Minecraft snapshot 13w26a

In case you haven’t seen the front page of the launcher recently, we’re gearing up to releasing 1.6 very soon. To prepare, here’s some more bug fixes! Don’t break them all at once!

  • [BUG MC-1038] – Beacon Block Incorrect Texture When Surrounded by Blocks
  • [BUG MC-2453] – Jack-o-lantern name is mispunctuated
  • [BUG MC-6828] – Brewing stand feet’s sides are transparent when placed against a wall
  • [BUG MC-9026] – Splash potions particles are incorrect
  • [BUG MC-9584] – Cactus texture error when near a wall
  • [BUG MC-13774] – Mounting rideable entities (horses/boats/minecarts/pigs) underwater desyncs client/server (ghost mode)
  • [BUG MC-14944] – Weighted pressure plates’ names are too long to be renamed
  • [BUG MC-16413] – Boats toss you off like horses
  • [BUG MC-16828] – horses make the galloping sound + their original walking sound at the same time
  • [BUG MC-16847] – Horse jump bar becomes stuck if player is kicked off / dismounts while charging a jump
  • [BUG MC-16887] – Jumping Sideways on an Unsaddled Horse
  • [BUG MC-17571] – Health overflow isn’t removed when health boost ends
  • [BUG MC-17675] – Sun jitters when time is set to zero and doDaylightCycle is false
  • [BUG MC-17997] – Horse “Gelding”
  • [BUG MC-18505] – Sitting direction does not fit when riding a horse
  • [BUG MC-18632] – Player induced Horse Jumps negate the Jump Boost Effect
  • [BUG MC-18633] – Lag then crash on LAN world
  • [BUG MC-18941] – List of languages only contains English (US)

To get the snapshot, use the new launcher available in the link below. To return to 1.5.2, simply start the old launcher and play as normal.

Server files:

Report bugs here:

// The Minecraft and Minecraft Realms teams


This article was automatically syndicated from the following publicly available RSS feed Mojang.

All titles, content, publisher names, trademarks, artwork, and associated imagery are trademakes and/or copyright material of their respective owners.

This content does not belong to Gamers Life Line under any condition and is automatically syndicated for your viewing ease and pleasure.


Minecraft snapshot 13w25a

Update: A ‘c’ snapshot has been released and will be downloaded automatically by the launcher. Scroll down about 30 lines for the changelog!

Bug fixes. Fug bixes. Whatever you want to call them, we have them! Get your hot fresh Bug Fixes here! Big ones, small ones, fun ones or annoying ones; We have it all! Get them while they’re fixed! Special discount, 50% more bugs fixed with each bug fix! You can’t miss out on this amazing deal!

  • [BUG MC-3798] – 3D Anaglyph biome color corruption
  • [BUG MC-15567] – Incorrect/inconsistent command success criteria breaks Comparator behavior
  • [BUG MC-16003] – Possible to create a scoreboard objective without a name
  • [BUG MC-17797] – Birch leaves don’t use the right texture
  • [BUG MC-17830] – Last played singleplayer world changes date last opened to 1/1/70
  • [BUG MC-17831] – Crash selecting resource pack]
  • [BUG MC-17910] – Server crash / hang after typing /kill
  • [BUG MC-17917] – Flowing water / lava color corrupted after switching off 3d anaglyph
  • [BUG MC-17935] – Igniting TNT doesn’t reduce flint and steel durability
  • [BUG MC-17936] – Some animated textures only show the placeholder texture
  • [BUG MC-17941] – Crash uploading textures to graphics card
  • [BUG MC-18010] – Armor bar shown too high during Health Boost or Absorption
  • [BUG MC-18011] – Health and Absorption is confusing when displayed on the same line
  • [BUG MC-18164] – Resource packs not effective until after restart

Fixed in ‘b’:

  • [BUG MC-1903] – Console Command and Set Console for Block in Command Block merges when in windowed mode
  • [BUG MC-3737] – Placing Water Source into some blocks yields no drops
  • [BUG MC-3798] – 3D Anaglyph Biome Colour Corruption
  • [BUG MC-8220] – Water/Lava from Bucket replacing Ladder
  • [BUG MC-17456] – objective health does not update with health boost effect
  • [BUG MC-18257] – Knockback Resistance Attribute Doesn’t Prevent Knockback from Fall Damage
  • [BUG MC-18277] – Crash with the mcmeta reading of unicode font
  • [BUG MC-18306] – Minecraft crash on clicking the “Texture pack” button
  • [BUG MC-18324] – Text misplaced on Direct connect, Rename World screen

Fixed in ‘c’:

  • [BUG MC-188] – ‘doFiretick’ makes fire to not extinguish. Lighting makes fire all over the place!
  • [BUG MC-4266] – Death counter does not update
  • [BUG MC-13559] – Pick block from inventory in creative doesn’t preserve size of stacks
  • [BUG MC-13745] – Tamed Wolves/Cats Teleporting when Leashed to a Fence
  • [BUG MC-16075] – Entities other than the player can’t leave the end
  • [BUG MC-17537] – Other player’s cats can be tied to a lead and dragged away
  • [BUG MC-17856] – Unable to load ResourcePack with missing directory-ZipEntries.
  • [BUG MC-17864] – Credits end too fast
  • [BUG MC-17908] – Dogs’ health depleted upon world loading
  • [BUG MC-18098] – Keeping items with /clear glitch
  • [BUG MC-18468] – First my sound was off and I was going to turn it up, but when I did it crashed.

To get the snapshot, use the new launcher available in the link below. To return to 1.5.2, simply start the old launcher and play as normal.

Server files:

Report bugs here:

// The Minecraft and Minecraft Realms teams


This article was automatically syndicated from the following publicly available RSS feed Mojang.

All titles, content, publisher names, trademarks, artwork, and associated imagery are trademakes and/or copyright material of their respective owners.

This content does not belong to Gamers Life Line under any condition and is automatically syndicated for your viewing ease and pleasure.


Battlefield 4 E3 Recap: Thanks for Making this a Great Show!


The curtain has fallen, the computers are being packed, and DICE are on their way back to a beautiful Stockholm summer. Be sure that you have all the latest Battlefield 4 info as we take you behind the scenes in our look back at the fantastic E3 of 2013.

Nice view of the Los Angeles Convention Center.
Nice view of the Los Angeles Convention Center.

We are committed to continue pushing Battlefield 4 even further, fueled by the amazing reception, energy, and excitement that the Battlefield community has expressed. E3 brought the reveal of multiplayer, Commander Mode, Spectator Mode, 64-player next-gen console combat, and introduced the concept of Levolution, allowing players to shape the Battlefield in game-changing ways.

Take a tour in our multiplayer booth
It’s one thing to play with 63 other people online, but to actually stand with them as you play? It’s amazing! Check out these pictures from the E3 showroom floor where we recorded the Battlefield 4 Multiplayer Live Stream. Commander interfaces, custom Battlefield 4 rigs, and dedicated Battlefield fans!

Gamers got their first hands-on with 64-player Battlefield 4 multiplayer on the gloriously chaotic "Siege of Shanghai" map.
Gamers got their first hands-on with 64-player Battlefield 4 multiplayer on the gloriously chaotic “Siege of Shanghai” map.

Commander Mode announced
Fan-favorite feature Commander Mode is back. Last seen in Battlefield 2, this highly requested feature is making its way to consoles, PC, and tablet computers.

Battlefield 4 Commander Mode runs on tablets and mobiles as well
Commander Mode is back — and works on tablets this time around.

This mode allows for a single player to be designated as the commander for each team with the power and responsibility to lead  their teammates to victory. And while the Commander’s role isn’t on the ground, they still possess abilities that allow them to turn the tide of a battle.

Surveillance, vehicle deploys, and tactical airstrikes can all be found in a commander’s arsenal. As squads acknowledge, execute, and complete assigned objectives these increasingly powerful and deadly abilities will become available, meaning that teamplay is more important than ever.

But perhaps the Commander’s most important and powerful asset is their ability to view the entire battlefield in a top-down tabletop mode. From this view they can assign teammates to objectives and strategically command forces to victory.

