Balancing BF4: Upcoming Grenade Tweaks


In our continued balancing blog series, we’ll talk about some of the core gameplay tweaks that we are planning for Battlefield 4.

grenades

In this post, we’ll talk about the upcoming Battlefield 4 tweaks that we have planned, based on your feedback. These changes are all slotted to go live in a future game update. Stay tuned for more, and let us know what you think in the comments below.

Increased the number of M84 FLASHBANG and HAND FLARES the player can carry from 2 to 3. A player may now have 3 active HAND FLARES, up from 1 before. The HAND FLARE remains mostly a gadget of comic relief, though its ability to blind IRNV sights should not be forgotten. The increase in the number the player can carry should allow for a larger tactical use of both the HAND FLARE and the M84 FLASHBANG.

Increased the effect of M84 FLASHBANG grenades on friendly and enemy players. When Friendly Fire is OFF, friendlies receive approximately half the effect duration. Previous duration was 4 seconds, now 5 seconds for enemy players. Additionally increased the range at which a player feels the full effect of the flash, and increased the effect on players not looking directly at the flash bang. This should sufficiently improve the reliability of the M84 FLASHBANG, and make it a viable choice in the grenade category.

Increased the maximum damage for the RGO from 67 to 80, however reduced the range of explosion. The RGO was essentially an instant kill in Hardcore, it now has a reduced 1 hit kill range, however accurate throws will yield higher damage values in Core. This clarifies the role of the RGO as an accurate impact hand grenade, while still not allowing 1 hit kills in Core.

Reduced the visual and audio effect for the detonation of the V40 Mini to highlight its smaller blast when compared to other grenades. Decreased the maximum damage from 80 to 60, and decreased the range at which maximum damage is applied. The player continues to carry 3 V40 grenades, and is still able to use 2 of them to get a kill in Core. Previously the V40 was entirely superior to the M67 in Hardcore, this change aims to balance them in Hardcore, while also keeping their effectiveness intact in Core.

Catch the entire balancing blog series:
Grenades (this post)
Vehicles

Soldier Weapons
Pistols
What should we balance next?

Stay tuned for more confirmed tweaks that we have planned for Battlefield 4. Let us know what you think in the comments below.


This article was automatically syndicated from the following publicly available RSS feed The Battlefield Blog.

All titles, content, publisher names, trademarks, artwork, and associated imagery are trademakes and/or copyright material of their respective owners.

This content does not belong to Gamers Life Line under any condition and is automatically syndicated for your viewing ease and pleasure.

Minecraft snapshot 14w05b

14w05a

Update: Snapshot 14w05b has been released to fix the following:

  • [Bug MC-1607] – Ghost End Portal in The End / Missing layer with AMD/ATI graphics cards
  • [Bug MC-45763] – Some blocks are facing the wrong way if placed in an Item Frame
  • [Bug MC-45826] – Item frames pop off / rendered on wrong side of block when upgrading to 14w04b
  • [Bug MC-46402] – Flying in Spectator Mode counts as Flying in Survival Mode and kicks you off the server
  • [Bug MC-46416] – Hopper: java.lang.NullPointerException: Unexpected error
  • [Bug MC-46420] – Hopper: java.lang.ArrayIndexOutOfBoundsException: 44339
  • [Bug MC-46422] – Barrier have shadows
  • [Bug MC-46427] – Breaking barriers create lava and water particles
  • [Bug MC-46435] – Reticle Appears on Tile Entities In Spectator Mode
  • [Bug MC-46442] – Hopper: java.lang.ArrayIndexOutOfBoundsException: -1
  • [Bug MC-46444] – You can’t pass through entities when you disconnect/reconnect while in spectator mode
  • [Bug MC-46447] – Repairing Tools No Longer Works
  • [Bug MC-46465] – Changing the language breaks the shader when looking through an entity’s camera
  • [Bug MC-46467] – Hopper: java.lang.RuntimeException: Already decorating
  • [Bug MC-46472] – Spectator mode – speeding up/down works only first time
  • [Bug MC-46485] – ‘Flip’ shader pack shows black screen
  • [Bug MC-46489] – Summoning Barrier as FallingSand Entity crashes the game
  • [Bug MC-46563] – When spectating mob in f5 mode, perspective effect remains.
  • [Bug MC-46576] – Crash when inside a barrier block
  • [Bug MC-46594] – Debug menu not updating shader description correctly

