Minecraft snapshot 13w36a

It’s that time of the year again. Hold onto your hats because we have brand new bugs features for you to explore! Introducing the first snapshot of Minecraft 1.7: 13w36a. What’s new, you ask? I don’t know! You tell me! We’re keeping this one a secret for now, but please report anything that you think is not an intended feature to our bug tracker.

We strongly recommend that you don’t run the snapshots on an existing world if you want your landscape to stay pretty. You’ll get silly chunk borders and they don’t look pretty at all. I’d even go as far as to call them ugly.

To get the snapshot, open your launcher and press the “New Profile” button. Call it “snapshots” and check the box saying “Enable experimental development snapshots” and save. To switch to the normal version, you can select it in the dropdown at the bottom left corner of the launcher.

Server files:

Report bugs here:

// The Minecraft and Minecraft Realms teams


This article was automatically syndicated from the following publicly available RSS feed Mojang.

All titles, content, publisher names, trademarks, artwork, and associated imagery are trademakes and/or copyright material of their respective owners.

This content does not belong to Gamers Life Line under any condition and is automatically syndicated for your viewing ease and pleasure.

Songs from the Battlefield: Meet Bina Bianca


When German singer Bina Bianca got tired of writing regular love songs, she started thinking. Could the video games she’d been playing all her life be a better source of inspiration? After a first song paying homage to Dragon Age, the number of Youtube followers grew. One year and many followers later, we met Bina at gamescom for a chat about her latest piece: a Battlefield 4 tribute.

Hi Bina! What is your Battlefield 4 song about?
- It’s inspired by the footage in the Fishing in Baku trailer. When I started working on the Battlefield 4 song, I didn’t know what to write about. I didn’t want to make a happy song, but when I saw the trailer something clicked. I got blown away of the footage, the motion capture, the music, the sound effects – it was all so real! I started writing immediately after that.

How come you started singing video game tribute songs?
- When I’m in a game I have so many emotions, and I want to capture that in a song. I want to take another person’s perspective and figure out what that character feels. After my first song about Dragon Age I noticed that people seemed to like it. And they liked the next song, and the next. So I couldn’t really stop!

bra

At the EA community lounge, Bina Bianca found a piano and started playing some of her video game tribute songs.

So you identify with the main character and write the song based on that?
- Exactly, since usually I’m not a mage, and not in a Dragon Age universe… I also try to capture the feelings I have when I’m playing the game. I play the game, make notes and think about the character’s perspective before I write the songs.

What kind of feedback have your videos received?
- Internationally, it’s just amazing. When I published the Battlefield song, many real soldiers from America and Afghanistan actually wrote long messages to me. They told me they loved the music, and that they had started crying thinking about friends they’ve lost.

Wow. How did that make you feel?
- I makes me very proud. When you’re composing music, at first you do it only for yourself. But it’s amazing when people say you’ve made their days better. Of course I put my heart into my music, but it means a lot more when people say they really felt my music. It’s mindblowing!

You’ve also done songs that aren’t game related. Are you aiming for a real music career?
- It’s a dream, it would be great to make a living out of music. I don’t know if I’m good enough though, but maybe I’m being too realistic!

You have roughly 90,000 views on your Battlefield 4 song. How many are you usually aiming for?
- Well, it’s cool with many views and subscribers. But on the other hand… right now I’m able to answer every single comment and I don’t know if I could do that with like 100,000 subscribers. It’s really not about the likes anyway, it’s about the music and the hobby.

BScRqWsCUAAJu4W

Not only did Bina steal our hearts with her Battlefield 4 tribute song. She stole our dog tags too.

You’ve had the opportunity to play Battlefield 4 and our all-new game mode Obliteration. What are your impressions?
- I’ve tried both Domination and Obliteration and it’s so much fun. Especially Obliteration, it’s like capture the flag but with bombs. It’s something I haven’t really seen before. It’s great that you guys still have new ideas for the series, you get better with every Battlefield!

