Radio Cobalt Episode One – The Basics

Look! It’s the first episode of Radio Cobalt!

Radio Cobalt is a series of videos featuring Pontus and Daniel of Oxeye Game Studio. Watch, listen and learn about Cobalt – a game made by Oxeye and published by Mojang. It’s coming to PC, Mac, Xbox 360 and PS3 this year. 

We’ll be releasing more episodes over the next few weeks where we go into more depth on Cobalt’s features and the development process. We hope you enjoy them!

Owen – @bopogamel, Pontus – @Kinten, and Daniel – @vraket


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Player Appreciation Month has kicked off


Battlefield 4 Player Appreciation Month has officially started! During this month, you can enjoy fun community missions and daily giveaways that you get just for jumping into a match.

How to claim your daily Battlepacks

Every day that you log into the game in February, you will receive a new Battlepack.  During weekdays, these will be Bronze, and during Saturdays and Sundays we will give away Silver Battlepacks. Make sure to play this weekend to receive your first Silver Battlepack!

Each daily Battlepack will be handed out from 4AM PST/12PM UTC (hit the link to find your specific time zone) on the day in question, cutting off 24 hours later, when a new Battlepack will become available. Note that you need to login each day to get that day’s specific Battlepack.

dr_FanCelebration_1L_256
Claim your Player Appreciation Dog Tag
To kick off the month, we want to award you a special bonus dog tag: the Player Appreciation Dog Tag. This can be found in the Player Appreciation Battlepack, and is available between 4AM PST/12PM UTC February 1 and 4AM PST/12PM UTC February 2.

We hope you will enjoy the Player Appreciation Month. Stay tuned to the Battlefield Blog for more updates during the month.

This offer is being issued to you for promotional purposes only and does not constitute a credit, charge, debit or gift card. Battlefield 4 player appreciation month is from February 1, 2014 through March 06, 2014 (“promotion period”). Requires Battlefield 4 (“product”) on applicable platform and internet connection to access in-game content. PC version of product also requires Origin account, acceptance of the Origin end user agreement and installation of the Origin client software (www.origin.com/about). You must be 13+ to register. Bronze or silver battlepacks are offered daily during the promotion period from 12PM GMT/4AM PST to 11:59AM GMT/3:59 AM PST the next day and are automatically entitled when you log into product during the daily time period. Shortcut bundles are offered for a week-long period and require download from either www.origin.com (for PC) or http://marketplace.xbox.com/ and https://store.sonyentertainmentnetwork.com (for applicable console versions) during that weekly period. EA online Privacy Policy and Terms of Service are available at www.ea.com. See applicable end user license agreement and disclosures on www.ea.com/1/product-eulas. Valid wherever Battlefield 4 is offered. Must be 13+. Code may not be substituted, exchanged, sold or redeemed for cash or other goods or services. May not be combined with any other offer, gift card, rebate or discount coupon. Void where prohibited, taxed or restricted by law.


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Player Appreciation Month Kicks Off Today!


Battlefield 4 Player Appreciation Month has officially started! During this month, you can enjoy fun community missions and daily giveaways that you get just for jumping into a match.

How to claim your daily Battlepacks

Every day that you log into the game in February, you will receive a new Battlepack.  During weekdays, these will be Bronze, and during Saturdays and Sundays we will give away Silver Battlepacks. Make sure to play this weekend to receive your first Silver Battlepack!

Each daily Battlepack will be handed out from 4AM PST/12PM UTC (hit the link to find your specific time zone) on the day in question, cutting off 24 hours later, when a new Battlepack will become available. Note that you need to login each day to get that day’s specific Battlepack.

dr_FanCelebration_1L_256
Claim your Player Appreciation Dog Tag
To kick off the month, we want to award you a special bonus dog tag: the Player Appreciation Dog Tag. This can be found in the Player Appreciation Battlepack, and is available between 4AM PST/12PM UTC February 1 and 4AM PST/12PM UTC February 2.

We hope you will enjoy the Player Appreciation Month. Stay tuned to the Battlefield Blog for more updates during the month.

