Minecraft snapshot 13w42b (Updated!)

13w42a
Update: Snapshot 13w42b has been released to address some bugs. Server links are below, and changelog follows:

  • [Bug MC-35614] – Non-ASCII characters render incorrectly
  • [Bug MC-35615] – Damaged Enchanted Items don’t have damage bars, but are damaged
  • [Bug MC-35642] – Wobble shader broken
  • [Bug MC-35653] – Hopper: java.lang.NullPointerException: Ticking player
  • [Bug MC-35655] – Game crashes when changing the player sound slider
  • [Bug MC-35805] – Backspace while editing signs not working

To celebrate the upcoming pre-release, here’s a snapshot with extra bugs for added value!

To get snapshots, open your launcher and press the “New Profile” button. Call it “snapshots” and check the box saying “Enable experimental development snapshots” and save. To switch to the normal version, you can select it in the dropdown at the bottom left corner of the launcher.

Server files:

Report bugs here:

// The Minecraft and Minecraft Realms teams


This article was automatically syndicated from the following publicly available RSS feed Mojang.

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Minecraft snapshot 13w42a

13w42a

To celebrate the upcoming pre-release, here’s a snapshot with extra bugs for added value!

To get snapshots, open your launcher and press the “New Profile” button. Call it “snapshots” and check the box saying “Enable experimental development snapshots” and save. To switch to the normal version, you can select it in the dropdown at the bottom left corner of the launcher.

Server files:

Report bugs here:

// The Minecraft and Minecraft Realms teams


This article was automatically syndicated from the following publicly available RSS feed Mojang.

All titles, content, publisher names, trademarks, artwork, and associated imagery are trademakes and/or copyright material of their respective owners.

This content does not belong to Gamers Life Line under any condition and is automatically syndicated for your viewing ease and pleasure.

Next week is Judgement week!

judgementbanner

Next week marks the second major update for Scrolls. It brings a new mode, spectating tools, over 44 new Scrolls and more.

Check Scrolls.com for more details. Alternatively, watch the video below voiced by lead designer, Jakob Porser. He’s got a lovely voice.

 

Owen – @bopogamel


This article was automatically syndicated from the following publicly available RSS feed Mojang.

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This content does not belong to Gamers Life Line under any condition and is automatically syndicated for your viewing ease and pleasure.

Thanks for the Battlefield 4 Beta Feedback!


We want to take this opportunity to thank everyone that has played the Battlefield 4 Beta! Your feedback has been crucial in testing the underlying infrastructure and reporting both bugs and balancing issues to ensure a smooth launch on October 29. In this blog post, we want to bring up some of the key findings and how we’re addressing these for the launch of Battlefield 4. Thanks again for playing and keep the feedback coming on the Battlelog Beta forums.

Low frame rate/stuttering
PC players may have experienced trouble in the Beta getting the game running at a good frame rate. Rest assured that we’re using the information we received to optimize the performance for the launch of the game. We also released three game client updates and a number of game server updates during the Beta to address some of these issues and to gather more information to ensure a smoother launch.

Stuck on loading screen
We have identified some of the reasons why players, mainly on PC, were getting stuck on the loading screen and are currently working around the clock to decrease the rate at which this occurs. The latest PC patch for the Beta helped for some players and we are confident we will be able to minimize this issue for launch.

High CPU usage during the Beta
CPU usage could sometimes skyrocket for dual, quad and six-core processors. We identified some of the reasons and released three patches with fixes that went live during the Beta, to address the problems. This was a true Beta, and as such all the crash reports that were generated during this period will actually help us make a better game.

Controller layouts (X360/PS3)
We’ve increased the available controller options in Battlefield 4, including the new controller layout and multiple alternatives that we hope will make you feel right at home. If you’re more comfortable with the controls from Battlefield 3, we’ve got you covered. Just by bringing up the options menu, you can choose the “Legacy” layout, which is similar to that in Battlefield 3.

Empty server listings (X360/PS3)
While in the Server Browser you may have seen lists of empty servers. By changing the filter options, you’ll be able to find populated servers that you can join. You can also use the “Quick Match” function to quickly get into the action.

The elevator catapult (All platforms)
Although an interesting concept, elevators were never designed to act as a catapult or teleporter. The bug where the elevator button would catapult you up into the air is fixed for the final game. But we did enjoy all the crazy videos you’ve posted. Thanks!

Gameplay balancing
We are still balancing gameplay, and in true DICE fashion will continue to do so well after the release of Battlefield 4. Below are just some of the gameplay changes based on your feedback that we’re making in time for the launch of the game.

