Download Battlefield 4 Ringtones


Tired of your phone not sounding like a defibrillator? Don’t worry. As part of the Battlefield 4 Player Appreciation Month, we would like to share some Battlefield 4 ringtones with you. Eight tracks with Battlefield 4 music and sound effects have been added to the Battlefield 4 Soundcloud page. The sounds are available for download on Android and iPhone devices, for the duration of the Player Appreciation Month. You will find a selection of the new sounds below.

Find all Battlefield 4 ringtones here

THIS OFFER IS BEING ISSUED TO YOU FOR PROMOTIONAL PURPOSES ONLY AND DOES NOT CONSTITUTE A CREDIT, CHARGE, DEBIT OR GIFT CARD. BATTLEFIELD 4 PLAYER APPRECIATION MONTH IS FROM FEBRUARY 1, 2014 THROUGH MARCH 06, 2014 (“PROMOTION PERIOD”). REQUIRES BATTLEFIELD 4 (“PRODUCT”) ON APPLICABLE PLATFORM AND INTERNET CONNECTION TO ACCESS IN-GAME CONTENT. PC VERSION OF PRODUCT ALSO REQUIRES ORIGIN ACCOUNT, ACCEPTANCE OF THE ORIGIN END USER AGREEMENT AND INSTALLATION OF THE ORIGIN CLIENT SOFTWARE (WWW.ORIGIN.COM/ABOUT). YOU MUST BE 13+ TO REGISTER. BRONZE OR SILVER BATTLEPACKS ARE OFFERED DAILY DURING THE PROMOTION PERIOD FROM 12PM GMT/4AM PST TO 11:59AM GMT/3:59 AM PST THE NEXT DAY AND ARE AUTOMATICALLY ENTITLED WHEN YOU LOG INTO PRODUCT DURING THE DAILY TIME PERIOD. SHORTCUT BUNDLES ARE OFFERED FOR A WEEK-LONG PERIOD AND REQUIRE DOWNLOAD FROM EITHER WWW.ORIGIN.COM (FOR PC) OR HTTP://MARKETPLACE.XBOX.COM/ AND HTTPS://STORE.SONYENTERTAINMENTNETWORK.COM (FOR APPLICABLE CONSOLE VERSIONS) DURING THAT WEEKLY PERIOD. EA ONLINE PRIVACY POLICY AND TERMS OF SERVICE ARE AVAILABLE AT WWW.EA.COM. SEE APPLICABLE END USER LICENSE AGREEMENT AND DISCLOSURES ON WWW.EA.COM/1/PRODUCT-EULAS. VALID WHEREVER BATTLEFIELD 4 IS OFFERED. MUST BE 13+. CODE MAY NOT BE SUBSTITUTED, EXCHANGED, SOLD OR REDEEMED FOR CASH OR OTHER GOODS OR SERVICES. MAY NOT BE COMBINED WITH ANY OTHER OFFER, GIFT CARD, REBATE OR DISCOUNT COUPON. VOID WHERE PROHIBITED, TAXED OR RESTRICTED BY LAW.


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This content does not belong to Gamers Life Line under any condition and is automatically syndicated for your viewing ease and pleasure.

Minecraft snapshot 14w06b

14w06a

Update: A ‘b’ snapshot has been released to fix some nasties. Changelog:

  • [Bug MC-19886] – Plants don’t cause an update when the block beneath is broken/light level changed
  • [Bug MC-46579] – Tools and swords are to high up on the arm in 3rd person mode
  • [Bug MC-47427] – Game crashes when breaking some blocks
  • [Bug MC-47428] – Weird slimeblock texture
  • [Bug MC-47429] – I don’t get what happened, i was in my test world flying around and it crashed, for two times
  • [Bug MC-47430] – When i click on a previous 1.8 snapshot world it crashes
  • [Bug MC-47434] – Wrong dirt texture
  • [Bug MC-47438] – Game crash while killing slimes
  • [Bug MC-47440] – Hopper: java.lang.IllegalArgumentException: n must be positive
  • [Bug MC-47442] – Shadow in Inventory
  • [Bug MC-47448] – Standing in minecarts
  • [Bug MC-47457] – Mining blocks causes crash
  • [Bug MC-47459] – Pistons not placing correctly
  • [Bug MC-47464] – Block side shading not being applied in Fast with no smooth lighting
  • [Bug MC-47466] – Crash “Tesselating block in world” with following world seed
  • [Bug MC-47468] – Constant Crash back to MC Launcher Screen
  • [Bug MC-47469] – Cactus in pot shows incorrect texture
  • [Bug MC-47470] – Two tall flowers variants are not generating.
  • [Bug MC-47471] – Weird visual flash bug when mining Glowstone / Block mine crash
  • [Bug MC-47477] – Smooth Lighting OFF
  • [Bug MC-47482] – Signs display Redstone Block particle when broken
  • [Bug MC-47489] – Fishing rod does not cast
  • [Bug MC-47492] – The Brightness.. or shading.. broken..
  • [Bug MC-47505] – Slimes shadow
  • [Bug MC-47542] – Capes doesn’t display correctly when crouched

