Battlefield 4 “Paracel Storm” screenshots from gamescom


Grab your wallpaper-sized screenshots from the Battlefield 4 gamescom map “paracel Storm” here on the Battlefield Blog. Click for full HD size — perfect for your desktop.

Battlefield 4 "Paracel Storm" Heli Duel

Battlefield 4 Paracel Storm 4


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Battlefield 4: Official Premium Video


Battlefield 4 Premium was announced at the EA press conference at gamescom 2013. Learn more in the offical video below, or head to http://www.battlefield.com/battlefield-4/premium.


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Follow the Battlefield 4 live stream at gamescom


Every day of gamescom, follow the live stream from the show floor where you will see the unedited gameplay from the new map Siege of Shanghai — hosted by shoutcasters Alex Mendez and Corey Dunn.

The first day of live streaming starts August 21 around 2:30PM CEST / 5:30AM PDT. Stay tuned to the Battleifeld Blog for all things gamescom.

Watch live video from EA Games on sv.twitch.tv


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All-New MP Footage, Open Beta Details, BF4 Premium Announced


Wow. Tons of exciting Battlefield 4 news have been flooding in from the EA press conference at gamescom and we’re still catching our breath. Read on for all the Battlefield 4 updates from Cologne.

First off, we’re proud to show you the Battlefield 4 Paracel Storm multiplayer trailer, which demonstrates the intense naval battles Battlefield 4 has to offer. Experience how Levolution works at sea and witness how Frostbite 3 creates dynamic waves that offers new challenges and tactical opportunites in multiplayer.

Pre-order Battlefield 4 to make sure you are prepared to enter the Battlefield on day one.

Battlefield 4 Open Beta in October
DICE GM Karl-Magnus Troedsson also revealed the Battlefield 4 open beta. Available for all gamers on PC, X360, and PS4, the beta will feature the Siege of Shanghai map in the classic Battlefield Conquest mode. Battlefield 3 Premium members and those who pre-order the Battlefield 4 Digital Deluxe Edition will have access to the exclusive beta early October for three days. Following that, the open beta will kick off. This will be the perfect opportunity for everyone to Prepare 4 Battle before the October 29 launch.

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Pre-order Battlefield 4 Digital Deluxe Edition to get access to the exclusive beta.

During the conference we also announced Battlefield 4 Premium. Designed with our fans in mind, this membership will give players two weeks early access to five future Battlefield 4 expansion packs. Premium users are also prioritized in server queues and will enjoy unique camos, emblems, dogtags and more. Watch the Battlefield 4 Premium trailer below for the very first details of the upcoming expansion packs.

Learn more about Battlefield 4 Premium.

So there you have it: the EA press conference brought three major announcments for Battlefield 4 fans, and we’ve only just begun. Gamescom is soon in full swing, so stay tuned on the Battlefield Blog for daily updates from the show floor all week.

Remember to make your voice heard in our poll. What announcement from this day of gamescom excited you the most?

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Battlefield 4: Official “Paracel Storm” Multiplayer Trailer



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Cobalt is coming to Xbox 360 and Xbox One!

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Hello!

We’re extremely proud to announce that Cobalt – the first third-party game published by Mojang – has just been confirmed for Xbox 360 and Xbox One. You might have heard the news at Microsoft’s event at Gamescom in Cologne this morning. The game is being ported to console by FatShark AB.

Cobalt is a game about cyborgs, weapons and super slow-mo evasive manoeuvres, including combat rolls, rail slides, rocket punches and wall jumps. If you want to get one step ahead of the curve, you can download the Cobalt alpha for PC and Mac from playcobalt.com.

Ann1


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Battlefield 4 goes to gamescom: Follow our live stream for all-new map and mode


BF4 will turn up at gamescom

Battlefield 4 is going to gamescom, providing our fans the chance to go hands-on with the game on an all-new multiplayer map. If you can’t make it to the show, the Battlefield Blog is the second best place to be, as we’ll bring the show experience directly to you. You can learn about some of the highlights in the upcoming days below.

