Dragon’s Teeth Rolling Out for all Battlefield 4 Players


Get ready to fight in dense Asian Pacific cities as today Battlefield 4 Dragon’s Teeth is rolling out for all Battlefield 4 players. Take part in epic urban battles across four new maps including:

- Pearl Market: Wage war within the bustling alleyways and upon the rooftops of the marketplace
- Propaganda: Fight amongst massive despotic monuments in the grey concrete battleground
- Lumphini Garden: Cruise with fast-moving PWC’s on the canals in the pristine park to get the upper hand
- Sunken Dragon: Battle between modern high rises as you wreak havoc in a floating restaurant or drain the lake opening up for a frontal vehicle assault

Battlefield-4-Dragons-Teeth-Pearl-Market_800

In addition to four new maps, player’s will get five new weapons including the Ballistic Shield. Dragon’s Teeth also introduces a Battle Pickup, the R.A.W.R, a heavily armed remotely operated ground vehicle armed with a machine gun and grenade launcher, as well as a new game mode called Chain Link. Bringing another layer of depth and strategy, Chain Link is a twist on Conquest where teams need to act fast and link together capture points to ensure victory.

For more information, visit the Battlefield 4 Dragon’s Teeth site.


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Dragon’s Teeth Now Available for all Battlefield 4 Players


Get ready to fight in dense Asian Pacific cities as today Battlefield 4 Dragon’s Teeth is available for all Battlefield 4 players. Take part in epic urban battles across four new maps including:

- Pearl Market: Wage war within the bustling alleyways and upon the rooftops of the marketplace
- Propaganda: Fight amongst massive despotic monuments in the grey concrete battleground
- Lumphini Garden: Cruise with fast-moving PWC’s on the canals in the pristine park to get the upper hand
- Sunken Dragon: Battle between modern high rises as you wreak havoc in a floating restaurant or drain the lake opening up for a frontal vehicle assault

Battlefield-4-Dragons-Teeth-Pearl-Market_800

In addition to four new maps, player’s will get five new weapons including the Ballistic Shield. Dragon’s Teeth also introduces a Battle Pickup, the R.A.W.R, a heavily armed remotely operated ground vehicle armed with a machine gun and grenade launcher, as well as a new game mode called Chain Link. Bringing another layer of depth and strategy, Chain Link is a twist on Conquest where teams need to act fast and link together capture points to ensure victory.


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Battlefest Battleshots – Week 3


We just wrapped up week 2 of the Battlefield 4 Battlefest Battleshots contest and have to say you guys are killing it! We’re seeing some amazing shots from Battlefield players around the world. Thanks again to all those who have participated, keep it up!

 

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AMD-PowerColor-Radeon-R9-270-2GB

 

Here are the themes for week 3.  Remember, leave your entries each day in the comments section below.

 

Saturday, July 26 – DRAGON’S TEETH

Sunday, July 27 – ASSAULT

Monday, July 28 – C4

Tuesday, July 29 – VEHICLE CHASE

Wednesday, July 30 – SUPPORT

Thursday, July 31 – MELEE

Friday, August 1 – CONQUEST

 

As a reminder, every day during Battlefest (July 12 – Aug 12), fans will be able to submit their own screenshots from Battlefield 4 for a chance to win a Battleshot prize package including an AMD PowerColor TurboDuo R9 270 2GB GDDR5 OC graphics card (this card featured as prize only between July 26 – July 30), a $50 gift code to the DICE online store and a code to redeem membership to Battlefield Premium on your platform of choice.

 

To enter, just reply below in the comments with a link to your screenshot image. Remember, your image must follow the theme of the day. Entries are only valid if they are submitted during eligible hours (8:00 AM PT to 11:59 PM PT each day – for local time zones, check here). Please read through all official contest rules here to make sure your Battleshot is eligible.