We’ve been rewriting a lot of internal stuff this week, so this snapshot may not be super fantastic featureful but trust me it’ll be worth it in the end.

Notable changes for survival:

  • A lot of mob AI has changed. This should mean nothing, but may actually mean something. Don’t sit on slimes.

Notable changes for mapmakers:

  • Added an optional hotkey to show outlines on players whilst spectating
  • It’s now possible to spawn in ItemEntities that can’t be picked up (PickupDelay=32767)
  • It’s now possible to spawn in ItemEntities that won’t expire (Age=-32768)
  • Added an extra argument to /effect that will hide particles
  • Statistics for items/blocks can now be referenced per name, instead of ID
  • Added new objective criteria ‘trigger’, and a command /trigger to use with them (intended for tellraw links)
  • Added the ability to reset a single score on a player through /scoreboard
  • Added new objective criteria for team-specific kills (teamkill.red, killedByTeam.blue)
  • Added the ability to iterate over every scoreboard player with * in /scoreboard commands
  • Added data tag to items to allow placing of certain blocks against other blocks in adventure mode (/give @p stone 16 0 {CanPlaceOn:["minecraft:diamond_block"]})
  • Added data tag to items to hide certain parts of the tooltip (HideFlags, bit field of 1/enchantments, 2/modifiers, 4/unbreakable, 8/candestroy, 16/canplace)

Please report any and all bugs you find in Minecraft to bugs.mojang.com. If nobody reports a bug, we can’t fix it!

Bugs fixed in this snapshot:

  • [Bug MC-19886] – Plants don’t cause an update when the block beneath is broken/light level changed
  • [Bug MC-39139] – walkOneCm stat doesn’t accurately measure distance
  • [Bug MC-44688] – /clear fails on strings containing spaces
  • [Bug MC-46223] – @a, @p, @e or @r doesn’t include dead player
  • [Bug MC-46404] – Hearts, food, armor and crosshair are the wrong color (overlay) when holding certain items.
  • [Bug MC-46424] – Chunks not loading for mob camera view
  • [Bug MC-46427] – Breaking barriers create lava and water particles
  • [Bug MC-46435] – Reticle (Now Hitbox) Appears on Tile Entities In Spectator Mode
  • [Bug MC-46473] – Cannot open minecart with chest in spectator mode
  • [Bug MC-46492] – Texture Issues With Invisible Slime
  • [Bug MC-46535] – Can control minecarts in Spectator Mode
  • [Bug MC-46550] – The head of the sheep is bugged
  • [Bug MC-46560] – When certain mobs take damage, the red damage indicator is not displayed properly.
  • [Bug MC-46579] – Tools and swords are to high up on the arm in 3rd person mode
  • [Bug MC-46599] – Trapped chests display triple chests in spectator mode.
  • [Bug MC-46694] – Item Frames, Knots and Paintings displaying void particle
  • [Bug MC-46695] – “flyingSpeed” flood in the dev console when flying in gamemode 1 and 3
  • [Bug MC-46711] – Spectating baby zombies has wrong eye level
  • [Bug MC-46715] – Item Repair Duplicating Item
  • [Bug MC-46751] – Cardinal direction in debug screen change with mouse while spectating a mob
  • [Bug MC-46761] – Zombies and Zombie Pigmen do not show holding items
  • [Bug MC-46838] – testfor NBT parsing error
  • [Bug MC-46950] – Can see the item name when pressing hotbar shortcut key in spectator mode
  • [Bug MC-47268] – Attempting to use a post-processing effect crashes on old Mac hardware
  • And many more that weren’t on the bug tracker so we couldn’t mark them as fixed! Did I mention please report bugs? Thanks.