Battlefield 4 at the EA press conference

Starting August 20, EA and DICE will make one its biggest gamescom appearances in history. First, on August 20, tune into EA’s 2013 gamescom press conference at 4PM CEST for the scoop on an all-new Battlefield 4 multiplayer mode and map. We’ll also give you the first look at our upcoming Battlefield 4 Premium content.

Battlefield 4 will be playable on the show floor with an all-new explosive game mode on a map that we have kept under wraps for the show. Starting August 21, you will be able to follow our live stream from the show floor for unedited gameplay footage, hosted by Corey Dunn that you might recognize from our hugely successful E3 live stream earlier this year.

Follow our live stream with an all-new map and mode

Corey Dunn and Alex Mendez from the BF4 live stream at E3 2013
Corey Dunn and Alex Mendez from the BF4 live stream at E3 2013 are back — and they’ll have a new map and explosive new game mode to take you through.

You’ll be able to follow the Battlefield 4 live stream from gamescom 2013 at battlefield.com/livestream — and when you log in you’ll be awarded the “I WAS THERE” dog tag for use in Battlefield 3 and Battlefield 4. RSVP to the live stream event to show your support for Battlefield 4.

Celebrate gamescom week with 2XP in BF3

To celebrate the show, we’re turning gamescom week into double XP week for all Battlefield 3 players! Join our gamescom updates here on the blog, then hop onto the Battlefield for a total of 120 hours’ worth of double XP. The double XP event starts August 21 at 2AM PST / 11 AM CEST (click link for a handy time zone table) and ends on August 26, 120 hours later.

Battlefield 4 gamescom 2013 highlights

August 20 @4PM CEST / EA press conference, featuring the latest on Battlefield 4
August 21-25 / Live stream from the show floor featuring all-new map and game mode
Daily / Updates on the blog with new game details, photos from the show floor, videos, and more

BF4 goes to gamescom 2013

Gamescom 2013 runs August 20-25 and is one of the biggest consumer game shows in the world. Stay tuned here on the Battlefield Blog for all things Battlefield 4 during the entire week. We’ll bring you the latest videos, gameplay details, and live footage directly from the show floor.


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The Road to Battlefield 4: Field Upgrades Revisited


We are very happy to see the amount of engagement our blog post ”The Road to Battlefield 4: Tweaked to the Core” created.

As you may already have seen, there’s much chatter around the Internet, and we’ve seen fans wanting to hear more about how especially some of the Field Upgrades work. So, we asked Alan Kertz, our Core Gameplay Designer, to explain the Armor, Reduced Fall, Stealth and Quick Unspot Field Upgrades in more detail. You can find his answers below.

Armor
Unlike previous versions of Body Armor in Bad Company, this Field Upgrade in Battlefield 4 is more similar to the more limited setups in BF2 and BF2142. It does not increase your overall health, instead it makes the small upper chest hit box more resilient to damage, equal to the rest of the body. In practice, this means that snipers can’t 1HK your upper chest at point blank ranges. It also provides some small protection from shotgun burst damage, though your head, legs, arms, and stomach remain unprotected. At medium and longer ranges, the armor has no effect on how many bullets it takes to kill a player. Essentially, Body Armor is for countering CQB sniper rifles, and not much else.

Reduced Fall
Small falls will not cause damage, however, the lethal fall distance remains the same. For example, without Reduced Fall jumping from the 2nd story of a building would cause 25 damage, and jumping from the 3rd story might cause 50 damage. With Reduced Fall the damage from the 2nd floor jump is eliminated, but jumping from the 3rd story will still cause 50 damage.

Stealth and Quick Unspot
These are both minor adjustments to the spotting system. Players are spotted for about 7 seconds by default, the Quick Unspot reduces this to 5 seconds. It’s important to note it doesn’t otherwise change any spotting behavior, for example if you track a spotted player he will stay spotted even with Quick Unspot equipped. Stealth simply adjusts the speed threshold for detection in Motion Sensors. A basic player can avoid being spotted by a Motion Sensor if they crouch or prone while moving. Stealth allows you to move at normal speed, however all players will be spotted by Motion Sensors at Sprint speed. Stealth is only available to the Recon kit, and must be earned through squad play. Both of these are good tools to play in a stealthier manner, but they hardly make a player invisible.