One day this piece of text will contain some really important information that could change the fate of Humanity, and nobody would know because nobody reads this text anyway. Oh, sorry, what was that? Snapshot? Oh right yes of course! Here we go:

Notable additions for survival:

  • Book copying mechanics has been altered to differentiate the original & copies of books
  • Activator rails can eject entities from Minecarts

Notable additions for mapmakers:

  • Added a spectator gamemode (/gamemode spectator). Not 100% finished.
  • Spectators cannot be seen by anybody but other spectators
  • Spectators can view inventories/etc, but not modify them
  • Spectators can go through any entity or block without interfering with it
  • Spectators can click on entities to take their camera
  • Spectators cannot use items, place blocks, destroy blocks or interact with blocks in any way
  • Spectators are only slightly buggy maybe sometimes

Please report any and all bugs you find in Minecraft to bugs.mojang.com. If nobody reports a bug, we can’t fix it!

Bugs fixed in this snapshot:

  • [Bug MC-38944] – Joining Realms World “Cancel” Button Mis-Placed
  • [Bug MC-44521] – @a, @e, and any UUID references work incorrectly after a player dies.
  • [Bug MC-45050] – /fill … skull | Hitbox Bug
  • [Bug MC-45159] – Blocks with tile entities don’t get removed when you clone / fill an airblock to their position.
  • [Bug MC-45453] – Items & Blocks placed in item frames are rendered incorrectly
  • [Bug MC-45470] – Items don’t render on the ground properly
  • [Bug MC-45478] – Pre-snapshot14w04a villagers break crops but don’t replant them
  • [Bug MC-45492] – Transparent blocks are much darker
  • [Bug MC-45554] – Two tall flowers variants are not generating.
  • [Bug MC-45763] – Some blocks are facing the wrong way if placed in an Item Frame
  • [Bug MC-45764] – Map will not show in item frame
  • [Bug MC-45795] – Villagers can not place or pick up any crops
  • [Bug MC-45847] – /summon Villager Farmer NBT tag canPickUpLoot will default to 0
  • And many more that weren’t on the bug tracker so we couldn’t mark them as fixed! Did I mention please report bugs? Thanks.

To get snapshots, open your launcher and press the “New Profile” button. Call it “snapshots” and check the box saying “Enable experimental development snapshots” and save. To switch to the normal version, you can select it in the dropdown at the bottom left corner of the launcher. Back up your world first or run the game on in a different folder (See the “new profile” dialog). Snapshots can corrupt your world, please backup and/or run them in a different folder from your main worlds.

Cross-platform server jar: https://s3.amazonaws.com/Minecraft.Download/versions/14w05b/minecraft_server.14w05b.jar

Report bugs here:

// The Minecraft and Minecraft Realms teams


This article was automatically syndicated from the following publicly available RSS feed Mojang.

All titles, content, publisher names, trademarks, artwork, and associated imagery are trademakes and/or copyright material of their respective owners.

This content does not belong to Gamers Life Line under any condition and is automatically syndicated for your viewing ease and pleasure.

Minecraft snapshot 14w05a

14w05a

One day this piece of text will contain some really important information that could change the fate of Humanity, and nobody would know because nobody reads this text anyway. Oh, sorry, what was that? Snapshot? Oh right yes of course! Here we go:

Notable additions for survival:

  • Book copying mechanics has been altered to differentiate the original & copies of books
  • Activator rails can eject entities from Minecarts

Notable additions for mapmakers:

  • Added a spectator gamemode (/gamemode spectator). Not 100% finished.
  • Spectators cannot be seen by anybody but other spectators
  • Spectators can view inventories/etc, but not modify them
  • Spectators can go through any entity or block without interfering with it
  • Spectators can click on entities to take their camera
  • Spectators cannot use items, place blocks, destroy blocks or interact with blocks in any way
  • Spectators are only slightly buggy maybe sometimes

Please report any and all bugs you find in Minecraft to bugs.mojang.com. If nobody reports a bug, we can’t fix it!

