Battlefield Hardline Multiplayer: Rescue Mode Trailer

Coming straight out of Gamescom 2014, we are stoked to show you more of the thrilling cops and criminals multiplayer mayhem that is Battlefield Hardline!

In this new trailer you’ll get a taste of the new Rescue mode, with the illegal growing operation of the stunning map Growhouse as backdrop. Here it’s your job as a SWAT team member to rescue hostages – using any means necessary. Players will need to be precise in Rescue because there are no second chances.

Enjoy the video and make sure to tell us what you think in the comments below.

Learn more about Battlefield Hardline at http://battlefield.com/hardline


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Minecraft snapshot 14w33c

The 14w33c snapshot fixes the holes in the world.

The 14w33b snapshot is now available and fixed the following issues:

  • [Bug MC-4490] – Fishing Rod not Attached in 3rd Person While Crouching
  • [Bug MC-50321] – Fishing line not connected to the rod in third person view
  • [Bug MC-64456] – Fishing Rod Bug in 3rd Person
  • [Bug MC-65112] – Grass Block shows a damage value of 0 when tooltips are enabled
  • [Bug MC-65521] – Armor Stands consume whole stack of Items in Survival
  • [Bug MC-65533] – Efficiency enchantment does not work on shovels and axes
  • [Bug MC-66970] – Major texture disortion for Redstone, Stairs, Cobblestone Walls, Fences and Fence Gates
  • [Bug MC-66983] – Game crashes when placing a torch or redstone torch on the bottom of a block
  • [Bug MC-67141] – Hopper: java.lang.IllegalArgumentException
  • [Bug MC-67142] – Hopper: java.lang.IllegalArgumentException

It’s snapshot time. After last weeks snapshot, which did not include any changes at all, we decided to make this weeks snapshot a little bit more interesting. So we added tons of new features, all of them disguised as bugfixes.

Bugs fixed:

  • [Bug MC-29408] – Tab support is not possible with player names when using the ‘/playsound’ command
  • [Bug MC-57714] – Placing torches on other torches
  • [Bug MC-61245] – Upside down stairs have hitbox of regular stairs / regular stairs have wrong hitbox
  • [Bug MC-63319] – Heads Dropped from Charged Creeper Explosion Ignore Gamerules
  • [Bug MC-65522] – Tool-tip for regular sandstone slab is incorrect
  • [Bug MC-65790] – If you place block on two-block-tall plants,it will destroy them.
  • [Bug MC-65909] – Skulls too small in item frames
  • [Bug MC-66163] – Using Pick Block on a colored door returns a regular door
  • [Bug MC-66166] – Breaking colored doors turns them into regular doors
  • [Bug MC-66169] – Old oak doors still called ‘Wooden Door’ instead of ‘Oak Door’
  • [Bug MC-66227] – Helmets can’t be taken off of armor stands while flying above them in creative mode
  • [Bug MC-66246] – Skull on small Armor Stand are offset
  • [Bug MC-66347] – Beds make incorrect sounds
  • [Bug MC-66350] – Selecting “Hardcore” prior creating a debug world yields a “hardcore debug world”
  • [Bug MC-66413] – Baby Bunnie’s Name Tags
  • [Bug MC-66532] – /entitydata tab autocomplete keeps entering player’s name
  • [Bug MC-66543] – Fence gates lock closed, and will not open from pressure plate activation.
  • [Bug MC-66674] – Summoning a FallingSand entity with {Block:”leaves”} crashes the client
  • [Bug MC-66685] – Hopper: java.lang.IllegalArgumentException
  • [Bug MC-66687] – Hopper: java.lang.NullPointerException
  • [Bug MC-66722] – Hopper: java.lang.ClassCastException
  • [Bug MC-66791] – Iron Golems do not target creepers
  • [Bug MC-66816] – Crash: /give @p skull 1 3 {SkullOwner:<playername>} [SMP]
  • [Bug MC-66819] – Hopper: java.util.ConcurrentModificationException
  • [Bug MC-66822] – Hopper: java.lang.NullPointerException
  • [Bug MC-66824] – Hopper: java.lang.IllegalArgumentException
  • [Bug MC-66835] – /execute coordinates don’t work
  • [Bug MC-66915] – Only smoothstone should make stone slabs.

