The Road to Battlefield 4: Field Upgrades Revisited


We are very happy to see the amount of engagement our blog post ”The Road to Battlefield 4: Tweaked to the Core” created.

As you may already have seen, there’s much chatter around the Internet, and we’ve seen fans wanting to hear more about how especially some of the Field Upgrades work. So, we asked Alan Kertz, our Core Gameplay Designer, to explain the Armor, Reduced Fall, Stealth and Quick Unspot Field Upgrades in more detail. You can find his answers below.

Armor
Unlike previous versions of Body Armor in Bad Company, this Field Upgrade in Battlefield 4 is more similar to the more limited setups in BF2 and BF2142. It does not increase your overall health, instead it makes the small upper chest hit box more resilient to damage, equal to the rest of the body. In practice, this means that snipers can’t 1HK your upper chest at point blank ranges. It also provides some small protection from shotgun burst damage, though your head, legs, arms, and stomach remain unprotected. At medium and longer ranges, the armor has no effect on how many bullets it takes to kill a player. Essentially, Body Armor is for countering CQB sniper rifles, and not much else.

Reduced Fall
Small falls will not cause damage, however, the lethal fall distance remains the same. For example, without Reduced Fall jumping from the 2nd story of a building would cause 25 damage, and jumping from the 3rd story might cause 50 damage. With Reduced Fall the damage from the 2nd floor jump is eliminated, but jumping from the 3rd story will still cause 50 damage.

Stealth and Quick Unspot
These are both minor adjustments to the spotting system. Players are spotted for about 7 seconds by default, the Quick Unspot reduces this to 5 seconds. It’s important to note it doesn’t otherwise change any spotting behavior, for example if you track a spotted player he will stay spotted even with Quick Unspot equipped. Stealth simply adjusts the speed threshold for detection in Motion Sensors. A basic player can avoid being spotted by a Motion Sensor if they crouch or prone while moving. Stealth allows you to move at normal speed, however all players will be spotted by Motion Sensors at Sprint speed. Stealth is only available to the Recon kit, and must be earned through squad play. Both of these are good tools to play in a stealthier manner, but they hardly make a player invisible.

Stay tuned for more in-depth gameplay details as we walk The Road to Battlefield 4.


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Ask DICE: Battlefield 4 – Multiplayer


We’ve been seeing questions pouring in from fans who are excited for the launch of Battlefield 4 – now just months away!

In the spirit of keeping our fans informed and Prepared 4 Battle we’re continuing a new series called “Ask DICE,” featuring questions that we’ve received from Battlefield players with answers straight from the development team at DICE. Check back here at the Battlefield blog every other Friday for answers, exclusive info, and more.

Battlefield 4 Multiplayer Q&A
This week we’ll be answering your questions on Multiplayer. From the beginning, victory in Battlefield means working as a team to take down the enemy. Battlefield 4 continues this proud tradition with renewed focus on teamwork and squads.

So without further ado…

Manu_lanza97 asked, “Are there going to be jets in Battlefield 4? What types of jets?”

Battlefield 4 will definitely have jets! We’ll be giving you more information about jets soon, so stay tuned. For now, we’re happy to reveal the Chinese J-20 Stealth Jet – a totally new addition to jets in Battlefield.

BF4_Levolution_Siege_of_Shanghai_WM

R3NAI55ANCEMAN asked, “Is the tower in Siege of Shanghai destroyed by the players themselves or is it set off by the score of the match, like the red-and-white tower in Caspian Border, in BF3?”

Battlefield 4 will feature game-changing destruction on a whole new scale with a concept we call Levolution – this is what you’re seeing when the skyscraper in Siege of Shanghai is destroyed.

The skyscraper in Siege of Shanghai is brought down when players destroy the four main pillars of the building. This means that it can happen at any time in the match.

Levolution happens on all levels from the big like the skyscraper moment to the small like shooting fire extinguishers to distract your enemies so you can easily take them out or cutting the power of a building to blind your opponents so you have the advantage on the battlefield.

These game changing events not only affect the player’s tactics but also the visual identity of the map.  And what’s most important, it’s you triggering these things to happen.

R3NAI55ANCEMAN also asked, “How many players can one match have on the Xbox 360 and the PS3?”

Battlefield 4 will support 24 players on Xbox 360 and PlayStation 3, with two additional commanders depending on the game mode. We will support 64 players on PC as well as Xbox One and PlayStation 4, a first for the Battlefield series on console. Battlefield 4 on Xbox One and PlayStation 4 will also run at 60fps, another first for the series on console. The Xbox One, Playstation 4, and PC, with also support 2 additional players taking on the role of Commanders, depending on the game mode.