Bugs fixed in this snapshot:

  • [Bug MC-38944] – Joining Realms World “Cancel” Button Mis-Placed
  • [Bug MC-44521] – @a, @e, and any UUID references work incorrectly after a player dies.
  • [Bug MC-45050] – /fill … skull | Hitbox Bug
  • [Bug MC-45159] – Blocks with tile entities don’t get removed when you clone / fill an airblock to their position.
  • [Bug MC-45453] – Items & Blocks placed in item frames are rendered incorrectly
  • [Bug MC-45470] – Items don’t render on the ground properly
  • [Bug MC-45478] – Pre-snapshot14w04a villagers break crops but don’t replant them
  • [Bug MC-45492] – Transparent blocks are much darker
  • [Bug MC-45554] – Two tall flowers variants are not generating.
  • [Bug MC-45763] – Some blocks are facing the wrong way if placed in an Item Frame
  • [Bug MC-45764] – Map will not show in item frame
  • [Bug MC-45795] – Villagers can not place or pick up any crops
  • [Bug MC-45847] – /summon Villager Farmer NBT tag canPickUpLoot will default to 0
  • And many more that weren’t on the bug tracker so we couldn’t mark them as fixed! Did I mention please report bugs? Thanks.

To get snapshots, open your launcher and press the “New Profile” button. Call it “snapshots” and check the box saying “Enable experimental development snapshots” and save. To switch to the normal version, you can select it in the dropdown at the bottom left corner of the launcher. Back up your world first or run the game on in a different folder (See the “new profile” dialog). Snapshots can corrupt your world, please backup and/or run them in a different folder from your main worlds.

Cross-platform server jar: https://s3.amazonaws.com/Minecraft.Download/versions/14w05a/minecraft_server.14w05a.jar

Report bugs here:

// The Minecraft and Minecraft Realms teams


This article was automatically syndicated from the following publicly available RSS feed Mojang.

All titles, content, publisher names, trademarks, artwork, and associated imagery are trademakes and/or copyright material of their respective owners.

This content does not belong to Gamers Life Line under any condition and is automatically syndicated for your viewing ease and pleasure.

Balancing BF4: Upcoming Pistol Tweaks


In our continued balancing blog series, we’ll talk about some of the core gameplay tweaks that we are planning for Battlefield 4.

In this post, we’ll talk about the upcoming Battlefield 4 tweaks that we have planned, based on your feedback. These changes are all slotted to go live in a future game update. Stay tuned for more, and let us know what you think in the comments below.

UPCOMING BF4 PISTOL TWEAKS

1) Increased the aimed accuracy of the M1911 to make it a viable choice once the COMPACT 45 has been unlocked. This gives the M1911 a clear accuracy advantage for range, while the COMPACT 45 has a clear ammunition per magazine advantage.

2) Increased the close range damage of the M1911, QSZ-92, FN57, CZ-75 and COMPACT 45. This will allow all pistols to bypass Body Armor at close range. Additionally, the FN57 and the QSZ-92 have had their long range damage increased to allow them to properly bypass Body Armor at all distances. Finally, the CZ-75 has also had its long range damage raised to give it a diverse role among the handguns.

3) Reduced the delay between pressing the trigger and the bullet firing for the M412 REX and .44 MAGNUM. This delay represents the way these weapons work in real life, while also improving their responsiveness in game.

4) Increased the magazine capacity of the QSZ-92 to 20 rounds, the proper amount for this weapon in real life. Additionally reduced the recoil of the QSZ-92 to give it a clear difference from the FN57.

5) Corrected a small error with the COMPACT 45 accuracy when crouched or prone. The weapon was accidently less accurate than intended.

Stay tuned for more confirmed tweaks that we have planned for Battlefield 4. Let us know what you think in the comments below.


This article was automatically syndicated from the following publicly available RSS feed The Battlefield Blog.

All titles, content, publisher names, trademarks, artwork, and associated imagery are trademakes and/or copyright material of their respective owners.

This content does not belong to Gamers Life Line under any condition and is automatically syndicated for your viewing ease and pleasure.

Balancing BF4: Upcoming Soldier Weapon Tweaks


In our continued balancing blog series, we’ll talk about some of the core gameplay tweaks that we are planning for Battlefield 4.

