this ride? Yes, it’s the dirt bike from Battlefield 3 expansion End Game making a return. Try sharing it with a friend and make your way through the maps with speed and grace.

Starting December 3, China Rising will be available for Battlefield 4 Premium members for a two-week time-exclusive period. Get Premium to get a head start for all Battlefield 4 expansions, 12 Battlepacks, exclusive new content on a weekly basis, and much more.

Get Premium now to play China Rising immediately


This article was automatically syndicated from the following publicly available RSS feed The Battlefield Blog.

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Inside Battlefield 4: The Battlefield Music


If you can’t stop humming the Battlefield 4 theme, or maybe dropping extra beads of sweat listening to the dramatic score, composers/producers Jukka Rintamäki and Johan Skugge are the ones to thank. Here, they give you the details behind the music of Battlefield 4.

From the streets of Seine Crossing to the forests of Caspian Border, veterans of Battlefield 3 have already been fighting to the music of Jukka Rintamäki and Johan Skugge. For Battlefield 4, Jukka and Johan are back, sharing the composing and producing duties. In this installment of Inside Battlefield 4, the duo talks about re-imagining the Battlefield 4 theme, musical influences and the challenges of creating a videogame score. In this post we’ll also share the music of Battlefield 4 with you, in the form of ringtones.

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Battlefield 4 music composers and producers Jukka Rintamäki and Johan Skugge, looking for inspiration outside their favorite kebab place. Apart from doing Battlefield music, they also compose for their band No Science.

The Battlefield 4 Theme

The Battlefield 4 theme has naturally been a great part of our work. We spent a lot of time discussing the theme with the audio department at DICE and the initial idea was to make something warmer and more organic when compared to Battlefield 3. This was our goal not only with the Battlefield 4 theme but the entire soundtrack of the game.

The official theme to Battlefield 4 in ringtone form. Find more ringtones on the Battlefield Soundcloud account.

The classic Battlefield theme, that’s been around since Battlefield 1942, is very dramatic with the big drum pattern as the main riff. It also suggests adventure which is a perfect fit for the game. What we’ve tried in our versions of the Battlefield 4 theme is to make it resonate with the overall feel of the game and the rest of the music.

We started work on the theme by using a lot of organic instruments, guitars, cellos and even tubas. We experimented a ton, and in a couple of months we were heading back down the path of a more electronic sounding theme. It seemed to fit the game the best, though. But some of the first recordings we and fellow musician David Tallroth did, and the vibe that came from playing with guitars and cellos, remain here and there on different tracks. Though the main theme ended up being mostly electronic and quite harsh, there are fragments of a more organic approach left in its DNA.

Musical Tone and Influences

It’s hard to place the music of Battlefield in a certain genre. It could be defined as electronic music but it’s not exactly that either, since we’ve used quite a lot of guitars and effect pedals to make it feel more organic. And it isn’t classical war music or “music for a wargame” either. Much of the inspiration has come from Blade Runner or the movies of John Carpenter. Maybe it can be defined as “retro-futuristic dark synth music” – if that category exists!

The so-called “Stinger”, a beat that’s been around since Battlefield 1942. Find more ringtones on the Battlefield Soundcloud account.

There was a lot of experimenting during the recording sessions to get a unique flavor of the tracks. We recorded some huge metal plates that we hung in the studio ceiling, for instance, bashing the plates with drumsticks to make gong-like sounds. Those sounded exotic to our ears. It wasn’t intended to be specifically Asian or something like that, it just sounded so great that we had to use it. The sound of the metal plates can be heard in the “Oppression” track in the Battlefield 4 soundtrack.

Another exotic sound that is present on the soundtrack is an ebow (electrical bow), being used on a steel guitar. That combination produced an unfamiliar, exciting sound that fit in great in all sorts of environments in the game. On some tracks you can hear the ebow and steel guitar sounding like strings, and sometimes like sirens.

The Battlefield 4 theme locked and loaded on the music crew's synthesizer.