Infantry Changes
-Fixed how the player only receives a single local damage sound effect if he or she was the victim of a quick, clean kill.  The sound and camera impact effect had too long a cool down between hits. This should improve the responsiveness of being killed and taking damage.

-Reduced the fire rate of the AK12 in burst from 1000rpm to 750rpm. The rate of fire was too high when combined with the low recoil of the weapon, making it more powerful than intended in burst mode.

-Tweaked the compensator and muzzle brake so they’re properly less accurate in sustained automatic fire.

-Reduced and rebalanced full auto accuracy based on rate of fire for all automatic weapons to balance low ROF weapons. Low ROF weapons were remaining accurate long enough to get easy kills outside of their intended optimal range.

-Increased the default throw distance of the portable ammo and med packs. This makes it easier to throw these packs to teammates.

-Portable ammo packs now reload 2 magazines of bullets instantly and up a total of 4 magazines per pack over time. The player must stay on top of the ammo pack in order to benefit from all of the ammo reloading. Grenades, RPG’s, and other explosive launchers do not benefit from the instant reload function of the Ammo Pack.

-Increased the muzzle flash of the 25mm and 40mm launchers to make their threat position more visible.

-Fixed an issue where the knife stab didn’t align with the kill event.

-The revive time has been increased from 7s to 10s.

Vehicle Changes
-Fixed some descriptions of weapons for vehicles that incorrectly described the function of the weapon.

-Increased the damage of the Stinger and IGLA to 3 hits to kill attack choppers (was 25%, now 35%).

-Increased the speed of all TOW guided missiles to 75m/s from 50m/s so they can catch-up to fast vehicles like the Quad bike.

-Increased the sustained fire accuracy of the Coaxial LMG on armored vehicles because it was underpowered.

-Reduced the damage the 40mm and 25mm infantry weapons do to armored vehicles to highlight their anti-infantry role.

-Reduced the damage main gun on the IFVs against other armor to highlight their primarily anti-infantry role.

-Fixed an issue where the tank main gun did not correctly hit the center of the crosshair at all times.

-Multiple options are now available for controlling how your vehicles steer with a joystick on all platforms, as well as improved the responsiveness of steering while accelerating.

Locking Weapon Changes
-RPG7 and SMAW can no longer lock on to Laser Designated Targets. It was inauthentic and not balanced.

-Fixed some projectiles not warning vehicles when they were fired on a Laser Designated target. Reduced the lock on distance for RPGs, SMAW, and MBT LAW missiles to 350m from 500m. This gives the IGLA the clear long range AA role for soldiers, and keeps the team play element of Laser Designation.

-All Laser Designated missiles now do a maximum of 90% damage to Attack and Scout helicopters (down from 100%). This was done to give helicopters a chance to use their Fire Extinguisher countermeasure even against Laser Designated weapons.

General Changes
-The kill string in the score log now appears sooner, making the UI more responsive to a kill event.

-The aim assist on X360/PS3 has been tweaked to be more consistent at all ranges. The assist was over powerful at close range, and not powerful enough at medium range. Players should now find that close combat requires much more player input and the snap to a target is far less forgiving. At medium range the player should experience a bit more assistance tracking targets, but generally still reduced aim assist effectiveness.

PC Specific Changes
-Fixed a string in On Foot PC key bindings that should have read “CROUCH (TOGGLE) / PRONE (HOLD)”.

-Removed an unused “Underslung” key binding on PC, the “Select Gadget 1″ key binding now controls both of these actions as expected.


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The Road to Battlefield 4: Spectator Mode


In this in-depth “Road to Battlefield 4” blog post we tackle a highly anticipated feature for Battlefield 4: Spectator Mode. The team at DICE explains how being able to view Battlefield matches in the engaging Spectator Mode will gratify curious fans, competitive gamers, and ambitious YouTube video makers alike.

With the crazy moments that happen only in Battlefield, the impressive skills of top players, and the amazing Frostbite 3 visuals, we really wanted to give everyone a chance to view Battlefield 4 matches – not just those participating in the battles themselves. That is why Spectator Mode was created, to give everyone front row seats to the all-out war of Battlefield 4′s multiplayer.

Here to take us through Spectator Mode are two of its creators: Daniel Matros (Assistant Producer) and Dennis Brännvall (Junior Gameplay Designer). The duo will discuss the different camera views in Spectator Mode, the many display options for those who spectate, how the mode ties into competitive gaming – and more. Take it away, guys!

Get Some Perspective: The Views of Spectator Mode

We are very excited that Spectator Mode is returning in Battlefield 4, and this time around we are challenging and expanding upon the concept of spectating in a first person shooter. Our goal has been to give spectators the best possible views of the Battlefield, and the ability to quickly switch between both camera types and players – without toggling through an entire team to get what they want.