Additionally, squads now consist of five teammates.

MP_Character_Profiles_RU_large_wm

Reconer asked, “Can we play as the Russian forces in multiplayer?”

The playable factions in multiplayer are Russia, China, and the U.S.

Gary D asked, “Will there be mortars in BF4?”

Yes, there will definitely be mortars in Battlefield 4! A redesigned, remote-controlled Mortar will allow Support players to give indirect fire support while staying with the squad.

PatchRowcester asked, “What changes are being made to BF4 to encourage teamplay over individual stats?”

One of the ways Battlefield 4 will encourage teamplay is Field Upgrades. The idea behind Field Upgrades is to give individual rewards for squad based team play performance. You earn them through squad scoring such as squad healing, completing objectives with your squad members, squad resupplies, squad repairs, and other squad actions.

Instead of one single specialization in Battlefield 3, you can now pick from different upgrades paths, each containing four specializations. Keep the squad alive, and you will move through the accumulative upgrade path. However, if your entire squad is eliminated, you will lose some of your progress.

We’ve also seen some questions floating around about suppression, so we’ve decided to shed some light on it.

Suppression has been refined in Battlefield 4. There will be no more suppression in close-quarters combat, and LMGs will have beefed-up suppressive fire abilities allowing you to pin down your enemies.

Suppression also causes visual impairment, while being suppressed no longer impacts the accuracy of your weapon. Instead, a sway effect makes aiming more difficult, but with some skill you will find it possible to counteract.

BF4_Screen_01

Until next time…

Check back here at the Battlefield blog every other Friday for answers, gameplay previews, and more.

Next time we’ll be answering questions about Levolution and Commander Mode. What questions do you have? Let us know in the comments below.

Battlefield 4 begins its release on October 29, 2013 and will be available for Xbox One, PlayStation 4, PC, Xbox 360, and PlayStation 3. Pre-order now and get the China Rising expansion at no additional cost.

 

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The Road to Battlefield 4: Tweaked to the Core


In this second post in “The Road to Battlefield 4” blog series, we dive deeper into the Field Upgrade system and how we are tweaking the core gameplay to allow for more diversity in combat roles. Also: Vote for your favorite upgrade path and we’ll build it and submit it so it makes it into Battlefield 4 at launch!

Last week, we discussed how nearly all elements In Battlefield 4’s multiplayer work to bring out the best team player in you. This week, we’ll take an in-depth look at the Field Upgrades and discuss how we’re tweaking Battlefield 4 based on the massive amounts of feedback and data that 1 billion hours of Battlefield 3 play time has given us. Here to take you through the nitty-gritty of these mechanics is Core Gameplay Designer Alan Kertz.

Meet the crew

Allow us to proudly present the first group shot of Battlefield 4’s multiplayer kits, showing the Assault, Recon, Engineer, and Support kits from the Russian, U.S. and Chinese armies. Based on the multiplayer map in question, you’ll be able to choose from two of these three factions (and if you run your own server, we’ll let you pick and choose the opposing teams at your leisure.)

Meet the Chinese squad from Battlefield 4 with a sample setup of weapons and gear.

Meet the Chinese squad from Battlefield 4 with a sample setup of weapons and gear.

Going into Battlefield 4, we knew we wanted to take the four playable classes from Battlefield 3 as a starting point. We’ve tweaked them to be more versatile and more highly specialized within their fields. Now more than ever, you can explore a wide range of combat roles and sub-roles when picking your load out and kit.

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The Russian Support, Engineer, Recon, and Assault Kit are waiting for you in Battlefield 4

For example, this time around the Engineer has a lot more variation in anti-vehicle weapons. We’ve also revamped the way we do vehicle disables and guided weapon systems to give the Engineer a broader set of tactics at his disposal. This includes everything from high damage weapons that may be more challenging to use (like RPG-7V2) to fire-and-forget smart weapons with low damage (like the MBT LAW), and the fan favorite Wire Guided Engineer Missile (the FGM-172 SRAW) that you might recognize from Battlefield 2.

MP_Character_Profiles_US_small_wm

Meet the U.S. playable kits from Battlefield 4, showcasing a sample of gear and weapons

The Support kit has a few more offensive options,  and thanks to community feedback will retain his C4 and Claymores from Battlefield 3. The XM25 gives him some nice indirect suppressive fire, a redesigned remote mortar allows him to use indirect fire from a distance, and the ability to equip carbines and DMRs gives him an added versatility in combat roles.