Stay tuned for more in-depth gameplay details as we walk The Road to Battlefield 4.


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Ask DICE: Battlefield 4 – Multiplayer


We’ve been seeing questions pouring in from fans who are excited for the launch of Battlefield 4 – now just months away!

In the spirit of keeping our fans informed and Prepared 4 Battle we’re continuing a new series called “Ask DICE,” featuring questions that we’ve received from Battlefield players with answers straight from the development team at DICE. Check back here at the Battlefield blog every other Friday for answers, exclusive info, and more.

Battlefield 4 Multiplayer Q&A
This week we’ll be answering your questions on Multiplayer. From the beginning, victory in Battlefield means working as a team to take down the enemy. Battlefield 4 continues this proud tradition with renewed focus on teamwork and squads.

So without further ado…

Manu_lanza97 asked, “Are there going to be jets in Battlefield 4? What types of jets?”

Battlefield 4 will definitely have jets! We’ll be giving you more information about jets soon, so stay tuned. For now, we’re happy to reveal the Chinese J-20 Stealth Jet – a totally new addition to jets in Battlefield.

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R3NAI55ANCEMAN asked, “Is the tower in Siege of Shanghai destroyed by the players themselves or is it set off by the score of the match, like the red-and-white tower in Caspian Border, in BF3?”

Battlefield 4 will feature game-changing destruction on a whole new scale with a concept we call Levolution – this is what you’re seeing when the skyscraper in Siege of Shanghai is destroyed.

The skyscraper in Siege of Shanghai is brought down when players destroy the four main pillars of the building. This means that it can happen at any time in the match.

Levolution happens on all levels from the big like the skyscraper moment to the small like shooting fire extinguishers to distract your enemies so you can easily take them out or cutting the power of a building to blind your opponents so you have the advantage on the battlefield.

These game changing events not only affect the player’s tactics but also the visual identity of the map.  And what’s most important, it’s you triggering these things to happen.

R3NAI55ANCEMAN also asked, “How many players can one match have on the Xbox 360 and the PS3?”

Battlefield 4 will support 24 players on Xbox 360 and PlayStation 3, with two additional commanders depending on the game mode. We will support 64 players on PC as well as Xbox One and PlayStation 4, a first for the Battlefield series on console. Battlefield 4 on Xbox One and PlayStation 4 will also run at 60fps, another first for the series on console. The Xbox One, Playstation 4, and PC, with also support 2 additional players taking on the role of Commanders, depending on the game mode.

Additionally, squads now consist of five teammates.

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Reconer asked, “Can we play as the Russian forces in multiplayer?”

The playable factions in multiplayer are Russia, China, and the U.S.

Gary D asked, “Will there be mortars in BF4?”

Yes, there will definitely be mortars in Battlefield 4! A redesigned, remote-controlled Mortar will allow Support players to give indirect fire support while staying with the squad.

PatchRowcester asked, “What changes are being made to BF4 to encourage teamplay over individual stats?”

One of the ways Battlefield 4 will encourage teamplay is Field Upgrades. The idea behind Field Upgrades is to give individual rewards for squad based team play performance. You earn them through squad scoring such as squad healing, completing objectives with your squad members, squad resupplies, squad repairs, and other squad actions.

Instead of one single specialization in Battlefield 3, you can now pick from different upgrades paths, each containing four specializations. Keep the squad alive, and you will move through the accumulative upgrade path. However, if your entire squad is eliminated, you will lose some of your progress.

We’ve also seen some questions floating around about suppression, so we’ve decided to shed some light on it.

Suppression has been refined in Battlefield 4. There will be no more suppression in close-quarters combat, and LMGs will have beefed-up suppressive fire abilities allowing you to pin down your enemies.

Suppression also causes visual impairment, while being suppressed no longer impacts the accuracy of your weapon. Instead, a sway effect makes aiming more difficult, but with some skill you will find it possible to counteract.

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Until next time…

Check back here at the Battlefield blog every other Friday for answers, gameplay previews, and more.