Please report any and all bugs you find in Minecraft to bugs.mojang.com. If nobody reports a bug, we can’t fix it!

To get snapshots, open your launcher and press the “New Profile” button. Call it “snapshots” and check the box saying “Enable experimental development snapshots” and save. To switch to the normal version, you can select it in the dropdown at the bottom left corner of the launcher. Back up your world first or run the game on in a different folder (See the “new profile” dialog).

Snapshots can corrupt your world, please backup and/or run them in a different folder from your main worlds.

Cross-platform server jar: https://s3.amazonaws.com/Minecraft.Download/versions/14w33c/minecraft_server.14w33c.jar

Report bugs here:


This article was automatically syndicated from the following publicly available RSS feed Mojang.

All titles, content, publisher names, trademarks, artwork, and associated imagery are trademakes and/or copyright material of their respective owners.

This content does not belong to Gamers Life Line under any condition and is automatically syndicated for your viewing ease and pleasure.

Minecraft snapshot 14w33b

The 14w33b snapshot is now available and fixed the following issues:

  • [Bug MC-4490] – Fishing Rod not Attached in 3rd Person While Crouching
  • [Bug MC-50321] – Fishing line not connected to the rod in third person view
  • [Bug MC-64456] – Fishing Rod Bug in 3rd Person
  • [Bug MC-65112] – Grass Block shows a damage value of 0 when tooltips are enabled
  • [Bug MC-65521] – Armor Stands consume whole stack of Items in Survival
  • [Bug MC-65533] – Efficiency enchantment does not work on shovels and axes
  • [Bug MC-66970] – Major texture disortion for Redstone, Stairs, Cobblestone Walls, Fences and Fence Gates
  • [Bug MC-66983] – Game crashes when placing a torch or redstone torch on the bottom of a block
  • [Bug MC-67141] – Hopper: java.lang.IllegalArgumentException
  • [Bug MC-67142] – Hopper: java.lang.IllegalArgumentException

It’s snapshot time. After last weeks snapshot, which did not include any changes at all, we decided to make this weeks snapshot a little bit more interesting. So we added tons of new features, all of them disguised as bugfixes.

Bugs fixed:

  • [Bug MC-29408] – Tab support is not possible with player names when using the ‘/playsound’ command
  • [Bug MC-57714] – Placing torches on other torches
  • [Bug MC-61245] – Upside down stairs have hitbox of regular stairs / regular stairs have wrong hitbox
  • [Bug MC-63319] – Heads Dropped from Charged Creeper Explosion Ignore Gamerules
  • [Bug MC-65522] – Tool-tip for regular sandstone slab is incorrect
  • [Bug MC-65790] – If you place block on two-block-tall plants,it will destroy them.
  • [Bug MC-65909] – Skulls too small in item frames
  • [Bug MC-66163] – Using Pick Block on a colored door returns a regular door
  • [Bug MC-66166] – Breaking colored doors turns them into regular doors
  • [Bug MC-66169] – Old oak doors still called ‘Wooden Door’ instead of ‘Oak Door’
  • [Bug MC-66227] – Helmets can’t be taken off of armor stands while flying above them in creative mode
  • [Bug MC-66246] – Skull on small Armor Stand are offset
  • [Bug MC-66347] – Beds make incorrect sounds
  • [Bug MC-66350] – Selecting “Hardcore” prior creating a debug world yields a “hardcore debug world”
  • [Bug MC-66413] – Baby Bunnie’s Name Tags
  • [Bug MC-66532] – /entitydata tab autocomplete keeps entering player’s name
  • [Bug MC-66543] – Fence gates lock closed, and will not open from pressure plate activation.
  • [Bug MC-66674] – Summoning a FallingSand entity with {Block:”leaves”} crashes the client
  • [Bug MC-66685] – Hopper: java.lang.IllegalArgumentException
  • [Bug MC-66687] – Hopper: java.lang.NullPointerException
  • [Bug MC-66722] – Hopper: java.lang.ClassCastException
  • [Bug MC-66791] – Iron Golems do not target creepers
  • [Bug MC-66816] – Crash: /give @p skull 1 3 {SkullOwner:<playername>} [SMP]
  • [Bug MC-66819] – Hopper: java.util.ConcurrentModificationException
  • [Bug MC-66822] – Hopper: java.lang.NullPointerException
  • [Bug MC-66824] – Hopper: java.lang.IllegalArgumentException
  • [Bug MC-66835] – /execute coordinates don’t work
  • [Bug MC-66915] – Only smoothstone should make stone slabs.