Recon has gotten a much needed boost to mobility, as well as the return of the Spec Ops play style from Battlefield 2. Pack a carbine, C4 (or Claymores), and Motion Sensors and you’re good to go behind enemy lines. Fans of more traditional sniping roles will enjoy our revamped sniping mechanics with rebalanced Sniper Rifles, the ability to zero your sights (set an aiming distance), and additional optics and accessories. Finally, the Recon players can still utilize the MAV, T-UGS, and Radio Beacon to help out their team.

Assault is still the frontline run-and-gun kit that also serves the role of combat medic. This was one of the major changes in Battlefield 3 compared to Battlefield 2, and one that players have really appreciated. Assault is still the go-to kit with med kits and defibrillators but has picked up some additional mobility with the First Aid Pack, which heals a single soldier over time, or the 40mm Flash Bang rounds to help clear rooms.

The Quest for Mobility

One of the main quests for the team when developing Battlefield 4 was to create a more mobile Battlefield. Squad players became very mobile in Battlefield 3 and we saw a gap where some of the more team play focused gadgets required players to sit still. We adjusted this by tailoring the kits, the gadgets, and the available specializations.

As far as gadgets go, we’re allowing for stronger team play on the move by introducing all-new gadgets like the Portable Laser Designator, and adding new portable First Aid and Ammo Packs. These packs now allow Assault and Support players to top off a single teammate’s health or ammo on the move, while the traditional Ammo Box and Med Kit keep their stationary area heal and resupply roles. In the case of the Portable Laser Designator, it’s designed as a SOFLAM for the Recon on the run – allowing you to quickly laser designate targets without the longer setup time of a SOFLAM (with the tradeoff of not being able to deploy it and have it auto-designate targets for you.)

Suppressing Fire!

No one single gameplay mechanic has been as frequently discussed as the suppression system in Battlefield 3. Suppression will return in Battlefield 4, but we’re redesigning it based on your extensive feedback while keeping the intense feeling of being under fire that a system like Suppression provides.

We’re increasing the suppression effect of Light Machine Guns, exclusive to the Support kit, while other weapons are less suppressive. Additionally, we’ve decreased suppression at close range to ensure that close quarters battles always focus sharply on player skill. Besides changing the visual effects of suppression, we’re also replacing the accuracy penalty in Battlefield 3 with a scope sway effect – similar to what snipers get in Battlefield 3 while suppressed. A skilled, focused player can keep his aim on target and get hits, even while under the effects of Suppression.

Overall, we believe we have a great-performing suppression system in Battlefield 4 that doesn’t interfere in close quarters combat, while at the same time allowing for skilled players of the Support kit to really make a difference. Laying down covering fire as Support means your frontline runners can gain a crucial momentum in medium-range combat and still allows you to combat the improved long-range options we’ve given players who prefer to stay back at long range.

Choose your path – Field Upgrades and you

Last week on the blog, you could read about how Field Upgrades are the new specializations in Battlefield 4. You pick a set path of four upgrades which unlock in order as you perform squad actions like resupplies, repairs, healing, and following orders. You can track your progress in the Field Upgrade Progress Bar – or the “Bro Bar” as it has become known internally at DICE.

BroBar

The focus on specifically squad-related actions means that the biggest rewards come from sticking with your squad and being a great team player. However, if your entire squad is wiped out, you will lose some of your progress in the upgrade path. Finally, Lone Wolves can still benefit from the base specialization since it’s always unlocked and available.

Each of the playable kits: Engineer, Recon, Assault, and Support, have four upgrade careers to choose between. Two of these are global and usable for any kit – one of them focusing on Offense and one on Defense. Offense starts with SPRINT and goes through AMMO, MORE GRENADES, and REDUCED FALL. These give you quicker sprint speed, more available ammo magazines, one extra hand grenade, and allows you to fall from greater heights without taking any damage, respectively. This universal upgrade path is great for players who enjoy being at the front lines and leading the charge.

Meanwhile, the Defense path will net you ARMOR, COVER, FLAK, and QUICK REGEN. These grant you increased protection from shots to the chest, a decreased rate of being suppressed, decreased damage from explosions, and a shorter time span before the out-of-combat health regeneration kicks in. If you are more defensive-minded, perhaps playing as Support from the sidelines, this can be an excellent choice.