Watch this video for a glimpse at how you’ll lead your troops into Battle, even while you’re away from your computer or console.

3 days of Battlefield 4 live streaming straight from our booth
Can’t get enough Battlefield 4 Multiplayer? Check out these recordings from the E3 2013 Live Stream, featuring more than a dozen hours of 64-player, unscripted, per-alpha multiplayer gameplay. You’ll also enjoy interviews with DICE staff, expert commentators, and top-tier community members. Big thanks to our hosts Corey Dunn and Alex “GoldenboyFTW” Mendez for their amazing job at guiding our viewers through the game at E3.

Corey Dunn (aka "Dunn") interviews DICE's Karl Magnus Troedsson in the opening section of our 3-day live stream straight from our multiplayer booth.
Corey Dunn (aka “Dunn”) interviews DICE’s Karl Magnus Troedsson in the opening section of our 3-day live stream straight from our multiplayer booth.

The Battlefield 4 Live Stream was designed for Battlefield fans. We’re proud to say that over just three days it received 2.1 million views, making it the most viewed broadcast on Twitch.tv. We designed this special programming with you in mind, so don’t miss out! Head to http://www.battlefield.com/battlefield-4/e3-live-stream for full daily replays of our massive live streams!

“Siege of Shanghai” multiplayer hands-on
All-out War. Commander Mode. Levolution. Amphibious Assault. Frostbite 3. These concepts define the Battlefield 4 multiplayer experience.

During our time at E3 we began to examine how each would impact Battlefield, continuing to set it apart as the leading online multiplayer shooter. This brief video,  a five minute look at what will spark a billion hours of play, shows just some of the ways these ideas will change the way you play.

“Angry Sea” single player reveal
While many players will spend the majority of their time with Battlefield 4 playing with and against friends in multiplayer, DICE is committed to creating a single player campaign worthy of the Battlefield legacy that fans can be proud to claim as their own. Battlefield 4′s single player missions will change other way Battlefield fans look at a campaign through truly human characters, a dramatic arc that players can invest in, and unique, unforgettable challenges.

But what truly sets Battlefield 4′s campaign apart from past entries is that players will need their multiplayer skills to succeed. By blending in traditional Battlefield multiplayer mechanics, the genuine fraternity of a squad forged through hours of play, and a focus on allowing players to choose how to accomplish their objectives, DICE has set the stage for a campaign as fittingly unique as any online match.

See for yourself. Watch the “Angry Sea” trailer and, if nothing else, marvel at raw power and versatility of the Frostbite 3 engine in the hands of its creators.

Spectator Mode announced
We are happy to announce that the long requested Spectator Mode will definitely appear in Battlefield 4. While we knew that you’d be excited, we’ve been blown away by the response send attention this feature has received.

Producer Daniel Matros talks Spectator Mode with Corey Dunn at E3 2013
Producer Daniel Matros talks Spectator Mode with Corey Dunn. You can find this interview in the day 1 live stream recap over at http://bit.ly/1aayq8r (interview starts at 1h49mins)

As a quick reminder, Spectator Mode (like Battlefield 4 itself) is still in pre-alpha stage. This means that we are still working on its design, implementation, and function so any of the content that you may see related to it is subject to change.

Spectator Mode will play a pivotal role in our support of the competitive gaming scene, and we also recognize that many players will use it to make great “Only in Battlefield” videos, analyze the game, learn how to become better players, and seeing the “Only in Battlefield” moments in great Battlefield 4 matches. We are continuing to develop Spectator Mode with all of these functions in mind. You can read our in-depth recap of Spectator Mode at E3 here.

SallyThanks for tuning in, see you again soon!
Thanks for tuning in during E3 2013. It’s been a blast. Stay tuned for more in-depth details on Battlefield 4 as we near the release of our biggest game yet. Let us know in the comments section below what you think about our E3 show, and don’t forget to vote in our E3 poll at the bottom of this post. See you on the Battlefield! Oh, and Sally says hi. Sally’s the computer running the BF4 single player demo at the Microsoft press conference at E3. The Battlefield crew signed it. Click the pic to go to our Instagram feed for more pictures from the Battlefield.