The Battlefield 4 theme locked and loaded on the music team’s DSI Mopho Keyboard. Other synthesizers used during production were Korg MS-20, ARP Avatar, Roland Juno-6 and DSI Evolver.

Challenges Along the Way

One of the most challenging parts with creating the music for a game like Battlefield 4 takes place before the composing and recording even begins. Everyone needs to agree on what type of music is needed, how it should feel, what kind of instruments and sounds we want to work with, and other kind of things.

We also need to understand the game before we can compose suitable music to it. The more you familiarize yourself with the game, the better. Usually the stages in-game are not finished when we produce the music, so it’s important to have a clear vision of how the game should sound. It is also critcial for us to understand what the sound designer is trying to do, and what we as composers can do to make the overall music and sound experience as rich, deep, and emotional as possible.

Battlefield 4 tune named “Escalation” in ringtone form. Find more ringtones on the Battlefield Soundcloud account.

It’s also quite a challenge composing for a video game compared to composing for other media. One of the reasons for this, at least when it comes to Battlefield 4, is that the game and the music is dynamic. Your musical experience varies depending on what happens in the game, how fast you move forward, and so on. The intro part on a certain track can be 20 seconds or 5 minutes – depending on who’s playing. The tracks on the official soundtrack can be very different to the versions that the players themselves are “composing” while playing the game.

The ebow was used on both electric guitars and steel guitars for the Battlefield 4 soundtrack.

An ebow was used on a vintage Guyatone Lapsteel guitar to produce various exotic sounds for the soundtrack.

With so many vast areas in Battlefield 4, like the far-reaching sea, we worked on several tracks expressing a feeling of open spaces. One keyword in this process was “Journey”, and we spent a lot of time trying to find the right tone. We struggled a bit with this but in the end, the piece “Majestic Valkyrie” was a great fit with a lot of the naval scenes.

Rewarding Work

I love when music inspires players; that is the greatest reward. It’s of course great when players get totally immersed in the game and the story with the help of the enhancement of the music, but the nicest thing is when the music means a lot to people outside the game. Someone did a 10 hour version of the song Solomon’s Theme from Battlefield 3 and posted it on YouTube, and we’re seeing similar kinds of things happening with the Battlefield 4 music. I think that is fantastic, we’re very happy with our work and to see that it moves people feels great.

We hope you have enjoyed this post! The Battlefield 4 Official Soundtrack is available on Spotify and iTunes now. Make sure to get Battlefield 4 to enjoy the music of all-out war. For more behind-the-scenes pieces like these, check out all our The Road to Battlefield 4 articles.

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Minecraft Snapshot 13w48b

We’ll be releasing Minecraft 1.7.3 next week, with a pre-release this Thursday. As such, have a small bug-fix snapshot!

To get snapshots, open your launcher and press the “New Profile” button. Call it “snapshots” and check the box saying “Enable experimental development snapshots” and save. To switch to the normal version, you can select it in the dropdown at the bottom left corner of the launcher.

Server cross-platform jar: https://s3.amazonaws.com/Minecraft.Download/versions/13w48b/minecraft_server.13w48b.jar

Report bugs here:

// The Minecraft and Minecraft Realms teams


This article was automatically syndicated from the following publicly available RSS feed Mojang.

All titles, content, publisher names, trademarks, artwork, and associated imagery are trademakes and/or copyright material of their respective owners.

This content does not belong to Gamers Life Line under any condition and is automatically syndicated for your viewing ease and pleasure.

Minecraft Snapshot 13w48a

We’ll be releasing Minecraft 1.7.3 next week, with a pre-release this Thursday. As such, have a small bug-fix snapshot!

To get snapshots, open your launcher and press the “New Profile” button. Call it “snapshots” and check the box saying “Enable experimental development snapshots” and save. To switch to the normal version, you can select it in the dropdown at the bottom left corner of the launcher.

Server cross-platform jar: https://s3.amazonaws.com/Minecraft.Download/versions/13w48a/minecraft_server.13w48a.jar

Report bugs here:

// The Minecraft and Minecraft Realms teams


This article was automatically syndicated from the following publicly available RSS feed Mojang.