In this post, we’ll talk about the upcoming Battlefield 4 tweaks that we have planned, based on your feedback. These changes are all slotted to go live in a future game update. Stay tuned for more, and let us know what you think in the comments below.

BF4 Weapon Balancing

We’re balancing a number of weapons to highlight their intended roles on the Battlefield. Stay tuned for more upcoming tweaks in this blog series.

UPCOMING BF4 WEAPON TWEAKS

DMRs
1) Increased the damage of all DMRs across all ranges. Specifically, damage has been increased at long ranges to allow three-hit kills against unarmored opponents. Additionally, reduced the penalty to accuracy for sustained DMR fire, allowing more rapid follow up shots in combat. The amount of the damage increase varies from weapon to weapon, according to its intended range, rate of fire, and damage. We will continue to monitor the effectiveness of DMRs in combat, and determine if additional action is needed to make DMRs a viable mid to long range weapon.

Pump Action Shotguns
1) Increased the accuracy of pump action shotguns (870 MCS, HAWK 12g, SPAS-12, and UTS 15) while on the move and aiming. The accuracy has been approximately doubled. These weapons did not have any available barrels or grips that would allow a player to enhance their aimed accuracy. This change should make the use of pump action weapons with slugs much more viable at medium and close range by allowing more accurate fire.

Carbines
1) Reduced the long range damage of the MTAR to bring it in line with the rest of the Carbines.

General
1) Adjusted the way inaccuracy is handled when transitioning from Hip fire to Aimed fire. Previously, if a player began firing before aiming, he would keep his hip inaccuracy while aimed, until he stopped firing. This was especially obvious with LMGs on the move. Players will now only be subject to the maximum aimed inaccuracy after the transition. While still terribly inaccurate, this allows for substantially more accurate fire than the old method and should allow players with LMGs to panic fire in close quarters, provided they are aiming.

2) The Heavy Barrel’s Accuracy bonus now also applies on the move, at a reduced bonus. This should give the Heavy Barrel a wider role for players who desire accuracy while aimed in all situations.

3) Synchronized the timing of the aim down the sights animation of sniper rifles with their ability to fire with full accuracy. Players no longer need to wait for additional time after the aiming animation plays to get accurate shots. There is still a delay to achieve full accuracy, so Quick Scoping is still not possible.

Stay tuned for more confirmed tweaks that we have planned for Battlefield 4. Let us know what you think in the comments below.


This article was automatically syndicated from the following publicly available RSS feed The Battlefield Blog.

All titles, content, publisher names, trademarks, artwork, and associated imagery are trademakes and/or copyright material of their respective owners.

This content does not belong to Gamers Life Line under any condition and is automatically syndicated for your viewing ease and pleasure.

Announcing the Battlefield 4 Player Appreciation Month


DICE General Manager Karl Magnus Troedsson thanks all Battlefield 4 players with a month of giveaways.

BF4_player_appreciation_month-promo_640x360

To thank you for your dedication and support, I’d like to announce the Battlefield 4 Player Appreciation Month. Starting on Saturday, February 1, DICE is saying THANK YOU to all players by hosting a month filled with fun community missions and daily giveaways that you get just for jumping into a match.

We appreciate all of the great feedback you continue to provide about all aspects of Battlefield 4. We take this very seriously, and hearing directly from you has helped to make the experience better. The latest information on our game updates can always be found in the BF4 Control Room, including a few new additions that I’m pleased to say are coming soon. First, we are further improving a number of items commonly referred to as “netcode”. This will tighten the overall multiplayer experience, and we will be able to share these items with you in detail soon. In February, we’re also re-introducing the fan favorite feature Platoons in its first iteration. In this added social layer, you can team up with your friends to create your own social space and accumulate stats together. We’re also working on other feature additions that you’ve been asking for – stay tuned for more.

Now, let me walk you through some of the initiatives that we will be launching during Player Appreciation Month. We will have more announcements to make in the upcoming weeks, but below are some of the highlights.

BF4 Battlepacks
A Battlepack a Day
Every day that you log into the game in February, you’ll receive a Bronze or Silver Battlepack. For those of you who haven’t started opening your earned packs yet, these Battlepacks contain bonuses like XP Boosts and soldier camos. Normally, it would take approximately 30 hours gameplay to earn that many packs. Every day that you log a multiplayer game during the month of February, you will receive a new Battlepack. During weekdays, these will be Bronze, and during Saturdays and Sundays we will give away Silver Battlepacks. Remember to activate your earned XP boosts in the in-game menu to accelerate your progress.