To get snapshots, open your launcher and press the “New Profile” button. Call it “snapshots” and check the box saying “Enable experimental development snapshots” and save. To switch to the normal version, you can select it in the dropdown at the bottom left corner of the launcher. Back up your world first or run the game on in a different folder (See the “new profile” dialog).

Snapshots can corrupt your world, please backup and/or run them in a different folder from your main worlds.

Cross-platform server jar: https://s3.amazonaws.com/Minecraft.Download/versions/14w06b/minecraft_server.14w06b.jar

Report bugs here:

// The Minecraft and Minecraft Realms teams


This article was automatically syndicated from the following publicly available RSS feed Mojang.

All titles, content, publisher names, trademarks, artwork, and associated imagery are trademakes and/or copyright material of their respective owners.

This content does not belong to Gamers Life Line under any condition and is automatically syndicated for your viewing ease and pleasure.

Minecraft snapshot 14w06a

14w06a

We’ve been rewriting a lot of internal stuff this week, so this snapshot may not be super fantastic featureful but trust me it’ll be worth it in the end.

Notable changes for survival:

  • A lot of mob AI has changed. This should mean nothing, but may actually mean something. Don’t sit on slimes.

Notable changes for mapmakers:

  • Added an optional hotkey to show outlines on players whilst spectating
  • It’s now possible to spawn in ItemEntities that can’t be picked up (PickupDelay=32767)
  • It’s now possible to spawn in ItemEntities that won’t expire (Age=-32768)
  • Added an extra argument to /effect that will hide particles
  • Statistics for items/blocks can now be referenced per name, instead of ID
  • Added new objective criteria ‘trigger’, and a command /trigger to use with them (intended for tellraw links)
  • Added the ability to reset a single score on a player through /scoreboard
  • Added new objective criteria for team-specific kills (teamkill.red, killedByTeam.blue)
  • Added the ability to iterate over every scoreboard player with * in /scoreboard commands
  • Added data tag to items to allow placing of certain blocks against other blocks in adventure mode (/give @p stone 16 0 {CanPlaceOn:["minecraft:diamond_block"]})
  • Added data tag to items to hide certain parts of the tooltip (HideFlags, bit field of 1/enchantments, 2/modifiers, 4/unbreakable, 8/candestroy, 16/canplace)

Please report any and all bugs you find in Minecraft to bugs.mojang.com. If nobody reports a bug, we can’t fix it!

Bugs fixed in this snapshot:

  • [Bug MC-19886] – Plants don’t cause an update when the block beneath is broken/light level changed
  • [Bug MC-39139] – walkOneCm stat doesn’t accurately measure distance
  • [Bug MC-44688] – /clear fails on strings containing spaces
  • [Bug MC-46223] – @a, @p, @e or @r doesn’t include dead player
  • [Bug MC-46404] – Hearts, food, armor and crosshair are the wrong color (overlay) when holding certain items.
  • [Bug MC-46424] – Chunks not loading for mob camera view
  • [Bug MC-46427] – Breaking barriers create lava and water particles
  • [Bug MC-46435] – Reticle (Now Hitbox) Appears on Tile Entities In Spectator Mode
  • [Bug MC-46473] – Cannot open minecart with chest in spectator mode
  • [Bug MC-46492] – Texture Issues With Invisible Slime
  • [Bug MC-46535] – Can control minecarts in Spectator Mode
  • [Bug MC-46550] – The head of the sheep is bugged
  • [Bug MC-46560] – When certain mobs take damage, the red damage indicator is not displayed properly.
  • [Bug MC-46579] – Tools and swords are to high up on the arm in 3rd person mode
  • [Bug MC-46599] – Trapped chests display triple chests in spectator mode.
  • [Bug MC-46694] – Item Frames, Knots and Paintings displaying void particle
  • [Bug MC-46695] – “flyingSpeed” flood in the dev console when flying in gamemode 1 and 3
  • [Bug MC-46711] – Spectating baby zombies has wrong eye level
  • [Bug MC-46715] – Item Repair Duplicating Item
  • [Bug MC-46751] – Cardinal direction in debug screen change with mouse while spectating a mob
  • [Bug MC-46761] – Zombies and Zombie Pigmen do not show holding items
  • [Bug MC-46838] – testfor NBT parsing error
  • [Bug MC-46950] – Can see the item name when pressing hotbar shortcut key in spectator mode
  • [Bug MC-47268] – Attempting to use a post-processing effect crashes on old Mac hardware
  • And many more that weren’t on the bug tracker so we couldn’t mark them as fixed! Did I mention please report bugs? Thanks.