This offer is being issued to you for promotional purposes only and does not constitute a credit, charge, debit or gift card. Battlefield 4 player appreciation month is from February 1, 2014 through March 06, 2014 (“promotion period”). Requires Battlefield 4 (“product”) on applicable platform and internet connection to access in-game content. PC version of product also requires Origin account, acceptance of the Origin end user agreement and installation of the Origin client software (www.origin.com/about). You must be 13+ to register. Bronze or silver battlepacks are offered daily during the promotion period from 12PM GMT/4AM PST to 11:59AM GMT/3:59 AM PST the next day and are automatically entitled when you log into product during the daily time period. Shortcut bundles are offered for a week-long period and require download from either www.origin.com (for PC) or http://marketplace.xbox.com/ and https://store.sonyentertainmentnetwork.com (for applicable console versions) during that weekly period. EA online Privacy Policy and Terms of Service are available at www.ea.com. See applicable end user license agreement and disclosures on www.ea.com/1/product-eulas. Valid wherever Battlefield 4 is offered. Must be 13+. Code may not be substituted, exchanged, sold or redeemed for cash or other goods or services. May not be combined with any other offer, gift card, rebate or discount coupon. Void where prohibited, taxed or restricted by law.


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Balancing BF4: Items We Are Monitoring


In our continued balancing blog series, we’ll talk about some of the core gameplay tweaks that we are looking into for Battlefield 4.

In this post, we’ll talk about various items that you have brought to our attention regarding balancing in Battlefield 4. Right now, we are currently thinking of the items below as working as designed, but we are open to suggestions and comments. Stay tuned for more balancing updates going forward, and let us know what you think in the comments below.

zavod

BALANCING ITEMS WE ARE MONITORING

1) Players have suggested that the TV missiles be allowed to 1 hit kill enemy aircraft. While we initially considered increasing their damage to 90% from 80%, we decided against this change. The TV missile is not intended to be an anti-aircraft weapon system, and while skilled players may currently be able to use it that way, we do not find its current damage level to be imbalanced.

2) Players have also suggested that Sniper Rifle and 12G SLUG rounds be allowed to penetrate body armor at close range. The purpose of body armor is to specifically counter these kinds of threats, and players with these weapons have received significant buffs to accuracy to allow them to achieve close range headshots with higher frequency. Finally, the goal of 12G SLUGS is a long range alternative for shotguns, players wishing to defeat body armor at close range with shotguns should utilize the 12G FLECHETTE rounds instead.

3) As a capable all around weapon, players have suggested the GALIL ACE 23 is over powered. Players of specific types, especially competitive players, will gravitate towards a weapon that can work in any situation. The ACE 23 is out performed at close range, long range, and has competitors at medium range. We see no need for a change at this time.

4) Below Radar has been a hot topic, asking why it was “removed” from BF4. Below Radar was never a part of the original design for BF4’s locking mechanics, and while we have discussed allowing a low altitude state to cause lock on to take longer, the added frustration of being unable to lock on to targets does not offset the added danger to helicopters at low altitude. Furthermore, having a low altitude state only affect PASSIVE or ACTIVE radar missiles would add additional confusion, as it did in BF3 when stingers still worked on Below Radar vehicles.

5) Long Range scopes for DMRs were tested extensively internally before release. We specifically removed these scopes from those weapons as we found any class being able to effectively snipe was detrimental to the overall pace and gameplay of BF4. We have no intentions of adding those scopes to DMRs for BF4.

6) As a guaranteed get out of jail free card, aircraft counter measures are only designed to allow a vehicle to escape distant danger, not to enable the aircraft to be immune to lock on weaponry. While this is a tricky balance, we’re currently happy with the reload times and amounts of counter measures carried by aircraft.

7) MAA is too powerful against the AC130 and other ground vehicles. The reduction to the range of the MAA cannons should address the issue of the AC130, and at this time we feel that the balance between MAA and other ground vehicles is appropriate.