Next time we’ll be answering questions about Levolution and Commander Mode. What questions do you have? Let us know in the comments below.

Battlefield 4 begins its release on October 29, 2013 and will be available for Xbox One, PlayStation 4, PC, Xbox 360, and PlayStation 3. Pre-order now and get the China Rising expansion at no additional cost.

 

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The Road to Battlefield 4: Tweaked to the Core


In this second post in “The Road to Battlefield 4” blog series, we dive deeper into the Field Upgrade system and how we are tweaking the core gameplay to allow for more diversity in combat roles. Also: Vote for your favorite upgrade path and we’ll build it and submit it so it makes it into Battlefield 4 at launch!

Last week, we discussed how nearly all elements In Battlefield 4’s multiplayer work to bring out the best team player in you. This week, we’ll take an in-depth look at the Field Upgrades and discuss how we’re tweaking Battlefield 4 based on the massive amounts of feedback and data that 1 billion hours of Battlefield 3 play time has given us. Here to take you through the nitty-gritty of these mechanics is Core Gameplay Designer Alan Kertz.

Meet the crew

Allow us to proudly present the first group shot of Battlefield 4’s multiplayer kits, showing the Assault, Recon, Engineer, and Support kits from the Russian, U.S. and Chinese armies. Based on the multiplayer map in question, you’ll be able to choose from two of these three factions (and if you run your own server, we’ll let you pick and choose the opposing teams at your leisure.)

Meet the Chinese squad from Battlefield 4 with a sample setup of weapons and gear.

Meet the Chinese squad from Battlefield 4 with a sample setup of weapons and gear.

Going into Battlefield 4, we knew we wanted to take the four playable classes from Battlefield 3 as a starting point. We’ve tweaked them to be more versatile and more highly specialized within their fields. Now more than ever, you can explore a wide range of combat roles and sub-roles when picking your load out and kit.

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The Russian Support, Engineer, Recon, and Assault Kit are waiting for you in Battlefield 4

For example, this time around the Engineer has a lot more variation in anti-vehicle weapons. We’ve also revamped the way we do vehicle disables and guided weapon systems to give the Engineer a broader set of tactics at his disposal. This includes everything from high damage weapons that may be more challenging to use (like RPG-7V2) to fire-and-forget smart weapons with low damage (like the MBT LAW), and the fan favorite Wire Guided Engineer Missile (the FGM-172 SRAW) that you might recognize from Battlefield 2.

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Meet the U.S. playable kits from Battlefield 4, showcasing a sample of gear and weapons

The Support kit has a few more offensive options,  and thanks to community feedback will retain his C4 and Claymores from Battlefield 3. The XM25 gives him some nice indirect suppressive fire, a redesigned remote mortar allows him to use indirect fire from a distance, and the ability to equip carbines and DMRs gives him an added versatility in combat roles.

Recon has gotten a much needed boost to mobility, as well as the return of the Spec Ops play style from Battlefield 2. Pack a carbine, C4 (or Claymores), and Motion Sensors and you’re good to go behind enemy lines. Fans of more traditional sniping roles will enjoy our revamped sniping mechanics with rebalanced Sniper Rifles, the ability to zero your sights (set an aiming distance), and additional optics and accessories. Finally, the Recon players can still utilize the MAV, T-UGS, and Radio Beacon to help out their team.

Assault is still the frontline run-and-gun kit that also serves the role of combat medic. This was one of the major changes in Battlefield 3 compared to Battlefield 2, and one that players have really appreciated. Assault is still the go-to kit with med kits and defibrillators but has picked up some additional mobility with the First Aid Pack, which heals a single soldier over time, or the 40mm Flash Bang rounds to help clear rooms.

The Quest for Mobility

One of the main quests for the team when developing Battlefield 4 was to create a more mobile Battlefield. Squad players became very mobile in Battlefield 3 and we saw a gap where some of the more team play focused gadgets required players to sit still. We adjusted this by tailoring the kits, the gadgets, and the available specializations.