Besides the two universal Offense and Defense Field Upgrade careers, you will also be able to choose between two upgrade paths that are unique to your class and allow an increased specialization in specific combat roles. So while the Assault kit has the unique Combat Medic and Grenadier upgrade paths, Engineer can choose between specializing in the roles of either a Mechanic or Anti-Tank soldier. The first of these is all about repairing your own vehicles, while the latter deals with taking out enemy armor.

While the path you choose will allow for different types of roles on the Battlefield, you’re never stuck with your first choice for the rest of the round. Whenever you wish, you can simple reselect. Doing this will never set you back in your current level of progress, so if you’re currently at level three out of four, you will keep that level and have it applied even if you change kit and/or upgrade path from the customization screen. Should you choose to leave a squad without entering a new squad, your current progress will be saved. So if you later in the same round join a new squad, you won’t have to start from scratch.

We have greatly increased the number of unique specializations available in the game from Battlefield 3’s seven to over 25 in Battlefield 4. It’s a conscious design decision to allow for greater variety in any kit’s battlefield role – and here’s your chance to impact the design of these for the launch of the game.

Vote – Get your favorite path included in BF4!

Now that you know a bit more about Field Upgrades and upgrade career paths – what would YOU like to see in Battlefield 4 when it launches? We still have the possibility to add one additional universal upgrade career based on your feedback!

Below, we have four different types of universal upgrade careers depending on your preferred style of play and what combat role you’d want to explore. Vote for your favorite in the poll and we’ll make sure it makes it into the game as the third and final universal career upgrade path. Vote now!

Community Career Path 1: Shockwave
Specializations: AMMO>ARMOR>GRENADES>SUPPRESSION
This is the career for players who want to wreak havoc at the frontlines. Built to promote offensive play and gung-ho attitude, you’ll need all the extra AMMO you can get. ARMOR gives you that increased protection that means you could walk away from chance encounters at zero range when rounding a corner, while an added GRENADE lets you clear out enemy camps more freely. Lastly, that extra SUPPRESSION boost comes in handy when you find out you’ve run into a hornet’s nest.

Community Career Path 2: Survivor
Specializations: REDUCED FALL>AMMO>QUICK REGEN>COVER
Fortune favors the brave. Or in the case of the “SURVIVOR” career, fortune favors players who have bolstered their survival capabilities by picking the right specializations. REDUCED FALL means you can jump off rooftops when enemies are blasting RPG into your building, while extra AMMO always helps when trying to shoot yourself out of a pinch. QUICK REGEN means you only need a short period of time before your soldier starts to auto heal, while COVER effectively means enemy suppression will not have as much effect on your ability to return fire with accuracy.

Community Career Path 3: Shadow
Specializations: QUICK UNSPOT>SPRINT>REDUCED FALL>STEALTH
Inspired by the fabled shadow warriors of the Orient, the “SHADOW” career grants you the mystical powers you need to infiltrate enemy territory without being seen. Okay, not really, but it grants you some perks that accumulated will give you an edge when going behind enemy lines. QUICK UNSPOT means you’ll disappear more quickly from enemy radars when you’ve been spotted, while SPRINT lets you move quickly from cover to cover. REDUCED FALL lets you jump from your favorite hiding places without taking damage, while STEALTH grants you the ability to remain undetected when passing within range of enemy motion sensors.

Community Career Path 4: Hunter
Specializations: ADVANCED SPOT>SPRINT>AMMO>GRENADES
So you want to be a big game hunter? ADVANCED SPOT grants you the ability to have targets spotted for extended periods of time – they can run, but they can’t hide. While they’re cowering behind cover thinking that they’ve escaped detection, SPRINT up to them and use your extra AMMO and GRENADE to flush them out! Sometimes, playing Battlefield is almost too easy.

And there you have them: Your choice of four custom-created community upgrade paths to choose between. Vote for your favorite and we’ll include the winner in the final game. Remember to cast your vote no later than August 22 so we can implement the necessary changes in time for launch.

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Plan your career

Below is the full list of specializations that will be available in Battlefield 4. Note that we are still in Alpha stage, so all names, designs, and fine-tuning are subject to change. This will give you an idea about the type and variety of specializations in the game. Some of these are universal, some of them are tied to one of the specific playable soldier types – and most of them are all-new to Battlefield 4.

