Minecraft: Playstation 3 Edition is now available!

Sony fans rejoice! Minecraft is finally available on Playstation 3!

Weeeeeeeeeeeeeeeop!

It costs €18.99 / $19.99 / £12.99 and weighs in at a 103 MB (including a handy patch that will download when you first launch the game).

The PS3 version of Minecraft comes packed with cool stuff: split-screen support for up to four players, online multiplayer for up to eight, Creative mode, Survival mode, and a bundle of Trophies. It’s super fun. If you don’t believe me, get the trial and decide for yourself.

Watch the trailer above to see some pretty footage or, even better, stop reading this and start the download!

We’ll have more information on popular topics including cross buy, remote play and the Playstation 4 version of Minecraft in the new year, promise.

Merry Christmas/Nadolig Llawen everyone!

Owen – @bopogamel


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Win a Playstation 3 with Minecraft Skin Studio!

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Hey guys,

Christmas is just around the corner! In celebration, 57 digital are hosting a festive competition based around Minecraft skins.

Enter, and you’ll be in the running to win a PS3 or some Jinx Vouchers. We’re even throwing in a few pieces of signed merch to sweeten the deal.

All you need to do is design a super Christmassy skin with Minecraft Skin Studio, share it in the app before 5pm GMT on December 26th, then cross your fingers and hope people like it!

Here are some step by step instructions:

  • Design a skin using Minecraft Skin Studio for iOS, Android, or Amazon Kindle.
  • Press the Upload button and “Share and Upload Skin”
  • Name your skin. Make sure you include #xmas in the title somewhere.
  • Hit “Publish!
  • Read the notification and be confident that your entry has been submitted successfully.

And here are the prizes:

  • First prize – a Playstation 3 and some signed swag
  • Second prize – a $100 J!NX voucher and some signed swag
  • Third prize –  a $50 J!NX voucher and some signed swag

voting

Even if you don’t submit a skin, you can still get involved with the judging process. Just hit the big button on the main menu of Minecraft Skin Studio and vote on your five favourites. You can tweak your choices at a later date if you change your mind.

For more information, visit 57digital’s handy  competition info website, guide to submitting, and terms and conditions page. Check out their other apps too, if you like, Minecraft: Papercraft Studio and Minecraft: Explorer.

Have an awesome day and a very Merry Christmas! I’ll be back soon with some very special news…

Owen – @bopogamel


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Minecraft is coming to PS3 this week!

MCPS3

Christmas is coming early, PS3 players!

We can now confirm that Minecraft: Playstation 3 Edition will be available to download this Wednesday, December 18th from the Playstation Store.

I’ve received a few questions about the launch from you guys, so here are some of the most common queries:

Does Minecraft: Playstation 3 Edition feature everything from the other versions of Minecraft?
Minecraft: PlayStation 3 Edition comes with everything present in other console versions. They’re pretty-much identical to play, and will be developed in tandem from now on.

Will Minecraft: PlayStation 3 Edition feature DLC texture packs and skins?
Downloadable skins and texture packs will be available from PlayStation Store soon after release.

Will there be Sony-specific content?
Sony-specific skins and texture packs would be cool! Fingers crossed, eh?

Will Minecraft: PlayStation 3 Edition feature Remote Play/compatibility with the Vita/PS4 editions?
We don’t know yet, sorry. We’ll let you know as soon as we do.

Will there be a day-one patch for Minecraft: Playstation 3 Edition?
Yes! We recommend you download it!

Does Herobrine feature in Minecraft: Playstation 3 Edition?
Probably not.

That’s it for now. We hope you’re just as excited about playing Minecraft on PS3 as we are! Merry Christmas/Nadolig LLawen!

Owen – @bopogamel


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Minecraft: Xbox 360 Edition has sold 10 million copies! HALF PRICE DLC!

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Minecraft on Xbox 360 has reached 10 million copies sold! WOHOO! Thanks everybody for helping us out and supporting us this far! We want to celebrate this with you, so all DLC (except for mashups) are 50% off on Saturday 14th of December!!!! :)

We’re very humbled  ^_^

Take care for now and have a very nice weekend!