So how does Spectator Mode in Battlefield 4 work? It all starts with Battlelog. When you find a BF4 server, you can choose to join as a Spectator. If spectating is enabled, there are four Spectator slots per server, and those four slots are excluded from the number of players the game mode allows. So on PC and next-gen consoles, you could have 64 players + 2 Commanders + 4 Spectators.

Battlefield 4 Spectator Mode Tabletop View

Tabletop View gives you a bird’s-eye view on the action, but thanks to the picture-in-picture screen you can also keep an eye on the action on the streets, in the air or at sea.

Once inside Spectator Mode, you can observe the matches in four different views: First Person, Third Person, Tabletop and Freecam View. Each view comes with its own merits, and our goal is for players to find the perfect views for the situation at hand – and to easily switch between them.

The first view you will see in Spectator Mode is the Tabletop View. This is visually similar to the Commander Mode screen, and here you will have a UI with icons for the starting points, players, vehicles, and so on. From this position, you can then select anything that has a camera – players and all the vehicles – and you see their actions in a smaller picture-in-picture screen. Using Tabletop View and its smaller screen gives you a great overview of both the big and the small aspects of the battle.

Switching to First Person View puts you in the heat of the battle and is visually reminiscent of actually playing Battlefield 4 yourself. Third Person View also follows one specific player, but from an overhead perspective. This gives the Spectator a wider view of the surroundings, and captures the chaos of all-out war in a more cinematic way. Finally we have Freecam View, where you have five different cameras that you can switch between. These cameras are placed on the map by us from the beginning, but you can move them anywhere you want – an ideal setup if you are creating your own Battlefield 4 movies. You can capture all the action from different angles to get that cinematic feel, like the one you see in our own Battlefield 4 trailers. One cool thing is that the video team here at DICE actually use the Spectator Mode themselves to capture those cinematic camera angles.

Battlefield 4 Spectator Mode First Person View

Spectating in First Person View throws you right in the chaos of all-out war and lets you analyze in detail how other players take on the Battlefield.

We looked at having just one Freecam but quickly realized that it wouldn’t cover the entire Battlefield. So one criteria for making a great Spectator Mode for Battlefield 4 was to have several Freecams, since you need the ability to fly around and switch positions quickly. This is also true for the competitive world, where having just one Freecam can easily make you miss parts of the action. If you look at shoutcasting of competitive gaming, you can’t always see where the action is. Sure, you get information based on the kill feed, but you can’t always see what’s going on around the corner. So in the Battlefield 4 Spectator Mode, you will get a combination of many different view modes and camera angles – making it great for competitive games.

See What You Want to See: Spectator Display Options

At the top of your screen you will find the controls for moving between players, and switching between the four camera modes. You can see every player in the squad you are currently spectating. You can also see where the five cameras are, the score for the two teams, the remaining time, and the objectives (like flags in Conquest mode). There are squad bars on the two sides of the screen to keep track of the squad member’s health and classes. In addition to that, the Player Card shows the player’s current weapons, attachments, gadgets and vehicle customizations (if you are spectating a vehicle).

Battlefield 4 Spectator Mode Free Cam

Navigation with the Freecam is done with the same basic controls that are used for your soldier in-game. An adjustable speed of the camera enables you to move around both fast and precise.

We want to give you as much information as possible in the Spectator Mode interface, like squad bars, ticket count, objectives and team names. But you should also be to toggle the different layers on and off, because let’s face it: Battlefield 4 is a beautiful game, and sometimes you want to view it without distractions.

Another thing that was important to us when designing the third person camera is that it should never clip through buildings and walls, because that takes you out of the experience. Our programmers worked hard on making it look great in third person, even in narrow situations like crawling through a tunnel. You don’t have to be that “active” in the Spectator Mode’s third person view; it should take care of itself and not wind up in weird places.

Spectator Mode and Competitive Gaming

Spectator Mode will tie into competitive gaming in many ways. There’s been a lot of buzz in the pro league world since we revealed Spectator Mode at E3, and we hope to see Battlefield 4 played at more competitive events in the future. The broadcasting-friendly features of Spectator mode, along with the depth of gameplay and improved teamplay mechanics, will allow BF4 to take a big step into the competitive gaming scene.

To make a game interesting in the world of competitive gaming, you have to be able to have spectators. We want to give people a chance to view players that are really good at Battlefield 4, and for anyone to share their experiences. While no one can say exactly when, we at DICE are convinced that e-sports will someday become the most popular sport on the planet, and we’d like Battlefield to be one of the games that makes that happen. That’s another reason why we need a Spectator Mode, and a really good one as well.