 

 

THIS OFFER IS BEING ISSUED TO YOU FOR PROMOTIONAL PURPOSES ONLY AND DOES NOT CONSTITUTE A CREDIT, CHARGE, DEBIT OR GIFT CARD. BATTLEFEST IS FROM  JULY 12, 2014, THROUGH  AUGUST 13 , 2014 (“PROMOTION PERIOD”). REQUIRES BATTLEFIELD 4 (“PRODUCT”) ON APPLICABLE PLATFORM AND INTERNET CONNECTION TO ACCESS IN-GAME CONTENT. PC VERSION OF PRODUCT ALSO REQUIRES ORIGIN ACCOUNT, ACCEPTANCE OF THE ORIGIN END USER AGREEMENT AND INSTALLATION OF THE ORIGIN CLIENT SOFTWARE (WWW.ORIGIN.COM/ABOUT). YOU MUST BE 13+ TO REGISTER.  BATTLEPACK CODES EXPIRE SEPTEMBER 13, 2014.  A GOLD BATTLEPACK WILL BE AWARDED EVERY TUESDAY FOLLOWING THE END OF EACH COMMUNITY MISSION FROM 4AM PDT TO 3:59AM PDT THE NEXT DAY AND IS AUTOMATICALLY ENTITLED WHEN YOU LOG INTO PRODUCT DURING THAT DAILY TIME PERIOD.  DOUBLE XP IS AUTOMATICALLY ENTITLED FROM JULY 12, 2014 AT 2AM PDT THROUGH JULY 14, 2014 AT 2AM PDT AMD FRP, AUGUST 9, 2014 AT 2AM PDT THROUGH AUGUST 11, 2014 AT 2AM PDT.  THE CAMO IS AUTOMATICALLY ENTITLED EACH FRIDAY OF THE PROMOTION PERIOD STARTING JULY 18, 2014 AT 5AM PDT.  EA ONLINE PRIVACY AND COOKIE POLICY AND TERMS OF SERVICE ARE AVAILABLE AT WWW.EA.COM. SEE APPLICABLE END USER LICENSE AGREEMENT AND DISCLOSURES ON WWW.EA.COM/1/PRODUCT-EULAS. VALID WHEREVER BATTLEFIELD 4 IS OFFERED. CODE MAY NOT BE SUBSTITUTED, EXCHANGED, SOLD OR REDEEMED FOR CASH OR OTHER GOODS OR SERVICES. MAY NOT BE COMBINED WITH ANY OTHER OFFER, GIFT CARD, REBATE OR DISCOUNT COUPON. VOID WHERE PROHIBITED, TAXED OR RESTRICTED BY LAW.


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Battlefield 4 Battlefest Week 3


Battlefest_Calendar_July_25

Continuing with the festival of Battles, the third week of the Battlefield 4 Battlefest introduces another flight of Battleshots sponsored by AMD and PowerColor (official entry blog will be published tomorrow, July 26th), a Community Mission based on resupplying your teammates, and another free Paint (Orca) for every fan.

For more details on Battlefest events, visit the original announcement here.

Gear up – it’s another week off Battlefield style festivities!

 

