Minecraft 1.6.2 Release

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Update: 1.6.2 has been released to the launcher.

Here’s the pre-release for 1.6.2! We’re planning to post this release on Monday (July 8).

The patch is focused on sorting out bugs and issues that people have found. Notable bug fixes are:

  • Fixed horses starting to suffocate when touching walls
  • Fixed animals escaping their pens
  • Improved sprinting behavior
  • On Mac, holding Ctrl while left-clicking now counts as a right-click
  • Custom fonts look better

Full list of fixes:

  • [MC-149] – Powered pistons drop as items in creative
  • [MC-1545] – Player’s and Horses head while riding having strange behaviour when looking at the skin in the inventory
  • [MC-2025] – Animals going out of fenced areas/suffocate in blocks when loading chunks
  • [MC-2840] – Chat concurrency issues
  • [MC-2841] – Packet flood degrades server peformance
  • [MC-5770] – When putting a sign in front of water it keeps running
  • [MC-7486] – Trapped Chest looks like Regular Chest in inventory / item frame
  • [MC-12962] – Attacking wild Wolves with any kind of projectiles (Arrows, Snowballs, Potions) will cause any nearby tamed Wolves to attack their owner
  • [MC-13167] – Reloading a world while player is in moving Minecart or riding a horse is glitchy in F5 mode
  • [MC-13632] – Horses can be pushed into blocks and then take suffocation damage
  • [MC-13695] – Ctrl+Click = Right Click on Mac not working
  • [MC-13949] – Leads attached to mobs drop as items when right clicked in creative
  • [MC-14157] – Numlock Enter not recognized as Return
  • [MC-14359] – Direct Connect does not remember port
  • [MC-14415] – rope part of the leash turns invisible in some angles
  • [MC-15024] – Hay blocks can not be crafted back into wheat
  • [MC-15161] – Gliding crosshair when on a saddled horse
  • [MC-15547] – “Nether-Fortress-Only” Mobs no longer spawning in previously generated Fortresses
  • [MC-16170] – Unarmored horses appear as wearing diamong armor
  • [MC-16222] – Baby Zombies are far too fast
  • [MC-16267] – Cannot change Horse Armor like Player Armor by clicking with another armor piece on slot
  • [MC-16761] – Sprint does not happen straight away
  • [MC-17673] – Distorted fonts when using a converted texturepack on startup
  • [MC-18365] – Breaking sound and particles appear when placing water/lava into another source block
  • [MC-18627] – The “clear” command is causing a player in creative mode to be unable to move items in their inventory.
  • [MC-18828] – /clear command causes problems with animations of held items
  • [MC-18976] – Health boost resets additional health every 30 seconds
  • [MC-19082] – Signs placed on Fences don’t have Text
  • [MC-19585] – Trying to jump on an unsaddled Horse, then equipping it with a saddle makes the Horse jump automatically
  • [MC-19592] – 1.5.2 clients show server 1.6.1 as 1.3 in Multiplayer screen
  • [MC-19599] – Item Dupe
  • [MC-19605] – the /playsound command does not work with @a when >1 player passes the query
  • [MC-20050] – Minecraft 1.6.1 demo has crashed
  • [MC-21145] – Demo crashes when unable to find ‘name’ of a bound mousebutton
  • [MC-21172] – resourcepack crashes
  • [MC-21436] – nested colors in json chat don’t work
  • [MC-22315] – Item Duplication by Mules/Donkeys
  • [MC-22401] – Cannot pick block lead in creative.

To get the snapshot, use the new launcher available in the link below. To return to 1.5.2, simply start the old launcher and play as normal.

Server files:

Report bugs here:

// The Minecraft and Minecraft Realms teams


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Vote for your favorite Battlefield vehicle

DICE is proud to have delivered online vehicle warfare since 2002. But what’s your favorite vehicle in the history of Battlefield? Vote below and let us know your thoughts in the comments.

BFBC2_Vietnam_Tuk_Tuk

Vote “Transport” if you love the tuk tuk from Battlefield: Bad Company 2 Vietnam!

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Where in the world is Minecon 2013?

Have you been wondering where Minecon 2013 will take place? Click play* and wonder no more! We’ll be posting more details soon.

*One globe was harmed during the making of this video.


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Minecraft – The Horse Update

mc_1_6_small

It’s time! You’ve already heard all about it in the pre-release post, so go play it in the new launcher!