What was the first Battlefield game you tried?
- My first Battlefield game was Battlefield Vietnam, and then I tried the very first one, Battlefield 1942. I had a break for a while but when Battlefield 3 came out, everyone kept telling me to play it. I soon got addicted again.

What’s your play style in Battlefield?
- I enjoy working as a team in a squad, and that’s what I like most with Battlefield: it’s not just about shooting all the time. I revive people, I capture flags, I throw medpacks and so on. I like the huge maps, where you can play tactical and sneak around if you want. That’s how I play, I like to sneak.

Thanks a lot Bina, and hope you have enjoyed the gamescom week!
- Thanks! It’s quite sad to see all this end, because it has been so unreal. It’s been amazing to be here. I’ve loved gaming since I was a little kid, and I’ve always wanted to go to gamescom. It’s been great hanging out with the Battlefield community and meet so many great and amazing people!

Head to Bina’s Youtube channel for more video game tribute songs. Find all the official Battlefield trailers on our Youtube Channel. Subscribe if you don’t want to miss a thing!


This article was automatically syndicated from the following publicly available RSS feed The Battlefield Blog.

All titles, content, publisher names, trademarks, artwork, and associated imagery are trademakes and/or copyright material of their respective owners.

This content does not belong to Gamers Life Line under any condition and is automatically syndicated for your viewing ease and pleasure.

Meet the Shoutcasters: A Week of Battlefield 4 Moments


Shoutcasters Corey Dunn and Alex Mendez spent the gamescom week commenting dozens of Battlefield 4 rounds played by eager fans. After an intense week of daily live streams, the duo told us about the crazy Battlefield Moments they experienced in the Obliteration and Conquest modes.

BShLy0XCMAA73aJ

One of Corey’s and Alex’s daily, two-hour long live streams. Apart from commenting Battlefield 4 rounds, the duo also interviewed the DICE team about design choices and intricate game details.

Thanks for an amazing Battlefield 4 live stream! Having spent one week commenting the game, what are your lasting impressions?
ALEX: I love it! It’s really fun, there’s always something going on in the matches. And that’s important; this time there’s no downtime like there can be in other shooters. This is actually the most fun I’ve had both commenting and playing a FPS in a long time.

COREY: One unique thing from this experience has to be that naval warfare actually exists now. Before, the boats used to exist only as transport vehicles. In this though, especially on the Paracel Storm map, the attack boats, the RHIB boats and everything really has an impact – especially when the level dynamics kick in with Levolution.

You must have seen tons of crazy occurrences during your live streams. Tell us about your best Battlefield Moments!
COREY: One personal favorite was when we saw an attack boat being chased by a RHIB boat. This happened after the bad weather hit Paracel Storm and the waves were really high. The attack boat went over one huge wave but then backed up once it landed. So the RHIB boat flew over the top of the attack boat, and suddenly the hunter had become the prey! The attack boat ended up picking up the kill and winning that fight. These crazy things seen to happen all the time.

coreyisready

Corey Dunn’s personal bodyguards protect the shoutcasting celebrity from hordes of fans.

What are your impressions of commentating and playing the all-new game mode Obliteration?
ALEX: It was very intense. Going into it, I anticipated there was going to be lots of action on that main island. But I didn’t expect it to be like this – basically non-stop excitement –  and it’s cool to bring this mode to the fans to show the craziness of it all. Obliteration has lots of potential to become a multiplayer favorite in Battlefield 4. It certainly has been a pleasant surprise and great addition to the game.

COREY: Although Conquest is what we play time and time again, Obliteration really brings out something completely new. It’s a real focused gameplay and players who’ve tried Obliteration like the fact that they’re seeing the bomb all the time, which allows you to plan and focus. Fans also like the fact that the bomb timer is so short. You’re not able to disarm the bomb if you’re not right beside it and that’s a really good component: you shouldn’t be able to rush towards where that bomb was planted – but you’re always able to anticipate where the plant is going to occur.