THIS OFFER IS BEING ISSUED TO YOU FOR PROMOTIONAL PURPOSES ONLY AND DOES NOT CONSTITUTE A CREDIT, CHARGE, DEBIT OR GIFT CARD. BATTLEFEST IS FROM  JULY 12, 2014, THROUGH  AUGUST 13 , 2014 (“PROMOTION PERIOD”). REQUIRES BATTLEFIELD 4 (“PRODUCT”) ON APPLICABLE PLATFORM AND INTERNET CONNECTION TO ACCESS IN-GAME CONTENT. PC VERSION OF PRODUCT ALSO REQUIRES ORIGIN ACCOUNT, ACCEPTANCE OF THE ORIGIN END USER AGREEMENT AND INSTALLATION OF THE ORIGIN CLIENT SOFTWARE (WWW.ORIGIN.COM/ABOUT). YOU MUST BE 13+ TO REGISTER.  BATTLEPACK CODES EXPIRE SEPTEMBER 13, 2014.  A GOLD BATTLEPACK WILL BE AWARDED EVERY TUESDAY FOLLOWING THE END OF EACH COMMUNITY MISSION FROM 4AM PDT TO 3:59AM PDT THE NEXT DAY AND IS AUTOMATICALLY ENTITLED WHEN YOU LOG INTO PRODUCT DURING THAT DAILY TIME PERIOD.  DOUBLE XP IS AUTOMATICALLY ENTITLED FROM JULY 12, 2014 AT 2AM PDT THROUGH JULY 14, 2014 AT 2AM PDT AMD FRP, AUGUST 9, 2014 AT 2AM PDT THROUGH AUGUST 11, 2014 AT 2AM PDT.  THE CAMO IS AUTOMATICALLY ENTITLED EACH FRIDAY OF THE PROMOTION PERIOD STARTING JULY 18, 2014 AT 5AM PDT.  EA ONLINE PRIVACY AND COOKIE POLICY AND TERMS OF SERVICE ARE AVAILABLE AT WWW.EA.COM. SEE APPLICABLE END USER LICENSE AGREEMENT AND DISCLOSURES ON WWW.EA.COM/1/PRODUCT-EULAS. VALID WHEREVER BATTLEFIELD 4 IS OFFERED. CODE MAY NOT BE SUBSTITUTED, EXCHANGED, SOLD OR REDEEMED FOR CASH OR OTHER GOODS OR SERVICES. MAY NOT BE COMBINED WITH ANY OTHER OFFER, GIFT CARD, REBATE OR DISCOUNT COUPON. VOID WHERE PROHIBITED, TAXED OR RESTRICTED BY LAW.


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Pocket Edition 0.9.5 submitted to every store

Hey everyone!

We just released MCPE 0.9.5, another bugfix version for 0.9. This time, it may or may not be the last, but we hope so!

We found and squashed many nasty bugs still hiding in the very fabric on the game, so 0.9 should be now quite stable. Here are the bugs we fixed:

- (Android) fixed a really nasty bunch of problems caused by locking the device like freezing, crashing, corrupting the world and more
- (Android) fixed a bad graphics corruption issue (missing chunks, corrupted chunks and animals) that happened when switching away from the game
- fixed chunks not loading in multiplayer when the client device is slower than the server
- fixed a crash when loading flat worlds after updating from 0.9.0/2
- fixed a possible server crash when a player disconnects from a multiplayer world
- fixed a possible crash or corruption when playing in multiplayer as a client
- Fixed Bryce Mesa biome, now they actually spawn!
- fixed fountains’ water in strongholds
- (Fire TV) fixed missing textures

And we made a few tweaks, too:

- Players that have been placed at extreme heights by the respawn bugs are now placed back at y=130
- (Android) the game doesn’t waste battery power and really stops rendering now when in the background
- not getting stuck anymore in the “Looking for Server” screen if the server is full
- animals are never despawned, again

We’ve just uploaded this version to every store, so it should be out on Google Play soon and on Apple, Amazon and Samsung stores soon-ish!

Jens – @jeb_, Johan – @jbernhardsson, and Tommaso – @_tomcc
 


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Minecraft snapshot 14w30b

Update: We’ve released snapshot 14w30b to fix some crashes and world holes.

It’s apparently my birthday today, so you get a present! That’s how birthdays work inside Minecraft.
Todays snapshot is heavily focused on more optimizing, with a pinch of bug fixing and a sprinkle of feature creeping. I think you’ll like it!

Notable changes:

  • Added Banners! But I’m not going to tell you how they work :)
  • Made Creeper, Skeleton and Zombie Heads available in survival. How? Don’t ask me!
  • Major optimizations to client rendering. It’s magical!
  • Lots of fun bugs fixed. Lighting should behave a little nicer now!
  • Crafting cuddles now requires one extra hug in the recipe.
  • [Bug MC-7508] – lighting error due to Chunk.heightMap ignoring block at the top level of an ExtendedBlockStorage instance (off by 1 error)
  • [Bug MC-32514] – The well in a desert village is made out of the wrong material/cobblestone
  • [Bug MC-58790] – Sign with give / replaceitem doesn’t update player inventory
  • [Bug MC-60301] – Broken resource packs: Game Crashes when i try to load 14w27a/b
  • [Bug MC-60552] – Flower pots with metadata placed in 1.7 will not render in 1.8 snapshots / metadata not removed
  • [Bug MC-62127] – Turning off VSync crashes the game
  • [Bug MC-62138] – “#PLAYER” Appears on Sidebar
  • [Bug MC-62170] – Carpet has incorrect height?
  • [Bug MC-62180] – /testfor @p doesn’t consider x,y,z anymore
  • [Bug MC-62223] – Crash in Video Settings menue
  • [Bug MC-62240] – command selector parameters dx dy dz don’t work
  • [Bug MC-62267] – Game crashes when trying to enable VSync
  • [Bug MC-62342] – Slabs can not be placed in adventure mode with tag CanPlaceOn.
  • [Bug MC-62349] – Hopper: java.lang.NullPointerException: Saving entity NBT
  • [Bug MC-62379] – Spawners (Dungeons, Strongholds, etc…) can spawn mobs outside of worldborder
  • [Bug MC-62419] – Hopper: java.lang.IllegalArgumentException: Cannot get property bcy{name=half, clazz=class ats, values=[upper, lower]} as it does not exist in bch{block=minec
  • [Bug MC-62493] – “/worldborder get” can display invalid size using “/worldborder add”
  • [Bug MC-62499] – /replaceitem block has incorrect syntax
  • [Bug MC-62504] – /kill adds 214748364 / 0xCCCCCCC to “Damage Taken” statistics
  • [Bug MC-62507] – Overlapping Dungeons Don’t Spawn Correctly
  • [Bug MC-62655] – Cubic player selector always finds player if there are more than 31 Entities around
  • [Bug MC-62736] – ReplaceItem command not updated when the command was executed with a sign
  • [Bug MC-62789] – Chunks containing paintings may be wiped and regenerated upon load

Please report any and all bugs you find in Minecraft to bugs.mojang.com. If nobody reports a bug, we can’t fix it!

To get snapshots, open your launcher and press the “New Profile” button. Call it “snapshots” and check the box saying “Enable experimental development snapshots” and save. To switch to the normal version, you can select it in the dropdown at the bottom left corner of the launcher. Back up your world first or run the game on in a different folder (See the “new profile” dialog).

Snapshots can corrupt your world, please backup and/or run them in a different folder from your main worlds.

Cross-platform server jar: https://s3.amazonaws.com/Minecraft.Download/versions/14w30b/minecraft_server.14w30b.jar

Report bugs here:

`


This article was automatically syndicated from the following publicly available RSS feed Mojang.

All titles, content, publisher names, trademarks, artwork, and associated imagery are trademakes and/or copyright material of their respective owners.

This content does not belong to Gamers Life Line under any condition and is automatically syndicated for your viewing ease and pleasure.

Minecraft snapshot 14w30a

It’s apparently my birthday today, so you get a present! That’s how birthdays work inside Minecraft.
Todays snapshot is heavily focused on more optimizing, with a pinch of bug fixing and a sprinkle of feature creeping. I think you’ll like it!

Notable changes:

  • Added Banners! But I’m not going to tell you how they work :)
  • Made Creeper, Skeleton and Zombie Heads available in survival. How? Don’t ask me!
  • Major optimizations to client rendering. It’s magical!
  • Lots of fun bugs fixed. Lighting should behave a little nicer now!
  • Crafting cuddles now requires one extra hug in the recipe.
  • [Bug MC-7508] – lighting error due to Chunk.heightMap ignoring block at the top level of an ExtendedBlockStorage instance (off by 1 error)
  • [Bug MC-32514] – The well in a desert village is made out of the wrong material/cobblestone
  • [Bug MC-58790] – Sign with give / replaceitem doesn’t update player inventory
  • [Bug MC-60301] – Broken resource packs: Game Crashes when i try to load 14w27a/b
  • [Bug MC-60552] – Flower pots with metadata placed in 1.7 will not render in 1.8 snapshots / metadata not removed
  • [Bug MC-62127] – Turning off VSync crashes the game
  • [Bug MC-62138] – “#PLAYER” Appears on Sidebar
  • [Bug MC-62170] – Carpet has incorrect height?
  • [Bug MC-62180] – /testfor @p doesn’t consider x,y,z anymore
  • [Bug MC-62223] – Crash in Video Settings menue
  • [Bug MC-62240] – command selector parameters dx dy dz don’t work
  • [Bug MC-62267] – Game crashes when trying to enable VSync
  • [Bug MC-62342] – Slabs can not be placed in adventure mode with tag CanPlaceOn.
  • [Bug MC-62349] – Hopper: java.lang.NullPointerException: Saving entity NBT
  • [Bug MC-62379] – Spawners (Dungeons, Strongholds, etc…) can spawn mobs outside of worldborder
  • [Bug MC-62419] – Hopper: java.lang.IllegalArgumentException: Cannot get property bcy{name=half, clazz=class ats, values=[upper, lower]} as it does not exist in bch{block=minec
  • [Bug MC-62493] – “/worldborder get” can display invalid size using “/worldborder add”
  • [Bug MC-62499] – /replaceitem block has incorrect syntax
  • [Bug MC-62504] – /kill adds 214748364 / 0xCCCCCCC to “Damage Taken” statistics
  • [Bug MC-62507] – Overlapping Dungeons Don’t Spawn Correctly
  • [Bug MC-62655] – Cubic player selector always finds player if there are more than 31 Entities around
  • [Bug MC-62736] – ReplaceItem command not updated when the command was executed with a sign
  • [Bug MC-62789] – Chunks containing paintings may be wiped and regenerated upon load

Please report any and all bugs you find in Minecraft to bugs.mojang.com. If nobody reports a bug, we can’t fix it!

To get snapshots, open your launcher and press the “New Profile” button. Call it “snapshots” and check the box saying “Enable experimental development snapshots” and save. To switch to the normal version, you can select it in the dropdown at the bottom left corner of the launcher. Back up your world first or run the game on in a different folder (See the “new profile” dialog).

Snapshots can corrupt your world, please backup and/or run them in a different folder from your main worlds.

Cross-platform server jar: https://s3.amazonaws.com/Minecraft.Download/versions/14w30a/minecraft_server.14w30a.jar

Report bugs here:

`


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Why Battlefield Hardline will launch in 2015


Today we are announcing that Battlefield Hardline will launch in early 2015. Obviously, this is big news, so I’d like to address why we’re making this change.

Back at E3, we launched a beta for Hardline — we wanted to not only show you the game, but to let you play it for yourselves. Millions of you jumped in and had a great time.  As a result, the Visceral Games team learned a lot from players about what they wanted in the game. We’ve been pouring over the data and feedback, and have already been putting a lot of it right into the game and sharing it directly with you.

This feedback also spurred us to start thinking about other possibilities and ways we could push Hardline innovation further and make the game even better. The more we thought about these ideas, the more we knew we had to get them into the game you will all be playing. However, there was only one problem. We would need more time. Time that we didn’t have if we decided to move forward with launching in just a couple of months.

We decided that the right thing to do was to take more time to ensure Hardline is the best, most innovative Battlefield experience we can give to you, our fans.

Here are a few of the things the new timing will allow us to accomplish:

1. Multiplayer Innovation: Coming out of our E3 beta, internal focus tests, and work with our community, we have received a lot of great Multiplayer thinking. We’re going to be adding some new feature ideas direct from the community that will evolve the cops and criminals fantasy into a truly unique Battlefield Multiplayer experience.

2. Single Player Story Depth: In order to ensure our Single Player experience delivers on player expectations, we’re spending more time polishing our core features, as well as adding a few new ones that will support a deeper “crime revenge” story experience.

3. Stability: This has been a focus for our team since day one and we’re going to be using the extra time to continue to optimize the game for a stable launch. We have learned a lot from Battlefield 4, are continuing to learn from our Community Test Environment and will learn more from another Hardline beta. More time allows us to surface issues that the team can attempt to fix prior to launch.