We still have a lot more details to share with you about weapons, gadgets, and vehicles – but I think long time Battlefield fans can see how we’re really focused on responding to the torrent of feedback that passionate fans contribute to the series.  Battlefield 4 aims to stay true to the best parts of Battlefield 3, while also pushing to expand the game in fresh directions. Keep your feedback coming, and don’t be afraid to Point At All The Things you’d like to see in Battlefield 4.
-Alan Kertz

Stay tuned to “The Road to Battlefield 4”, where we’ll continue the journey towards launch by diving deeper and deeper into every nuance of the biggest Battlefield game ever developed at DICE. Next episode: Bringing down skyscrapers was just the beginning! More examples of the game-changing Levolution concept, and new multiplayer footage from a new map.

Until then, let us know what you think about this blog post, and what questions you want us to answer in the upcoming posts. Thanks for reading!


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Only in Battlefield 4 – Real Players, Real Gameplay


Fans know that Battlefield games are packed with unique, thrilling moments – the kind of moments you can find Only in Battlefield. That’s why we’ve asked some fans to tell us their experiences in Battlefield 4, and we’re sharing their stories with the world.

Only in Battlefield means jumping out of a jet, spinning around, and destroying the jet chasing you with an RPG. It means bringing down a skyscraper and parachuting off as the building crumbles beneath your feet. It means that moment when your team erupts in cheers as you make the impossible happen.

You’ve been living Only in Battlefield moments for over 10 years, and Battlefield 4 will deliver even bigger, better, and more intense experiences. We wanted to give you a taste of what Only in Battlefield means in Battlefield 4. Check out the first of many dynamic, unscripted moments to come.

 

Only in Battlefield 4: “Crash In Guns Blazing”

Only in Battlefield 4: “Ride Off Into the Sunset”

Only in Battlefield 4: “Taking Out Tanks Left and Right”

Only in Battlefield 4: “I Stabbed Him in the Water”

We’ll be showing off a ton of new Only in Battlefield moments from Battlefield 4 in the coming weeks. Subscribe to the Battlefield YouTube channel to make sure you don’t miss out.


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DICE Makes It Easy to Upgrade to Next-Gen Consoles


This holiday, DICE will unwrap the next generation of all-out warfare with Battlefield 4 for Xbox One and PlayStation 4. That means best-in-class multiplayer is coming to consoles, with huge 64-player battles running at a smooth 60 frames-per-second.

Whether you are playing on Xbox 360 or PlayStation 3, we want to make your transition to next generation consoles easy. That is why today we are informing the devoted Battlefield community that all the time and effort you spend building up your Battlefield 4 stats will carry over when you upgrade from the Xbox 360 to Xbox One and from the PlayStation 3 to PlayStation 4.

Bring your BF4 MP stats to next-gen

Bring your BF4 MP stats to next-gen

That way, on October 29, you can get in the game without any worries that you will have to start ranking up all over again when the next generation consoles launch. We got your back.

Today we also wanted to inform the community that DICE is promising to keep the action going all year long with the return of Premium membership for Battlefield 4. With membership, players can expect themed digital expansion packs, new weekly content and personalization options. And just as your stats, unlocks and rank will be transferrable from current-gen to Xbox One and PlayStation 4, so too will Battlefield 4 Premium membership.

Pre-order Battlefield 4 to get the China Rising expansion pack at no additional cost.

 

* RECEIPT OF BATTLEFIELD 4 CONTENT REQUIRES USE OF YOUR CURRENT ORIGIN ID AND XBOX 360/PS3 ACCOUNT ON GEN 4 CONSOLE. ALL CONTENT TRANSFERS ARE FINAL. YOU MUST BE 13+ TO REGISTER FOR AN ORIGIN ACCOUNT. EA ONLINE RIVACY POLICY AND TERMS OF SERVICE CAN BE FOUND AT WWW.EA.COM. EA MAY RETIRE ONLINE FEATURES, ONLINE SERVICES AND DOWNLOADABLE CONTENT AFTER 30 DAYS NOTICE POSTED ON WWW.EA.COM/1/SERVICE-UPDATES.


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The Road to Battlefield 4: Dialing Up The Team Play


Welcome to “The Road to Battlefield 4”, a new blog series where we’ll explore every aspect of Battlefield 4 in great detail together with the developers at DICE. First out: How the new elements of Battlefield 4 multiplayer will bring out the best team player in you.