Battlefield 4 Spectator Mode Third-Person View

Third-Person View gives you a wider view on the surrondings, and lets you follow the selected player in a more cinematic fashion.

All the game modes are great to spectate, but we’re really excited about Obliteration. By design, this game mode focuses the action into a single point of interest – namely where the bomb is and what’s happening to it – which makes for exciting and easy to follow spectator experiences, not to mention plenty of crazy Battlefield moments.

Challenges and Color Coding

The biggest challenge with creating Spectator Mode was to make sense of developing it for such a vast game. We struggled with that a lot: how do we support having both a big overview and a detailed view – and make it work well? This required a lot of thought, and we had to hammer out many edge cases. How would we support Squad Deathmatch that has 4 different teams, for instance? The Battlefield 4 mentality of “all game modes, all maps” was something we felt was needed for Spectator Mode too. Early on though, we considered whether to just not allow Spectators on servers with 64 players, due to all the challenges that would mean for developing it. But we realized we had to support it – and it had to be a good experience.

The color coding was another challenge. Initially, there was some confusion at E3 and gamescom when we used the same colors as the active players see in-game. For instance, one of our producers had this “moment” on the gamescom live stream where he thought the player was shooting at his team mate. That made us realize we weren’t there yet. We knew we had to distance ourselves from the colors in-game since the spectator is supposed to be a neutral entity on the Battlefield. We finally decided on what the team colors in Spectator Mode should be: deep red and deep blue.

An Exciting New Feature

To round off, we asked our Spectator Mode developers what part of the new feature they are most excited about.

DM: — I want to see how people will shoutcast Battlefield 4 with the help of Spectator Mode. Will they use the first person view fusioned with a real-time strategy point of view, or will they use third person only? It’s going to be very interesting to see how our tool is going to be used.

DB: — Spectating a 64-player Conquest match lets you fully appreciate all the different multiplayer narratives that our game consist of. You get the awesome vistas when all the vehicles come rolling out of the HQ’s, you get the close quarters infantry fighting, the pesky snipers on top of a roof and then the helicopters that take them out. And it all happens at the same time, and you’re able to capture it all as a spectator. That’s when I’m the most happy that we didn’t scale down or compromise – Spectator is an awesome feature and I can’t wait to hand it off to our very capable fans and see what they make of it.

We hope you have enjoyed this post. Spectator Mode will be available on PC and next-gen consoles, but you can try it out now in the on-going Battlefield 4 Beta. Remember to give us your comments and thoughts on this blog post. Let us also know what you think about Spectator Mode in our poll below and stay tuned for more The Road to Battlefield 4!

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Minecraft snapshot 13w41b (Updated!)

snapshot_13w41a
Update: Snapshot 13w41b has been released to fix the following bugs. You can grab the client in your launcher, or the server using the links below.

  • Bug [MC-14865] – Carpets Are Not Flammable
  • Bug [MC-29588] – Hopper: java.lang.NullPointerException – Invalid Biome id
  • Bug [MC-30811] – TellRaw – Tab Complete
  • Bug [MC-32880] – Crash with falling blocks / when giving technical/invalid blocks
  • Bug [MC-34641] – Pausing the game not working correctly
  • Bug [MC-34642] – Typo “White Stained Glass Pane Pane”
  • Bug [MC-34645] – Maximum render distance at 8 chunks
  • Bug [MC-34647] – Hopper: java.lang.NullPointerException / Crash when selecting Resourcepack
  • Bug [MC-34650] – Hopper: java.lang.NullPointerException / Collision of entities
  • Bug [MC-34676] – Iron bars render oddly
  • Bug [MC-34679] – Stained Glass Pane recipe only yields 6 panes as opposed to 16
  • Bug [MC-34705] – NullPointerException thrown on server login

I could write a big changelog with all the new features, all the fixed bugs and all the reworked code… but I could also go spend that time making some more new features, fix some bugs and rework some code. Brb coding!

To get snapshots, open your launcher and press the “New Profile” button. Call it “snapshots” and check the box saying “Enable experimental development snapshots” and save. To switch to the normal version, you can select it in the dropdown at the bottom left corner of the launcher.

Server files:

Report bugs here:

// The Minecraft and Minecraft Realms teams


This article was automatically syndicated from the following publicly available RSS feed Mojang.

All titles, content, publisher names, trademarks, artwork, and associated imagery are trademakes and/or copyright material of their respective owners.