Stay up to date with us through our official Facebook, Twitter, and of course here on the Battlefield Blog.

Battlefield 4 begins its release on October 29, 2013 and will be available for Xbox One, PlayStation 4, PC, Xbox 360, and PlayStation 3. Pre-Order now to get the China Rising expansion at no additional cost.

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This article was automatically syndicated from the following publicly available RSS feed The Battlefield Blog.

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Introducing Spectator Mode in Battlefield 4 at E3 2013


It’s been a long requested feature, and we are happy to announce that Spectator Mode will definitely appear in Battlefield 4! If you’ve watched our multiplayer live stream from E3, you’ve already seen an early version of it in action. In this post, we give you some added detail and answers to this upcoming feature.

spectator2
Battlefield 4 Spectator Mode was announced at E3. Here’s what the Spectator Mode HQ in the Battlefield 4 booth looks like.

In our EA press conference on June 10 at E3, we announced that Spectator Mode would definitely be coming to Battlefield 4. The cheers from the crowd as we made the announcement was amazing — we knew you’d be excited, but we’ve been quite frankly blown away by the community response! Now, we’re here to answer your questions and give you some added detail about this core feature.

First, one reminder: Spectator Mode (like Battlefield 4 itself) is still in pre-alpha stage. This means that we are still working on its design, implementation, and function.

If you have already joined our multiplayer booth live stream from E3, you’ve already seen some amazing unedited “Siege of Shanghai” multiplayer gameplay and an early version of our Spectator Mode in action.

spectator1

For us, the proof is in the game, so we wanted to make sure we could share true 64-player match and a first glimpse of Spectator Mode. What we are showing at E3 is only a preview of what’s in store, though. Spectator Mode will play a pivotal role in our support of the competitive gaming scene, and we also recognize that many players will use it to make great “Only in Battlefield” videos, analyze the game, learn how to become better players, and seeing the “Only in Battlefield” moments in great Battlefield 4 matches. We are continuing to develop Spectator Mode with all of these functions in mind.

We’ve still got a way to go before Spectator Mode is finished, but we knew that you would give us some of the most important feedback we could receive — that’s one of the reasons we love going to these shows. Below, we are addressing some of the questions and comments we’ve received on Spectator Mode so far.

Battlefield 4 Siege of Shanghai Vertical Combat
Battlefield 4 Siege of Shanghai Vertical Combat. Click for full size.

Let us know what you think in the comments below. Tune in for the final day of live streaming with multiplayer action from our booth at E3 June 13!

What’s up with the different colors on objectives and soldiers?
The current implementation in Spectator Mode quickly helps spectators identify the two teams (one will always be blue, the other always red). This can be different from a gamer’s first-person view has a different and more granular color coding, where green means squad mate, blue is team mate, and red means enemy. We’re working to implement a color-coding system that will be both consistent and recognizable to bring continuity between matches.

What is the yellow menu bar at the top of the Spectator Mode view?
This is a placeholder design that will be changed in the final code. It will change based upon which player you are spectating in order to help give you instant perspective on the Battlefield.

I saw some glitches in Spectator Mode — What is up with that?
Large parts of Spectator Mode and Battlefield 4 itself are still in early development. It is inevitable that pre-alpha code will have some artifacts like this. The final product will be optimized, but we wanted to give you a first look at what we have in store for you.

One of our main goals with showing Spectator Mode this early is to gather valuable community feedback, so please let us know what you think. Submit your feedback in the comments below or let us know what you think on the official Battlefield Twitter, Facebook, and Battlelog forums.

One more day of Battlefield 4 live streaming coming up! Don’t miss our unedited gameplay from the epic “Siege of Shanghai” multiplayer map where you can take down an entire skyscraper.

Stay tuned here on the Battlefield Blog for all the latest updates straight from E3, including videos, screenshots, daily recaps, and more.


This article was automatically syndicated from the following publicly available RSS feed The Battlefield Blog.

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This content does not belong to Gamers Life Line under any condition and is automatically syndicated for your viewing ease and pleasure.