For those of you who also have access to Minecraft Realms, here’s the change-log regarding Realms:

  • Added handling of invitations
  • Added resetting realm with one of provided realm templates
  • Added viewing backups for a realm and the ability to restore any of them
  • Added setting the owner of a realm as game master operator
  • Added confirmation screens for various actions (such as deleting a realm)
  • Ability to leave someone else’s realm that previously accepted invitation for.
  • Fixed game mode and game difficulty issue
  • Minor GUI fixes for better usability

Get the new launcher here:

Get the server files here:

Texture packs have to be converted into Resource Packs, which support changing of sounds, languages and other assets. You can use this tool to convert them instantly: TextureEnder.jar

// The Minecraft and Minecraft Realms teams


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Battlefield Setups – Battlejuice Edition


Liquid cooling is nothing new in the PC enthusiast scene, but lately we’ve been hearing from tons of Battlefield fans who keep their rigs running by pumping Battlejuice through their cases. Here are a few of our favorites!

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James M’s rig

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Junichi S’ rig

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Einar H’s rig

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Joel S’ rig

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Shoot Here’s rig

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Gary W’s rig

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Jesper A’s rig

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Paul L’s rig

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Miguel A’s rig

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Jason S’ rig

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Azizo K’s rig

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Robin E’s rig

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Zharif F’s rig

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Andreas S’s rig

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Jay B’s rig

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Chase S’ rig

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Christoph K’s rig

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Ryan S’ rig

Thanks to everyone who sent in pictures of their rigs. If you’ve got an awesome Battlefield set, console or PC, send a tweet to @Battlefield with the #SetupSaturdaySunday tag.


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Cobalt now got Mac support in v121!

CobaltApple500

Now I know it was quite a while ago we wrote something about Cobalt. That is becuase the guys have been working hard on putting all them nuts and bolts into the right places and now you can play Cobalt on your Mac! About time some would say, but we are really happy with this :)

I know that kinten and vraket have been working like crazy lately and it is finally paying off. The level editor has gotten crazy new features for you map creators and tonnes of bug fixes. And we will soon have a video of what more they have been working on (the adventure mode, this one is going to be epic!)

To buy/download Cobalt please go to playcobalt.com - when you click on the store link it says that it is Windows only, but that is because the Mac version is so new that the rest of our sites haven’t reacted to it yet.

For full change log and what more has been worked on, please visit this link


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Minecraft 1.6 Pre-release

1_6_small

Update: 1.6.1 has been released to the launcher.

Woho! It’s time for a Minecraft 1.6 pre-release! This release is dubbed the “Horse Update”, but has a lot of other features, too. Also note, as already stated on this blog a couple of times, this update requires a new launcher. Download the launcher here:

This is the 1.6 update change-log:

  • Added Horses
  • Added Donkeys, Mules
  • Added Horse Armor
  • Added Leads
  • Added Carpets
  • Added Hardened Clay, Stained Clay
  • Added Block of Coal
  • Added Name Tags (item)
  • Added Hay Bales
  • Texture packs are now “resource packs” that also can hold sound etc
  • Food meter is now drained when healed by full food meter
  • Removed Herobrine

This version will officially be released Monday, July 1

Shoutouts to cpw (@minecraftcpw on twitter) for making old versions of Minecraft work in the new launcher, and of course to DrZhark (@DrZhark on twitter) for the Mo’ Creatures horses! Big thanks!

Here’s a list of the issues we’ve fixed since the snapshot yesterday:

  • [MC-12569] – Sitting in minecart is higher than it should be
  • [MC-13754] – Unable to tie mobs to fence with less than 2 leads
  • [MC-14126] – Binding “sneak” to any mouse button and trying to mount an entity crashes the game
  • [MC-14355] – Cant hit mobs while jumping on horses
  • [MC-15270] – Pushing a leashed mob into a portal duplicates the Lead
  • [MC-16467] – Attribute modifiers randomly run out when given via items
  • [MC-17867] – “Resource packs” translation missing on crowdin.net
  • [MC-17876] – Health Boost extra health vanishes on login
  • [MC-17908] – Tamed wolf’s health depleted upon world loading
  • [MC-18247] – Health Boost and Absorption potions names do not show correctly.
  • [MC-18294] – One can spam a server log using anvils
  • [MC-18578] – Water sounds when placing water from a bucket to water source reproduce twice
  • [MC-18645] – Game crashes with a single frame compass
  • [MC-18661] – Strength Potions being nerfed unintentionally [Not related to other Strength issues]
  • [MC-18713] – If a team name has “-” in it, the argument for seeing if anyone is in the team doesn’t work
  • [MC-18730] – Superflat customisation screen have format errors in Australian English / String is missing at crowdin.net
  • [MC-18845] – Scoreboard “Health” out of sync (rounds down)
  • [MC-18997] – Crash at launch of game with invalid language selection
  • [MC-18999] – Using /kill sets health to 2 billion
  • [MC-19029] – Instant health effect set to a 29, 61, 93…253 value kills any player without any death message