Please report any and all bugs you find in Minecraft to bugs.mojang.com. If nobody reports a bug, we can’t fix it!

To get snapshots, open your launcher and press the “New Profile” button. Call it “snapshots” and check the box saying “Enable experimental development snapshots” and save. To switch to the normal version, you can select it in the dropdown at the bottom left corner of the launcher. Back up your world first or run the game on in a different folder (See the “new profile” dialog).

Snapshots can corrupt your world, please backup and/or run them in a different folder from your main worlds.

Cross-platform server jar: https://s3.amazonaws.com/Minecraft.Download/versions/14w33b/minecraft_server.14w33b.jar

Report bugs here:


This article was automatically syndicated from the following publicly available RSS feed Mojang.

All titles, content, publisher names, trademarks, artwork, and associated imagery are trademakes and/or copyright material of their respective owners.

This content does not belong to Gamers Life Line under any condition and is automatically syndicated for your viewing ease and pleasure.

Minecraft snapshot 14w33a

It’s snapshot time. After last weeks snapshot, which did not include any changes at all, we decided to make this weeks snapshot a little bit more interesting. So we added tons of new features, all of them disguised as bugfixes.

Bugs fixed:

  • [Bug MC-29408] – Tab support is not possible with player names when using the ‘/playsound’ command
  • [Bug MC-57714] – Placing torches on other torches
  • [Bug MC-61245] – Upside down stairs have hitbox of regular stairs / regular stairs have wrong hitbox
  • [Bug MC-63319] – Heads Dropped from Charged Creeper Explosion Ignore Gamerules
  • [Bug MC-65522] – Tool-tip for regular sandstone slab is incorrect
  • [Bug MC-65790] – If you place block on two-block-tall plants,it will destroy them.
  • [Bug MC-65909] – Skulls too small in item frames
  • [Bug MC-66163] – Using Pick Block on a colored door returns a regular door
  • [Bug MC-66166] – Breaking colored doors turns them into regular doors
  • [Bug MC-66169] – Old oak doors still called ‘Wooden Door’ instead of ‘Oak Door’
  • [Bug MC-66227] – Helmets can’t be taken off of armor stands while flying above them in creative mode
  • [Bug MC-66246] – Skull on small Armor Stand are offset
  • [Bug MC-66347] – Beds make incorrect sounds
  • [Bug MC-66350] – Selecting “Hardcore” prior creating a debug world yields a “hardcore debug world”
  • [Bug MC-66413] – Baby Bunnie’s Name Tags
  • [Bug MC-66532] – /entitydata tab autocomplete keeps entering player’s name
  • [Bug MC-66543] – Fence gates lock closed, and will not open from pressure plate activation.
  • [Bug MC-66674] – Summoning a FallingSand entity with {Block:”leaves”} crashes the client
  • [Bug MC-66685] – Hopper: java.lang.IllegalArgumentException
  • [Bug MC-66687] – Hopper: java.lang.NullPointerException
  • [Bug MC-66722] – Hopper: java.lang.ClassCastException
  • [Bug MC-66791] – Iron Golems do not target creepers
  • [Bug MC-66816] – Crash: /give @p skull 1 3 {SkullOwner:<playername>} [SMP]
  • [Bug MC-66819] – Hopper: java.util.ConcurrentModificationException
  • [Bug MC-66822] – Hopper: java.lang.NullPointerException
  • [Bug MC-66824] – Hopper: java.lang.IllegalArgumentException
  • [Bug MC-66835] – /execute coordinates don’t work
  • [Bug MC-66915] – Only smoothstone should make stone slabs.