8) Ground destruction makes vehicle driving difficult after significant combat. We’re happy that the dynamic aspect of BF4 has a direct impact on the gameplay, and at the moment do not think this is in need of any tweaks.

9) Some players have been disappointed in the rate of fire of the G36C carbine, citing it being different from BF3. We understand the feelings of fans when their favorite gun doesn’t work in the same way it was before, however BF4 is its own game, with its own balance, and all weapons received various changes and balance factors. We do not intend to change the rate of fire of the G36C.

10) Attack helicopter maneuverability is also a hot topic. We’re open to the idea that the Attack Helicopters could benefit from an increase in speed and maneuverability. At the moment, we’ve made tweaks to the primary threats for Attack Helicopters, and we want to see how that change affects the battlefield before we make additional changes blindly.

Catch the entire balancing blog series:
Grenades
Vehicles
Soldier Weapons
Pistols
What should we balance next?

Stay tuned for more confirmed tweaks that we have planned for Battlefield 4. Let us know what you think in the comments below.


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Balancing BF4: Upcoming Grenade Tweaks


In our continued balancing blog series, we’ll talk about some of the core gameplay tweaks that we are planning for Battlefield 4.

grenades

In this post, we’ll talk about the upcoming Battlefield 4 tweaks that we have planned, based on your feedback. These changes are all slotted to go live in a future game update. Stay tuned for more, and let us know what you think in the comments below.

Increased the number of M84 FLASHBANG and HAND FLARES the player can carry from 2 to 3. A player may now have 3 active HAND FLARES, up from 1 before. The HAND FLARE remains mostly a gadget of comic relief, though its ability to blind IRNV sights should not be forgotten. The increase in the number the player can carry should allow for a larger tactical use of both the HAND FLARE and the M84 FLASHBANG.

Increased the effect of M84 FLASHBANG grenades on friendly and enemy players. When Friendly Fire is OFF, friendlies receive approximately half the effect duration. Previous duration was 4 seconds, now 5 seconds for enemy players. Additionally increased the range at which a player feels the full effect of the flash, and increased the effect on players not looking directly at the flash bang. This should sufficiently improve the reliability of the M84 FLASHBANG, and make it a viable choice in the grenade category.

Increased the maximum damage for the RGO from 67 to 80, however reduced the range of explosion. The RGO was essentially an instant kill in Hardcore, it now has a reduced 1 hit kill range, however accurate throws will yield higher damage values in Core. This clarifies the role of the RGO as an accurate impact hand grenade, while still not allowing 1 hit kills in Core.

Reduced the visual and audio effect for the detonation of the V40 Mini to highlight its smaller blast when compared to other grenades. Decreased the maximum damage from 80 to 60, and decreased the range at which maximum damage is applied. The player continues to carry 3 V40 grenades, and is still able to use 2 of them to get a kill in Core. Previously the V40 was entirely superior to the M67 in Hardcore, this change aims to balance them in Hardcore, while also keeping their effectiveness intact in Core.

Catch the entire balancing blog series:
Grenades (this post)
Vehicles

Soldier Weapons
Pistols
What should we balance next?

Stay tuned for more confirmed tweaks that we have planned for Battlefield 4. Let us know what you think in the comments below.


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Minecraft snapshot 14w05b

14w05a

Update: Snapshot 14w05b has been released to fix the following:

  • [Bug MC-1607] – Ghost End Portal in The End / Missing layer with AMD/ATI graphics cards
  • [Bug MC-45763] – Some blocks are facing the wrong way if placed in an Item Frame
  • [Bug MC-45826] – Item frames pop off / rendered on wrong side of block when upgrading to 14w04b
  • [Bug MC-46402] – Flying in Spectator Mode counts as Flying in Survival Mode and kicks you off the server
  • [Bug MC-46416] – Hopper: java.lang.NullPointerException: Unexpected error
  • [Bug MC-46420] – Hopper: java.lang.ArrayIndexOutOfBoundsException: 44339
  • [Bug MC-46422] – Barrier have shadows
  • [Bug MC-46427] – Breaking barriers create lava and water particles
  • [Bug MC-46435] – Reticle Appears on Tile Entities In Spectator Mode
  • [Bug MC-46442] – Hopper: java.lang.ArrayIndexOutOfBoundsException: -1
  • [Bug MC-46444] – You can’t pass through entities when you disconnect/reconnect while in spectator mode
  • [Bug MC-46447] – Repairing Tools No Longer Works
  • [Bug MC-46465] – Changing the language breaks the shader when looking through an entity’s camera
  • [Bug MC-46467] – Hopper: java.lang.RuntimeException: Already decorating
  • [Bug MC-46472] – Spectator mode – speeding up/down works only first time
  • [Bug MC-46485] – ‘Flip’ shader pack shows black screen
  • [Bug MC-46489] – Summoning Barrier as FallingSand Entity crashes the game
  • [Bug MC-46563] – When spectating mob in f5 mode, perspective effect remains.
  • [Bug MC-46576] – Crash when inside a barrier block
  • [Bug MC-46594] – Debug menu not updating shader description correctly

One day this piece of text will contain some really important information that could change the fate of Humanity, and nobody would know because nobody reads this text anyway. Oh, sorry, what was that? Snapshot? Oh right yes of course! Here we go:

Notable additions for survival:

  • Book copying mechanics has been altered to differentiate the original & copies of books
  • Activator rails can eject entities from Minecarts

Notable additions for mapmakers:

  • Added a spectator gamemode (/gamemode spectator). Not 100% finished.
  • Spectators cannot be seen by anybody but other spectators
  • Spectators can view inventories/etc, but not modify them
  • Spectators can go through any entity or block without interfering with it
  • Spectators can click on entities to take their camera
  • Spectators cannot use items, place blocks, destroy blocks or interact with blocks in any way
  • Spectators are only slightly buggy maybe sometimes

Please report any and all bugs you find in Minecraft to bugs.mojang.com. If nobody reports a bug, we can’t fix it!

Bugs fixed in this snapshot:

  • [Bug MC-38944] – Joining Realms World “Cancel” Button Mis-Placed
  • [Bug MC-44521] – @a, @e, and any UUID references work incorrectly after a player dies.
  • [Bug MC-45050] – /fill … skull | Hitbox Bug
  • [Bug MC-45159] – Blocks with tile entities don’t get removed when you clone / fill an airblock to their position.
  • [Bug MC-45453] – Items & Blocks placed in item frames are rendered incorrectly
  • [Bug MC-45470] – Items don’t render on the ground properly
  • [Bug MC-45478] – Pre-snapshot14w04a villagers break crops but don’t replant them
  • [Bug MC-45492] – Transparent blocks are much darker
  • [Bug MC-45554] – Two tall flowers variants are not generating.
  • [Bug MC-45763] – Some blocks are facing the wrong way if placed in an Item Frame
  • [Bug MC-45764] – Map will not show in item frame
  • [Bug MC-45795] – Villagers can not place or pick up any crops
  • [Bug MC-45847] – /summon Villager Farmer NBT tag canPickUpLoot will default to 0
  • And many more that weren’t on the bug tracker so we couldn’t mark them as fixed! Did I mention please report bugs? Thanks.

To get snapshots, open your launcher and press the “New Profile” button. Call it “snapshots” and check the box saying “Enable experimental development snapshots” and save. To switch to the normal version, you can select it in the dropdown at the bottom left corner of the launcher. Back up your world first or run the game on in a different folder (See the “new profile” dialog). Snapshots can corrupt your world, please backup and/or run them in a different folder from your main worlds.

Cross-platform server jar: https://s3.amazonaws.com/Minecraft.Download/versions/14w05b/minecraft_server.14w05b.jar

Report bugs here:

// The Minecraft and Minecraft Realms teams


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This content does not belong to Gamers Life Line under any condition and is automatically syndicated for your viewing ease and pleasure.