Lead Multiplayer Designer Thomas “Tompen” Andersson is one of the true veterans here at DICE. He’s been with the company for two decades now and knows Battlefield inside and out. When he accepted command of the development of Battlefield 4’s multiplayer campaign, he immediately knew what he wanted to achieve:

I think Battlefield 3’s multiplayer is incredible, but I can’t wait to hear what our fans think about Battlefield 4. We’re having a blast playing it at work in its current Alpha stage, and I think we’re onto something big. We want to build upon what makes Battlefield 3 great, and one of the areas where Battlefield shines is team play. The way we’re going about it in Battlefield 4 is to highly encourage team play – but never force it. We want to promote team play by creating great gameplay mechanics such as Field Upgrades, Commander Mode, and a new range of gadgets specifically designed to expand co-operation in the field. We have drastically expanded on the tools and benefits of efficient team play, and as a result we feel Battlefield 4’s multiplayer experience is the deepest, most rewarding, and fun experience in the series.

Class reunion with a twist

The four playable kits from Battlefield 3 will be back in Battlefield 4: Engineer, Recon, Support, and Assault. While keeping these core kits intact, we are increasing the ability for players to more strongly specialize their combat role while also increasing flexibility and catering to different play styles. At the same time, we’re maintaining a distinct flavor in the different kits and building more meaningful interactions between them. We will go more in-depth on the specific classes in the next blog post.

No matter your play style, we have an extremely deep collection of features in Battlefield 4, and we want to make sure that you can experience that wide array of options available to you. Looking at Battlefield 3, I think only a fraction of our players have tried all available gadgets or vehicles in multiplayer. Of course you don’t have to use everything in the game, but I think we can do a better job in BF4 of letting players make more educated choices in their kit loadouts and combat roles.

I think some players in Battlefield 3 stuck with the default Assault loadout. That’s fine – there’s a reason why it’s the default – but I think they’re missing out on so much amazing variety. In Battlefield 4, we’re clearly displaying what gadgets can do for you, how different weapons compare, and how they affect your options on the Battlefield.

Great team play = great perks

We have this new concept called Field Upgrades. If you’re a long term fan that played Battlefield 2142, you will already have an idea what these are, but we have tweaked them for Battlefield 4. In short, Field Upgrades are chained boosts that can affect a number of gameplay mechanics for your player. Similar to the specializations in Battlefield 3, these can for example provide you with faster sprint speed, stronger personal armor, or expanded ammo capacity.

The idea behind Field Upgrades is to give individual rewards for squad based team play performance. You earn them through squad scoring such as squad healing, completing objectives with your squad members, squad resupplies, squad repairs, and other squad actions. Instead of one single specialization like in Battlefield 3, you can now pick from different upgrades paths, each containing four specializations. Keep the squad alive, and you will move through the accumulative upgrade path. But watch out! If your entire squad is eliminated, you will lose some of your progress.

Showing you how team play gives you the edge in the bigger battle is paramount for us, and it involves all elements of the game: audiovisual feedback, user interface, gameplay mechanics, and the way the entire persistence system is designed. When we tie all of these elements together with the tweaked team-based scoring, we have a game where I think everyone will find it satisfying and deeply engrossing to truly be part of a team.

Creating a positive feedback loop

BF4-Commander-Mode-Small
I’ve always been fascinated by creating interconnected systems and seeing how players use them. A great example in Battlefield 4 is the reward cycle incorporating every link in the chain of command. For example: The Commander issues an order (example: “Capture Base A!”), the Squad Leader passes it on to his squad mates, and the squad gets the work done. This executed order will reward everyone in the command chain and also open up ways for the Commander to further reward his team. This creates an eco-system that I believe will take team play in Battlefield 4 to new heights.

In the next episode of “The Road to Battlefield 4”, we’ll be taking a much closer look at exactly how Field Upgrades and the upgrade paths work, as well as revealing some of the all-new specializations we’re introducing in the game.

Levolution: The perfect storm

BF4_Levolution_Siege_of_Shanghai_small
Watching our fans play Battlefield 3 has taught us a lot about player behavior. As developers, we tend to play our games one way, while fans try a lot of interesting things that we never thought of. Take the antenna on Caspian Border, for example. After players had seen it fall once, we could see them using everything in their arsenal to try and bring it down themselves. It might sound like a simple example, but it was one of the factors that initially made us think about incorporating bigger player-triggered destruction in Battlefield 4 – and that in turn led us to the game-changing concept that is Levolution.