To get snapshots, open your launcher and press the “New Profile” button. Call it “snapshots” and check the box saying “Enable experimental development snapshots” and save. To switch to the normal version, you can select it in the dropdown at the bottom left corner of the launcher. Back up your world first or run the game on in a different folder (See the “new profile” dialog).

Snapshots can corrupt your world, please backup and/or run them in a different folder from your main worlds.

Cross-platform server jar: https://s3.amazonaws.com/Minecraft.Download/versions/14w06a/minecraft_server.14w06a.jar

Report bugs here:

// The Minecraft and Minecraft Realms teams


This article was automatically syndicated from the following publicly available RSS feed Mojang.

All titles, content, publisher names, trademarks, artwork, and associated imagery are trademakes and/or copyright material of their respective owners.

This content does not belong to Gamers Life Line under any condition and is automatically syndicated for your viewing ease and pleasure.

DICE Community Mission: 10 Million Dog Tags


Six days. 10 million dog tags. Can you make it happen?

In the first DICE Community Mission we challenge all Battlefield 4 players to collectively grab 10,000,000 dog tags using melee attacks. This mission will run across all platforms. If the objective is completed in time, all participating players will be rewarded with a gold battlepack (handed out on February 20).

The community mission is active between February 5, 8AM PST/5PM CET and February 11, 8AM PST/5PM CET.

You will be able to track the progress of this mission on Battlelog under the “Missions” tab. The results will be presented on the Battlefield Blog on February 11. Good luck! dr_FanCelebration_1L 640THIS OFFER IS BEING ISSUED TO YOU FOR PROMOTIONAL PURPOSES ONLY AND DOES NOT CONSTITUTE A CREDIT, CHARGE, DEBIT OR GIFT CARD. BATTLEFIELD 4 PLAYER APPRECIATION MONTH IS FROM FEBRUARY 1, 2014 THROUGH MARCH 06, 2014 (“PROMOTION PERIOD”). REQUIRES BATTLEFIELD 4 (“PRODUCT”) ON APPLICABLE PLATFORM AND INTERNET CONNECTION TO ACCESS IN-GAME CONTENT. PC VERSION OF PRODUCT ALSO REQUIRES ORIGIN ACCOUNT, ACCEPTANCE OF THE ORIGIN END USER AGREEMENT AND INSTALLATION OF THE ORIGIN CLIENT SOFTWARE (WWW.ORIGIN.COM/ABOUT). YOU MUST BE 13+ TO REGISTER. BRONZE OR SILVER BATTLEPACKS ARE OFFERED DAILY DURING THE PROMOTION PERIOD FROM 12PM GMT/4AM PST TO 11:59AM GMT/3:59 AM PST THE NEXT DAY AND ARE AUTOMATICALLY ENTITLED WHEN YOU LOG INTO PRODUCT DURING THE DAILY TIME PERIOD. SHORTCUT BUNDLES ARE OFFERED FOR A WEEK-LONG PERIOD AND REQUIRE DOWNLOAD FROM EITHER WWW.ORIGIN.COM (FOR PC) OR HTTP://MARKETPLACE.XBOX.COM/ AND HTTPS://STORE.SONYENTERTAINMENTNETWORK.COM (FOR APPLICABLE CONSOLE VERSIONS) DURING THAT WEEKLY PERIOD. EA ONLINE PRIVACY POLICY AND TERMS OF SERVICE ARE AVAILABLE AT WWW.EA.COM. SEE APPLICABLE END USER LICENSE AGREEMENT AND DISCLOSURES ON WWW.EA.COM/1/PRODUCT-EULAS. VALID WHEREVER BATTLEFIELD 4 IS OFFERED. MUST BE 13+. CODE MAY NOT BE SUBSTITUTED, EXCHANGED, SOLD OR REDEEMED FOR CASH OR OTHER GOODS OR SERVICES. MAY NOT BE COMBINED WITH ANY OTHER OFFER, GIFT CARD, REBATE OR DISCOUNT COUPON. VOID WHERE PROHIBITED, TAXED OR RESTRICTED BY LAW.


This article was automatically syndicated from the following publicly available RSS feed The Battlefield Blog.