Please report any and all bugs you find in Minecraft to bugs.mojang.com. If nobody reports a bug, we can’t fix it!

To get snapshots, open your launcher and press the “New Profile” button. Call it “snapshots” and check the box saying “Enable experimental development snapshots” and save. To switch to the normal version, you can select it in the dropdown at the bottom left corner of the launcher. Back up your world first or run the game on in a different folder (See the “new profile” dialog).

Snapshots can corrupt your world, please backup and/or run them in a different folder from your main worlds.

Cross-platform server jar: https://s3.amazonaws.com/Minecraft.Download/versions/14w33a/minecraft_server.14w33a.jar

Report bugs here:


This article was automatically syndicated from the following publicly available RSS feed Mojang.

All titles, content, publisher names, trademarks, artwork, and associated imagery are trademakes and/or copyright material of their respective owners.

This content does not belong to Gamers Life Line under any condition and is automatically syndicated for your viewing ease and pleasure.

BF4 Battlefest Stunt Video Competition Sponsored by AMD – The Winners


Battlefield 4 players have always amazed us by pulling off jaw-dropping, out of this world stunts – from the legendary Rendezook to launching their vehicles onto skyscrapers. With the BF4 Stunt Video Competition, we wanted to give some of the most skilled fans an opportunity to shine.

The battle was fierce, but in the end the community chose 3 winning stunt video submissions. The creators of these videos will receive a truly brutal AMD gaming PC for their creative efforts. Congratulations! Enjoy the top 3 stunt videos below:

ponylionHD – “Rendelodon”

CINEMA VIDEO-RECORDING

VideoDeadGaming – “Rendemissile”

See all of the top stunt video submissions


This article was automatically syndicated from the following publicly available RSS feed The Battlefield Blog.

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This content does not belong to Gamers Life Line under any condition and is automatically syndicated for your viewing ease and pleasure.

Battlefest Battleshots – Week 5


The past week we saw some incredible screenshots from the Battlefield as you submitted your entries in the fourth week of the Battlefest Battleshots daily contests. As we wrap up the final week of Battlefest, we are excited to host several more Battleshots contests, giving you additional chances to win an AMD graphics card!

 

AMD-Radeon-logo

XFX Logo

 

Here are the themes for week 5.  Remember, leave your entries each day in the comments section below.

 

Saturday, August 9 – SLAMS

Sunday, August 10 – HEADSHOT

Monday, August 11 – BALLISTIC SHIELD

Tuesday, August 12 – LEVOLUTION

 

As a reminder, every day during Battlefest (July 12 – Aug 12), fans will be able to submit their own screenshots from Battlefield 4 for a chance to win a Battleshot prize package including an XFX AMD Radeon R9 270X graphics card (this card featured as prize only between August 6 – August 12), a $50 gift code to the DICE online store and a code to redeem membership to Battlefield Premium on your platform of choice.

 

To enter, just reply below in the comments with a link to your screenshot image. Remember, your image must follow the theme of the day. Entries are only valid if they are submitted during eligible hours (8:00 AM PT to 11:59 PM PT each day – for local time zones, check here). Please read through all official contest rules here to make sure your Battleshot is eligible.

 

 