Minecraft snapshot 14w05a

14w05a

One day this piece of text will contain some really important information that could change the fate of Humanity, and nobody would know because nobody reads this text anyway. Oh, sorry, what was that? Snapshot? Oh right yes of course! Here we go:

Notable additions for survival:

  • Book copying mechanics has been altered to differentiate the original & copies of books
  • Activator rails can eject entities from Minecarts

Notable additions for mapmakers:

  • Added a spectator gamemode (/gamemode spectator). Not 100% finished.
  • Spectators cannot be seen by anybody but other spectators
  • Spectators can view inventories/etc, but not modify them
  • Spectators can go through any entity or block without interfering with it
  • Spectators can click on entities to take their camera
  • Spectators cannot use items, place blocks, destroy blocks or interact with blocks in any way
  • Spectators are only slightly buggy maybe sometimes

Please report any and all bugs you find in Minecraft to bugs.mojang.com. If nobody reports a bug, we can’t fix it!

Bugs fixed in this snapshot:

  • [Bug MC-38944] – Joining Realms World “Cancel” Button Mis-Placed
  • [Bug MC-44521] – @a, @e, and any UUID references work incorrectly after a player dies.
  • [Bug MC-45050] – /fill … skull | Hitbox Bug
  • [Bug MC-45159] – Blocks with tile entities don’t get removed when you clone / fill an airblock to their position.
  • [Bug MC-45453] – Items & Blocks placed in item frames are rendered incorrectly
  • [Bug MC-45470] – Items don’t render on the ground properly
  • [Bug MC-45478] – Pre-snapshot14w04a villagers break crops but don’t replant them
  • [Bug MC-45492] – Transparent blocks are much darker
  • [Bug MC-45554] – Two tall flowers variants are not generating.
  • [Bug MC-45763] – Some blocks are facing the wrong way if placed in an Item Frame
  • [Bug MC-45764] – Map will not show in item frame
  • [Bug MC-45795] – Villagers can not place or pick up any crops
  • [Bug MC-45847] – /summon Villager Farmer NBT tag canPickUpLoot will default to 0
  • And many more that weren’t on the bug tracker so we couldn’t mark them as fixed! Did I mention please report bugs? Thanks.

To get snapshots, open your launcher and press the “New Profile” button. Call it “snapshots” and check the box saying “Enable experimental development snapshots” and save. To switch to the normal version, you can select it in the dropdown at the bottom left corner of the launcher. Back up your world first or run the game on in a different folder (See the “new profile” dialog). Snapshots can corrupt your world, please backup and/or run them in a different folder from your main worlds.

Cross-platform server jar: https://s3.amazonaws.com/Minecraft.Download/versions/14w05a/minecraft_server.14w05a.jar

Report bugs here:

// The Minecraft and Minecraft Realms teams


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Balancing BF4: Upcoming Pistol Tweaks


In our continued balancing blog series, we’ll talk about some of the core gameplay tweaks that we are planning for Battlefield 4.

In this post, we’ll talk about the upcoming Battlefield 4 tweaks that we have planned, based on your feedback. These changes are all slotted to go live in a future game update. Stay tuned for more, and let us know what you think in the comments below.

UPCOMING BF4 PISTOL TWEAKS

1) Increased the aimed accuracy of the M1911 to make it a viable choice once the COMPACT 45 has been unlocked. This gives the M1911 a clear accuracy advantage for range, while the COMPACT 45 has a clear ammunition per magazine advantage.

2) Increased the close range damage of the M1911, QSZ-92, FN57, CZ-75 and COMPACT 45. This will allow all pistols to bypass Body Armor at close range. Additionally, the FN57 and the QSZ-92 have had their long range damage increased to allow them to properly bypass Body Armor at all distances. Finally, the CZ-75 has also had its long range damage raised to give it a diverse role among the handguns.

3) Reduced the delay between pressing the trigger and the bullet firing for the M412 REX and .44 MAGNUM. This delay represents the way these weapons work in real life, while also improving their responsiveness in game.

4) Increased the magazine capacity of the QSZ-92 to 20 rounds, the proper amount for this weapon in real life. Additionally reduced the recoil of the QSZ-92 to give it a clear difference from the FN57.