As far as gadgets go, we’re allowing for stronger team play on the move by introducing all-new gadgets like the Portable Laser Designator, and adding new portable First Aid and Ammo Packs. These packs now allow Assault and Support players to top off a single teammate’s health or ammo on the move, while the traditional Ammo Box and Med Kit keep their stationary area heal and resupply roles. In the case of the Portable Laser Designator, it’s designed as a SOFLAM for the Recon on the run – allowing you to quickly laser designate targets without the longer setup time of a SOFLAM (with the tradeoff of not being able to deploy it and have it auto-designate targets for you.)

Suppressing Fire!

No one single gameplay mechanic has been as frequently discussed as the suppression system in Battlefield 3. Suppression will return in Battlefield 4, but we’re redesigning it based on your extensive feedback while keeping the intense feeling of being under fire that a system like Suppression provides.

We’re increasing the suppression effect of Light Machine Guns, exclusive to the Support kit, while other weapons are less suppressive. Additionally, we’ve decreased suppression at close range to ensure that close quarters battles always focus sharply on player skill. Besides changing the visual effects of suppression, we’re also replacing the accuracy penalty in Battlefield 3 with a scope sway effect – similar to what snipers get in Battlefield 3 while suppressed. A skilled, focused player can keep his aim on target and get hits, even while under the effects of Suppression.

Overall, we believe we have a great-performing suppression system in Battlefield 4 that doesn’t interfere in close quarters combat, while at the same time allowing for skilled players of the Support kit to really make a difference. Laying down covering fire as Support means your frontline runners can gain a crucial momentum in medium-range combat and still allows you to combat the improved long-range options we’ve given players who prefer to stay back at long range.

Choose your path – Field Upgrades and you

Last week on the blog, you could read about how Field Upgrades are the new specializations in Battlefield 4. You pick a set path of four upgrades which unlock in order as you perform squad actions like resupplies, repairs, healing, and following orders. You can track your progress in the Field Upgrade Progress Bar – or the “Bro Bar” as it has become known internally at DICE.

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The focus on specifically squad-related actions means that the biggest rewards come from sticking with your squad and being a great team player. However, if your entire squad is wiped out, you will lose some of your progress in the upgrade path. Finally, Lone Wolves can still benefit from the base specialization since it’s always unlocked and available.

Each of the playable kits: Engineer, Recon, Assault, and Support, have four upgrade careers to choose between. Two of these are global and usable for any kit – one of them focusing on Offense and one on Defense. Offense starts with SPRINT and goes through AMMO, MORE GRENADES, and REDUCED FALL. These give you quicker sprint speed, more available ammo magazines, one extra hand grenade, and allows you to fall from greater heights without taking any damage, respectively. This universal upgrade path is great for players who enjoy being at the front lines and leading the charge.

Meanwhile, the Defense path will net you ARMOR, COVER, FLAK, and QUICK REGEN. These grant you increased protection from shots to the chest, a decreased rate of being suppressed, decreased damage from explosions, and a shorter time span before the out-of-combat health regeneration kicks in. If you are more defensive-minded, perhaps playing as Support from the sidelines, this can be an excellent choice.

Besides the two universal Offense and Defense Field Upgrade careers, you will also be able to choose between two upgrade paths that are unique to your class and allow an increased specialization in specific combat roles. So while the Assault kit has the unique Combat Medic and Grenadier upgrade paths, Engineer can choose between specializing in the roles of either a Mechanic or Anti-Tank soldier. The first of these is all about repairing your own vehicles, while the latter deals with taking out enemy armor.

While the path you choose will allow for different types of roles on the Battlefield, you’re never stuck with your first choice for the rest of the round. Whenever you wish, you can simple reselect. Doing this will never set you back in your current level of progress, so if you’re currently at level three out of four, you will keep that level and have it applied even if you change kit and/or upgrade path from the customization screen. Should you choose to leave a squad without entering a new squad, your current progress will be saved. So if you later in the same round join a new squad, you won’t have to start from scratch.

We have greatly increased the number of unique specializations available in the game from Battlefield 3’s seven to over 25 in Battlefield 4. It’s a conscious design decision to allow for greater variety in any kit’s battlefield role – and here’s your chance to impact the design of these for the launch of the game.