ShortcutsShortcut Bundles
We are preparing two shortcut bundles for Battlefield 4 that we will make available for download at no cost during the Player Appreciation Month. These voluntary shortcut bundles will unlock all grenades and handguns for Battlefield 4 (the base game) so you can make up for lost time. Or if you’re new to the game, they will help you catch up with players who have been on the Battlefield since launch. We will get back to you with more details once we have set release dates for these items.

For all of our Battlefield 4 Premium users, we’re adding two additional weapon shortcuts, unlocking DMR’s and shotguns. That way, if you like, you can quickly get your hands on a large portion of the weapons available in Battlefield 4.

Double XP Weekend
During the Player Appreciation Month, we’ll be running a double XP weekend for all players. If you’re one of our many Battlefield 4 Premium members, you’ll also get an additional double XP weekend during the Player Appreciation Month as an added bonus.

Community Missions
You will be able to participate in global DICE Community Missions where you will work together to unlock Gold Battlepacks. During the first of these Community-wide challenges, we will ask you to grab a set number of dog tags during a specified time. More details on this first Community Mission in Battlefield 4 to follow.

DICE Developer Talks
Increased developer interaction and transparency on how we work is frequently requested from our fans. During Player Appreciation Month, we will host a number of interviews with some of the core developers of Battlefield 4. In these interviews, you can ask them about their line of work, the effort they’ve put into Battlefield 4, or in the case of our core gameplay designer, what the balancing process of Battlefield 4 looks like. We will announce the dates and channels for these developer interviews as the Player Appreciation Month kicks off.

We’re going to have more information available on each of the Battlefield 4 Player Appreciation Month activities throughout February. Check back here for those details.

If you are currently playing Battlefield 4, we hope you enjoy this month-long community appreciation. If you haven’t played in a little while, it’s a great time to get back in the game. Whoever you are, we appreciate the time you spend with Battlefield 4, we thank you for your support and we hope to keep hearing from you on the Battlefield 4 forums on Battlelog. Here’s to a great 2014!

Karl Magnus Troedsson, DICE VP & GM

 

This offer is being issued to you for promotional purposes only and does not constitute a credit, charge, debit or gift card. battlefield 4 player appreciation month is from february 1, 2014 through MARCH 06, 2014 (“promotion period”). Requires battlefield 4 (“product”) on applicable platform and internet connection to access in-game content. pc version of product also requires origin account, acceptance of the origin end user agreement and installation of the origin client software (www.origin.com/about). you must be 13+ to register. bronze or silver battlepacks are offered daily during the promotion period from 12PM GMT/4AM PST to 11:59AM GMT/3:59 AM PST THE NEXT DAY and are automatically entitled when you log into product during the daily time period. shortcut bundles are offered for a week-long period and require download from either www.origin.com (for pc) or http://marketplace.xbox.com/ and https://store.sonyentertainmentnetwork.com (for applicable console versions) during that weekly period. EA online Privacy Policy and Terms of Service are available at www.ea.com. See applicable end user license agreement and disclosures on www.ea.com/1/product-eulas. Valid wherever battlefield 4 is offered. Must be 13+. Code may not be substituted, exchanged, sold or redeemed for cash or other goods or services. May not be combined with any other offer, gift card, rebate or discount coupon. Void where prohibited, taxed or restricted by law.


This article was automatically syndicated from the following publicly available RSS feed The Battlefield Blog.

All titles, content, publisher names, trademarks, artwork, and associated imagery are trademakes and/or copyright material of their respective owners.

This content does not belong to Gamers Life Line under any condition and is automatically syndicated for your viewing ease and pleasure.

Balancing BF4: Upcoming Vehicle Tweaks


In our new blog series “Balancing BF4″, we’ll talk about some of the core gameplay tweaks that we are planning for Battlefield 4.

As millions of players dive into the game, new gameplay styles emerge, and with them the need to keep fine-tuning the core gameplay elements. In this post, we’ll talk about the upcoming Battlefield 4 tweaks that we have planned, based on your feedback. These changes are all slotted to go live in a future game update. Stay tuned for more, and let us know what you think in the comments below.