All titles, content, publisher names, trademarks, artwork, and associated imagery are trademakes and/or copyright material of their respective owners.

This content does not belong to Gamers Life Line under any condition and is automatically syndicated for your viewing ease and pleasure.

Battlefield 4 Player Appreciation


Today we launched Battlefield 4 on Xbox One. With that console, we will have brought Battlefield 4 to no less than five platforms. It is amazing to see such a complex universe come to life across so many advanced hardware systems. Millions of people around the world are playing the game and seeing the tip of the iceberg of what the next generation has to offer. At DICE, we are committed to you, the fans, and view the game as a live service. I am extremely proud of the people at DICE and everyone across EA that contributed to the development of Battlefield 4. However, I am less proud to see that the game has experienced some turbulence during the launch period. While some platforms have had only minor problems, others have had more than their fair share of issues. Resolving the launch issues is our #1 priority. In fact, we are so serious that we have the entire team working to stabilize the game and we will not move on to other projects until we are sure that Battlefield 4 meets – and exceeds – your expectations. It is the right thing to do.

To show our appreciation for your patience as we work through these issues, we are announcing that from November 28 through December 5, we will reward all players with Double XP for every multiplayer match they complete. We understand that the launch issues may have impacted your progression, and we want to do everything we can to help you get back the XP that you may have lost. Also, to cap off the week, on December 5 we will give all players that log in to Battlefield 4 multiplayer a M1911 pistol scope. This special sidearm scope, previously reserved for our DICE developers, has a 3X zoom and is available for all classes in Battlefield 4.

You are the heart and soul of Battlefield. We thank you for your support in these early days of the launch, and will continue to show our appreciation as time goes on. To stay informed about the latest game updates, please visit us at Battlefield 4 Control Room or follow us on Twitter and Facebook.

Thank you,

Karl Magnus Troedsson


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Android beta program for Minecraft PE

Hello Pocket Edition fans!

Today, we’re launching a beta for Minecraft Pocket Edition that’s open to anyone* who’s bought the game through Google Play on an Android device. You’ll be able to help with testing and give feedback about new features in future versions of Pocket Edition.

To join the beta program, apply to the Minecraft PE Test Group and follow the instructions listed there. Your app will still be updated with the final version of Pocket Edition whether you’re in the beta or not, so don’t worry if you want to quit the beta later down the line.

While playing a beta release, it will not be compatible with current version of Pocket Edition. If you go from a beta version back to a final version, the world may be corrupted. Beta version worlds will always work with the final release.

We’re hoping to get the 0.8.0 version out before Christmas.

// The Minecraft Pocket Edition team.

*We may need to limit the number of testers at some point


This article was automatically syndicated from the following publicly available RSS feed Mojang.

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This content does not belong to Gamers Life Line under any condition and is automatically syndicated for your viewing ease and pleasure.

Minecraft Snapshot 13w47c – Twitch.tv broadcasting!

snapshot_13w47a

At Minecon we announced our new partnership with Twitch to bring one-click broadcasting to Minecraft. After a little wait, we’re now ready to make this publicly testable! This is the very first snapshot to include this functionality and it may be a little buggy, and we’re not finished with all the features yet, but hopefully it’ll be enough for you to play with and give feedback on!

Before you can start streaming, you will need to visit your Mojang account settings and link a Twitch account to your Mojang account. Then in the game you may check the quality settings in Options -> Broadcast Options, or just go ahead and start broadcasting at any time by hitting F6. This key can be configured in the Controls options.

Currently this is only supported on Windows (XP and higher) and Mac OS X Lion (10.7) and higher. If you cannot start broadcasting ingame, go to the options screen and it will tell you why.

Along with the new twitch.tv broadcasting integration there is also a whole bunch of bug fixes. If you find any bugs that need fixing then as always please report them to the bug tracker!

To get snapshots, open your launcher and press the “New Profile” button. Call it “snapshots” and check the box saying “Enable experimental development snapshots” and save. To switch to the normal version, you can select it in the dropdown at the bottom left corner of the launcher.