IMG_0022

Corey Dunn on a break after a day of shoutcasting, keeping an eye on the 64-player Battlefield 4 battles at gamescom.

You have been interviewing a lot of DICE developers during the week. Who was the most interesting to talk to?
COREY: I don’t know if there’s one person in particular, but the main thing they’ve all got in common is passion. I’m impressed by the love of the game, and the fact that the developers are such fans of the game. It doesn’t matter if you’re talking to an executive or a level designer, the main thing that they all portrayed in the interviews is passion.

ALEX: I love working with DICE, especially in how open everything is. With other games, a lot of gamers complain that they don’t get that direct communication you get with this studio. During the live streams I really liked that feeling of community, to be able to forward a question from someone on Twitter directly to a developer.

What are the fans’ most prominent questions that was answered on your live stream?
COREY: I would say tiered reloading.* That’s a very specific issue that the community members and I weren’t too sure about earlier. It was awesome that we could explain something like that, and now everybody knows it and understands it. The community is so astute when it comes to these small details, so it’s great we took care of that question.

ALEX: One good thing is that the community is so diverse. Battlefield can be so dense with all the classes, weapon systems or vehicle mechanics, but the community has such collective knowledge, which is great for us. To be a vessel and a voice for the community is great.

BSQ0lyGCYAA4VRH

DICE veteran and Battlefield 4 Creative Director Lars Gustavsson going into detail about Obliteration Mode in BF4.

After a week of hard work at gamescom, what’s next for you?
COREY: For me, it’s kind of interesting. I’ve done a lot of events this year, shoutcasting and directing, and that has been for one reason: to put down money for a ring, and propose to my girlfriend. Gamescom was sort of the final piece of the puzzle before that.

Congratulations! And what about you Alex?
ALEX: I’m not going to do any of that! I’m already married so I’m going to save my money (laughs).

* Tiered reloading is a feature in Battlefield 4 that makes reloading more efficient when switching between weapons. We will take you through tiered reloading in greater detail here at the Battlefield Blog soon. Stay tuned!

Head to Twitch.tv for replays from the Battlefield 4 gamescom live stream. Pre-order BF4 Digital Deluxe Edition to get access to the exclusive beta, 12 Gold Battlepacks, and the China Rising expansion pack at no additional cost.


This article was automatically syndicated from the following publicly available RSS feed The Battlefield Blog.

All titles, content, publisher names, trademarks, artwork, and associated imagery are trademakes and/or copyright material of their respective owners.

This content does not belong to Gamers Life Line under any condition and is automatically syndicated for your viewing ease and pleasure.

Ask DICE: Battlefield 4 – Levolution and Commander Mode


We’ve been seeing questions pouring in from fans who are excited for the launch of Battlefield 4 – now just 2 months away!

In the spirit of keeping our fans informed and Prepared 4 Battle we’re continuing a new series called “Ask DICE,” featuring questions that we’ve received from Battlefield players with answers straight from the development team at DICE. Check back here at the Battlefield blog every other Friday for answers, exclusive info, and more.

Battlefield 4 Levolution and Commander Mode Q&A
This week we’ll be answering your questions on Levolution and Commander Mode – both exciting aspects of the game that make Battlefield 4 incredibly unique and fun. Levolution is a game-changing concept where the environment reacts to your every move, both big and small. Now you can bring down a whole skyscraper like in the Siege of Shanghai map or raise bollards to stop a tank or jeep from entering a certain area in the same map. Commander Mode adds a new layer of strategic teamplay to the game by letting two additional players take the Commander seat with a birds-eye view of the map to deploy powerful intel and assets to assist your team on the ground.

 

Oliveira117 asked, “In Commander Mode if your commander is AFK or doing a very poor job will you be able to vote for him to be demoted (or kicked) from the game? 

A Mutiny can be instigated by the team’s squad leaders if they feel the Commander is doing a poor job.