We are doing all of this for one reason. Because we want Battlefield Hardline to be the best game it can be, and so that we can create the best environment for a smooth launch for our players. We will give you updates on our progress and we’ll regularly share updates along the way via Battlefield.com/Hardline as well as the Battlefield social channels.

In addition to the ongoing development of Hardline, it’s important to note that the DICE teams continue to drive Battlefield 4. We continue to explore new opportunities for improvements and we are still releasing new content, including “Dragon’s Teeth,” the fourth expansion pack that launches worldwide on July 29, and “Final Stand” coming later this year.  We remain committed to giving you the best BF4 experience possible.

Karl Magnus Troedsson
DICE VP & Group GM

 

BFHL_Blog-640x360


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Battlefest Community Mission 2: Destroy 2 Million Vehicles with a Tank


We commend you for successfully completing the last Battlefest community mission where we asked you to revive 15,000,000 fallen comrades. Now is the time for the next challenge.

Main Battle Tanks are the juggernauts of the Battlefield, and we want you to remind everyone of that. Starting on Tuesday, July 22nd at 9AM PDT, and ending Monday, July 28th at 2AM PDT, we challenge you to collectively destroy 2,000,000 vehicles with a tank – across all platforms. If you manage to reach the goal, we’ll award everyone with a Gold Battlepack.

Are you ready to make things explode?

Battlefest is a month filled with weekly rewards, contests and in-game content, and is designed to celebrate you, the Battlefield community. You can learn more about the Battlefield 4 Battlefest here.

Track the community’s progress as you revive your comrades by logging into Battlelog and going to Multiplayer, then to Missions. You can also check it out here.

THIS OFFER IS BEING ISSUED TO YOU FOR PROMOTIONAL PURPOSES ONLY AND DOES NOT CONSTITUTE A CREDIT, CHARGE, DEBIT OR GIFT CARD. BATTLEFEST IS FROM JULY 12, 2014, THROUGH AUGUST 13 , 2014 (“PROMOTION PERIOD”). REQUIRES BATTLEFIELD 4 (“PRODUCT”) ON APPLICABLE PLATFORM AND INTERNET CONNECTION TO ACCESS IN-GAME CONTENT. PC VERSION OF PRODUCT ALSO REQUIRES ORIGIN ACCOUNT, ACCEPTANCE OF THE ORIGIN END USER AGREEMENT AND INSTALLATION OF THE ORIGIN CLIENT SOFTWARE (WWW.ORIGIN.COM/ABOUT). YOU MUST BE 13+ TO REGISTER. BATTLEPACK CODES EXPIRE SEPTEMBER 13, 2014. A GOLD BATTLEPACK WILL BE AWARDED EVERY TUESDAY FOLLOWING THE END OF EACH COMMUNITY MISSION FROM 4AM PDT TO 3:59AM PDT THE NEXT DAY AND IS AUTOMATICALLY ENTITLED WHEN YOU LOG INTO PRODUCT DURING THAT DAILY TIME PERIOD. DOUBLE XP IS AUTOMATICALLY ENTITLED FROM JULY 12, 2014 AT 2AM PDT THROUGH JULY 14, 2014 AT 2AM PDT AMD FRP, AUGUST 9, 2014 AT 2AM PDT THROUGH AUGUST 11, 2014 AT 2AM PDT. THE CAMO IS AUTOMATICALLY ENTITLED EACH FRIDAY OF THE PROMOTION PERIOD STARTING JULY 18, 2014 AT 5AM PDT. EA ONLINE PRIVACY AND COOKIE POLICY AND TERMS OF SERVICE ARE AVAILABLE AT WWW.EA.COM. SEE APPLICABLE END USER LICENSE AGREEMENT AND DISCLOSURES ON WWW.EA.COM/1/PRODUCT-EULAS. VALID WHEREVER BATTLEFIELD 4 IS OFFERED. CODE MAY NOT BE SUBSTITUTED, EXCHANGED, SOLD OR REDEEMED FOR CASH OR OTHER GOODS OR SERVICES. MAY NOT BE COMBINED WITH ANY OTHER OFFER, GIFT CARD, REBATE OR DISCOUNT COUPON. VOID WHERE PROHIBITED, TAXED OR RESTRICTED BY LAW.