All titles, content, publisher names, trademarks, artwork, and associated imagery are trademakes and/or copyright material of their respective owners.

This content does not belong to Gamers Life Line under any condition and is automatically syndicated for your viewing ease and pleasure.

Minecraft Skin Studio has been updated!

Skins

Hi guys,

PC/Mac users might have noticed some tweaks to the way Minecraft skins work. Now you can use 64 by 64 pixel skins, allowing for more creativity with your looks.

The changes caused some teething problems with 57digital’s Minecraft Skin Studio last week, but their most recent update has fixed the issues. Skin Studio now has full support for the new skins, automatic conversion of old skins to the new format, and lots of other convenient features.

You can download Minecraft Skin Studio at www.minecraftskinstudio.com. It’s available for iOS, Android, and Kindle.

Have fun!

Owen – @bopogamel


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Radio Cobalt Episode One – The Basics

Look! It’s the first episode of Radio Cobalt!

Radio Cobalt is a series of videos featuring Pontus and Daniel of Oxeye Game Studio. Watch, listen and learn about Cobalt – a game made by Oxeye and published by Mojang. It’s coming to PC, Mac, Xbox 360 and PS3 this year. 

We’ll be releasing more episodes over the next few weeks where we go into more depth on Cobalt’s features and the development process. We hope you enjoy them!

Owen – @bopogamel, Pontus – @Kinten, and Daniel – @vraket


This article was automatically syndicated from the following publicly available RSS feed Mojang.

All titles, content, publisher names, trademarks, artwork, and associated imagery are trademakes and/or copyright material of their respective owners.

This content does not belong to Gamers Life Line under any condition and is automatically syndicated for your viewing ease and pleasure.

Player Appreciation Month has kicked off


Battlefield 4 Player Appreciation Month has officially started! During this month, you can enjoy fun community missions and daily giveaways that you get just for jumping into a match.

How to claim your daily Battlepacks

Every day that you log into the game in February, you will receive a new Battlepack.  During weekdays, these will be Bronze, and during Saturdays and Sundays we will give away Silver Battlepacks. Make sure to play this weekend to receive your first Silver Battlepack!

Each daily Battlepack will be handed out from 4AM PST/12PM UTC (hit the link to find your specific time zone) on the day in question, cutting off 24 hours later, when a new Battlepack will become available. Note that you need to login each day to get that day’s specific Battlepack.

dr_FanCelebration_1L_256
Claim your Player Appreciation Dog Tag
To kick off the month, we want to award you a special bonus dog tag: the Player Appreciation Dog Tag. This can be found in the Player Appreciation Battlepack, and is available between 4AM PST/12PM UTC February 1 and 4AM PST/12PM UTC February 2.

We hope you will enjoy the Player Appreciation Month. Stay tuned to the Battlefield Blog for more updates during the month.

This offer is being issued to you for promotional purposes only and does not constitute a credit, charge, debit or gift card. Battlefield 4 player appreciation month is from February 1, 2014 through March 06, 2014 (“promotion period”). Requires Battlefield 4 (“product”) on applicable platform and internet connection to access in-game content. PC version of product also requires Origin account, acceptance of the Origin end user agreement and installation of the Origin client software (www.origin.com/about). You must be 13+ to register. Bronze or silver battlepacks are offered daily during the promotion period from 12PM GMT/4AM PST to 11:59AM GMT/3:59 AM PST the next day and are automatically entitled when you log into product during the daily time period. Shortcut bundles are offered for a week-long period and require download from either www.origin.com (for PC) or http://marketplace.xbox.com/ and https://store.sonyentertainmentnetwork.com (for applicable console versions) during that weekly period. EA online Privacy Policy and Terms of Service are available at www.ea.com. See applicable end user license agreement and disclosures on www.ea.com/1/product-eulas. Valid wherever Battlefield 4 is offered. Must be 13+. Code may not be substituted, exchanged, sold or redeemed for cash or other goods or services. May not be combined with any other offer, gift card, rebate or discount coupon. Void where prohibited, taxed or restricted by law.


This article was automatically syndicated from the following publicly available RSS feed The Battlefield Blog.

All titles, content, publisher names, trademarks, artwork, and associated imagery are trademakes and/or copyright material of their respective owners.

This content does not belong to Gamers Life Line under any condition and is automatically syndicated for your viewing ease and pleasure.