Mutiny will not be allowed for a period of time after a new Commander is chosen, so each Commander will get a chance to prove themselves.

Lieutenant00 asked, “What kinds of features will Commander Mode have, like Tomahawk, supply/vehicle drop, etc.?”

There’s a long list of things you can do as a Commander. From a birds-eye view, Commanders can control various support for their respective teams including cruise missile strikes, gunship, supply and vehicle drops, UAVs and more.

As your team carries out your orders and captures objectives, more assets are unlocked for use.

The Commander can also give you critical intelligence, calling out and pinpointing high value targets (players on a killstreak), and they can guide the troops on the ground to key objectives to win the battle.

Andy0440 asked, “How does one become a Commander?”

Players will queue into a server as a Commander and wait for their opening. We’re looking into giving players other options like going to Battlelog to customize their character/loadout and check out stats while they wait.

Cphacker95 asked, “Will Commander Mode be usable on console, being able to use the mode while on PS3/Xbox or will we need to get a Tablet?”

While you are able to use tablets for Commander Mode, you will also be able to use Commander Mode on current and next gen consoles as well as PC.

Fird96 asked, “Will other maps have their own “special” Levolution? Will there be the same Levolution (falling building) or different Levolution in other maps?”

Yes, Levolution occurs on every map. Some things are massive like reducing a skyscraper to rubble or flooding an entire level in real-time.  Others are small but hugely impact the game like shooting fire extinguishers to distract enemies or cutting the power of a building to blind opponents.

If you haven’t seen the Paracel Storm map we unveiled at Gamescom we encourage you to do so. There you can see how players have the option of taking down a turbine weakened by lightning in order to free the damaged destroyer stuck on it. If you manage to set the destroyer adrift, it will crash onto the island, changing the layout of the map and allowing your team to take control of the anti-air weapons on the ship.

These moments are all triggered by the players – they aren’t just timed moments that will happen no matter what you do in the match. You and your teammates will have to decide if it would be a better tactical decision to radically change the map, or if it would be wiser and better for your play-style if you stopped the other team from triggering these events.

NoVa X chopper asked, “Will the gameplay be different on next-gen consoles other than map size and amount of players? By this I mean will there still be Levolution on current gen consoles?”

Levolution remains the same no matter what system you play Battlefield 4 on and the Levolution moments on current-gen consoles will be just as game-changing as on next-gen. The only difference is that for the first time on console, you can play 64-player matches on Xbox One and PlayStation 4 at 60 FPS.

Until next time…

Check back here at the Battlefield blog every other Friday for answers, gameplay previews, and more.

Next time we’ll be answering questions about Weapon Customization and Vehicles. What questions do you have? Let us know in the comments below.

Battlefield 4 begins its release on October 29, 2013 and will be available for Xbox One, PlayStation 4, PC, Xbox 360, and PlayStation 3. Pre-order now and get the China Rising expansion at no additional cost.

Loading ... Loading …


This article was automatically syndicated from the following publicly available RSS feed The Battlefield Blog.

All titles, content, publisher names, trademarks, artwork, and associated imagery are trademakes and/or copyright material of their respective owners.

This content does not belong to Gamers Life Line under any condition and is automatically syndicated for your viewing ease and pleasure.

The Road to Battlefield 4: Commander Mode


You’ve seen the Commander Mode video from E3, and you’ve seen it in action at gamescom in the live stream. In this in-depth blog post, learn everything about this fan favorite feature straight from the developers.

We’ll also be going in-depth on the very beginning of Commander Mode when it was first introduced in Battlefield 2. You’ll see how it has evolved while staying true to its roots, hearing first from Lars Gustavsson as he gives a retrospective on it in BF2, and then from Multiplayer Designer Valerian Noghin with a look towards the future of Commander Mode in Battlefield 4.