This content does not belong to Gamers Life Line under any condition and is automatically syndicated for your viewing ease and pleasure.

Minecraft snapshot 13w41a

snapshot_13w41a

I could write a big changelog with all the new features, all the fixed bugs and all the reworked code… but I could also go spend that time making some more new features, fix some bugs and rework some code. Brb coding!

To get snapshots, open your launcher and press the “New Profile” button. Call it “snapshots” and check the box saying “Enable experimental development snapshots” and save. To switch to the normal version, you can select it in the dropdown at the bottom left corner of the launcher.

Server files:

Report bugs here:

// The Minecraft and Minecraft Realms teams


This article was automatically syndicated from the following publicly available RSS feed Mojang.

All titles, content, publisher names, trademarks, artwork, and associated imagery are trademakes and/or copyright material of their respective owners.

This content does not belong to Gamers Life Line under any condition and is automatically syndicated for your viewing ease and pleasure.

Share your passion for Battlefield with Facebook Sharing


Click "enable" to let the world know you're a Battlefield fan.

Click “enable” to let the world know you’re a #BF4 fan.

We are happy to announce the new Facebook Sharing in Battlelog! Now, our Battlefield fans can choose to share their in-game progression with friends automatically. Some example of stories that can be posted to your activity feed (and in some instances your wall) are ranking up, joining games, and winning rounds.

Players clicking your story can be taken to either the Battlefield 4 Beta page, your Facebook profile, or the Open Beta server browser (depending on which item they click).

Let your friends know you are a true Battlefield fan by enabling Facebook Sharing now. You can switch it on by going to your profile and setting ”Facbook Sharing” to on. You can turn it off again at any time.

This is our first iteration of Facebook Sharing from Battlefield, and like always we appreciate your feedback. What kind of stories would you like to see in Battlefield 4? Let us know in the comments section below.

Head to Battlelog to enable Facebook Sharing.

Join the Battlefield 4 Open Beta and help us make the game better!


This article was automatically syndicated from the following publicly available RSS feed The Battlefield Blog.

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Create Your Own Only in Battlefield 4 Moments


Battlefield has always been about those unbelievable moments – the ones that are unscripted and you, the players, create by simply playing the game. What you have created in the past always seems to amaze us, like taking out the pilot of a helicopter, jumping off a skyscraper, and jumping in the pilot’s seat in mid-air. These are the kind moments you can have Only in Battlefield and we want to help you make even more.

Now that the Battlefield 4 Open Beta is live, we want to see your best Only in Battlefield 4 moments. To give your moments even more of that Battlefield feeling, we’re releasing our official video template.

Click to download the Only in Battlefield 4 video toolkit.

After you make your own Only in Battlefield 4 videos, send your YouTube Video ID to battlefieldsocial@ea.com for a chance to get your video shown on Battlefield.com!

We’re looking forward to seeing your most amazing Only in Battlefield 4 moments. Good luck – we’ll see you on the Battlefield.

Learn how to join the Battlefield 4 Open Beta on PC, Xbox 360, and PlayStation 3.


This article was automatically syndicated from the following publicly available RSS feed The Battlefield Blog.

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This content does not belong to Gamers Life Line under any condition and is automatically syndicated for your viewing ease and pleasure.

Battlefield 4: Showdown Live – Europe vs USA


Battlefield has always brought out the competitive side in people. So it’s no surprise that on November 1, Europe and the USA are going head-to-head in Battlefield 4 to finally find out who’s best – and you have a chance to join the fight.

Tune into the live stream on Xbox Live on November 1 at 10:00AM PDT to find out who will win the Battlefield 4: Showdown Live – Europe vs USA” match-up.

Xbox Live’s Major Nelson and AceyBongos will each command their own team of 32 players on Xbox One. You’ll get the first look at the Battlefield 4 Second Assault expansion pack, which debuts at the Showdown and brings four re-imagined Battlefield 3 maps to Battlefield 4.

Second Assault Key Art

One lucky player from the USA will get the chance to be on Major Nelson’s team by entering Xbox’s “Play and Win” sweepstakes. Download the Battlefield 4 Gamer Pic and play the Battlefield 4 beta on Xbox Live this weekend for a chance to win a trip for two to London, two passes to the event, a seat on the USA team and a $500 gift card. Play while you can – the sweepstakes ends on October 6.

Check out the full details from Microsoft at www.xbox.com/bf4pw to learn more about the “Play and Win” sweepstakes.


This article was automatically syndicated from the following publicly available RSS feed The Battlefield Blog.

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This content does not belong to Gamers Life Line under any condition and is automatically syndicated for your viewing ease and pleasure.

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