Player Appreciation Month Kicks Off Today!


Battlefield 4 Player Appreciation Month has officially started! During this month, you can enjoy fun community missions and daily giveaways that you get just for jumping into a match.

How to claim your daily Battlepacks

Every day that you log into the game in February, you will receive a new Battlepack.  During weekdays, these will be Bronze, and during Saturdays and Sundays we will give away Silver Battlepacks. Make sure to play this weekend to receive your first Silver Battlepack!

Each daily Battlepack will be handed out from 4AM PST/12PM UTC (hit the link to find your specific time zone) on the day in question, cutting off 24 hours later, when a new Battlepack will become available. Note that you need to login each day to get that day’s specific Battlepack.

dr_FanCelebration_1L_256
Claim your Player Appreciation Dog Tag
To kick off the month, we want to award you a special bonus dog tag: the Player Appreciation Dog Tag. This can be found in the Player Appreciation Battlepack, and is available between 4AM PST/12PM UTC February 1 and 4AM PST/12PM UTC February 2.

We hope you will enjoy the Player Appreciation Month. Stay tuned to the Battlefield Blog for more updates during the month.

This offer is being issued to you for promotional purposes only and does not constitute a credit, charge, debit or gift card. Battlefield 4 player appreciation month is from February 1, 2014 through March 06, 2014 (“promotion period”). Requires Battlefield 4 (“product”) on applicable platform and internet connection to access in-game content. PC version of product also requires Origin account, acceptance of the Origin end user agreement and installation of the Origin client software (www.origin.com/about). You must be 13+ to register. Bronze or silver battlepacks are offered daily during the promotion period from 12PM GMT/4AM PST to 11:59AM GMT/3:59 AM PST the next day and are automatically entitled when you log into product during the daily time period. Shortcut bundles are offered for a week-long period and require download from either www.origin.com (for PC) or http://marketplace.xbox.com/ and https://store.sonyentertainmentnetwork.com (for applicable console versions) during that weekly period. EA online Privacy Policy and Terms of Service are available at www.ea.com. See applicable end user license agreement and disclosures on www.ea.com/1/product-eulas. Valid wherever Battlefield 4 is offered. Must be 13+. Code may not be substituted, exchanged, sold or redeemed for cash or other goods or services. May not be combined with any other offer, gift card, rebate or discount coupon. Void where prohibited, taxed or restricted by law.


This article was automatically syndicated from the following publicly available RSS feed The Battlefield Blog.

All titles, content, publisher names, trademarks, artwork, and associated imagery are trademakes and/or copyright material of their respective owners.

This content does not belong to Gamers Life Line under any condition and is automatically syndicated for your viewing ease and pleasure.

Balancing BF4: Items We Are Monitoring


In our continued balancing blog series, we’ll talk about some of the core gameplay tweaks that we are looking into for Battlefield 4.

In this post, we’ll talk about various items that you have brought to our attention regarding balancing in Battlefield 4. Right now, we are currently thinking of the items below as working as designed, but we are open to suggestions and comments. Stay tuned for more balancing updates going forward, and let us know what you think in the comments below.

zavod

BALANCING ITEMS WE ARE MONITORING

1) Players have suggested that the TV missiles be allowed to 1 hit kill enemy aircraft. While we initially considered increasing their damage to 90% from 80%, we decided against this change. The TV missile is not intended to be an anti-aircraft weapon system, and while skilled players may currently be able to use it that way, we do not find its current damage level to be imbalanced.

2) Players have also suggested that Sniper Rifle and 12G SLUG rounds be allowed to penetrate body armor at close range. The purpose of body armor is to specifically counter these kinds of threats, and players with these weapons have received significant buffs to accuracy to allow them to achieve close range headshots with higher frequency. Finally, the goal of 12G SLUGS is a long range alternative for shotguns, players wishing to defeat body armor at close range with shotguns should utilize the 12G FLECHETTE rounds instead.

3) As a capable all around weapon, players have suggested the GALIL ACE 23 is over powered. Players of specific types, especially competitive players, will gravitate towards a weapon that can work in any situation. The ACE 23 is out performed at close range, long range, and has competitors at medium range. We see no need for a change at this time.