Commander Mode in Battlefield 2

After having made Battlefield 1942, many of us in the dev team felt that we didn’t really get the same experience online as we did when playing in the studio. The constant chatter, the orders screamed out, the confusion online in regards to what was being talked about…the magic wasn’t really there. That’s where we quickly realized that teamplay would become the foundation for Battlefield 2.

Me, as the new lead designer for Battlefield 2, and Romain de Waubert de Genlis who was the lead designer for Battlefield 1942, sat down and spent months talking about how to push the boundaries for teamplay. Two of our programmers, Mattias Hörnlund and Christian Grass, had already done a first prototype for the “communication rose” and how to give orders, and from there we kept refining the concept. We started by splitting up the teams into squads with one squad leader on each side, which helped players get a better focus in the huge 64-player servers as they all knew what area to attack or defend.

But we quickly saw that quite often many squads attacked the same base as it fell into enemy hands, leaving the rest of the bases free for the taking. That’s where the thoughts around Commander came in and the vision of one player per team that had an overall view of what happens on the battlefield. This meant that each squad could know that the orders that were given were usually based on additional information that they lacked. We wanted squad leaders to be 90% on the battlefield and just occasionally focused on ordering and communication with the commander, while the commander was intended to work the other way around – 90% focused on ordering and communication, and 10% focused on the battlefield.

Early Mock-ups

These are mockups that were created with the help of DICE New York at that time. This was the old Desert Combat team that had joined DICE and now helped us prototype our ideas in regards to teamplay. It was a great and hard-working team with good design thinking which made the weekly iterations on Commander and teamplay really fruitful. As you can see on these mockups, there are a lot of elements that made it in to the final version.

BF2 Protoype

BF2 Protoype2

BF2 Protoype3

Having been part of the initial introduction of Commander Mode in BF2, I am super proud to finally bring it back to the battlefield where it belongs, just as the community so many times has reminded me of it. Battlefield 4 delivers so many unique experiences that quite frankly cannot be found in other games and to be able to top it off with two commanders, head-to-head, in the service of their forces, battling it out until one of them has been declared the winner makes this game the most complete Battlefield game ever.

Commander Mode in Battlefield 4

Now, eight years after BF2’s release, Commander Mode is coming back. There were a variety of reasons why we wanted to bring it back to Battlefield – and not just including our own passion for it.

Commander Mode was well-loved by fans in BF2. We realized just how much fans enjoyed it after all the positive feedback from the announcement we released at E3, which we were very glad to see. For us, Commander Mode is the ultimate level of teamplay. It takes you one step above the established squad leader chain of command and gives multiplayer matches something unique that you don’t see in your average shooter. We saw a great opportunity to innovate on a fantastic feature from the past and bring it into modern multiplayer.

Making Changes

Commander Mode Prototypes
Battlefield 4 Commander Mode Prototypes

Of course, we didn’t want to just take Commander Mode from BF2 and throw it into BF4. We went through a thorough process of updating and perfecting Commander Mode, keeping the core ideas and feel from BF2 while bringing it into the modern gaming era.

In Battlefield 4, one of Lead Multiplayer Designer Thomas Andersson’s main goals was to create more Commander vs. Commander gameplay (similar to what can be seen in RTS games) than we’ve had before in the series. We also wanted to make it accessible on many platforms. When we had the technology to do real-time 3D and bring the hectic Battlefield to the Commander’s screen, we knew we wanted to focus on that and give the Commander live feedback on his actions in-game. More importantly, we wanted the Commander to be able to see his teams’ actions so the Commander could better support them.

We also decided to make the very important change of making the role of Commander a full-time job. There is no possibility of going between 1st person and Commander Mode like in BF2. We wanted to ensure the Commander is dedicated to supporting the whole team, not just themselves. We all remembered the BF2 “Commander supporting himself while in a tank ignoring his team” worst case scenario, and that’s something we wanted to avoid happening again.

Finally, we wanted to bring Commander Mode to mobile platforms. We made sure the mobile versions of it were on par with console and PC versions, to ensure any Commander can effectively support their team even when they’re away from home.