/Daniel – @kappische

 


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Minecraft – Pocket Edition 0.8.0 is out!

Minecarts!

Since the first release of Minecraft – Pocket Edition, we’ve added a bunch of new thing and made massive improvements to the way things look.

GO GET on App Store, Google Play and Amazon

Get ready for the biggest update yet! We hope you enjoy it!

- Minecarts, rails, and powered rails!
- The view distance has been massively increased. Check the options menu for more!
- New textures and colours taken directly from the PC version
- New blocks: carpets, more wood types, hay bales, iron bars, and more
- New crops and food types, including beetroot, carrots, potatoes and pumpkins. Now you can cook new soups, pies, and more!
- A bunch of new items for Creative and Survival, including clocks and compasses
- More blocks and items to use in Creative Mode: including jungle wood, ice, bedrock, shears, dyes, and tall grass
- New AI: mobs are now more intelligent and you can even breed your own animals
- A new Creative Mode inventory with tabs
- New functionality and tweaks to existing blocks and items. Bonemeal lets you grow new cool stuff!
- Improved lighting and fog effects
- Loads of bugs fixed, and possibly some added. :)

 

/MCPE team


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Minecraft 1.7.4 Pre-release

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Update: We’ve release a new pre-release, 1.7.4, to fix some crashes that some people had encountered. We’ll be making this live Tuesday if nothing goes wrong.

It’s here! The pre-release is finally here! We’ll be expecting to push this live next week if we encounter no major issues. The most notable changes in 1.7.4 compared to 1.7.2 are as follows:

  • Added integrated Twitch broadcasting! See below for details.
  • Fixed render distances above 8 (may not work in multiplayer, servers have their own view distance they limit you to)
  • Many bug fixes and optimizations!

At Minecon we announced our new partnership with Twitch to bring one-click broadcasting to Minecraft. It has been in the recent snapshots, and proven to be very stable and ready to go live.

Before you can start streaming, you will need to visit your Mojang account settings and link a Twitch account to your Mojang account. Then in the game you may check the quality settings in Options -> Broadcast Options, or just go ahead and start broadcasting at any time by hitting F6. This key can be configured in the Controls options.

This is only supported on Windows (Vista and higher) and Mac OS X Lion (10.7) and higher. If you cannot start broadcasting ingame for any reason, the game will tell you why and possibly how to fix it.

To get pre-releases, open your launcher and press the “New Profile” button. Call it “snapshots” and check the box saying “Enable experimental development snapshots” and save. To switch to the normal version, you can select it in the dropdown at the bottom left corner of the launcher.

Server cross-platform jar: https://s3.amazonaws.com/Minecraft.Download/versions/1.7.3/minecraft_server.1.7.3.jar

Report bugs here:

// The Minecraft and Minecraft Realms teams


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Minecraft 1.7.3 Pre-release

snapshot_13w47a

It’s here! The pre-release is finally here! We’ll be expecting to push this live next week if we encounter no major issues. The most notable changes in 1.7.3 compared to 1.7.2 are as follows:

  • Added integrated Twitch broadcasting! See below for details.
  • Fixed render distances above 8 (may not work in multiplayer, servers have their own view distance they limit you to)
  • Many bug fixes and optimizations!

At Minecon we announced our new partnership with Twitch to bring one-click broadcasting to Minecraft. It has been in the recent snapshots, and proven to be very stable and ready to go live.

Before you can start streaming, you will need to visit your Mojang account settings and link a Twitch account to your Mojang account. Then in the game you may check the quality settings in Options -> Broadcast Options, or just go ahead and start broadcasting at any time by hitting F6. This key can be configured in the Controls options.

This is only supported on Windows (Vista and higher) and Mac OS X Lion (10.7) and higher. If you cannot start broadcasting ingame for any reason, the game will tell you why and possibly how to fix it.