Levolution is an overarching design concept incorporating a lot of features both big and small, that all affect gameplay in some way. You’ve probably already seen what it can do to skyscrapers but it also includes features like changing weather conditions that affects visibility, car alarms and metal detectors alerting players of enemy presence, or the ability to completely shroud a building in darkness and take out the enemies within using your IRNV scopes. Much more than just massive feats of destruction or pretty graphics, the exciting thing about Levolution is how it affects gameplay. From bringing down a skyscraper to securing a zone from enemy vehicles by raising bollards to block entry, Levolution will let you dynamically shape every game. And like so many other elements in Battlefield 4, Levolution also ties into the team play aspect of the game.

“Levolution will let you dynamically shape every game”

For example, depending on your team strengths, collapsing the skyscraper on our E3 map “Siege of Shanghai” can be either a positive or a negative. When you’ve knocked out its four main pillars, the skyscraper will fall in a massive cloud of dust and debris, killing all players unfortunate to be trapped inside. The base that used to be capture point C at the very top of the skyscraper will now be found at ground level, amidst the jarring blocks of concrete and rubble. This new infantry battleground will be clouded by dust, making navigation hard and often seeing players switch to infrared night vision scopes or FLIR. What used to be sniper heaven and the ideal paradrop base has suddenly turned into a low-visibility close quarters combat arena. This is great if you’re all about infantry combat, but if you have a team of great pilots, you will probably want the skyscraper to stay intact.

We’ll go more in-depth on the design process that led up to Levolution, as well as showcasing more examples of what this powerful concept can do in a future post. If there is one thing I wanted to focus on for multiplayer in Battlefield 4, it’s the idea of an open-ended design — We are creating a dynamic and complex “sandbox” where YOU decide what you want to do with it. That’s an emergent type of gameplay that we pride ourselves upon here at DICE.

With the release of Battlefield 4 fast approaching, we are anxious to start exploring the game together with you. Stay tuned here on the Battlefield Blog for more updates soon, and let us know what you think in the poll below.
-Thomas Andersson

Stay tuned to “The Road to Battlefield 4”, where we’ll continue the journey towards launch by diving deeper and deeper into every nuance of the biggest Battlefield game ever developed at DICE. Next week: Field Upgrades, “The Bro Bar!”, Suppression Revisited, The Mobile Battlefield, and Kit Loadouts.

Until then, let us know what you think about this blog post, and what questions you want us to answer in the upcoming posts. Thanks for reading!

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MINECON 2013

This year we’re holding our third MINECON event, and now that tickets are sold out and we are deep into planning I thought I’d give a little bit more info into the event and how/why we do some of the things we do for it.

MINECON is exciting to us. It’s a chance to bring together thousands of Minecraft players all in one place and give them a chance to meet each other and Mojang, and give people a really amazing experience involving a game that is so integrated into our lives.

TICKET SALES

We choose to keep MINECON limited to a relatively small group of people so that we can interact with them and give them the best experience possible. We split the ticket sales into 3 batches of 2500 to give people the most chance of being able to buy them when they are available, whether they have jobs, school or other things that could get in the way of any one specific time or day.

Tickets are completely sold out, and we don’t recommend buying them second hand from scalpers, because they are terribly expensive and there’s no way to guarantee that you will be getting genuine tickets. We also won’t be selling tickets at the door, because tens of thousands of people could show up, and our venue is planned for the 7500 tickets we sold.

While it would make us all happy to have everyone who wants to come be able to get tickets, it’s just not feasible with the size of community we have, so we had to choose what felt like it would be the best number for the event we want to give you.

AGE RESTRICTION

When the event company we hired looked into the minimum age requirements for an event like this, they were informed that 16yo and under should have an adult with them. After hearing from the community and doing a little more research we have decided to lower that to 13, so you don’t need a ticket for your parent if you are over 13. If you bought a parent ticket because of this age restriction and want a refund, contact us and we will put those tickets back up for sale.

LIVE STREAM

Like last year we will be live streaming much of the event. The entire time the show is going we will stream content, from the main panels to the show floor, sharing as much of the event as possible, as it happens, to people at home. After MINECON we will have the stream AND all the panels available to view on YouTube. We’ll give more information on the live stream as we get closer to the event, but we want as many people to know about and enjoy it as possible!

PRESS PASSES

Also like last year, we will not be giving out press passes. We wanted as many community members to be able to come as possible, so giving out free tickets to press didn’t make sense to us. Our community gets much of its Minecraft related news from YouTube Minecrafters anyway, so traditional press isn’t even the right channel for what we have going on, which is for the community and largely BY the community.

LET THERE BE CAPES!

Yes, there will be capes again for all ticket purchasers. We don’t have information on how that will happen or what they will be like, but you’ll hear before MINECON.