4) Below Radar has been a hot topic, asking why it was “removed” from BF4. Below Radar was never a part of the original design for BF4’s locking mechanics, and while we have discussed allowing a low altitude state to cause lock on to take longer, the added frustration of being unable to lock on to targets does not offset the added danger to helicopters at low altitude. Furthermore, having a low altitude state only affect PASSIVE or ACTIVE radar missiles would add additional confusion, as it did in BF3 when stingers still worked on Below Radar vehicles.

5) Long Range scopes for DMRs were tested extensively internally before release. We specifically removed these scopes from those weapons as we found any class being able to effectively snipe was detrimental to the overall pace and gameplay of BF4. We have no intentions of adding those scopes to DMRs for BF4.

6) As a guaranteed get out of jail free card, aircraft counter measures are only designed to allow a vehicle to escape distant danger, not to enable the aircraft to be immune to lock on weaponry. While this is a tricky balance, we’re currently happy with the reload times and amounts of counter measures carried by aircraft.

7) MAA is too powerful against the AC130 and other ground vehicles. The reduction to the range of the MAA cannons should address the issue of the AC130, and at this time we feel that the balance between MAA and other ground vehicles is appropriate.

8) Ground destruction makes vehicle driving difficult after significant combat. We’re happy that the dynamic aspect of BF4 has a direct impact on the gameplay, and at the moment do not think this is in need of any tweaks.

9) Some players have been disappointed in the rate of fire of the G36C carbine, citing it being different from BF3. We understand the feelings of fans when their favorite gun doesn’t work in the same way it was before, however BF4 is its own game, with its own balance, and all weapons received various changes and balance factors. We do not intend to change the rate of fire of the G36C.

10) Attack helicopter maneuverability is also a hot topic. We’re open to the idea that the Attack Helicopters could benefit from an increase in speed and maneuverability. At the moment, we’ve made tweaks to the primary threats for Attack Helicopters, and we want to see how that change affects the battlefield before we make additional changes blindly.

Catch the entire balancing blog series:
Grenades
Vehicles
Soldier Weapons
Pistols
What should we balance next?

Stay tuned for more confirmed tweaks that we have planned for Battlefield 4. Let us know what you think in the comments below.


This article was automatically syndicated from the following publicly available RSS feed The Battlefield Blog.

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This content does not belong to Gamers Life Line under any condition and is automatically syndicated for your viewing ease and pleasure.

Balancing BF4: Upcoming Grenade Tweaks


In our continued balancing blog series, we’ll talk about some of the core gameplay tweaks that we are planning for Battlefield 4.

grenades

In this post, we’ll talk about the upcoming Battlefield 4 tweaks that we have planned, based on your feedback. These changes are all slotted to go live in a future game update. Stay tuned for more, and let us know what you think in the comments below.

Increased the number of M84 FLASHBANG and HAND FLARES the player can carry from 2 to 3. A player may now have 3 active HAND FLARES, up from 1 before. The HAND FLARE remains mostly a gadget of comic relief, though its ability to blind IRNV sights should not be forgotten. The increase in the number the player can carry should allow for a larger tactical use of both the HAND FLARE and the M84 FLASHBANG.

Increased the effect of M84 FLASHBANG grenades on friendly and enemy players. When Friendly Fire is OFF, friendlies receive approximately half the effect duration. Previous duration was 4 seconds, now 5 seconds for enemy players. Additionally increased the range at which a player feels the full effect of the flash, and increased the effect on players not looking directly at the flash bang. This should sufficiently improve the reliability of the M84 FLASHBANG, and make it a viable choice in the grenade category.

Increased the maximum damage for the RGO from 67 to 80, however reduced the range of explosion. The RGO was essentially an instant kill in Hardcore, it now has a reduced 1 hit kill range, however accurate throws will yield higher damage values in Core. This clarifies the role of the RGO as an accurate impact hand grenade, while still not allowing 1 hit kills in Core.

Reduced the visual and audio effect for the detonation of the V40 Mini to highlight its smaller blast when compared to other grenades. Decreased the maximum damage from 80 to 60, and decreased the range at which maximum damage is applied. The player continues to carry 3 V40 grenades, and is still able to use 2 of them to get a kill in Core. Previously the V40 was entirely superior to the M67 in Hardcore, this change aims to balance them in Hardcore, while also keeping their effectiveness intact in Core.

Catch the entire balancing blog series:
Grenades (this post)
Vehicles

Soldier Weapons
Pistols
What should we balance next?

Stay tuned for more confirmed tweaks that we have planned for Battlefield 4. Let us know what you think in the comments below.


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