Get the server files here:

Report bugs here:

// The Minecraft and Minecraft Realms teams


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Minecraft snapshot 13w26a

In case you haven’t seen the front page of the launcher recently, we’re gearing up to releasing 1.6 very soon. To prepare, here’s some more bug fixes! Don’t break them all at once!

  • [BUG MC-1038] – Beacon Block Incorrect Texture When Surrounded by Blocks
  • [BUG MC-2453] – Jack-o-lantern name is mispunctuated
  • [BUG MC-6828] – Brewing stand feet’s sides are transparent when placed against a wall
  • [BUG MC-9026] – Splash potions particles are incorrect
  • [BUG MC-9584] – Cactus texture error when near a wall
  • [BUG MC-13774] – Mounting rideable entities (horses/boats/minecarts/pigs) underwater desyncs client/server (ghost mode)
  • [BUG MC-14944] – Weighted pressure plates’ names are too long to be renamed
  • [BUG MC-16413] – Boats toss you off like horses
  • [BUG MC-16828] – horses make the galloping sound + their original walking sound at the same time
  • [BUG MC-16847] – Horse jump bar becomes stuck if player is kicked off / dismounts while charging a jump
  • [BUG MC-16887] – Jumping Sideways on an Unsaddled Horse
  • [BUG MC-17571] – Health overflow isn’t removed when health boost ends
  • [BUG MC-17675] – Sun jitters when time is set to zero and doDaylightCycle is false
  • [BUG MC-17997] – Horse “Gelding”
  • [BUG MC-18505] – Sitting direction does not fit when riding a horse
  • [BUG MC-18632] – Player induced Horse Jumps negate the Jump Boost Effect
  • [BUG MC-18633] – Lag then crash on LAN world
  • [BUG MC-18941] – List of languages only contains English (US)

To get the snapshot, use the new launcher available in the link below. To return to 1.5.2, simply start the old launcher and play as normal.

Server files:

Report bugs here:

// The Minecraft and Minecraft Realms teams


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Minecraft snapshot 13w25a

Update: A ‘c’ snapshot has been released and will be downloaded automatically by the launcher. Scroll down about 30 lines for the changelog!

Bug fixes. Fug bixes. Whatever you want to call them, we have them! Get your hot fresh Bug Fixes here! Big ones, small ones, fun ones or annoying ones; We have it all! Get them while they’re fixed! Special discount, 50% more bugs fixed with each bug fix! You can’t miss out on this amazing deal!

  • [BUG MC-3798] – 3D Anaglyph biome color corruption
  • [BUG MC-15567] – Incorrect/inconsistent command success criteria breaks Comparator behavior
  • [BUG MC-16003] – Possible to create a scoreboard objective without a name
  • [BUG MC-17797] – Birch leaves don’t use the right texture
  • [BUG MC-17830] – Last played singleplayer world changes date last opened to 1/1/70
  • [BUG MC-17831] – Crash selecting resource pack]
  • [BUG MC-17910] – Server crash / hang after typing /kill
  • [BUG MC-17917] – Flowing water / lava color corrupted after switching off 3d anaglyph
  • [BUG MC-17935] – Igniting TNT doesn’t reduce flint and steel durability
  • [BUG MC-17936] – Some animated textures only show the placeholder texture
  • [BUG MC-17941] – Crash uploading textures to graphics card
  • [BUG MC-18010] – Armor bar shown too high during Health Boost or Absorption
  • [BUG MC-18011] – Health and Absorption is confusing when displayed on the same line
  • [BUG MC-18164] – Resource packs not effective until after restart

Fixed in ‘b’:

  • [BUG MC-1903] – Console Command and Set Console for Block in Command Block merges when in windowed mode
  • [BUG MC-3737] – Placing Water Source into some blocks yields no drops
  • [BUG MC-3798] – 3D Anaglyph Biome Colour Corruption
  • [BUG MC-8220] – Water/Lava from Bucket replacing Ladder
  • [BUG MC-17456] – objective health does not update with health boost effect
  • [BUG MC-18257] – Knockback Resistance Attribute Doesn’t Prevent Knockback from Fall Damage
  • [BUG MC-18277] – Crash with the mcmeta reading of unicode font
  • [BUG MC-18306] – Minecraft crash on clicking the “Texture pack” button
  • [BUG MC-18324] – Text misplaced on Direct connect, Rename World screen

Fixed in ‘c’:

  • [BUG MC-188] – ‘doFiretick’ makes fire to not extinguish. Lighting makes fire all over the place!
  • [BUG MC-4266] – Death counter does not update
  • [BUG MC-13559] – Pick block from inventory in creative doesn’t preserve size of stacks
  • [BUG MC-13745] – Tamed Wolves/Cats Teleporting when Leashed to a Fence
  • [BUG MC-16075] – Entities other than the player can’t leave the end
  • [BUG MC-17537] – Other player’s cats can be tied to a lead and dragged away
  • [BUG MC-17856] – Unable to load ResourcePack with missing directory-ZipEntries.
  • [BUG MC-17864] – Credits end too fast
  • [BUG MC-17908] – Dogs’ health depleted upon world loading
  • [BUG MC-18098] – Keeping items with /clear glitch
  • [BUG MC-18468] – First my sound was off and I was going to turn it up, but when I did it crashed.

To get the snapshot, use the new launcher available in the link below. To return to 1.5.2, simply start the old launcher and play as normal.

Server files:

Report bugs here:

// The Minecraft and Minecraft Realms teams


This article was automatically syndicated from the following publicly available RSS feed Mojang.

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Battlefield 4 E3 Recap: Thanks for Making this a Great Show!


The curtain has fallen, the computers are being packed, and DICE are on their way back to a beautiful Stockholm summer. Be sure that you have all the latest Battlefield 4 info as we take you behind the scenes in our look back at the fantastic E3 of 2013.

Nice view of the Los Angeles Convention Center.
Nice view of the Los Angeles Convention Center.

We are committed to continue pushing Battlefield 4 even further, fueled by the amazing reception, energy, and excitement that the Battlefield community has expressed. E3 brought the reveal of multiplayer, Commander Mode, Spectator Mode, 64-player next-gen console combat, and introduced the concept of Levolution, allowing players to shape the Battlefield in game-changing ways.

Take a tour in our multiplayer booth
It’s one thing to play with 63 other people online, but to actually stand with them as you play? It’s amazing! Check out these pictures from the E3 showroom floor where we recorded the Battlefield 4 Multiplayer Live Stream. Commander interfaces, custom Battlefield 4 rigs, and dedicated Battlefield fans!

Gamers got their first hands-on with 64-player Battlefield 4 multiplayer on the gloriously chaotic "Siege of Shanghai" map.
Gamers got their first hands-on with 64-player Battlefield 4 multiplayer on the gloriously chaotic “Siege of Shanghai” map.

Commander Mode announced
Fan-favorite feature Commander Mode is back. Last seen in Battlefield 2, this highly requested feature is making its way to consoles, PC, and tablet computers.

Battlefield 4 Commander Mode runs on tablets and mobiles as well
Commander Mode is back — and works on tablets this time around.

This mode allows for a single player to be designated as the commander for each team with the power and responsibility to lead  their teammates to victory. And while the Commander’s role isn’t on the ground, they still possess abilities that allow them to turn the tide of a battle.

Surveillance, vehicle deploys, and tactical airstrikes can all be found in a commander’s arsenal. As squads acknowledge, execute, and complete assigned objectives these increasingly powerful and deadly abilities will become available, meaning that teamplay is more important than ever.

But perhaps the Commander’s most important and powerful asset is their ability to view the entire battlefield in a top-down tabletop mode. From this view they can assign teammates to objectives and strategically command forces to victory.

Watch this video for a glimpse at how you’ll lead your troops into Battle, even while you’re away from your computer or console.