Commander Mode in Effect

There are basically two ecosystems/loops running in parallel when you play as the Commander: the squad loop and the main Commander assets loop. On top of these you always have a basic palette of assets available to support your ground troops.

This basic palette includes UAVs for scanning and EMPs (jamming), as well as the Cruise Missile Warning, which designates an area where the enemy missile will strike, allowing your friendly troops to move out of harm’s way before it’s too late.

In addition to this, you’ll also be able to designate High Value Targets, useful for pointing out especially dangerous enemies on the battlefield. An enemy on a kill streak of six or more will appear on the Commander’s screen as a selectable unit. This player’s location can be relayed to the entire team for a period of time (45 seconds at the moment). The Commander can add this aspect to a game where most players will shift focus for a while and hunt/protect this HVT player, as both teams are alerted about this Commander “promotion” when it happens. The attackers will receive additional bonuses when taking out said target, while the target will receive bonuses when performing kills while being HVT – thus both parties have something to gain from this. GTA’s classic “wanted stars” system is what we used as an inspiration for this, we think the highly skilled players will accept this challenge as the ultimate proof of becoming a lethal threat on the battlefield. As far as personal favorites go, the High Value Target is probably mine for the rush you get when you know that potentially the entire team is after you!

Main Assets Loop

These assets can be obtained by your team by owning the objectives and are gone once the objectives are lost/destroyed. The more aggressive and impact-heavy assets are located here. Depending on map and game mode, these are:

-The Cruise Missile – launched from fixed positions on the map, they will fly at cruising altitude before dropping in an arc at the designated point, wiping out anything in the vicinity. Their power is substantial, and this is why a good Commander will use the Cruise Missile Warning asset whenever possible.
-Two types of Map Scans – Vehicle and Infantry Scan, used for long-term highlighting of enemy units on the map for your team.
-Finally, the AC-130 Gunship – as seen in the Commander Mode videos and in BF3’s Armored Kill, this powerful plane provides ground support from multiple weapons, as well as a mobile spawn point covering a large section of the map.

Squad Loop

These assets are earned in a similar way to Field Upgrades for your squad, so an experienced squad player will feel right at home with these: all the Commander scoring events are fed into the Squad Assets bar.

Each asset costs 1, 2, 3 or 4 chunks of the bar. On a maxed bar, the Commander can use the most expensive asset or four of the least expensive asset, depending on the situation at hand. Similar to the Squad Wipe, a chunk of this bar will be depleted when the asset is used – again, having a similarity to the squad field upgrade bar was important for us when designing this.

The assets available in this loop are:

-Squad Promotion – boost the squad members’ individual field upgrade bars towards the next unlock.
-Vehicle Drop – deploy a Quad Bike or a light Boat (depending on terrain) via parachute.
-Rapid Deploy – cut the squad’s spawn time in half for a fixed period of time.
-Supply Drop: deploy a large crate that will heal, resupply and repair friendly units. In addition, friendly units will be able to change kits on the field which we think is an interesting tactical addition to the game.

Looking Forward

We think both newcomers and long-term fans of the Battlefield series will enjoy the strategy layer Commander Mode brings to the table. We’ve added exciting new features such as the squad assets, the impressive top-down 3D view, and the long-term Commander career options (dog tags, medals, etc). Plus, interacting with your friends on the field and knowing the impact you can bring to the table is very cool.

We can’t wait for you to try Commander Mode. This feature is where all systems in the game meet, collide and join forces. I sat down and realized that the only discipline missing from the mix is probably AI – everything else from graphics, sound, scripting, networking, etc. is involved. The challenge is to align all these disciplines and make sure they all push for the same goal – the best Commander in BF!

Just like the rest of MP, this feature is a long-term investment from DICE and we truly look forward to seeing it in the hands of our community.