CONTENT

We will be announcing more about the event as plans get more solidified, we have some really cool things coming this year and as soon as things are confirmed we’ll get the word out to all of you. We want MINECON to be an event you’ll always remember, and we’re doing everything we can to make that possible.

More information on volunteers, panels and exhibitors is coming soon!

-Vu (@vubui)


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Ask DICE: Battlefield 4


We’ve been seeing questions pouring in from fans who are excited for the launch of Battlefield 4 – now just months away!

In the spirit of keeping you informed and Prepared 4 Battle we’re starting a new series called “Ask DICE,” featuring questions that we’ve received from Battlefield players and answers straight from the development team. Check back here at the Battlefield blog every other Friday for answers, exclusive info, and more.

 

Battlefield 4 Vehicle Q&A

To kick the series off, we’re answering your questions about vehicles. The ability to fly, drive, roll, crash, and splash your way into combat has long been a staple of Battlefield. Battlefield 4 is taking this to the next level and extending the battle beyond the shores with new naval vehicles and amphibious combat.

 

What kinds of vehicles are in the game? Could you go into more detail about them?

With the new Chinese setting in the game we can confirm these all-new Chinese vehicles in Battlefield 4, including (but not limited to)…

-Type 99 MBT
-ZFB-05 Armored Car
-Z-9 Haitun Transport Heli
-Z-10W Attack Heli
-DV15 Interceptor Attack Boat

 

What kind of water vehicles will there be?

Amphibious Assault will play a big role in Battlefield 4 as we’ve added attack boats like the RCB-90 (U.S.) and jet-skis. Controlling the sea in addition to the land and air will play a crucial role in victory.

And, if you need to bail out of your jet-ski or attack boat, now you’ll be able to dive underwater or sprint-swim away to escape pursuers. If the situation gets desperate, you’ll also be able to use one-handed weapons and one-handed gadgets while in water for the first time.

 

When are we going to see videos or screenshots of more vehicles?

Right now! To commemorate the first “Ask DICE: Battlefield 4” we have this exclusive shot of the Chinese Z-10W Attack Heli. Check it out!

Vehicles Screen
Until next time…

Check back here at the Battlefield blog every other Friday for answers, gameplay previews, and more.

Next time we’ll be answering questions about new five-person Squads & four unique playable Classes, as well as questions on Multiplayer. What questions do you have? Let us know in the comments below.

Battlefield 4 begins its release on October 29, 2013 and will be available for Xbox One, PlayStation 4, PC, Xbox 360, and PlayStation 3. Pre-order now and get the China Rising expansion at no additional cost.

 

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This article was automatically syndicated from the following publicly available RSS feed The Battlefield Blog.

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MINECON tickets are here!

MINECON tickets are here!

In an effort to be fair to people who have jobs or school and those with different schedules we’re releasing tickets in 3 batches to cover different days and times. Each batch is for 2500 tickets and you can purchase up to 6 tickets in one order, to cover families or groups of friends traveling together.

The release schedule is as follows:

Ticket Batch 1 – Wednesday July 31 @ 4pm PST / 7pm EST
Ticket Batch 2 – Friday August 2nd @ 7am PST / 10am EST
Ticket Batch 3 – Saturday August 3rd @ 12pm PST / 3pm EST

When you book your tickets you can also book hotels at our special MINECON rates. We have a variety of hotels available with different prices and different distances from the Convention Center.

Visit minecon.mojang.com to book!

MINECON will be held at the Orange County Convention Center and will be on November 2-3, times to be announced later (probably from around 10am to around 5pm each day).

More details will follow about activities at MINECON, but there will of course be panels from Mojang and many community members, an awesome tradeshow where you can check out cool products and services revolving around Minecraft, and of course lots of Minecraft merchandise for sale.

Volunteer and panelist submissions will be taken soon, details to come in the coming weeks.

Companies wishing to exhibit: email us for exhibitor information.


This article was automatically syndicated from the following publicly available RSS feed Mojang.

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This content does not belong to Gamers Life Line under any condition and is automatically syndicated for your viewing ease and pleasure.

Battlelog in Battlefield 4


This article was automatically syndicated from the following publicly available RSS feed The Battlefield Blog.

All titles, content, publisher names, trademarks, artwork, and associated imagery are trademakes and/or copyright material of their respective owners.

This content does not belong to Gamers Life Line under any condition and is automatically syndicated for your viewing ease and pleasure.

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