Minecraft snapshot 13w24a

Update: A ‘b’ version has been released and is available through the launcher. Scroll down for server links and bug fix list!

We’ve been working really hard on the new Resource Pack system, and we think it’s at the point where we can finally push it live. This is a huge step forward for the future plugin API and will replace texture packs. Unfortunately, texture packs will no longer be supported but you can use this fancy tool to automatically convert them! Please report all issues about resource packs, and the snapshot in general, to our bug tracker!

  • Removed Texture Pack support, added Resource Packs
  • Added new gamerule for day-night cycle
  • Things and stuff
  • [BUG MC-1202] – Mobs spawn and then quickly despawn in peaceful. Looks like the “ender-porting-out-of-water” effect.
  • [BUG MC-2097] – You can’t get “The End?” achievement
  • [BUG MC-2419] – Persistence required tag freezes mobs
  • [BUG MC-2559] – Squids taking damage while in water
  • [BUG MC-2692] – Hard to spawn Squids
  • [BUG MC-15058] – Scoreboard “health” objective set to display “belowname” disconnecting player on multiplayer with end of stream
  • [BUG MC-16149] – Lava texture animation moves too fast / Animated textures ignoring text files

Fixed in ‘b’:

  • [BUG MC-552] – Command block choosing wrong people / Selecting players cross-dimensional
  • [BUG MC-9917] – In multiplayer screen holding shift and pressing “down” without selecting any server crashes the game
  • [BUG MC-13276] – Zombies with increased health don’t deal damage
  • [BUG MC-16183] – Using the autocomplete function in chat (tab) disconnects clients in multiplayer
  • [BUG MC-16530] – When under resistance effects above 5, /kill command does not work.
  • [BUG MC-16639] – Game Tick Speed Issue?
  • [BUG MC-17023] – Packet250CustomPayload StackOverFlowError
  • [BUG MC-17093] – Player inducible stack overflow
  • [BUG MC-17444] – Health scoreboard doesn’t display hearts from health boost
  • [BUG MC-17454] – Take damage when removing health boost effect
  • [BUG MC-17558] – natural regeneration = false not working in peaceful
  • [BUG MC-17571] – Health overflow isn’t removed when health boost ends
  • [BUG MC-17622] – Baby Zombies Spawner crash the game
  • [BUG MC-17656] – No Server Connection Bars in Multiplayer Menu or Ingame
  • [BUG MC-17660] – Ressources packs still named Texture packs in options
  • [BUG MC-17663] – “Health Boost” Potion Effect shows “potion.healthBoost”
  • [BUG MC-17666] – Minecarts do not have the correct texture pack
  • [BUG MC-17700] – firecharge texture is green
  • [BUG MC-17701] – Fire Animation Jumps and skips frames.
  • [BUG MC-17731] – GUI broken when Boss health bar is visible
  • [BUG MC-17747] – Carpet can be placed ontop of glass panes but not ontop of iron bars
  • [BUG MC-17753] – Texts for “credits” and “end” not showing up properly in default or with a resource pack on.
  • [BUG MC-17784] – DoDaylightCycle bed bug
  • [BUG MC-17803] – Biome colormaps are not updating on texture pack change

To get the snapshot, use the new launcher available in the link below. To return to 1.5.2, simply start the old launcher and play as normal.

Server files:

Report bugs here:

// The Minecraft and Minecraft Realms teams


This article was automatically syndicated from the following publicly available RSS feed Mojang.

All titles, content, publisher names, trademarks, artwork, and associated imagery are trademakes and/or copyright material of their respective owners.

This content does not belong to Gamers Life Line under any condition and is automatically syndicated for your viewing ease and pleasure.


Latest Battlefield 4 Screenshots from E3 2013


Get the latest Battlefield 4 screenshots from the “Angry Sea” single player demo and “Siege of Shanghai” multiplayer map at E3 2013 here. Click for full size. They’re great for your desktop!