Vote – Get your favorite path included in BF4!

Now that you know a bit more about Field Upgrades and upgrade career paths – what would YOU like to see in Battlefield 4 when it launches? We still have the possibility to add one additional universal upgrade career based on your feedback!

Below, we have four different types of universal upgrade careers depending on your preferred style of play and what combat role you’d want to explore. Vote for your favorite in the poll and we’ll make sure it makes it into the game as the third and final universal career upgrade path. Vote now!

Community Career Path 1: Shockwave
Specializations: AMMO>ARMOR>GRENADES>SUPPRESSION
This is the career for players who want to wreak havoc at the frontlines. Built to promote offensive play and gung-ho attitude, you’ll need all the extra AMMO you can get. ARMOR gives you that increased protection that means you could walk away from chance encounters at zero range when rounding a corner, while an added GRENADE lets you clear out enemy camps more freely. Lastly, that extra SUPPRESSION boost comes in handy when you find out you’ve run into a hornet’s nest.

Community Career Path 2: Survivor
Specializations: REDUCED FALL>AMMO>QUICK REGEN>COVER
Fortune favors the brave. Or in the case of the “SURVIVOR” career, fortune favors players who have bolstered their survival capabilities by picking the right specializations. REDUCED FALL means you can jump off rooftops when enemies are blasting RPG into your building, while extra AMMO always helps when trying to shoot yourself out of a pinch. QUICK REGEN means you only need a short period of time before your soldier starts to auto heal, while COVER effectively means enemy suppression will not have as much effect on your ability to return fire with accuracy.

Community Career Path 3: Shadow
Specializations: QUICK UNSPOT>SPRINT>REDUCED FALL>STEALTH
Inspired by the fabled shadow warriors of the Orient, the “SHADOW” career grants you the mystical powers you need to infiltrate enemy territory without being seen. Okay, not really, but it grants you some perks that accumulated will give you an edge when going behind enemy lines. QUICK UNSPOT means you’ll disappear more quickly from enemy radars when you’ve been spotted, while SPRINT lets you move quickly from cover to cover. REDUCED FALL lets you jump from your favorite hiding places without taking damage, while STEALTH grants you the ability to remain undetected when passing within range of enemy motion sensors.

Community Career Path 4: Hunter
Specializations: ADVANCED SPOT>SPRINT>AMMO>GRENADES
So you want to be a big game hunter? ADVANCED SPOT grants you the ability to have targets spotted for extended periods of time – they can run, but they can’t hide. While they’re cowering behind cover thinking that they’ve escaped detection, SPRINT up to them and use your extra AMMO and GRENADE to flush them out! Sometimes, playing Battlefield is almost too easy.

And there you have them: Your choice of four custom-created community upgrade paths to choose between. Vote for your favorite and we’ll include the winner in the final game. Remember to cast your vote no later than August 22 so we can implement the necessary changes in time for launch.

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Plan your career

Below is the full list of specializations that will be available in Battlefield 4. Note that we are still in Alpha stage, so all names, designs, and fine-tuning are subject to change. This will give you an idea about the type and variety of specializations in the game. Some of these are universal, some of them are tied to one of the specific playable soldier types – and most of them are all-new to Battlefield 4.

We still have a lot more details to share with you about weapons, gadgets, and vehicles – but I think long time Battlefield fans can see how we’re really focused on responding to the torrent of feedback that passionate fans contribute to the series.  Battlefield 4 aims to stay true to the best parts of Battlefield 3, while also pushing to expand the game in fresh directions. Keep your feedback coming, and don’t be afraid to Point At All The Things you’d like to see in Battlefield 4.
-Alan Kertz

Stay tuned to “The Road to Battlefield 4”, where we’ll continue the journey towards launch by diving deeper and deeper into every nuance of the biggest Battlefield game ever developed at DICE. Next episode: Bringing down skyscrapers was just the beginning! More examples of the game-changing Levolution concept, and new multiplayer footage from a new map.

Until then, let us know what you think about this blog post, and what questions you want us to answer in the upcoming posts. Thanks for reading!


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