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Battlefest Battleshots – Week 2


Thanks to everyone who participated in the first week of the BF4 Battlefest Battleshots contest. We saw a lot of great entries, and will be sharing them soon.

 AMD_Gaming_E_RGB

SAPPHIRE_logo_white+grey

Here are the themes for week 2.  Remember, leave your entries each day in the comments section below.

Saturday, July 19 – TANK
Sunday, July 20 – HEAT OF THE BATTLE
Monday, July 21 – ENGINEER
Tuesday, July 22 – RECON
Wednesday, July 23 – OBLITERATION
Thursday, July 24 – SKYSCRAPER
Friday, July 25 – JETS

As a reminder, every day during Battlefest (July 12 – Aug 12), fans will be able to submit their own screenshots from Battlefield 4 for a chance to win a Battleshot prize package including an AMD graphics card, a $50 gift code to the DICE online store and a code to redeem membership to Battlefield Premium on your platform of choice.

To enter, just reply below in the comments below with a link to your screenshot image. Remember, your image must follow the theme of the day. Entries are only valid if they are submitted during eligible hours (8:00 AM PT to 11:59 PM PT each day – for local time zones, check here). Please read through all official contest rules here to make sure your Battleshot is eligible.

Keep the screenshots coming! We are looking forward to seeing your best Battleshots and will see you on the Battlefield.

 

THIS OFFER IS BEING ISSUED TO YOU FOR PROMOTIONAL PURPOSES ONLY AND DOES NOT CONSTITUTE A CREDIT, CHARGE, DEBIT OR GIFT CARD. BATTLEFEST IS FROM  JULY 12, 2014, THROUGH  AUGUST 13 , 2014 (“PROMOTION PERIOD”). REQUIRES BATTLEFIELD 4 (“PRODUCT”) ON APPLICABLE PLATFORM AND INTERNET CONNECTION TO ACCESS IN-GAME CONTENT. PC VERSION OF PRODUCT ALSO REQUIRES ORIGIN ACCOUNT, ACCEPTANCE OF THE ORIGIN END USER AGREEMENT AND INSTALLATION OF THE ORIGIN CLIENT SOFTWARE (WWW.ORIGIN.COM/ABOUT). YOU MUST BE 13+ TO REGISTER.  BATTLEPACK CODES EXPIRE SEPTEMBER 13, 2014.  A GOLD BATTLEPACK WILL BE AWARDED EVERY TUESDAY FOLLOWING THE END OF EACH COMMUNITY MISSION FROM 4AM PDT TO 3:59AM PDT THE NEXT DAY AND IS AUTOMATICALLY ENTITLED WHEN YOU LOG INTO PRODUCT DURING THAT DAILY TIME PERIOD.  DOUBLE XP IS AUTOMATICALLY ENTITLED FROM JULY 12, 2014 AT 2AM PDT THROUGH JULY 14, 2014 AT 2AM PDT AMD FRP, AUGUST 9, 2014 AT 2AM PDT THROUGH AUGUST 11, 2014 AT 2AM PDT.  THE CAMO IS AUTOMATICALLY ENTITLED EACH FRIDAY OF THE PROMOTION PERIOD STARTING JULY 18, 2014 AT 5AM PDT.  EA ONLINE PRIVACY AND COOKIE POLICY AND TERMS OF SERVICE ARE AVAILABLE AT WWW.EA.COM. SEE APPLICABLE END USER LICENSE AGREEMENT AND DISCLOSURES ON WWW.EA.COM/1/PRODUCT-EULAS. VALID WHEREVER BATTLEFIELD 4 IS OFFERED. CODE MAY NOT BE SUBSTITUTED, EXCHANGED, SOLD OR REDEEMED FOR CASH OR OTHER GOODS OR SERVICES. MAY NOT BE COMBINED WITH ANY OTHER OFFER, GIFT CARD, REBATE OR DISCOUNT COUPON. VOID WHERE PROHIBITED, TAXED OR RESTRICTED BY LAW.


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