BF4 Second Assault - Firestorm Heli

The Battlefield 4 helis are being carefully tweaked to further improve game balance.

UPCOMING VEHICLE TWEAKS

Aircraft and Anti-Aircraft
1) Reduced the total amount of missiles carried by the Mobile Anti-Aircraft vehicles from 6 to 4. The total carried missiles were making it impossible for helicopters to use counter measures to avoid the MAA’s attacks.

2) Reduced the velocity of the MAA’s default 20MM CANNON from 1200m/s to 800m/s to match the 30MM CANNON. This reduction reduces the distance projectiles will travel and should prevent situations where the MAA could engage enemy vehicles without leaving its protected home base. The damage of the cannons remains unchanged, and aircraft, especially helicopters, should remain wary of getting too close to a MAA.

3) Reduced the physical impact of all Anti-Aircraft missiles to prevent helicopters from flipping uncontrollably when hit. The damage values have not been changed.

4) Reduced the cone in which ACTIVE RADAR missiles search for targets, making them require a higher level of skill in predicting where a target will be when the missile is fired. The missiles were previously too easy to aim at long range, making them a guaranteed hit and a clear advantage over the other missile types.

5) Increased the direct damage done by the Attack Helicopter’s gunner cannon. The gunner will be better able to assist the pilot in taking down vehicle targets with this change.

6) Increased the direct hit damage of the Zuni Rockets for Attack Helicopters. The rate of fire of these rockets combined with their smaller magazine pool made them a poor choice over the other two rocket types.

7) Reduced the splash damage and maximum splash damage range of the Scout Helicopter 25MM CANNONS. These weapons were too effective against infantry with a higher splash, making them a clear choice over the 7.62 MINIGUNS in all combat situations. The 25MM CANNONS are intended to give the Scout Helicopter some measure of effectiveness against vehicles, at a clear trade off in effectiveness vs. infantry.

Tanks and Anti-Tank
1) Reduced the “intelligence” of the MBT LAW missiles, requiring the player to aim the missile closer to their target before the smart projectile will activate. Additionally, the MBT LAW now reloads slightly slower. This keeps the MBT LAW in its role of an easy to use, fire and forget weapon available to all Engineers, while also balancing it with the other rocket launchers in favor of skilled AT shots. Finally, a bug where the MBT LAW would pass through an ACTIVE PROTECTION shield has been fixed.

2) Fixed an issue where ACTIVE PROTECTION and the MP-APS did not properly stop 12G FRAG rounds.

3) Reduced the range where the M2 SLAM will do maximum damage to vehicles from 6M to 3M. Players will now need to be craftier when placing the M2 SLAM in order to get the full damage potential of this ambush anti vehicle weapon. This change is to primarily counter a tactic of placing 3 mines in the same spot to guarantee a kill on any vehicle passing within 6m. The range was deemed to be too large, making the M2 SLAM far superior to the M15 AT MINE.

4) Reduced the damage the STAFF shell does to all targets by 25%. This should balance the ease of use of the STAFF shell with its damage potential.

Remember to check back in the Battlefield Blog during the week for more confirmed tweaks that we have planned for Battlefield 4. Let us know what you think in the comments below.


This article was automatically syndicated from the following publicly available RSS feed The Battlefield Blog.

All titles, content, publisher names, trademarks, artwork, and associated imagery are trademakes and/or copyright material of their respective owners.

This content does not belong to Gamers Life Line under any condition and is automatically syndicated for your viewing ease and pleasure.

Minecraft on PS3 have sold over 1 million copies!

Hello all!
Hope you are enjoying the picking and placing of blocks! Just wanted to let you know that Minecraft on PS3 recently sold over 1 million copies (that has to be some kind of record on PSN, no?). It is crazy considering the game was released just before Christmas last year. We are super grateful for the support and we are very thankful for your dedication and I hope you will like the future updates we have planned for you (more on that in a later blog post).

Enjoy your weekend!
xoxo

/Daniel – @kappische


This article was automatically syndicated from the following publicly available RSS feed Mojang.