5) Corrected a small error with the COMPACT 45 accuracy when crouched or prone. The weapon was accidently less accurate than intended.

Stay tuned for more confirmed tweaks that we have planned for Battlefield 4. Let us know what you think in the comments below.


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This content does not belong to Gamers Life Line under any condition and is automatically syndicated for your viewing ease and pleasure.

Balancing BF4: Upcoming Soldier Weapon Tweaks


In our continued balancing blog series, we’ll talk about some of the core gameplay tweaks that we are planning for Battlefield 4.

In this post, we’ll talk about the upcoming Battlefield 4 tweaks that we have planned, based on your feedback. These changes are all slotted to go live in a future game update. Stay tuned for more, and let us know what you think in the comments below.

BF4 Weapon Balancing

We’re balancing a number of weapons to highlight their intended roles on the Battlefield. Stay tuned for more upcoming tweaks in this blog series.

UPCOMING BF4 WEAPON TWEAKS

DMRs
1) Increased the damage of all DMRs across all ranges. Specifically, damage has been increased at long ranges to allow three-hit kills against unarmored opponents. Additionally, reduced the penalty to accuracy for sustained DMR fire, allowing more rapid follow up shots in combat. The amount of the damage increase varies from weapon to weapon, according to its intended range, rate of fire, and damage. We will continue to monitor the effectiveness of DMRs in combat, and determine if additional action is needed to make DMRs a viable mid to long range weapon.

Pump Action Shotguns
1) Increased the accuracy of pump action shotguns (870 MCS, HAWK 12g, SPAS-12, and UTS 15) while on the move and aiming. The accuracy has been approximately doubled. These weapons did not have any available barrels or grips that would allow a player to enhance their aimed accuracy. This change should make the use of pump action weapons with slugs much more viable at medium and close range by allowing more accurate fire.

Carbines
1) Reduced the long range damage of the MTAR to bring it in line with the rest of the Carbines.

General
1) Adjusted the way inaccuracy is handled when transitioning from Hip fire to Aimed fire. Previously, if a player began firing before aiming, he would keep his hip inaccuracy while aimed, until he stopped firing. This was especially obvious with LMGs on the move. Players will now only be subject to the maximum aimed inaccuracy after the transition. While still terribly inaccurate, this allows for substantially more accurate fire than the old method and should allow players with LMGs to panic fire in close quarters, provided they are aiming.

2) The Heavy Barrel’s Accuracy bonus now also applies on the move, at a reduced bonus. This should give the Heavy Barrel a wider role for players who desire accuracy while aimed in all situations.

3) Synchronized the timing of the aim down the sights animation of sniper rifles with their ability to fire with full accuracy. Players no longer need to wait for additional time after the aiming animation plays to get accurate shots. There is still a delay to achieve full accuracy, so Quick Scoping is still not possible.

Stay tuned for more confirmed tweaks that we have planned for Battlefield 4. Let us know what you think in the comments below.


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Announcing the Battlefield 4 Player Appreciation Month


DICE General Manager Karl Magnus Troedsson thanks all Battlefield 4 players with a month of giveaways.

BF4_player_appreciation_month-promo_640x360

To thank you for your dedication and support, I’d like to announce the Battlefield 4 Player Appreciation Month. Starting on Saturday, February 1, DICE is saying THANK YOU to all players by hosting a month filled with fun community missions and daily giveaways that you get just for jumping into a match.

We appreciate all of the great feedback you continue to provide about all aspects of Battlefield 4. We take this very seriously, and hearing directly from you has helped to make the experience better. The latest information on our game updates can always be found in the BF4 Control Room, including a few new additions that I’m pleased to say are coming soon. First, we are further improving a number of items commonly referred to as “netcode”. This will tighten the overall multiplayer experience, and we will be able to share these items with you in detail soon. In February, we’re also re-introducing the fan favorite feature Platoons in its first iteration. In this added social layer, you can team up with your friends to create your own social space and accumulate stats together. We’re also working on other feature additions that you’ve been asking for – stay tuned for more.