To get pre-releases, open your launcher and press the “New Profile” button. Call it “snapshots” and check the box saying “Enable experimental development snapshots” and save. To switch to the normal version, you can select it in the dropdown at the bottom left corner of the launcher.

Server cross-platform jar: https://s3.amazonaws.com/Minecraft.Download/versions/1.7.3/minecraft_server.1.7.3.jar

Report bugs here:

// The Minecraft and Minecraft Realms teams


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Minecraft Snapshot 13w49a

Change of plan with the pre-release! We fixed some big bugs, namely large render distances now actually work (best seen on Singleplayer). Today we’re giving out a new snapshot to test this and other things, and if all goes well we’ll pre-release tomorrow (Friday!)

To get snapshots, open your launcher and press the “New Profile” button. Call it “snapshots” and check the box saying “Enable experimental development snapshots” and save. To switch to the normal version, you can select it in the dropdown at the bottom left corner of the launcher.

Server cross-platform jar: https://s3.amazonaws.com/Minecraft.Download/versions/13w49a/minecraft_server.13w49a.jar

Report bugs here:

// The Minecraft and Minecraft Realms teams


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Inside Battlefield 4: This is China Rising


The battle continues on the Chinese mainland with the release of Battlefield 4 China Rising. In this new installment of “Inside Battlefield 4”, the DICE team details the all-new maps, vehicles, gadgets, and new game mode coming in this thrilling expansion.

China Rising is based on the premise that China is returning as a superpower in Battlefield 4; a concept found in all Battlefield 4 multiplayer expansions in one way or another. To give you all the details of China Rising, we hand over to Designer Gustav Halling and Lead Designer Niklas Fegraeus.

Jungles, Rivers and Snowy Mountain Tops

In China Rising, you’ll be fighting on the Chinese mainland with the help of both new military hardware and your team mates. Looking at the environments, we’ve created four all-new maps, each with its own unique design and gameplay possibilities. As with all Battlefield 4 maps, the level design in China Rising is based on extensive research on the regions we’re portraying. The regions are filled with unique sights, such as special kinds of rock formations inspired by natural phenomena that only exist in these particular regions.

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Dragon Pass is one of the four all-new maps in Battlefield 4 China Rising, naturally with support for all BF4 game modes.

Starting with Silk Road, named of course after the ancient trade route between China and Europe, you will find yourself at a military outpost surrounded by desert. This means you’ll be fighting both among man-made structures and on the sand dunes, using mesas for cover. Guilin Peaks focuses on infantry-based combat; the heaviest vehicles here are transport helicopters. This is a lush level, where you’ll be surrounded by both jungle foliage, mountains, and cave walls.

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The hilly landscapes of Altai Range give you a lot of natural cover, but you still can get sniped by Recons on higher ground.

Dragon Pass is a more vehicle-based map where iconically steep mountains make for a spectacular view. Fans of naval warfare will be able to dominate the shorelines thanks to the tight rivers on this one. Finally we have the sniper-friendly Altai Range with its vast, open spaces and snowy peaks of the Altai Mountains. At the center of this map you’ll find a satellite dish serving as a control point. If any team captures this point, you can access the new bombers (more on this below).

Air Superiority and the New Bombers

China Rising also adds a new game mode to Battlefield 4 called Air Superiority. Here, you fight for control points on the map, using air units only. This mode is ideal for players who really love and want to focus on their dog fights, without the need to worry about units on the ground. An extra twist of Air Superiority can be found on Guilin Peaks, where you can share a helicopter with a team mate, capturing one control point instead of three.

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Make sure your helicopter skills are up to snuff (if not, practice at Battlefield 4′s Test Range!) when trying to capture the blimp acting as control point on Guilin Peaks.