3 days of Battlefield 4 live streaming straight from our booth
Can’t get enough Battlefield 4 Multiplayer? Check out these recordings from the E3 2013 Live Stream, featuring more than a dozen hours of 64-player, unscripted, per-alpha multiplayer gameplay. You’ll also enjoy interviews with DICE staff, expert commentators, and top-tier community members. Big thanks to our hosts Corey Dunn and Alex “GoldenboyFTW” Mendez for their amazing job at guiding our viewers through the game at E3.

Corey Dunn (aka "Dunn") interviews DICE's Karl Magnus Troedsson in the opening section of our 3-day live stream straight from our multiplayer booth.
Corey Dunn (aka “Dunn”) interviews DICE’s Karl Magnus Troedsson in the opening section of our 3-day live stream straight from our multiplayer booth.

The Battlefield 4 Live Stream was designed for Battlefield fans. We’re proud to say that over just three days it received 2.1 million views, making it the most viewed broadcast on Twitch.tv. We designed this special programming with you in mind, so don’t miss out! Head to http://www.battlefield.com/battlefield-4/e3-live-stream for full daily replays of our massive live streams!

“Siege of Shanghai” multiplayer hands-on
All-out War. Commander Mode. Levolution. Amphibious Assault. Frostbite 3. These concepts define the Battlefield 4 multiplayer experience.

During our time at E3 we began to examine how each would impact Battlefield, continuing to set it apart as the leading online multiplayer shooter. This brief video,  a five minute look at what will spark a billion hours of play, shows just some of the ways these ideas will change the way you play.

“Angry Sea” single player reveal
While many players will spend the majority of their time with Battlefield 4 playing with and against friends in multiplayer, DICE is committed to creating a single player campaign worthy of the Battlefield legacy that fans can be proud to claim as their own. Battlefield 4′s single player missions will change other way Battlefield fans look at a campaign through truly human characters, a dramatic arc that players can invest in, and unique, unforgettable challenges.

But what truly sets Battlefield 4′s campaign apart from past entries is that players will need their multiplayer skills to succeed. By blending in traditional Battlefield multiplayer mechanics, the genuine fraternity of a squad forged through hours of play, and a focus on allowing players to choose how to accomplish their objectives, DICE has set the stage for a campaign as fittingly unique as any online match.

See for yourself. Watch the “Angry Sea” trailer and, if nothing else, marvel at raw power and versatility of the Frostbite 3 engine in the hands of its creators.

Spectator Mode announced
We are happy to announce that the long requested Spectator Mode will definitely appear in Battlefield 4. While we knew that you’d be excited, we’ve been blown away by the response send attention this feature has received.

Producer Daniel Matros talks Spectator Mode with Corey Dunn at E3 2013
Producer Daniel Matros talks Spectator Mode with Corey Dunn. You can find this interview in the day 1 live stream recap over at http://bit.ly/1aayq8r (interview starts at 1h49mins)

As a quick reminder, Spectator Mode (like Battlefield 4 itself) is still in pre-alpha stage. This means that we are still working on its design, implementation, and function so any of the content that you may see related to it is subject to change.

Spectator Mode will play a pivotal role in our support of the competitive gaming scene, and we also recognize that many players will use it to make great “Only in Battlefield” videos, analyze the game, learn how to become better players, and seeing the “Only in Battlefield” moments in great Battlefield 4 matches. We are continuing to develop Spectator Mode with all of these functions in mind. You can read our in-depth recap of Spectator Mode at E3 here.

SallyThanks for tuning in, see you again soon!
Thanks for tuning in during E3 2013. It’s been a blast. Stay tuned for more in-depth details on Battlefield 4 as we near the release of our biggest game yet. Let us know in the comments section below what you think about our E3 show, and don’t forget to vote in our E3 poll at the bottom of this post. See you on the Battlefield! Oh, and Sally says hi. Sally’s the computer running the BF4 single player demo at the Microsoft press conference at E3. The Battlefield crew signed it. Click the pic to go to our Instagram feed for more pictures from the Battlefield.

Stay up to date with us through our official Facebook, Twitter, and of course here on the Battlefield Blog.

Battlefield 4 begins its release on October 29, 2013 and will be available for Xbox One, PlayStation 4, PC, Xbox 360, and PlayStation 3. Pre-Order now to get the China Rising expansion at no additional cost.

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