All titles, content, publisher names, trademarks, artwork, and associated imagery are trademakes and/or copyright material of their respective owners.

This content does not belong to Gamers Life Line under any condition and is automatically syndicated for your viewing ease and pleasure.

Tell DICE: What Should We Balance Next?


We have a wide range of tweaks planned to further balance the core gameplay of Battlefield 4 in upcoming patches. But we need your help in identifying next steps. Let us know what we should focus on next by voting in our balancing poll.

We have a lot of balancing items in the pipeline for our upcoming Battlefield 4 patches, and we will be able to share them and the rationale behind them soon. In the meantime, we would love to hear your opinions on some of the additional balancing ideas that we could add to the mix. Let us know what you think in the poll below, and on the behalf of the entire team here at DICE: Thanks for your dedication!

1. ATTACK BOATS AIR DEFENSE

Players have suggested that the Attack Boats could have superior anti-aircraft abilities. Possible suggestions include improving the Anti-Aircraft ability of the BURST CANNON, adding a MAA style 20MM CANNON, or additional types secondary missiles with Anti-Aircraft intentions. Is the air defense ability of the ATTACK BOAT considered a problem?

Loading ... Loading …

2. FGM-148 DAMAGE INCREASE AGAINST TANKS

The FGM-148 seems to be considered the weakest of the Anti-Tank missiles for Engineer. We have considered increasing the damage it does from 25% to 34% against tanks.

Loading ... Loading …

3. STEALTH JET CANNON TWEAKS

After the most recent update players are reporting the STEALTH JET 20mm cannons are now slightly over powered. Is this a universal feeling? There has also been concern about the 25mm and 30mm not receiving any changes. Are changes here desirable?

Loading ... Loading …

4. FAST ATTACK CRAFT CANNON TWEAKS

We are considering some minor changes to Fast Attack Craft cannons: Reducing the splash damage area against infantry, requiring the player to hit closer to targets to get quick kills. And increasing the speed and the direct damage of the Burst cannon to aid hitting aircraft. No changes are being considered for the 30mm cannon.

Loading ... Loading …

5. MBT AND IFV CANISTER SHELL BUFF

Canister Shells on MBT and IFV seem less popular than BF3, and could possibly use a buff. For the MBT Canister round, an increase in accuracy and damage, while for the IFV a slight increase in damage are both being considered. Finally, an increase in the projectile speed to enable them to more easily hit moving targets.

Loading ... Loading …

That’s it for now. We have many more tweaks in store for you that we will share shortly. In the meantime, please vote to make your voice heard on which of these you would like us to focus on. Let us know in the comments below if you have further suggestions. Thanks!


This article was automatically syndicated from the following publicly available RSS feed The Battlefield Blog.

All titles, content, publisher names, trademarks, artwork, and associated imagery are trademakes and/or copyright material of their respective owners.

This content does not belong to Gamers Life Line under any condition and is automatically syndicated for your viewing ease and pleasure.

Minecraft snapshot 14w04b

14w04a

Update: Snapshot 14w04b has been released to fix some bugs:

  • [Bug MC-45082] – Skin Layers Appear to be Off when Travelling through Portals
  • [Bug MC-45453] – Items & Blocks placed in item frames are rendered incorrectly
  • [Bug MC-45470] – Items don’t render on the ground properly
  • [Bug MC-45482] – Killing a mob always gives you a rare loot (100% chance).
  • [Bug MC-45496] – Server disconnects player when player takes damage from mob
  • [Bug MC-45506] – Can not /setblock air on tile entities
  • [Bug MC-45516] – Furnaces Stop Operating Between Launches
  • [Bug MC-45528] – Grass under snow doesn’t have the snowy texture
  • [Bug MC-45552] – Item frames duplicate on (re)loading
  • [Bug MC-45628] – Monster dungeons not spawning
  • [Bug MC-45689] – Clock not showing in item frame

Snapshot. Snapshot snapshot snapshot. Snapshot’s snapshot. Snapshot snapshot snapshot snapshot. Snapshot? Snapshot!!