Now, let me walk you through some of the initiatives that we will be launching during Player Appreciation Month. We will have more announcements to make in the upcoming weeks, but below are some of the highlights.

BF4 Battlepacks
A Battlepack a Day
Every day that you log into the game in February, you’ll receive a Bronze or Silver Battlepack. For those of you who haven’t started opening your earned packs yet, these Battlepacks contain bonuses like XP Boosts and soldier camos. Normally, it would take approximately 30 hours gameplay to earn that many packs. Every day that you log a multiplayer game during the month of February, you will receive a new Battlepack. During weekdays, these will be Bronze, and during Saturdays and Sundays we will give away Silver Battlepacks. Remember to activate your earned XP boosts in the in-game menu to accelerate your progress.

ShortcutsShortcut Bundles
We are preparing two shortcut bundles for Battlefield 4 that we will make available for download at no cost during the Player Appreciation Month. These voluntary shortcut bundles will unlock all grenades and handguns for Battlefield 4 (the base game) so you can make up for lost time. Or if you’re new to the game, they will help you catch up with players who have been on the Battlefield since launch. We will get back to you with more details once we have set release dates for these items.

For all of our Battlefield 4 Premium users, we’re adding two additional weapon shortcuts, unlocking DMR’s and shotguns. That way, if you like, you can quickly get your hands on a large portion of the weapons available in Battlefield 4.

Double XP Weekend
During the Player Appreciation Month, we’ll be running a double XP weekend for all players. If you’re one of our many Battlefield 4 Premium members, you’ll also get an additional double XP weekend during the Player Appreciation Month as an added bonus.

Community Missions
You will be able to participate in global DICE Community Missions where you will work together to unlock Gold Battlepacks. During the first of these Community-wide challenges, we will ask you to grab a set number of dog tags during a specified time. More details on this first Community Mission in Battlefield 4 to follow.

DICE Developer Talks
Increased developer interaction and transparency on how we work is frequently requested from our fans. During Player Appreciation Month, we will host a number of interviews with some of the core developers of Battlefield 4. In these interviews, you can ask them about their line of work, the effort they’ve put into Battlefield 4, or in the case of our core gameplay designer, what the balancing process of Battlefield 4 looks like. We will announce the dates and channels for these developer interviews as the Player Appreciation Month kicks off.

We’re going to have more information available on each of the Battlefield 4 Player Appreciation Month activities throughout February. Check back here for those details.

If you are currently playing Battlefield 4, we hope you enjoy this month-long community appreciation. If you haven’t played in a little while, it’s a great time to get back in the game. Whoever you are, we appreciate the time you spend with Battlefield 4, we thank you for your support and we hope to keep hearing from you on the Battlefield 4 forums on Battlelog. Here’s to a great 2014!

Karl Magnus Troedsson, DICE VP & GM

 

This offer is being issued to you for promotional purposes only and does not constitute a credit, charge, debit or gift card. battlefield 4 player appreciation month is from february 1, 2014 through MARCH 06, 2014 (“promotion period”). Requires battlefield 4 (“product”) on applicable platform and internet connection to access in-game content. pc version of product also requires origin account, acceptance of the origin end user agreement and installation of the origin client software (www.origin.com/about). you must be 13+ to register. bronze or silver battlepacks are offered daily during the promotion period from 12PM GMT/4AM PST to 11:59AM GMT/3:59 AM PST THE NEXT DAY and are automatically entitled when you log into product during the daily time period. shortcut bundles are offered for a week-long period and require download from either www.origin.com (for pc) or http://marketplace.xbox.com/ and https://store.sonyentertainmentnetwork.com (for applicable console versions) during that weekly period. EA online Privacy Policy and Terms of Service are available at www.ea.com. See applicable end user license agreement and disclosures on www.ea.com/1/product-eulas. Valid wherever battlefield 4 is offered. Must be 13+. Code may not be substituted, exchanged, sold or redeemed for cash or other goods or services. May not be combined with any other offer, gift card, rebate or discount coupon. Void where prohibited, taxed or restricted by law.


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