Speaking of dominating the skies, China Rising features the aforementioned bomber, capable of delivering immense damage to ground units. Capturing a specific control point makes the bomber spawn in a nearby building, ready for you to enter (you can access the Bomber even though your team isn’t holding the control point). The bomber is equipped with powerful bombs that can be dropped on a map location of your choice, and you can use four of these before having to reload. It can also be equipped with cruise missiles, that can be unlocked through a new Assignment. These missiles work like a TOW missile and can be guided by moving your pointer.

Two New Toys

There are two new gadgets in China Rising, the SUAV and UCAV. The SUAV (Small Unmanned Aerial Vehicle) is a Recon exclusive and is basically a remote-controlled plane that you can pilot around the map, in order to spot enemies and laser-designate enemy vehicles. It can also be used to kill enemies.

Battlefield 4 China Rising - Altai Range UAV_WM - 640

Try deploying the Small Unmanned Aerial Vehicle for a better view of your surroundings, or to get an extra kill.

The UCAV (Unmanned Combat Aerial Vehicle) is a new toy for the Support class and can be described as a pocket TOW missile. After deployment, this can be guided like a missile and is very effective against vehicles. If you complete one of the new Assignments in China Rising, there is an unlock for the UCAV that makes it explode in mid-air, making it more effective against infantry.

A Fan-Favorite Returns

To round off, we also need to mention the triumphant return of the dirt bike. Fans loved this speedy vehicle in Battlefield 3 End Game, so that’s why we chose to bring it back for China Rising. We’ve seen players really having fun with the dirt bikes doing crazy jumps and C4-related stunts, and with this perfected BF4 version of the vehicle we hope to see many cool YouTube videos created by the fans.

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Recognise this ride? Yes, it’s the dirt bike from Battlefield 3 expansion End Game making a return. Try sharing it with a friend and make your way through the maps with speed and grace.

Starting December 3, China Rising will be available for Battlefield 4 Premium members for a two-week time-exclusive period. Get Premium to get a head start for all Battlefield 4 expansions, 12 Battlepacks, exclusive new content on a weekly basis, and much more.

Get Premium now to play China Rising immediately


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Inside Battlefield 4: The Battlefield Music


If you can’t stop humming the Battlefield 4 theme, or maybe dropping extra beads of sweat listening to the dramatic score, composers/producers Jukka Rintamäki and Johan Skugge are the ones to thank. Here, they give you the details behind the music of Battlefield 4.

From the streets of Seine Crossing to the forests of Caspian Border, veterans of Battlefield 3 have already been fighting to the music of Jukka Rintamäki and Johan Skugge. For Battlefield 4, Jukka and Johan are back, sharing the composing and producing duties. In this installment of Inside Battlefield 4, the duo talks about re-imagining the Battlefield 4 theme, musical influences and the challenges of creating a videogame score. In this post we’ll also share the music of Battlefield 4 with you, in the form of ringtones.

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Battlefield 4 music composers and producers Jukka Rintamäki and Johan Skugge, looking for inspiration outside their favorite kebab place. Apart from doing Battlefield music, they also compose for their band No Science.

The Battlefield 4 Theme

The Battlefield 4 theme has naturally been a great part of our work. We spent a lot of time discussing the theme with the audio department at DICE and the initial idea was to make something warmer and more organic when compared to Battlefield 3. This was our goal not only with the Battlefield 4 theme but the entire soundtrack of the game.

The official theme to Battlefield 4 in ringtone form. Find more ringtones on the Battlefield Soundcloud account.

The classic Battlefield theme, that’s been around since Battlefield 1942, is very dramatic with the big drum pattern as the main riff. It also suggests adventure which is a perfect fit for the game. What we’ve tried in our versions of the Battlefield 4 theme is to make it resonate with the overall feel of the game and the rest of the music.

We started work on the theme by using a lot of organic instruments, guitars, cellos and even tubas. We experimented a ton, and in a couple of months we were heading back down the path of a more electronic sounding theme. It seemed to fit the game the best, though. But some of the first recordings we and fellow musician David Tallroth did, and the vibe that came from playing with guitars and cellos, remain here and there on different tracks. Though the main theme ended up being mostly electronic and quite harsh, there are fragments of a more organic approach left in its DNA.