-Lars Gustavsson and Valerian Noghin

Loading ... Loading …

Stay tuned to “The Road to Battlefield 4”, where we’ll continue the journey towards launch by diving deeper and deeper into every nuance of the biggest Battlefield game ever developed at DICE. Next episode we’ll explore Weapon Customization in Battlefield 4.

Until then, let us know what you think about this blog post, and what questions you want us to answer in the upcoming posts. Thanks for reading!

 


This article was automatically syndicated from the following publicly available RSS feed The Battlefield Blog.

All titles, content, publisher names, trademarks, artwork, and associated imagery are trademakes and/or copyright material of their respective owners.

This content does not belong to Gamers Life Line under any condition and is automatically syndicated for your viewing ease and pleasure.

We’re on the cover of Edge!

MCedge20

Massive congratulations to Edge magazine. The stellar publication has been around for 20 years! To celebrate, their 258th issue comes in 20 different flavours, and one of those flavours includes the earthly overtones of both Minecraft and Dungeons & Dragons. Junkboy drew it, and I worded it a few weeks ago. Click the image above to embiggen.

Be sure to visit Edge Online to check out the other 19 on offer. There are some awesome creations in there. Edge issue 258 has just gone on-sale.

Have a nice day!

Owen – @bopogamel


This article was automatically syndicated from the following publicly available RSS feed Mojang.

All titles, content, publisher names, trademarks, artwork, and associated imagery are trademakes and/or copyright material of their respective owners.

This content does not belong to Gamers Life Line under any condition and is automatically syndicated for your viewing ease and pleasure.

Minecraft World Generator Update

Hey hey!

I thought it was time I gave you an update on the world generator changes we’ve been working on. The last time we did any major changes to the generator was back in March 2012, when the jungle biome was added.

In case you don’t know what a “biome” is, it’s a climate zone used in the game to set what kind of surface the ground has (sand? grass?), whether it should rain or snow, what trees grow there, and sometimes also what kind of animals that are allowed to spawn there. The biome is also used to determine how hilly it should be, although this is a technical solution because biomes are generated before the elevation (the old generator created the elevation first, and decided on biomes based on elevation).

One reason why we rarely do changes to the world generator is because every little change off-sets the world seed and causes noticeable borders between new and old terrain. A lot of people don’t mind about these borders, but we still want to avoid creating them. So, in order to avoid needing to change the world generator again in the nearest future, we try to do as many changes now as possible.

There have been three main problems we have wanted to address:

  • Too large oceans
  • Too uneven/random biome placement
  • Not enough variation

The solution to these problems have been,

  • Tweaks to add more islands and checks to avoid huge oceans
  • Biomes have been put into four main categories: snow-covered, cold, medium, and dry/warm. Biomes will avoid getting placed next to a biome that is too different to itself (sometimes this still happens, but it’s very rare now and not all over the place)
  • We’ve added a whole bunch of new biomes…
  • … and most biomes have uncommon/rare variations that you may run into
  • We’ve also added a bunch of new terrain features, such as new flowers and trees

We’re not done yet, but here’s something to give you an idea of what has happened (click on the images for full resolution):

Minecraft 1.6 Biome Map Minecraft 1.6 Biome Map
Minecraft 1.7 Biome Map Minecraft 1.7 Biome Map

The scale of these maps is 16384×12288 blocks.

// The Minecraft Team


This article was automatically syndicated from the following publicly available RSS feed Mojang.

All titles, content, publisher names, trademarks, artwork, and associated imagery are trademakes and/or copyright material of their respective owners.

This content does not belong to Gamers Life Line under any condition and is automatically syndicated for your viewing ease and pleasure.

Decay has been unleashed!

The force of Decay

Hey!

Didn’t you get the memo? The forces of Decay have been unleashed upon the world!

In fact, it’s looking very lively over on Scrolls.com. You should probably check it out. Click the image above, or this highlighted text to see what I’m talking about.

You can buy Scrolls here. It’s super fun times!

Have a good day everyone!