THIS OFFER IS BEING ISSUED TO YOU FOR PROMOTIONAL PURPOSES ONLY AND DOES NOT CONSTITUTE A CREDIT, CHARGE, DEBIT OR GIFT CARD. BATTLEFEST IS FROM  JULY 12, 2014, THROUGH  AUGUST 13 , 2014 (“PROMOTION PERIOD”). REQUIRES BATTLEFIELD 4 (“PRODUCT”) ON APPLICABLE PLATFORM AND INTERNET CONNECTION TO ACCESS IN-GAME CONTENT. PC VERSION OF PRODUCT ALSO REQUIRES ORIGIN ACCOUNT, ACCEPTANCE OF THE ORIGIN END USER AGREEMENT AND INSTALLATION OF THE ORIGIN CLIENT SOFTWARE (WWW.ORIGIN.COM/ABOUT). YOU MUST BE 13+ TO REGISTER.  BATTLEPACK CODES EXPIRE SEPTEMBER 13, 2014.  A GOLD BATTLEPACK WILL BE AWARDED EVERY TUESDAY FOLLOWING THE END OF EACH COMMUNITY MISSION FROM 4AM PDT TO 3:59AM PDT THE NEXT DAY AND IS AUTOMATICALLY ENTITLED WHEN YOU LOG INTO PRODUCT DURING THAT DAILY TIME PERIOD.  DOUBLE XP IS AUTOMATICALLY ENTITLED FROM JULY 12, 2014 AT 2AM PDT THROUGH JULY 14, 2014 AT 2AM PDT AMD FRP, AUGUST 9, 2014 AT 2AM PDT THROUGH AUGUST 11, 2014 AT 2AM PDT.  THE CAMO IS AUTOMATICALLY ENTITLED EACH FRIDAY OF THE PROMOTION PERIOD STARTING JULY 18, 2014 AT 5AM PDT.  EA ONLINE PRIVACY AND COOKIE POLICY AND TERMS OF SERVICE ARE AVAILABLE AT WWW.EA.COM. SEE APPLICABLE END USER LICENSE AGREEMENT AND DISCLOSURES ON WWW.EA.COM/1/PRODUCT-EULAS. VALID WHEREVER BATTLEFIELD 4 IS OFFERED. CODE MAY NOT BE SUBSTITUTED, EXCHANGED, SOLD OR REDEEMED FOR CASH OR OTHER GOODS OR SERVICES. MAY NOT BE COMBINED WITH ANY OTHER OFFER, GIFT CARD, REBATE OR DISCOUNT COUPON. VOID WHERE PROHIBITED, TAXED OR RESTRICTED BY LAW.


This article was automatically syndicated from the following publicly available RSS feed The Battlefield Blog.

All titles, content, publisher names, trademarks, artwork, and associated imagery are trademakes and/or copyright material of their respective owners.

This content does not belong to Gamers Life Line under any condition and is automatically syndicated for your viewing ease and pleasure.

Battlefield 4 Battlefest Final Week


 Battlefest_Calendar_Aug_8

Here we have it… the final week of the Battlefield 4 Battlefest. We want to thank everyone for participating in this month long celebration as we tossed out free Camos, rewarded you with Gold Battlepacks, helped you rank up with 2XP events, and hosted a couple contests for you to possibly win some sweet swag!

In the final stretch, we wrap up the daily Battleshots contests with several more chances to win an XFX AMD Radeon R9 270X graphics card, a weekend long 2XP event for all players to rank up in, and sharing the results of the fourth Community Mission.

We will also be announcing the Top 3 videos of the Stunt Video Competition, each will be taking home an ultimate gaming PC rig powered by AMD. If you haven’t cast your vote yet, head on over to the voting page.

Finally, as we bring Battlefest to an end, we’ve opened up Battlefield 4 for new players to play for free for a limited time in the latest Origin Game Time feature. So, grab a buddy and get them onto the Battlefield – send them here for more details.

For more details on Battlefest events, visit the original announcement here.

 