Musical Tone and Influences

It’s hard to place the music of Battlefield in a certain genre. It could be defined as electronic music but it’s not exactly that either, since we’ve used quite a lot of guitars and effect pedals to make it feel more organic. And it isn’t classical war music or “music for a wargame” either. Much of the inspiration has come from Blade Runner or the movies of John Carpenter. Maybe it can be defined as “retro-futuristic dark synth music” – if that category exists!

The so-called “Stinger”, a beat that’s been around since Battlefield 1942. Find more ringtones on the Battlefield Soundcloud account.

There was a lot of experimenting during the recording sessions to get a unique flavor of the tracks. We recorded some huge metal plates that we hung in the studio ceiling, for instance, bashing the plates with drumsticks to make gong-like sounds. Those sounded exotic to our ears. It wasn’t intended to be specifically Asian or something like that, it just sounded so great that we had to use it. The sound of the metal plates can be heard in the “Oppression” track in the Battlefield 4 soundtrack.

Another exotic sound that is present on the soundtrack is an ebow (electrical bow), being used on a steel guitar. That combination produced an unfamiliar, exciting sound that fit in great in all sorts of environments in the game. On some tracks you can hear the ebow and steel guitar sounding like strings, and sometimes like sirens.

The Battlefield 4 theme locked and loaded on the music crew's synthesizer.

The Battlefield 4 theme locked and loaded on the music team’s DSI Mopho Keyboard. Other synthesizers used during production were Korg MS-20, ARP Avatar, Roland Juno-6 and DSI Evolver.

Challenges Along the Way

One of the most challenging parts with creating the music for a game like Battlefield 4 takes place before the composing and recording even begins. Everyone needs to agree on what type of music is needed, how it should feel, what kind of instruments and sounds we want to work with, and other kind of things.

We also need to understand the game before we can compose suitable music to it. The more you familiarize yourself with the game, the better. Usually the stages in-game are not finished when we produce the music, so it’s important to have a clear vision of how the game should sound. It is also critcial for us to understand what the sound designer is trying to do, and what we as composers can do to make the overall music and sound experience as rich, deep, and emotional as possible.

Battlefield 4 tune named “Escalation” in ringtone form. Find more ringtones on the Battlefield Soundcloud account.

It’s also quite a challenge composing for a video game compared to composing for other media. One of the reasons for this, at least when it comes to Battlefield 4, is that the game and the music is dynamic. Your musical experience varies depending on what happens in the game, how fast you move forward, and so on. The intro part on a certain track can be 20 seconds or 5 minutes – depending on who’s playing. The tracks on the official soundtrack can be very different to the versions that the players themselves are “composing” while playing the game.

The ebow was used on both electric guitars and steel guitars for the Battlefield 4 soundtrack.

An ebow was used on a vintage Guyatone Lapsteel guitar to produce various exotic sounds for the soundtrack.

With so many vast areas in Battlefield 4, like the far-reaching sea, we worked on several tracks expressing a feeling of open spaces. One keyword in this process was “Journey”, and we spent a lot of time trying to find the right tone. We struggled a bit with this but in the end, the piece “Majestic Valkyrie” was a great fit with a lot of the naval scenes.

Rewarding Work

I love when music inspires players; that is the greatest reward. It’s of course great when players get totally immersed in the game and the story with the help of the enhancement of the music, but the nicest thing is when the music means a lot to people outside the game. Someone did a 10 hour version of the song Solomon’s Theme from Battlefield 3 and posted it on YouTube, and we’re seeing similar kinds of things happening with the Battlefield 4 music. I think that is fantastic, we’re very happy with our work and to see that it moves people feels great.

We hope you have enjoyed this post! The Battlefield 4 Official Soundtrack is available on Spotify and iTunes now. Make sure to get Battlefield 4 to enjoy the music of all-out war. For more behind-the-scenes pieces like these, check out all our The Road to Battlefield 4 articles.

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