Notable additions for survival:

  • Item frames can give off a signal detected by Comparators.
  • Lots of changes to villager AI. Some of them now actually do stuff!
  • Looting now gives 1% chance of rare loot per level
  • Iron Golems/Zombie Pigmen now drop items on normal kills
  • You can now spawn Iron Golems/Snow Golems/Withers with dispensers + pumpkin/skulls respectively
  • Bushes can now catch fire
  • Buttons can now be placed on ceiling/floors
  • Seecret Changes
  • Balancing tweaks!

Notable additions for mapmakers:

  • New command /particle to show particle effects in the world. It can also be relative to entities. Example: /particle lava ~ ~1 ~ 1 1 1 0.5 2 @e[type=Chicken]
  • Added the ability to filter block types in the /fill command, but only if it’s used to fill in replace mode with “normal” blocks. It does not work when filling with block entities. Syntax: /fill replace [filterBlockName] [filterData]
  • Fixed most of the remaining issues with the /clone command, for example chest orientation.

We have a new bug tracker website! Please report any and all bugs you find in Minecraft to bugs.mojang.com. If nobody reports a bug, we can’t fix it!

Bugs fixed in this snapshot:

  • [Bug MC-1253] – Ladder, Sign, Fence, Gate, Trapdoor causes block it is placed in to darken
  • [Bug MC-2399] – Transparent blocks raise the light level of the block they’re in visually by one
  • [Bug MC-9582] – Whole-word selection behaves erratically in chat
  • [Bug MC-16457] – Pumpkin texture flips when made into snowman
  • [Bug MC-18284] – New AI mobs see through invisibility
  • [Bug MC-18984] – Dead bushes and Saplings do not burn
  • [Bug MC-24336] – Withers are harmed by the explosions of their Wither Skulls
  • [Bug MC-25370] – Mouse is centered when going to previous menu with ESC
  • [Bug MC-31081] – Stone monster eggs Spawn 2 Silverfish
  • [Bug MC-31203] – Furnace Progress Remains After Changing Ingredient
  • [Bug MC-32301] – Lava fizz sound plays whenever a flowing lava block destroys an air block
  • [Bug MC-36847] – No Colon after Game Mode in World Options
  • [Bug MC-37355] – server-icon.png alpha channel display
  • [Bug MC-43984] – Normal players can use player selectors
  • [Bug MC-44551] – Silverfish can infest Granite/Andesite/Diorite
  • [Bug MC-44592] – Lava spreads further than it should
  • [Bug MC-44805] – /difficulty doesn’t update on singleplayer
  • [Bug MC-44890] – Doors get added to the list of village doors over and over again
  • [Bug MC-44893] – /kill Not Killing Invulnerable Entity
  • [Bug MC-45011] – /clone doesnt clone TileEntity orientation
  • [Bug MC-45056] – Hopper: java.lang.NullPointerException: Loading entity NBT
  • [Bug MC-45063] – Tripwire is invisible
  • [Bug MC-45071] – The world freezes if an Enderman is being hit.
  • [Bug MC-45082] – Skin Layers Appear to be Off when Travelling through Portals
  • [Bug MC-45084] – Skin’s Second Layers Invisible in First Person
  • [Bug MC-45087] – Id for cooked fish is “minecraft:cooked_fished”
  • [Bug MC-45172] – New skin layer jacket acts enchanted when enchanted pants equipped
  • [Bug MC-45235] – Double Shift = Sprint
  • [Bug MC-45448] – Problem with auto-completion of commands

To get snapshots, open your launcher and press the “New Profile” button. Call it “snapshots” and check the box saying “Enable experimental development snapshots” and save. To switch to the normal version, you can select it in the dropdown at the bottom left corner of the launcher. Back up your world first or run the game on in a different folder (See the “new profile” dialog). Snapshots can corrupt your world.

Cross-platform server jar: https://s3.amazonaws.com/Minecraft.Download/versions/14w04b/minecraft_server.14w04b.jar

Report bugs here:

// The Minecraft and Minecraft Realms teams


This article was automatically syndicated from the following publicly available RSS feed Mojang.

All titles, content, publisher names, trademarks, artwork, and associated imagery are trademakes and/or copyright material of their respective owners.

This content does not belong to Gamers Life Line under any condition and is automatically syndicated for your viewing ease and pleasure.

Powered by WordPress | Designed by: wordpress themes 2012 | Thanks to Best Free WordPress Themes, Find Free WordPress Themes and Free WordPress Themes