THIS OFFER IS BEING ISSUED TO YOU FOR PROMOTIONAL PURPOSES ONLY AND DOES NOT CONSTITUTE A CREDIT, CHARGE, DEBIT OR GIFT CARD. BATTLEFEST IS FROM  JULY 12, 2014, THROUGH  AUGUST 13 , 2014 (“PROMOTION PERIOD”). REQUIRES BATTLEFIELD 4 (“PRODUCT”) ON APPLICABLE PLATFORM AND INTERNET CONNECTION TO ACCESS IN-GAME CONTENT. PC VERSION OF PRODUCT ALSO REQUIRES ORIGIN ACCOUNT, ACCEPTANCE OF THE ORIGIN END USER AGREEMENT AND INSTALLATION OF THE ORIGIN CLIENT SOFTWARE (WWW.ORIGIN.COM/ABOUT). YOU MUST BE 13+ TO REGISTER.  BATTLEPACK CODES EXPIRE SEPTEMBER 13, 2014.  A GOLD BATTLEPACK WILL BE AWARDED EVERY TUESDAY FOLLOWING THE END OF EACH COMMUNITY MISSION FROM 4AM PDT TO 3:59AM PDT THE NEXT DAY AND IS AUTOMATICALLY ENTITLED WHEN YOU LOG INTO PRODUCT DURING THAT DAILY TIME PERIOD.  DOUBLE XP IS AUTOMATICALLY ENTITLED FROM JULY 12, 2014 AT 2AM PDT THROUGH JULY 14, 2014 AT 2AM PDT AMD FRP, AUGUST 9, 2014 AT 2AM PDT THROUGH AUGUST 11, 2014 AT 2AM PDT.  THE CAMO IS AUTOMATICALLY ENTITLED EACH FRIDAY OF THE PROMOTION PERIOD STARTING JULY 18, 2014 AT 5AM PDT.  EA ONLINE PRIVACY AND COOKIE POLICY AND TERMS OF SERVICE ARE AVAILABLE AT WWW.EA.COM. SEE APPLICABLE END USER LICENSE AGREEMENT AND DISCLOSURES ON WWW.EA.COM/1/PRODUCT-EULAS. VALID WHEREVER BATTLEFIELD 4 IS OFFERED. CODE MAY NOT BE SUBSTITUTED, EXCHANGED, SOLD OR REDEEMED FOR CASH OR OTHER GOODS OR SERVICES. MAY NOT BE COMBINED WITH ANY OTHER OFFER, GIFT CARD, REBATE OR DISCOUNT COUPON. VOID WHERE PROHIBITED, TAXED OR RESTRICTED BY LAW.


This article was automatically syndicated from the following publicly available RSS feed The Battlefield Blog.

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This content does not belong to Gamers Life Line under any condition and is automatically syndicated for your viewing ease and pleasure.

Play Battlefield 4 on PC for Free


Origin has just unveiled that the next title as part of their “Game Time” program is Battlefield 4! Starting today, gamers can download Battlefield 4 for free on PC (until August 14th at 10 AM PT).  There’s never been a better time for new recruits to jump in and join us on the Battlefield.

Here’s how Game Time works. Players can start downloading Battlefield 4 to their Origin Game Library starting today. From there, it’s up to them to decide when they want to start their “Game Time” clock – today, next week, next month, next year, whenever. From the minute you launch the game, your “Game Time” clock turns on, giving you full access to the game for one week — 168 hours.

New to Battlefield? Follow this easy Quick Start Guide:

  1. Get your copy of Game Time Trial of Battlefield 4 on Origin here.
  2. After you’ve downloaded Origin’s Battlefield 4 Game Time, launch the game from the Origin Games Library.

    origin-gametime-blog-1

  3. Go to the Test Range and get a good feel for the Battle with a variety of weapons and vehicles for you to get acclimated with.

    origin-gametime-blog-2

  4. Now that you’re primed for battle, hop into a game of Conquest or Obliteration.

    origin-gametime-blog-3

  5. Need more tips for the Battlefield? Visit the BF4 Bootcamp to learn more about multiplayer and much more.

 

Help us spread the word and keep an eye out for some new recruits coming to Battlefield 4 on PC soon!

For more information, visit https://www.origin.com/store/free-games/game-time


This article was automatically syndicated from the following publicly available RSS feed The Battlefield Blog.

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This content does not belong to Gamers Life Line under any condition and is automatically syndicated for your viewing ease and pleasure.

Updates from the Battlefield: Core Gameplay Improvements


As some of you may know, our team at DICE LA is working hard to finish the next game update for Battlefield 4, aiming at a release in September. Meanwhile, we’re continuing to utilize the Battlefield 4 Community Test Environment to gather feedback and make various improvements to the game.

Core Gameplay Update

The current CTE initiative revolves around making the core gameplay of Battlefield 4 even better. This initiative has been in full swing for little over two months now, and we’ve made a lot tweaks and changes that we hope you have enjoyed. As we’re nearing the end of this initiative and the release of the next Battlefield 4 update, these are the major fixes that it will include:

Game Mode Improvements

General improvements and tweaks have been made to the following game modes: Rush, Obliteration, Obliteration Competitive, Capture the Flag and Carrier Assault.