Owen – @bopogamel


This article was automatically syndicated from the following publicly available RSS feed Mojang.

All titles, content, publisher names, trademarks, artwork, and associated imagery are trademakes and/or copyright material of their respective owners.

This content does not belong to Gamers Life Line under any condition and is automatically syndicated for your viewing ease and pleasure.

Battlefield 4 at Gamescom 2013: Recap


It’s been an exciting week for Battlefield at gamescom 2013. In case you missed any of the news, we’ve put together a brief recap.

First up is the Battlefield 4: Official “Paracel Storm” Multiplayer Trailer, showing off a brand new map with tons of naval warfare, unique Levolution moments, and more.

Pre-order Battlefield 4

Battlefield 4 Beta

We also revealed that the Battlefield 4 Beta will launch in early October. The Beta will feature the Siege of Shanghai map in the classic Battlefield Conquest mode. Battlefield 3 Premium members, those who pre-order Battlefield 4 Digital Deluxe Edition and owners of Medal of Honor: Warfighter (Limited or Digital Deluxe Edition) will have access to the exclusive Beta early October for three days. Following that, the open Beta will kick off. This will be the perfect opportunity for everyone to Prepare 4 Battle before the October 29 launch.

Pre-order the Digital Deluxe Edition for exclusive access to the Beta

Levolution Trailer

In addition to the Paracel Storm trailer, we also showed off Levolution, in ways both big and small.

Learn more about Levolution

Premium Announced

Membership gives you early access to five future Battlefield 4 expansion packs, and much more. For the first details on Premium in Battlefield 4, check out the Premium Trailer.

Learn more about Battlefield 4 Premium

New Game Mode Revealed

During the Battlefield 4 Live Stream, players tried out a new game mode, Obliteration.

The goal in Obliteration is to destroy your enemies’ targets using bombs before they destroy yours. The catch? The bombs are placed in a central zone and it’s a race to pick it up. To get a feel for Obliteration, check out this short clip recorded live at gamescom 2013.

Watch more Live Stream footage

Loading ... Loading …


This article was automatically syndicated from the following publicly available RSS feed The Battlefield Blog.

All titles, content, publisher names, trademarks, artwork, and associated imagery are trademakes and/or copyright material of their respective owners.

This content does not belong to Gamers Life Line under any condition and is automatically syndicated for your viewing ease and pleasure.

Gamescom 2013: Photos from the Battlefield


Pages: 1 2

Gamescom is not just about big companies, huge booths and the latest games. It’s also about the excited visitors, ambitious cosplayers, zombies, roadtripping BF4 fans and youtubers pointing at things. Enjoy this montage of gamescom moments we’ve captured on camera.

IMG_0181
A dozen VIP fans rush to their favorite games on the first day of gamescom. Last year saw 275,000 fans enjoying the show, and 2013 looks like another record year.

soldiers
These guys stormed the Community Lounge and demanded to play Battlefield 4 Domination. Resistance was futile.

IMG_0106
This German two-man squad enjoys soft air gun competitions and is looking forward to the Battlefield 4 single player campaign in particular.

Bach-pris-mindre-croppad-WEB
Bam! Executive producer Patrick Bach parades the Computec BÄM Award, one of many prizes Battlefield 4 earned at gamescom.

IMG_0277
Nutrients at 12 o’clock! Youtube celeb jackfrags – creator of “Pointing at all the Things” and other Battlefield 4 videos - identifies a high-value snack target on his lunch break in the EA lounge.

Go to page 2 for more photos


This article was automatically syndicated from the following publicly available RSS feed The Battlefield Blog.

All titles, content, publisher names, trademarks, artwork, and associated imagery are trademakes and/or copyright material of their respective owners.

This content does not belong to Gamers Life Line under any condition and is automatically syndicated for your viewing ease and pleasure.

Powered by WordPress | Designed by: wordpress themes 2012 | Thanks to Best Free WordPress Themes, Find Free WordPress Themes and Free WordPress Themes