Battlefield 4 Siege of Shanghai Air Recon
Battlefield 4 Siege of Shanghai Air Recon

Battlefield 4 Siege of Shanghai Tank Escort
Battlefield 4 Siege of Shanghai Tank Escort

Battlefield 4 Siege of Shanghai Vertical Combat
Battlefield 4 Siege of Shanghai Vertical Combat

Battlefield 4 Siege of Shanghai Coastline
Battlefield 4 Siege of Shanghai Coastline


This article was automatically syndicated from the following publicly available RSS feed The Battlefield Blog.

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This content does not belong to Gamers Life Line under any condition and is automatically syndicated for your viewing ease and pleasure.


Battlefield 4 Official “Siege of Shanghai” Best Moments Video


Maybe you’ve already seen the action-packed short trailer from our “Siege of Shanghai” multiplayer demo at E3. For the full-length video of this chaotic and beautiful multiplayer map, look no further. Stay tuned for 2 more days of live streaming straight from the show floor at E3!


This article was automatically syndicated from the following publicly available RSS feed The Battlefield Blog.

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This content does not belong to Gamers Life Line under any condition and is automatically syndicated for your viewing ease and pleasure.


Battlefield 4 Multiplayer: E3 Day One Recap


Battlefield has wrapped day one of its live streaming multiplayer event at E3 2013! Didn’t get a chance to watch all the action on the live stream? No problem! You can watch the entire event at Twitch.tv/Battlefield!

If you’re looking for just a taste of what it’s like on the floor at E3, feast your eyes on these images from the 64 player setup.

jpeg

And, if you’re looking for some in-game goodness, here’s a screenshot for your desktop and/or enjoyment!Battlefield 4 Siege of Shanghai Multiplayer Screen_3

Be sure to catch the live stream tomorrow, June 12th, starting at 12 PM PST. We’ll see you there!


This article was automatically syndicated from the following publicly available RSS feed The Battlefield Blog.

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This content does not belong to Gamers Life Line under any condition and is automatically syndicated for your viewing ease and pleasure.


Join 3 days of Battlefield 4 live streaming from E3!


EDIT: Live stream starts today at 12.30PM PDT / 9.30 PM CEST (click link for local times).

Battlefield 4 is at E3 2013

Starting June 11, we will live stream all 3 days from the Battlefield 4 multiplayer booth at E3! Join us as we show multiplayer footage from the chaotic “Siege of Shanghai” multiplayer map demoed at the EA press conference, get developer interviews, new Battlefield 4 details, and more.

You will be able to follow the 3 days of live streaming right here on the Battlefield Blog. The first day of streaming starts June 11 12.30AM PDT / 9.30PM CET

Watch live video from BATTLEFIELD on www.twitch.tv


This article was automatically syndicated from the following publicly available RSS feed The Battlefield Blog.

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This content does not belong to Gamers Life Line under any condition and is automatically syndicated for your viewing ease and pleasure.


Minecraft snapshot 13w23a

Notice: An updated ‘b’ snapshot has been pushed to fix a crash & incorrect golden apple regen.

More crazy mid-week holidays in sweden again, to celebrate Sweden Day. We’ve been working hard on more Resource Pack stuff but it’s not ready yet. In the meantime have some bug fixes!

  • Added new /spreadplayers command
  • Added new gamerule for natural health regen
  • Some balancing to potions and hunger
  • [BUG MC-13880] – Cows eat buckets. Seems unhealthy!
  • [BUG MC-16074] – Teleporting to “NaN” crashes the game
  • [BUG MC-84211] – Remove ‘docm77′ mob as it is not working as intended
  • [BUG MC-16290] – Custom Mob spawner crashing game
  • [BUG MC-17051] – Dogs attack Horses

To get the snapshot, use the new launcher available in the link below. To return to 1.5.2, simply start the old launcher and play as normal.

Server files:

Report bugs here:

// The Minecraft and Minecraft Realms teams


This article was automatically syndicated from the following publicly available RSS feed Mojang.

All titles, content, publisher names, trademarks, artwork, and associated imagery are trademakes and/or copyright material of their respective owners.

This content does not belong to Gamers Life Line under any condition and is automatically syndicated for your viewing ease and pleasure.


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