Visual Recoil

Close and medium range optic reticules do not move with the gun any longer, however both bullet spread and bullet drop are still present

Soldier Movement

Changes have been made to soldier movement so that it closely matches the one in Battlefield 3, but without compromising the visual fidelity. This change also makes it easier to get away from undesirable firefights.

Additionally, we’ve dampened third person hit reactions where the soldier previously moved his head around a lot when getting shot at

HUD Triage

Focusing on clarity, and de-cluttering the HUD/UI to only show what is important – we have added several options and functionality to make your screen much less cluttered (and give you a lot of choice in making it the way you want).

Revive Mechanic Improvements

A special effort went into making revives easier to use, more robust and easier to understand. Additions include a “fully charged” paddle sound, UI indication on revive time and better networked ragdolls.

“Netcode” Improvements

Making ping differences, trade kills and kills behind cover less of an issue by lowering the time allowed to damage on the client side.

Automatic High Frequency Update setting enforced with the intent of release to all platforms, including Xbox 360 and PlayStation 3. Improvements to bullet damage times from client to client, “dusting” and de-syncs.

Vehicle Balance

Identifying and tweaking the top vehicles in need of buffs and nerfs.

Weapon Balance

We’ve focused on maintaining a consistent Time To Kill (how long an average engagement lasts for). With the changes to visual recoil, the third person hit reactions and improved “tickrates” has been sped up somewhat as we still need to balance this with damage and recoil changes.

Suppression systems has also been re-tuned and made clearer.

What’s next?

The next initiative on the CTE will be called the Teamplay Initiative. Here we will focus on improving teamplay and the objective aspects of playing Battlefield. This will include everything from Commander, Squads, Field Upgrades and Game Mode improvements, features and bug fixes.

Taking part in the CTE

To take part in early content, feature and improvement testing, you need to own Battlefield 4 premium. To sign up, visit http://cte.battlelog.com.

And as always – a big THANK YOU to all the players who have helped or is helping making us make Battlefield 4 a better game to play!

David Sirland

Battlefield 4 Live Producer

 


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Battlefield Hardline: Community’s Most Wanted List – Weapons Data


The third edition of the Community’s Most Wanted List is here!  Time to hand over to Thad Sasser, Lead Multiplayer Designer on Battlefield Hardline.

I’ve discussed topics for the blog with a few Battlefield players, and one of the great suggestions I got was to talk about some of the data we’ve collected from the Battlefield Hardline Beta and how it’s influencing the game balance.  Please continue to suggest topics in the comments below or on Twitter.

Battlefield Hardline 5 WM

Let’s take a look at some of the data we’ve collected on weapons!

We’ll start with the most lethal weapons, which is nice because it lines up nicely with what I think might be an obvious point of comparison:  the AKM versus the M16A3.  No contest, you think, right?  The AKM wins, hands down.  Actually, the data says otherwise:

 

More kills with the M16.  M16 looks like it has higher accuracy by a little.  AKM clearly doing more damage, with almost double the hit-to-kill ratio, but lower overall accuracy.

These seem more balanced than we’d expected – we kind of figured the AKM would beat the M16A3.  The M16 has some things in its favor for the beta – it was the default gun on the default class, for starters, which tends to push its use up for sure, and it’s easy to learn.  We’ll keep our eye on these two. The AKM might still be a little OP, but it’s in the right ballpark for sure – it doesn’t feel like we need to take any action at the moment.

Let’s look at the next two highest kill weapons, the MG36 and the G36C.

 

Clearly, the MG is spitting out more bullets.  It’s got a decent rate of hits, but lower percentage of kills and headshots.  The G36C feels a little anemic next to the M16 and AK, with a worse kill % and an MG-like percentage of hits-to-kill – it kind of feels like the worst mix of the AKM and the M16 in terms of stats.  We’d identified this weapon as needing a buff, and the stats support that.

I was going to write some more on character progression and look at some more of the weapon stats, but we’ll save that for next time!  Hopefully you found this interesting and informative.

Thanks,

Thad Sasser
Lead Multiplayer Designer, Battlefield Hardline
Twitter: @dirtydeathdog

For more information, visit battlefield.com/hardline


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