Server cross-platform jar: https://s3.amazonaws.com/Minecraft.Download/versions/13w47c/minecraft_server.13w47c.jar

Report bugs here:

// The Minecraft and Minecraft Realms teams


This article was automatically syndicated from the following publicly available RSS feed Mojang.

All titles, content, publisher names, trademarks, artwork, and associated imagery are trademakes and/or copyright material of their respective owners.

This content does not belong to Gamers Life Line under any condition and is automatically syndicated for your viewing ease and pleasure.

Minecraft Snapshot 13w47b – Twitch.tv broadcasting!

snapshot_13w47a

At Minecon we announced our new partnership with Twitch to bring one-click broadcasting to Minecraft. After a little wait, we’re now ready to make this publicly testable! This is the very first snapshot to include this functionality and it may be a little buggy, and we’re not finished with all the features yet, but hopefully it’ll be enough for you to play with and give feedback on!

Before you can start streaming, you will need to visit your Mojang account settings and link a Twitch account to your Mojang account. Then in the game you may check the quality settings in Options -> Broadcast Options, or just go ahead and start broadcasting at any time by hitting F6. This key can be configured in the Controls options.

Currently this is only supported on Windows (XP and higher) and Mac OS X Lion (10.7) and higher. If you cannot start broadcasting ingame, go to the options screen and it will tell you why.

Along with the new twitch.tv broadcasting integration there is also a whole bunch of bug fixes. If you find any bugs that need fixing then as always please report them to the bug tracker!

To get snapshots, open your launcher and press the “New Profile” button. Call it “snapshots” and check the box saying “Enable experimental development snapshots” and save. To switch to the normal version, you can select it in the dropdown at the bottom left corner of the launcher.

Server cross-platform jar: https://s3.amazonaws.com/Minecraft.Download/versions/13w47b/minecraft_server.13w47b.jar

Report bugs here:

// The Minecraft and Minecraft Realms teams


This article was automatically syndicated from the following publicly available RSS feed Mojang.

All titles, content, publisher names, trademarks, artwork, and associated imagery are trademakes and/or copyright material of their respective owners.

This content does not belong to Gamers Life Line under any condition and is automatically syndicated for your viewing ease and pleasure.

Minecraft Snapshot 13w47a – Twitch.tv broadcasting!

snapshot_13w47a

At Minecon we announced our new partnership with Twitch to bring one-click broadcasting to Minecraft. After a little wait, we’re now ready to make this publicly testable! This is the very first snapshot to include this functionality and it may be a little buggy, and we’re not finished with all the features yet, but hopefully it’ll be enough for you to play with and give feedback on!

Before you can start streaming, you will need to visit your Mojang account settings and link a Twitch account to your Mojang account. Then in the game you may check the quality settings in Options -> Broadcast Options, or just go ahead and start broadcasting at any time by hitting F6. This key can be configured in the Controls options.

Currently this is only supported on Windows (XP and higher) and Mac OS X Lion (10.7) and higher. If you cannot start broadcasting ingame, go to the options screen and it will tell you why.

Along with the new twitch.tv broadcasting integration there is also a whole bunch of bug fixes. If you find any bugs that need fixing then as always please report them to the bug tracker!

To get snapshots, open your launcher and press the “New Profile” button. Call it “snapshots” and check the box saying “Enable experimental development snapshots” and save. To switch to the normal version, you can select it in the dropdown at the bottom left corner of the launcher.

Server cross-platform jar: https://s3.amazonaws.com/Minecraft.Download/versions/13w47a/minecraft_server.13w47a.jar

Report bugs here:

// The Minecraft and Minecraft Realms teams


This article was automatically syndicated from the following publicly available RSS feed Mojang.

All titles, content, publisher names, trademarks, artwork, and associated imagery are trademakes and/or copyright material of their respective owners.

This content does not belong to Gamers Life Line under any condition and is automatically syndicated for your viewing ease and pleasure.

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